personally I play with limited ammo cause I find managing ammo and knowing I have to actually make my shots count to be way more enjoyable so I cant say ive ever encountered that spawn locking thing but it absolutely sounds like something I would do
@@1x1boop28 I always have so much fun filling every inventory slot with shotgun shells, because I know I'm going to go through most of them within a hold or 2 even if I pack a hundred. It also really helps with the common case where reload station drops only flare/confetti shells for that hold and I've only got shotgun(s) on me
@@ReikerForge You may be sarcastic but IMO I hate playing with spawnlocking because it ticks me off every time I do. It promotes a serious lack of planning and poor ammo management that you seem to suffer from. You don't have to fill your whole inventory with stacks of six shells because by the time you need more than 12 per hold you should already have a smaller caliber. Also you can always carry magazines for guns you have sold if they have the same caliber as your current gun. Also limited ammo has built in frantically reloading magazines during a firefight that I like.
I like playing with ammo spawner just as much as limited ammo for a few reasons... I love trying to play a tacticool guy that does funny reloads whenever possible, its fun to mag dump sosigs, and having more sosigs and more encryptions makes it more chaotic and fun - meanwhile I play with a q2 with no battery so I lose a lot of time having to deal with ammo management. Now something fun and hard to try out is going with spawnlock but don't spawnlock your ammo
I play halfway with what I like to call Marathon Reloading where I can only swap detachable mags or eject a revolver cylinder once all of the rounds are spent. I'm still allowed to top off integral magazines and such so long as I don't throw away any unspent ammo.
The fact that you still put so much love and effort into this game is absolutely mindblowing. I think I speak for all of us when I say thank you so much for all the work you do!
Anton, my family and I finally found an affordable little basement apartment and I've set up my VR again!! First game I played was yours, and I went straight for the presents lol. I saw 2 very nice looking rifles from some mystical place up north and have to say, they're amazing (Even if they're just another AR). Love your game, always have and always will. Now off to watch your meatmas video
That would be neat... Doubly so, if he'd implemented MK262 alongside it (the SPR-specific round, hollow point, but more accurate, with a bit more effective range and punch to it than standard 556) Edit: If Anton reads this: Do not take it as a necessity! Take as much time you need. You're doing truly TITANIC work with H3 and I appreciate every aspect of it.
I don't know why but I feel like the PAIN15 would have a custom CoD style Holographic sight, something like a purple skull or an orange horseshoe, maybe a cyan hand doing the OK sign.
You're right, the muzzle flash on the SBR is too small. For reference, I have a 13.7" with a Lantac Dragon and my muzzle flash is comical (I'm shooting dirty ammo indoors). You should probably triple to quadruple the size of the muzzle flash on the SBR.
@@AntonHand YES. Semiauto flashbang let's GOOOOO! Also, I support your current style of m-lok attachment. Straddling m-lok slots is a perfectly fine way to attach things to a rail.
Yo yo. Just commenting here on a random one of your old comments as I hadn't seen you around the video comments in a while. Just wanted to check in and see if you were alright. Hope you're well! -Anton
on the topic of civilian ARs, this makes me want that one infamous California funky looking AR. also anton rocks for being aware of mods not being updated and uploading a separate beta branch for it. still havent seen a single game dev do that for their game.
Thank you and your team for the hard work you have been doing over the years Anton. I always appreciate being able to see what you have done every Friday and the impressive model work always present upon a new weapon implementation. However I am extremely glad that you are taking it easy and shifting attention if only a small amount. I’m excited to see what you have next. Have a wonderful week Anton!
God knows there's not enough ARs in the game, lol. Definitely fitting for the start of the year. I'm happy seeing yet another "not gonna happen" thing get added as well!
