Its taken a while to get here but as promised, this is your Giovanna Tips and Tricks guide! As always these guides are quite long with lots of topics so thats why we use timestamps so feel free to skip to whatever makes sense to you as we cover topics from novice to advanced! These videos take forever to make and are the culmination of a lot of effort so if you could spare a like on the video it would be greatly and sincerely appreciated!
In the journey of making this video I got a whole new respect for Giovanna. On top of that in a way I now feel she's the most "street fighter" of all the characters in that I feel she's the one who can closest approximate the SF feel in terms of footsies/whiff punishing all that. Funny I guess because as we all know just by her look she'd just as easily fit in any King of Fighters game without anyone blinking. Anyways Giovanna is super cool and I dig her a lot more now!
@@rooflemonger also, thanks so much for these vids! Sincerely appreciate your efforts bruh 😎-Gio main forever (also a cammy main from Childhood, got her tattooed on me and I do agree, Gio is cammy basically
This man is right on time! I just got back into strive after taking a small break. Since the latest patch, one of my main combos with Gio now only works in the corner/on big guys so I'm having to relearn her myself. Fun fact, I think yesterday was "technically" her birthday
Sensei Rooflemonger with the good education. I never figured out how to beat Stroke the Big Tree on Potemkin so having Gio in my pocket as a backup for this will help in particular. You do super well with these, I'm glad we've got someone like you putting in so much effort to boost the FGC.
When it came to Giovanna archetype, I also thought that she wasn't exactly a "rushdown" character. To me she felt like a defensive "footsie" based character that explodes on you with pressure after a whiff punish. Comparision wise she felt like a mix between Karin Kanzuki & Chun Li's playstyle from SFV.
My GGST progression has been Pot > Gio, so I appreciate the in-depth guides you've put out. Heck, I might even move to a third main should we see another character breakdown in the future.
I suck at fighting games (yeah... Im a button masher). The last one I played was almost 15 years ago in an arcade with friends. This weekend I saw GGST on xbox game pass and decided to check it out. This character Giovanna caught my eyes because her moves are in Portuguese, my native language. This video taught me a lot of things. It got me really excited to get good with this character. The way the video is presented makes me think I can be, as a casual, leveled between average and good (at least with Gio). Thank you very much!!!
One underappreciated use of her spiral arrow move is using it for quick movement across the stage even when you won't connect with the enemy. The recovery on this is almost nothing and it quickly takes away your opponents space, and many times you can press quick buttons right after and get the hit. This is especially good to switch sides with your opponent when they are jumping high in the air, giving you access to a surprise crossup that gives you very favorable positioning
I would not recommend using Travao as a mobility option most of the time since good players exploit this fairly. Millia, Chipp, May and Ram are susceptible to countehitting you with their air normals while you're in or you're finishing the Travao animation. You'll see this especially in longer sets against capable players. Simply dashing accomplishes the intended affect of what is being said here. Yes Travao is fast when it actually comes out but it's 27f startup of the move just offsets that. Just dashing will yield similar results with the added benefit of allowing you to react quicker since you can act out of the dash, control the exact distance if you plan on crossing up your opponent and just have more options in general. There's a reason why you very rarely see this used in neutral to gain space by high level Gio mains like TY and Lox because it's less consistent than just dashing and being able to react instantly by blocking, canceling into a normal or jump. This is best seen in TY's matchups against Millia where he will pursue her by dashing on the ground instead of using Travao 90% of the time. Travao should be used to surprise your opponent as a mobility tool or in a specific matchup/strategy like Ky, so should not be used carelessly like this. You do not want to be whiffing Travao. If you're using it, make sure it hits.
