that map does that thing where it fools my brain into thinking the smell of a room/humidity changes, and I'm fooled into feeling a breeze when those elevator things fly by. It's crazily immersive in ways only a few other places have felt in VR.
I would love a game of exploring such spaces, just some sort of quiet adventure game. Like Anemoiapolis, but awesome brutalism architecture. Has those sort of clean, not-quite-real-place vibes like parts of Control has.
Patreon would be a great idea for funding bigger, better projects because it allows the die-hard H3 fans to keep supporting after buying the game itself
I'd honestly pledge even if there's nothing on the Patreon, same goes for a channel membership. H3 makes up over a quarter of my over 2200 hours in SteamVR and I want to support the game beyond the initial price tag.
I don't even care what he's making, this man has worked so hard and consistently delivered banger work, I want to ensure he keeps doing that for as long as he enjoys it
I've sorta been waiting for this "why am I still here" moment for years, and I just have to say that I've been appreciative of every update received for most of those years. I bought H3VR back in 2016 and have played it for hundreds upon hundreds of hours and felt like I got my moneys worth immediately. I will buy anything else you put out in VR without hesitation just simply based on the dedication and inventiveness displayed here. VR is the wild west and I really enjoyed (and still do, institution is excellent!) my time in the town that you have made here Anton. You're an absolute madman, in the best possible way. I respect what you have created, and look forward to what you will create. The only thing I have to say with a negative connotation is that every other game feels less crisp on gun handling as a result. H3 is literally my standard for "how it should be done".
For real. H3VR ruined most other VR shooters for me. Tried Pavlov, refunded immediately, same with Contractors. I'm sure they're excellent games, just the guns don't feel the level I want them too... Only other VR shooter to do it for me is Into The Radius, mostly because of all the other elements that surround the shooting
Exited to see the updates this year, now that I'm spirtitually compleat I'm probably going to take a break from making these comments for a while at least. Il still be here lurking in the comments just wont be as persistant. Have a good new years yall and remember the c8 carbine won't be forgotten.
15:00 "Would I be interested to see another game"? By YOU, Anton? You're god damn right. The way you see what a game should be like, the way you interact with the community, and simply the way you CARE about your product - whatever you do after H3VR, it's bound to be good. Rest assured we all know that :)
I'd definitely sub to a patreon if it means i get to support H3 and any future projects from you. I've had a ton of fun with your game and tbh $20 is a steal for what H3 offers. Also just wanted to let you know that the heart and soul you put into institution is really evident. It's amazingly made and probably my favorite VR *thing* out there
H3VR is the only reason I have a headset. Your passion for this game is inspiring, and if patreon can help you stay in business, like many of these folks are saying, then I think that would definitely be a good move.
I gave you twenty dollars half a decade ago. I've been playing your game and watching your dev logs for like .... 200 weeks in a row. I think I can scratch up some cash for a patreon!!! Also, the spirit of your development style, and our alignment on politics and life in general means I'll follow you to whatever your next project is. I'm guaranteed to get something interesting out of it if you're interested enough to make it.
This!!! Anton does so much for the community I would totally toss a couple bucks a month his way. Although I think Kofi would be a better move because of their revenue split.
I'd absolutely subscribe to patreon, even for no rewards. H3 is my favorite VR game probably of all time, it's kinda sad to think that it'll have to end eventually when this journey you've allowed us to go along with has lasted even longer than my own transition. The devlogs are basically my Saturday morning cartoon. I cannot out put into words how much the silly hot dog game means to me.
Same man, I wake up every saturday to watch his video and see what he's been up to. I hardly every play the game anymore but I'm always interested in what he's adding to the game. Would be a massive shame if it were to slow down to stop one day. I think he could put his passion into another story driven gamemode like rottweiners, something like that would definitely get me back in the game for weeks. Hell I'd even pay for it.
Anton... brother... my guy... I now wish the sosigs just hanging around the supply rooms had a voiceline of "Say, did you see that video: "Dev does WHAT with is wiener?!", riveting stuff!" or something like that. It works *too* well to not quote that in game.
