@@kefa9430 Curiously, just how strong is Faust canonically? He has access to inter-dimensional travel right? Does that hold any weight in this franchise??
***** The input should make the Z shape. Z shape just means press forward, then down, down right. Basically, if you think about it with num pad notation, it's 623P for green dauro (green dauro just means you hit P at the same time as 3). 6236P is an easy way to do reg. dauro, though mostly you want green dauro.
***** Yeah, Ram is tough. It doesn't help that they nerfed the ever living crap out of her. Either way, getting good with Ram can be very satisfying. Who do you think you'll main?
i started played this game and the gg series just today and i used her as first try. wonder why you have having a hard time with green dauro... the regular dauro is harder for me lol
I can't get the timing down for the dash after a Dauro. I usually either get no dash, or the combo drops by the time I dash. I can get it a few times but I can't seem to figure out the timing. Any tips?
***** Yea, I keep getting a 6P AA a lot after I do a Dauro. That's really the only thing that messes me up most of the time. Once I get that first dash in, doing 5pk dash 5pk dash 5ppp isn't as difficult.
Just make sure that with the 6236P you hit P right at 2. You can hold for a little bit longer at 2; I do that sometimes. Just remember, regardless of how long you need to hold, the whole motion must be very fast.
Thanks a bunch for the video bro, quick question. For the pk dash combos, is there a technique to dashing inbetween the hits, or is it just a practice practice practice thing? I was practicing it the other day and kept black beating my combo so I wasn't sure if I was doing it the wrong way, or if I just needed more time to make the timing easier.
This video has been so good for helping me get used to both Ram and Guilty as a whole right now (new player). Thanks so much. :) Is there any chance you'll be doing one for Elphet down the line?
Ram's got a complete rework in strive im sure she'll be very different, i hope they keep some of the core features without the oki obviously ( everyones losing a lot of oki)
Super late reply, but in case anyone need to know BnBs stand for "bread and butter" combos, so basic go to combos. As for J. 8D loops, that's an notation thing I assume. J in this case means jump, and 8, using numpad notation, is simply the "up" directional input. This probably refers to loops done with Ramlethal's aerial dust performed with the up input, which has the unique property of aiming upwards compared to just the aerial dust.