This update has me thinking how hilarious it would be if for an April 1st update a "compliant" model of AR was added. One of those horrendous abominations that attempts to be "featureless".
you should make an mlok attachment section for the supply points in take in hold so we don't have to spam the buy attachment button to get something that's compatible
@noahsakko1778 I was hoping it would work with the reroll option on the panel kinda like a melee option but there's also picatinny and mlok options as well
15:00 I can't stop thinking about how I wish some AAA game companies would at least even remotely consider something like this. It is actually a huge move. Thank you so much Anton!
picked the game up around christmas, can’t wait to use these. also just noticed you still use the HTC Vive, or atleast the controllers. staying true to the classic, i respect that.
@@AntonHand i could have sworn a while back around the time you had announced the ar15 refresh that an ak refresh was planned for an undisclosed time. I may have misread something. Oh well. Awesome work either way will be spending much needed range time in game since ammo is so dang pricey irl lol.
I really like this update, however I have some concern over the new M-Loc system cluttering the TnH attachment roller. Spending 1-3 points on a grip only for it to be incompatible seems...like a waste of a hard earned point? I'm interested to see how you will balance things as time goes on, especially if you can tell the spawner which gun you have so it can draw from the proper pool. Good work as always, Anton!
The new guns look great! The red one's stock reminds me of something someone used to say about DD rifles and that "you can tell if someone doesn't actually shoot their Daniel Defense if they still have the stock furniture on the rifle" Also on the DMR, that handguard isn't technically M-Lok, that's like... way older than m-lok, I don't think it had been invented yet at that time lol, I remember the old 18" ARs with the stainless barrels and those, though, not exactly my taste, but nothing wrong with them. Thanks Anton!
yeah, I was gonna say, those holes in older AR-15 stocks "technically" can fit Mlok but it was probably just screwing the rails on with screws and nuts like the old days. I wouldn't trust my life with a direct connection but Mloking a rail? Maybe
The first AR looks almost exactly like mine in real life. Only difference I could see was it didn't have the serrated magwell, but I'll have to load up the game to double-check. In any case, any H3VR update day is a good day.
To celebrate adding some armalites to the game, you should add another one! The Department of Energy used a modified ar15 chambered in 9mm that they issued to nuclear power plant guards, seems right up your alley
So, unrelated, but I feel like bringing this up here in case it gives someone a laugh: Recently, my partner was talking to me about how i listen to music while playing games, including during take and hold, and how it doesn't distract me, and they "challenged" me to play Ricky Dicky Random with Fireball on loop. I got the Gustav as my first weapon, Never looked back. Anyway, as always cool update! Can't wait to get the chance to play around with this stuff when i wake up properly!
Those kinds of guns have the most meaning, my grandfather left me a West German p226 and I see it as unique, like a named weapon in fallout or something~ Cherish that AR, every shot from it makes your father's soul happy
7:00 i can tell you for absolute certain from personal experience that you need to triple that fireball. And give an actual damage nerf, going that short knocks off about 800-900 fps. (Look up how 556 fragments at different speeds for reference)
Think the game auto accounts for barrel length try running a 5-7 then a p90 then put some barrel extenders on the p90 you will notice a difference lol, pretty cool
Belated comment for this specific video, I know… But the DMR15 out of all of these options is what I’m personally having the most fun with, especially with AP rounds since they appear to improve 5.56x45mm damage at range. With AP rounds in particular, this can kill sosigs in a single headshot… up to a kilometer away. Other ammo types (barring API) appear to not kill sosigs to the head at that range. I think it’s due to the fact the projectile slows down so much past its stated effective range that penetration for these other ammo types is a moot point, but AP rounds still readily kill at longer ranges due to their enhanced penetrative capabilities, meaning less velocity required to go deep into a sosig. And now that I know the DMR15 is made with irl components (including the 24” barrel being real), I’m almost ready to buy me another AR-15 just so I can replicate the build in reality.
seeing us so close to update 115, makes me want to have like.......... a Pack a Punch OG rifle from CoD. other than that, idk if you have Anton, but there is a shotgun loading system called the ALoFS, that was made to almost turn the 10 gauge single break action shotguns that makes it so breaking the gun to reload, a mechanism would kick in and load the next shell in, its honestly an ingenious system.