H3 has been the only reason I have put in the headset for a while now. I am always thankful for Anton for the support. I do think a series of RU-vid shorts where Anton demonstrates the silly or cursed guns of H3 would be really fun. The personality you showed in the Gamespot clips you provided would carry some shorts imo. Or even a bunch of obscure game mechanic stuff that is in the game that maybe newer people do not know about. I know I keep learning about things that were added before I started H3 in 2021. I also would love to see other stuff, whatever really.
Don't normally comment but I do watch every one of these devlogs. On this one I just feel like I have to say that I really, greatly appreciate all the work you've put into this project already and I hope you know that for me (and probably many, many others!) H3VR is one of the things that originally kindled and frequently reignites my love for VR. I'm super excited to hear that you're going to be starting to work on other projects, and I do hope you continue your open development style! I think especially now with all the goodwill you've gathered through H3, it could be a really good source of natural marketing, and I've always loved hearing your thoughts on the various stages of the project's development. Hearing you talk about the state of VR right now felt like confronting a sad reality that I don't like to face too much. It's weird that VR is in such a bad spot now, but I guess that's just what happens when the tech is still generally kind of prohibitively expensive and people aren't locked indoors and receiving stimulus checks anymore. I hope that with the advent of UEVR and more and more VR modding tools coming out, the scene livens up a bit. In any case, thanks for everything you've done and for sharing your thoughts on the future of H3 and yourself. Happy new year! Edited to add: I don't mean anything political by the stimulus comment. I just mean I bought my headset using that money, lol.
After playing and following H3VR for several full years of my actual human life on this earth, I trust and appreciate your creativity and ingenuity enough that WHATEVER your next project is I will be there to give it an earnest try and full support whether it looks like my jam or not. The sun setting on H3 has been a looming shadow for a while now (going off your tweets about the state of PCVR anyway) and of course it's not here at all yet, but as it begins and that same sun rises on other projects I only hope that the community and it's support follows you and lets you keep making art that you love, I know I will.
With YT Shorts and TikTok, you could probably record a whole month's worth of videos in an hour or so, with how much fun and unique stuff is in H3, both silly/cursed and serious simulation. I think it'd be a great tactic to get new people interested in the game. One of the earliest videos I saw from H3 were TikToks of physics reloads before I even had a headset. This game was a big part in me deciding to invest in VR, and I haven't regretted it, H3 is my most played VR game by a landslide. Keep up the good work, and thank you for the continued support and awesome content!
Makes complete sense. For $20, H3VR has absolutely obliterated my wildest expectations of quality, content and value. Can't wait to see what you do next.
As a newcomer to VR (yup they exist in 2024) H3 has been one of the most surprising and enjoyable things I have found in the VR space so far (just clocked my 24th hour total in game). I have been shocked how much detail and passion has been put into the development! Supporting a patreon to help ensure a dev who really cares about their creation sounds like a great thing. Especially if it means that new development, whether for h3 or a new project, can continue without the stress of surviving week to week!
I would consider myself new, I got my headset at the end of summer 2023 and I have 3 main games, bonelab, blade and sorcery, and h3vr. The weapons in h3vr would make it my favorite, but I personally (sadly) prefer the simplicity of the spawn spell mod and spawn gun. Other than the lack of simplicity in spawning sosigs I think I prefer h3vr.
I’d absolutely love to watch more devlogs on a second project! You are the only game dev I subscribe to and actively watch devlogs of, and that’s not just because I enjoy H3 but because you and your content is truly entertaining
Anton you honestly spoil us, I can't wait for what this year holds for H3VR. On the edge of my seat for every devlog! Please keep up the phenomenal work, best wishes
I personally think a Patreon would be a great idea. Many projects that I love are entirely funded by a loyal community. Scp secret lab is a prime example, since the game itself is free, and there are no microtransactions!
I bought this game 4 years ago. I've watched every devlog since purchasing and even watch some of the previous ones. The amount of hours and joy I have received from playing this game was a steal for $20. You could add a supporter DLC for $30 that gives me nothing and I would pay it without a second of hesitation. The continued updates you keep putting out for free just breaks my brain. Thank you, but for goodness sake, give me a way to give you my money!
