Black Orcs are such a chad pick. By far my favorite unit on the Greenskin roster. Same with Grimgor. He's just Da Best. Awesome to see them both do well.
Wish Black Orcs could come in different variety like Chaos Warriors or in Tabletop - 2-hander, 2 1-one handed weapons or one weapon and shield. That would be awesome!
@@MrJamesRye That would be really dope. Something like non AP - shielded, and non AP - anti infantry bonus: like a weaker version of Da Krimson Killerz. Maybe with the upcoming Khorne DLC! (copium)
What happens when you barely use any mobility on counts (dogs, bats, and ghouls), let the enemy shoot all of the ammo on their archer line, and then spend 1500 points on a mortis engine only to drive in right into 5 archer units.
Kinda wish they could add healing done or damage taken stats together with the damage value stats, although the Sternmen didn't get much value in damage, I felt like they were just tanking constantly since the initial engagement. Would be interesting and more stats is always fun :)
Why call off the Boar Boys at 8:10? Manfred was isolated, grounded, and at low HP and you had fire support from your skirmishers, that would have been a winning engagement in my estimation
Grimgor really needs some kind of healing ability, it's not like it'd make him OP with how slow he is :P Maybe something thematic like him healing when being attacked by spells and missiles and other cowardly tactics like that! His contempt for non-melee fighting sustaining him etc.
For dealing with physical resistance focused units like cairn wraiths, wouldn't Fists of Gork be a good option? 7 WOM 35 seconds of magical attacks with +24 MA and MD would let a number of units on their roster wreck them hard.
Goblin shamans should have a 1 time mushroom that heals a character for 1% for 25seconds ^^ mostly to see more fighting characters :P GGWP cool orc built, doom divers if they can ever work would be cool :D
I think some of the ROR's might have magic attacks and some characters definitely have them. Greenskins also have easy access to Aspect of the Dread Knight through Troll Hags and I believe some lord-specific WAAAGH's also provide magic attacks. Not sure how much of that applies in multiplayer, however.
VC could really use buffs on their mobile pieces that aren't vargheists. For a faction that doesn't have any ranged their mobility game is on such a sad state at the moment.
Krimson Killerz would have been even more insane here, given their splash attacks (and dual wielding great weapons is cool, why can't Khorne get a chosen/aspiring champ unit like that)
I wish multiplayer items would give magic damage. For example tormentor sword is used by a few races, goblin warboss and dark elf beastmaster but doesnt give magic damage. Sword of anti heroes is used by a few lords, like blood dragon lord and doesn't give magic damage. Maybe give it a small coat increase and allow for magic damage on certain items
What happened to point 1 at 7:22? It went from full red to instant green capture, was that always a feature when an unclaimed point no longer had enemy units on it that the enemy could instantly get it?
He's a decent - if not good - generalist, but he's vulnerable to sniping and has other drawbacks compared to other lords. He hits fairly hard against other lords, but other lords can generally pick and choose whether to engage with him. Meanwhile Grom has a chariot and regeneration, making him stronger versus infantry, while Wurrzag brings strong army buffs and big spells. Azhag brings terror, leadership buffs and attack buffs, and Skarsnik brings rampage.
Is there any application for the orc shaman with his 'ere we go-spell in matchups like these? It's abit pricy at 11 wom but it's 40 ma for 30+ seconds in an aoe...
7k hp, 70 melee attack, 55 melee defense while near enemies, 70 charge bonus and 500 weapon strength. I think maybe you could maybe lower his splash attack max from 6 to 5 or 4 to pretty much guarantee him killing high tier infantry in a single hit, but such a change would make him worse at fighting mid-tier units. I don't think he should have healing either, nor do I think he should have more movement speed because I think it might risk making him oppressive. He's the strongest Greenskins lord in melee, but that needs to come with certain drawbacks so you don't just bring him every game and sic him on the enemy lord with no counterplay.