@@timaragon sometimes you must just let it rip bro, playing with your mind is good but you must listen to your heart sometimes to take your opponent off guard. Your analysis is nice but there's something to be said of just doing stuff to disrupt the patterns of what your opponent thinks you will do and this is a very useful tool to do just that in my many hours of playing gio. Also once you master the spacing you can stop right in front of where their normals will be, exploiting many players built in reaction which will be to 6p or mash out, allowing you to then whiff punish them. Mixing up your movement options allows you to short circuit your opponent sometimes and you can quickly rotate between them if your enemy starts punishing a particular one, like adding in dash install 2d to counterpoke once they start anticipate travao
@@Fork-a-nature Heart/feel based players still need to use their head and even then, Travao is the least reliable option since dash gives you more options as I said before. Because all you need to get in with Gio is dash block, dash into normal or dash jump IAD if you want to avoid the neutral/whiff punish game. If letting rip works against your opponent then you don't need Travao and can use jump ins and dash instead. Travao should be used to catch them off guard like you said, but you should not be whiffing it like you suggest. There's 15 frames of recovery if you whiff the move. Anyone who has done their lab work can punish this considering how far Travao goes and the likelihood of you being at least round start distance from them or closer. You getting a whiff punish off of a Travao that doesn't hit an opponent is them just not punishing you or correcty choosing the right option when there's 15 frames of recovery. In comparison, f.S which is usually the move enemies are looking out for to whiff punish Gios and it's 16f of recovery. That's not even considering how easy it is to hit Gio out of Travao with many 5K or f.S buttons beating it outright on top of 6P.
can anyone help me understand why my dash kicks always knock the opponent away instead of juggling to continue the combo like in the video? ive been struggling with it for hours.
im just wondering because i recently bought this game to play with a friend and im new to fighting games would it be better to use the dpad rather than an analog stick if im using a controller?
Sade face. Didnt even talk about her clear best option against Goldlewis 5P. Nothing! Just do nothing and it cant touch you. Same thing with Rams S sword throw. Really dissapointed as a Gio main. (Jk love the video)
Great guide! Plink dash 5K is so satisfying. I hadnt picked up Gio until now because she looked kinda basic but she is looking much better now after the patch!
Holy shit, this is great! I’ve just really gotten into the game and I’m in love with Gio’s “fuck you, I do what I want” play-style. Also your voice is really easy to listen to and you make sure to explain everything well. Absolutely hope you keep more of these coming.
I'm coming off of Street Fighter 5 as a Cammy main and Gio just seems like such a perfect character for me. Everything from her playstyle to her aesthetic is very appealing to me. I just picked up GG Strive in a Black Friday deal and I can't wait to get started, this guide will be extremely helpful in my journey. Thanks for uploading!
This was super helpful. Even though I have been maiming her since launch this videos taught things I didn’t know. I apreciarte all your hard work. Keep pumping them vids!💪🏾
As someone that has been using Gio since release this is hands down the best video I’ve seen on her. Def showed me a lot of things I didn’t know the explanations were perfect. Kudos man.
Been practicing and been stuck at a wall of not being bad but not improving. This has got to be one of the best guides I have watched. Thank you for taking the time for making this. Excited to practice all this.
Next DLC is probably end of this month so that will be the next in-depth coverage. Dustloop wiki always has good basics at the very least if you wanna check out character stuff.
I just have a issue with Giovanna's loops: when i do 5k > jHs instead of jHs i put out 6Hs. Don't know why, even looking at the command inputs i do a straight 9 but it count like a 6, and it does it only after 5k, if, for example i do a CS it came out jHs smooth. Maybe the problem are mi freacking big fingers, i dunno XD
Wait, let's start an addition to the game right here. A blindfold version where the network connected player is not notified of the other party being the metabased ai or a human player. This would be great! I'm doing my 👌
Practice makes perfect! Keep in mind for this specific guide, the game is actually undergoing a massive balance patch on the 10th in a few days, so some things are subject to change
@@rooflemonger okay I’m just trying to get the basis for her down right now been really enjoying her so far. I really like how they did the online lobbies with the little characters you use to battle other people. I’m just going to take a couple things then try and apply them online so they become second nature. Back to practice!