I love the new roadmap you have for the game. Go at your own pace, my guy. The game's already amazing. You know what else is amazing? THE F2000, BABYYYYYYYYYYYYY (BABY BABY BABY BABY OHHHHHHHHH) (PERSONA 3 RELOAD IS ALMOST OUT, WOOOOOOOOOOOOO!!!!!!)
One thing I've always wanted that sounds simple but would greatly improve my personal experience is an option to reduce magazine magnetism or to add an option to require most magazines to do an upward push for them to magnetize. The thing I spend 75% of my time doing in H3VR is reloading (yes I have a problem,) and some reloads feels fairly unsatisfying when the magazine just magnetises into the gun from a decent distance away rather than only going in when it's actually in. It's prolly not gonna get added since it's a niche thing that pretty much only affects a minute group of people but hey, mag palming got added so I'm hopeful!
As this is a behavior that is individually configured per gun/magazine combo, this is not something that will ever change. It functions this way to begin with because the much much earlier implementation, while more tangible, was glitchy and unreliable, and the most common complaint (practically every single day, unending), was magazine loading frustration. It works the best I've been able to make it work. Sorry it isn't more satisfying.
@@AntonHandI really appreciate that you're willing to engage like this with a request that's perfectly reasonable to ask but a lot easier said than done. There are so many people who would be much more dismissive, or even hostile. Good on you.
Have you checked your reload options? I didn't realize I had easy reloads set until I got into the competitive scene, you may find it more satisfyingly using the hard mode.
You know what Anton, you are AWESOME! You inspired my love for guns and H3VR is certainly MY comfort game for whenever I wanna just mindlessly shoot guns... I've been playing this game since I was 16 and well I'm 20 now and it is still my #1 VR game I consistently play.
Been playing H3VR constantly since I got it on Christmas. Never has a VR game made me so excited to charge my Quest and get back in! You've made an amazing game, and Institution is such a great map. And I'm definitely excited for what else is to come!
H3VR is not an incomplete work. You've accomplished a great deal, and anything you've added in the past several years has been a bonus to what many of us though was a finished product when we bought it. You should feel free to move on to even bigger and better things.
Can't wait for Anton's new project: Dark Sosigs, a hot-dog themed souls-like where we go to Anor Longos and become the Lord of Cylinders (of meat). Jokes aside, excited to see what you do next! Big fan of H3VR, it was my main reason for investing in PCVR to begin with! Hope you had a lovely Meatmas and New Years!
I've been playing H3VR since I built my first PC in 2020, and I was watching Jeditobiwan's videos of H3 well before that. From the first time I saw this game, I fell in love and knew it would be my first purchase after getting a VR headset. Knowing the amount of love and dedication you put into your work fills me with wonder; to see how much H3 has grown in the 3.5 years I've been playing it is incredible. I love H3VR and would be absolutely thrilled to play whatever new ideas you come up with, including a whole new game. I know it will be amazing because I know what you put into your work. H3VR is the GOLD STANDARD for me when it comes to VR gun play because of how much detail there is. Whatever you come up with next, I'm certain will blow my mind and keep me playing for just as long! I've said this several times on this channel, and I mean it every time. THANK YOU, Anton, for everything you've given us. Be well and follow your heart!
I have bought H3 three times because it's the only way I have to support you and the amazing product you made! I love your devlogs, it's been a highlight of my week for years. And would gladly join a patron or RU-vid channel support thingy
Thank you for everything Anton. Even beating DCS, 200+ hours later, H3VR is my most played VR game of all time. A true master piece. I got into VR specifically for this game. I appreciate ALL the beautiful work that you've done for us and the community. Thank you
I love what you do, Institution is incredible. H3VR was the reason why i bought a VR headset 3 years ago and it never ceased to amaze me with both content and ideas ! A new project would certainly be interesting to follow, can't wait to see what you come up with if it happens ! For H3VR, the overall amount of content for 20$ is just unmatched, both in quantity and quality and the handling aspect of weapons makes me wish it was in all the games sporting guns. Whatever happens, H3VR is an incredible journey that i'll be proud to follow until the end. Thank you.