@@AntonHand i really should explore the worlds of modding, im just easily intimidated by the work that needs to be done, lol but okay! i'll give it a look
I know someone with an upper that makes the DMR-15 look short. Some novelty PSA had once. How about a .410 upper, Ares ACR (and one that combines both those two), a European straightpull/bolt action, and that hideous AWB era skeletonized "pistol"? Then you'd have enough junk to do an "Opps! All ARs!" character.
I would absolutely love either a new model for the classic skorpion, or the addition of some more pistols, namely, I'd personally really enjoy stuff like the Jericho 941, P210 Carry, more CZ75 variants, etc.
Are there any plans to add any modular/modern AR-10 pattern rifles to the game? Something like the M110, RSASS, or just a basic tactical AR-10 that we can put attachments on?
This game is truly unmatched in the vr shooter genre, the guns within h3vr just keep piling on and Im sure I speak for all of us when I say, we love it.
is it though? ive tried it ~5 times and its too easy, personally. too few targets spawn, and barely any enemies spawn. ironically spawnlock makes the game harder because you get bombarded with sosigs.
@@selectionn it changes the spawn rates? I never saw it say it did anything like that. Maybe placebo effect. Anyway spawn lock is extremely annoying to me because it removes consequences for poor ammo management. Back when I played I still got upwards of 5 sosigs per patrol with spawnlock. Sometimes though you could get lucky and get a full auto weapon or a semi shotgun or even an explosive or launcher but most of the time you get the opposite weapon of what you need, a derringer when you want an assault rifle, or a smoke grenade launcher when you need one that comes with explosives.
Is there a healing item in the spawner? I’d like to be able to heal if I get hit when I’m clearing houses but I can’t find anything. If there isn’t, is there any plans to add weenies to the item spawner?
you know, I've always wondered-- how does the zeroing system work in h3 with the different guns and optics? It feels like it Just Works™ but I feel like there must be more going on under the hood
Base Zero on optics appears to work based on the trajectory of the given weapon's projectile. If you put an optic on the MGL then the base zero will shift the angle downward accordingly, though the crosshair will disappear, can wind up looking downward at the top of the launcher if mounted too far back and it gives up once you go past 400m which is the maximum possible range for 40mm grenades. Tangent aside; I think the MGL seriously needs a new model and some sort of ladder sight specifically made for it.
tbh i kinda like teh look of the pen-15... its got that nice black and red color mix.. the feed ramps and long mag release i dont like.. but i like that black and red mix.. maybe someday you can add a gun with a CQB foregrip and stock?
add night vision, armor, helmets, more night maps, ir laser and lights, gun jamming (slap the bottom of the mag and cycle the round), friendly sosigs that will follow you that you can command, sosigun attachments, the option to let the sosigs use normal guns, and create a sort of better stealth system, customizable guns (exchange the upper, lower, buffertube, stock, barrel, hanguard, magwell, trigger, etc.). Add risers, baseplates, threaded barrel converters if you want a supressor, the aimpoint magnifier that you can slap down, add in vehicles and a larger scale map for the vehicles to just have a war in, sandbags/barbed wire/wood planks to build sort of little defenses, and finally add in a radio/laser marker/binocs with an ir beam to call in airstrikes of different types, i.e. a10 porkhog, f22 chicken missile bombardment, BW(beefwellington)-130, fishcatchy helicopter support, etc. Please consider it would be fun. if you somehow add all of them, I will literally be in heaven and never have a need to buy Geronimo when it comes out. ALSO I FOUND A GLITCH the c4 sticks to walls, but not windows or doors.
My step dad got a fp ar and 12 mags with ammo for like 1000 bucks because the woman who sold it to him, her son had a mental break down and was admitted to a mental hospital.