I live in Australia and this game has been what I've been waiting for almost all my life. The Port Arthur massacre in the early 90's changed firearms law in my country to a point where even Airsoft were classified as firearms, but were just straight out illegal to own; even with a license. I am a huge firearms buff, and being able to simulate using them in your game is a god send. Thank you for making this game and sticking with it for 7 odd years, because I wouldn't have been able to buy it a couple of days ago, if you had of quit. I look forward to all future updates, until then, you'll see me at the range going Rambo with everything :D...
Idea: What about making a MMO (Massive Meat Online) that you can play outside VR and within H3VR (or another VR Client) like VR chat... that could possibly get you a bigger audience and it can stay float no matter what happens with VR. Btw I do want to mention that it was nice seeing you put your creative wind into the new take and hold level. It became something very special and I recently caught myself exploring and just vibing with the environments after finishing a take & hold (being able to just jump down at the end screen and explore is so nice... but sadly the "trains" don't work. What I'm looking forward to the most regarding unfinished content would be that desert map, but no pressure :) Thank you for the updates and the great time with the devlogs in 2023. I wish you a lot of luck for 2024 ;)
I've been following H3's development from the very beginning and, despite having fallen off of actually using my HMD lately, I still love popping in for these videos and watching the progress you've made. Your attitude has always been so infectiously positive and it's just a joy seeing how much things have grown. H3 was what encouraged me to pick up a Vive in the first place and it's absolutely my most-played VR title by a country mile. That I paid $20 for it nearly 8 years ago and have gotten so much enjoyment seems a bit ridiculous, honestly. Whatever you do next, I'm sticking around for. I'd gladly contribute a few bucks a month to a Patreon or YT membership without really expecting much in return, as your development updates are already so far beyond the standard in cadence and quality. If it can help give you a more solid financial foundation to build a new project on, that would be more than enough for me. Thank you for the love and care you've put into H3 to make it what it is. Can't wait to see what you do next. :)
Was so impressed with your new levels bro, a really orthogonal multiplier to your wonderful game formula. I was also so dang pleased when you forced some Windows 11 gaming optimisation setting on. Until then I had been so stressed from the frame drops even when bottoming out the graphics. Legend, thanks for that. Wishing new year new Anton the best of times for new things. Keep innovating and doing creative stuff, I'm sure it will kick ass.
What a coincidence Anton! I just replaced my 1080ti this week for similar reasons. She just wasn't keeping up with my 3d modeling and CAD needs anymore. Kind of felt like betraying an old friend, but it was time. They certainly don't make cards like that one anymore. As to whether I'd be annoyed to see a new game, of course not! I'd be stoked. Seeing your development process has always been super cool as someone that has been waffling about trying game dev for years without ever actually committing. The way you problem solve is super interesting, and you are excellent at explaining the reasoning for your decisions. I can't speak for anyone else, but I'll be following any project you're involved in from the jump. Happy New Year!
You have a great, working game here Anton, it's called Take and Hold. I play almost every day. You should tidy up the main menu and have Take and Hold be the default selection, along with the range, and everything else being put into extras. All you really need is more balanced player presets to make use of all the guns, and a more satisfying win state, like a boss fight. Start the boss fight before gathering enough tokens and getting the right weapons results in failure. That's a great loop. You can ship that.
Anton I have to admit it's hard to imagine you as anything BUT "the H3 dev", but your points are laid out perfectly logically, so needs must be met. You're one of the most creative people I know; I can imagine H3's format and/or setting have acted as limits/constrictions instead of guide rails on at least one occasion. If you're eyeballing another project entirely, that's where all the other ideas and stuff that didn't mesh with H3 can thrive. Patreon and other crowdfunding ventures are very commonplace these days and I'd generally say have a good track record. It offers good engagement with the community to coincide with the videos (eg "supporters get earlier access to preview build" or something). It's also gonna be weird having the C7A1 and C7A2 rifles. That'll take getting used to. You know what takes even longer to get used to? Firing a *Chauchat*. :)
H3 was the reason I bought a headset in the first place and is 1 of the 2 vr games I still play consistently, so im glad you're still passionate about working on it all these years later. Also in regards to a new project I would happily tune in to dev logs for it, just watching you create is enough to keep bringing me back. keep up the great work Anton, heres to a great 2024 (hopefully)
As a long time player I am amazed every time an update/add on is added to H3 and always wondered when it would end. I can't emphasize how grateful I personally am for the many Meatmas presents throughout the years, the joy of seeing a new Dev Log video and hearing those wonderful words "Greetings!" and watching what fantastic new toys you tirelessly created for the community. Most, if not all, indie developers create a game and once the bugs are done so are the updates, or they start the microtransactions way, but not you my friend, you have shown how much you really care about your vision of what you want H3 to be and your love for the community as well. Whatever project you start next I would without hesitation again jump on board EA and support the GOAT of indie developers. Again, I cant thank you enough for all you do, we love you Anton!
Anton, man, you’re honestly one of my hero’s. You putting this amazing piece of art together inspires me to chase my dreams. You did the thing so many are too scared to do. Nobody would be upset with a patreon and when your active development sunsets on H3, we will all have been lucky to be a part of it
All the best Anton I will continue to follow and support your creative endeavours because I honestly think you and the rest of the folks that are involved with H3VR are super talented and awesome I've played this game for about 431.1 hours now according to steam and I've unfortunately haven't played since the dev cycle of Update 111 so I haven't tried out Institution nor all of the great new toys since as I would've liked. I did a dumb and sold my Rift S in hopes that a Quest 3 was the next big upgrade but the visual quality still wasn't great due to my 3080 Ti not being up to snuff for the latest codec nor was my modem so I handed that back as well and just... hoping that a good and affordable modern PCVR headset arrives? I dunno I can't justify the more high end ones with base stations with my living situation and income so probably just going to get another Quest 3 once I upgrade my hardware and the platform matures a bit further. For a new game I'm interested primaily in first person (shooter or otherwise), survival horror and immersive sims first and foremost with very few excelptions but eager to see what you have in mind and will follow it none the less, hope you have a good year Anton and same to everyone else at RUST LTD. and this community.
You have my complete support as a developer. No matter what you make, I'm gonna be there to experience it, because H3VR is so fantastic it dwarfs almost all other VR games in terms of style, quality, and fun. Patreon, kickstarter, whatever. I'm here for it.
I look forward to whatever you are working toward, never forget that what you have made REALLY is a work of art. You truly are in my book one of the pillars of the VR community, and for what it's worth, thank you for giving us your all and amazing VR content.
Love H3VR and your devlogs, and feel like I owe you a lot for the enjoyment you provided over the years. I support over a dozen artists/devs on Patreon and would gladly add you to the list. Or whatever you do. Wish you all the best for 2024.
thank you for everything you do Anton ( and everyone who worked / currently work on H3 in a whole ♥) H3VR is my favorite game ever ( and almost the only vr game i play and why i got myself a quest back then ) and what introduced me to VR in general . I really love playing it , it helped me escape when i experienced bad times , still does today when i feel down , and even when not , this game is a blast :) Thank for making so much dope content , your work and dedication is awesome , and im so glad to be part of the player base , keep rocking , and lets get through 2024 together ! Im hyped to see H3's future and your future projects Happy sosig shooting , love from france 💜
When I got my VR earlier in 2024, the first game I bought was H3VR. The gun handling model looked great, the roguelike mode looked like fun, so I started playing and it was awesome. I am super excited for your next project. I'm well aware that the version of h3vr I played is the result of years of development, but there are parts of it that are wayy beyond just a good game. The humor, the attention to detail, the design of each of the rooms. Of the several hats you wear from writer, unity wrangler, modeller, video editor; game designer is a crown. I feel your stress with the uncertain future, however there is one truth. You made a awesome game, and it can only come from an awesome developer. also make a patreon so I can send you 5 dollars a month.
I can't speak for everyone else Anton but I would personally love to see another project that you start working on, and seeing how much effort and love you put into H3, I'd definitely follow it closely :)
It's safe to say that your game was the original reason of why I got into VR gaming. The work you've done over the years is incredible and frankly the level of passion you clearly have for your game is somethign that you don't see very often anymore. For me it's pretty safe to say that I would support whatever next project you may begin. I would probably be down to support a Patreon if I have the means to. I don't know what your thoughts on DLC for H3VR would be or what could be done to make something like that but that's something I could 100% get behind. Whatever direction things go, I'm here for it all the way
I subscribed to Anton Hand, not H3. If fact, I’ve bought the game but don’t have a pc to play it on despite watching these devlogs for like, two years. I’m just too damn cheap, I’ll get there though. Needless to say I’m here for whatever you end up doing now, and in the future. A belated happy new year or whatever, and thanks for the surprisingly relaxing content.
Anton, you are a good guy and a great dev. H3VR is my go to, but the thing that keeps me coming back is the care and crafting of the system as a whole. I'll commit right now to whatever you come up with next and probably the next couple iterations after that. The only thing I can add, and I doubt I am alone, is how can we help?
I remember the feeling that a lot of the early h3 levels gave, mainly the horror ones. It's like something far more sinister lurked underneath. A lot of the underlying stories and records in wurstworld also point at this "underworld" and all of the things that happen behind the scenes. if you do end up making a new project, I hope we get to learn more about the lore of h3's world
Anton, a new (and especially a flat non vr) game from you would be wonderful, we, I, all of us really, would love to just see you grow your project and brand, you're wonderful, and you created an amazing game. Can't wait to see what comes next, happy 2024 Anton!
I hadn't touched VR in many months and I randomly booted H3 just fun. Institution blew me away, it was fun just to see all the creepy and yet cool environments. If you ever did any other projects with VR, I know it would have a really creative and immersive atmosphere. Definitely get a Patreon, I would love to support you and your work. I don't even want any rewards (except maybe that hat you have). It's stormy weather for games and the whole world lol, so now's a good time to set that up before anything else changes with VR and gaming. Steaming would be cool, I think. I follow cartoonists and animators and I've always enjoyed streams where they're just freedrawing or working on some animation scene. I enjoy listening to people talk and work on their craft, the insider baseball is cool, and I always learn something. I'm just speaking for myself here, but I wouldn't find it boring - even if you're just modeling something or whatever. It seems like your artistic juices are flowing, you should def channel that into some other project if you're able to. We'd all love it, I know it. And get a Patreon!!!
Man I just gave up my 1080ti for a 4080. It went to my brother and died 2 months later. We gave it a Viking funeral, while that wasn't very good for the environment it was pretty badass.
I'm seriously excited for whatever new project your making, I adore H3 and would love to see what other kinds of stuff you can do, you have proven you have quite the range for developing gameplay and environments. Whatever this new thing is, ill be excited to see what's new!
I haven't been able to play for nearly a year due to moving and other life events, but despite that I still look forward every devlog and update you put out. No matter what avenue you wind up taking, i'll still gladly watch.
Anton, hey! Good evening! I've been following these videos of H3 for quite a while, mouth-watering over the prospect of playing this and two other VR games all night long for well over two years now. Only recently I've gotten enough dough (And courage to put myself in a bit of debt) to invest in a Quest 2, which shall luckily be my way very very soon along with a neato charging dock... That, and I asked a friend of mine to buy me H3 as my first VR exclusive game (I owe him some money cuz of that, but that's the least o' it.), and so... Perhaps this consumer dream of mine shall finally be arriving soon! Over two years of getting myself a good computer to run this and leave my Pentium & 1050 to sleep tidy, learning how to put it together a better PC and doing what I could to go for it, and ta-da! I'm ultra happy to finally be joining the VR community, and I thought sharing this would be a nice 2024 morale-boosting comment, hopefully. Thank you for making this game for me to obsess over for so long, and to finally now have mustered up the capacity to invest for it. I'll certainly be here for this and any other cool projects under your belt. Have a great evening!
I really wanted to thank you for that game h3vr is my 1 favourite vr game. The gun mechanics are realistic, so many guns, so many gamemodes, Weekly updates and it just costs 20$ thats so cheap. Thank you Anton
As someone who does not play H3 yet watches all the videos: oh boy! Another series? That would be great! But, genuinely, yeah, that is something I would watch.
You should def start that patreon, h3vr is my vr game and i only got my headset in late 2022, i would hate to see it begin to sunset when i've only been around for about a year. This game is a virtual gun museum where you can play with the exhibits and there's nothing else like it and i love that, 20 dollars was the admission price but i'm eyein' the donation box now so to say. This game improved my health, no really. with a combo of keto and forcing myself to do 5 wave take and hold as cardio, with arm swinger, i've lost over 50 pounds and still going.
Long-time lurker and player - I'm genuinely surprised how long you've been able to keep going with H3VR without any additional monetization streams. Obviously I don't want any kind of microtransactions or similar, but it's been at the back of my mind for some time of how you intended to continue being fiscally stable given the (unfortunately) limited market of PCVR and its further limited growth in recent years. Pursuing additional projects is a wise move, I think, and it should hopefully take any pressure off regarding adding any kind of aggressive monetization strategy to H3VR directly (though once all the core content is in a place you're happy with I don't think a DLC would be an outlandish concept). Keep up the great work!
I'd be interested in any new project you create and most new content formats you would have for H3 as well; you're the most impressive solo dev I know about
I would 100% support you on Patreon. It would be really nice to see lots of little behind the scenes screenshots, WIP and design discussions if you're open to community feedback on that kinda stuff. I think it's worth going for :)
I am always in awe at how much time and love you put into this game, and I absolutely love the open development style and the videos you put together. I think you'll make a success of whatever direction you go in, and I can't wait to see what you end up pulling together :)
More power to you Anton! You are one of the very few developers (Only one really) where whatever you put out, I am all for it! Love these videos, and I am sure ill love whatever you come up with
Just registering that I'd absolutely subscribe to a patreon, even with no benefits, but I also loved when you did dev streams. I'm also eager to see what you come up with next, the whimsy and creative space within h3vr, and the relatable ADHD'ness of it has been one of my favorite parts of it, so I feel confident I'd love to watch whatever else you make develop.
Keep doing what you need to do. I love the game that I have and anything more is just icing on the cake. Thank you for all your hard work (and the contractors who have helped).
hey brand new player here.ive watched this game get developed for quite some time before i bought my own headset. ive played H3VR more than any other game, to the point its the only game i think of when i get home from work. thank you for all the work youve done and all the work you continue to do.
Part of the fun is following development, I kept checking devlogs for the period when I had no time to play VR. So whatever your new project will be, I'll be looking forward to it.
I'm a 800K+ youtuber. French youtuber in addition, so it's even harder to build a audience than in english. But I only broadcast a 20min video every two weeks, and still have a dynamic channel. The algorythm as to do with our audiences, but titles and thumbnails definitely plays the biggest role. Because the algo shows the thumbnail to people, but its the thumbnail that makes people decide to click or not. Im not saying that clicbait is the solution, but thumnails and titles as to be a little bit clickbaity anyway. The true problem is that we are here to get news about H3, and THAT narrows the audience a lot. To get a wider one, the title/thumbnail must create an interrest for a wider range of people, keep its promises, and do this multiple times in a row. Easy to say, I know. Anyway, long life to H3, and considering the time I spend in this game, i'm very curious to see what you could create now.
My only critique of the newest update was it was too astonishing!! not trying to meat-ride or anything but this games developmental progress has been a smooth smooth slide straight up, increasing greatness exponentially. good luck with everything your doing anton and thanks so much!!!
Watched the whole thing. I think a Patreon is a good idea, I'd subscribe in a heartbeat. Not trying to weiner-swing here, but I've bought H3 4 times now, I think? Once for myself, 3 copies for friends, and I always justified it with the idea that I'm happy to give you/RUST LTD. money and support the game's development. If a Patreon was a way to continually support your development projects, then hell yeah, I'd hop on that. Ramble aside, regardless of whether this channel was a split between your personal endeavors, H3VR, a new project that you helm, whatever it is I'd be happy to see whatever you put your artistic energy into. And as an aside, I think you should definitely make a video with THAT thumbnail and THAT title. It killed me.
H3VR might be responsible for me getting a headset years ago, and is part of why i upgraded recently.(along with vtolvr) One of the coolest parts of H3VR was watching it grow, hearing you explain what you want to do with it, problems along the way, and finally trying things out. I also have a lot of respect for how you deal with the games fans. Years ago i made a stupid post on the dreaded steam forums about how i didnt like T&H because shooting targets while getting shot at doesnt appeal to me, and you simply told me to deal with it because its your vision. It was stupid because i was basically telling the one dev i didnt like their thing. Since institution I really enjoyed T&H. Probably the loads of improvements to sosigs, and the design of the level and cover provided. But my point is that you listen to the community, while also maintaining your vision, and not being afraid to tell gamers to f off when theyre being too demanding. Its a hard balance to strike, and probably helps your mental health a lot. Gamers are the worst. Anyways if you start a patreon im there, just as a recurring donation, no rewards/exclusives needed. And making things other than H3VR is probably the right choice. Nothing lasts forever.
H3VR is by far my favorite and most played VR game, but I know you can't work on it forever. I'm a huge fan of your work and excited to see what you come up with next. I could potentially see myself supporting a patreon if it got me early access to whatever you're working on...
Love H3. I have got out many many times the value I paid for this game, and it's still my first recommendation to any of my friends who mention interest in VR. All that said, I have been expecting some kind of branching out or new project for some time, and honestly I'm actually excited to see what it might end up being. Looking forward to what comes next from H3 and beyond!
I was really hopeful to see something of that prototype you mentioned working on early last year. Can't wait to see the end result of experimenting this year.
You've supported us for years, I'll support you back. You can put up a DLC for H3 called "Thanks Anton" that doesn't do anything, no achievement, no content at all. I would buy it with a smile on my face.
Whatever you choose to do for the future I just want to keep seeing content you make. You're by far my favorite dev and I want to see more of what you come up with
I am a little scared to see my favorite game in vr slow development or stop development because I've fallen in love with the constant updates and the new content, I really wanted to see a devlog every week and no matter how little it was I was so excited to watch it! But I do realize that one cannot simply put an infinite amount of content into a game and not experience burn-out and not want to chase other ideas. H3 to me is absolutely my favorite game 3 years in a row now, and I truly think that if Anton was able to add game planner, and have a good integration of community made content tools and accessibility, that the game will last so incredibly long. Even if we don't get a new content drop every week, the people of the community can come together and make their own things and go crazy and increase the longevity of the game and will forever be changing and updating in it's own way. Especially with how Anton described his game planner update and all the intricacies of his tools, you can make a LOT of different modes and ideas. I will be be excited if it ever drops because I'll know that even if Anton wants to do something new and exciting, the old will still be growing in the background and will never be forgotten. And whatever comes a new will be exciting as always.
Ever thought about H3 DLC? Absolutely no idea in how that'd be (tnh maps? gun packs?) I bought VR almost exclusively for H3 (hundreds of hours!) and I'd love to constantly support your insane work that you do for it. (And I'm sure many others too). Could help for your future project too!
I absolutely love the game! Keep up the great work, and I can't wait to see what's next for H3 . I would gladly pay for patreon, especially if we could make suggestions on what guns get added like more bolt actions, for example
I know I personally would love to see videos and/or streams of you talking about either development as you do it, or perhaps a retrospective on some of the more interesting or complicated elements of developing H3VR. maybe on a per weapon or mechanic basis? Off the top of my head, some of the mechanics I'd love to see are: the last two meatmas guns (clockwise) and their reloading systems (no spoilers) the encryptions in take and hold the two different bolt action systems undermounted weapons and how that code works (I bet this one would be a great learning experience for any aspiring programmers) the Mortar (my favorite activity in h3 after I FINALLY figured out the safety on the BOTTOM, which speaking of a tooltip there would have saved me hours and hours)