Was part of my routine for the last 3 years, H3VR was the second vr game I bought, 2 days after buying my Quest 2. Only Contractors Showdown has finally gotten me away from blasting hotdogs daily, but with these new scopes ive been itching to come back lolol
Ironically, that peri-scope may actually be one of the better extreme range scopes in the game... since it's so high up you'd be able to crank the zero WAY further out before the gun would start blocking the view.
I discovered h3vr on a whim, I was looking for videos on something totally different and H3VR sounded vaguely familiar (it wasn't). This was back when you made the first few gun prototypes and your first videos of H3. No idea how it came across my path but I've loved watching your development ever since.
As a player that's had this game since you first released it, I can't stress how much better these optics are now. Being able to use an 8x scope without wanting to shoot myself in Take and Hold has made every single run feel better to play. Hats off for getting this one done, it's been sorely needed and you nailed it.
Oh shit, now we need a pair of trench periscope binoculars!!! Then you can use them in your TRENCH with your CSRG 1915 CHAUCHAT. Real talk though; this is the sort of "fuck around in a sandbox" gameplay capability that should be popular with a lot of people, even those that may have held off on buying the game because of it. Definitely gives me another good excuse to turn on my Index.
Splatoon multiplayer and even salmon run maps would probably serve as really good reference points if you want to add interesting outdoor-ish inclined areas to those new maps. urchin underpass, flounder heights, piranha pit, sturgeon shipyard, snapper canal, mincemeat metalworks, and camp triggerfish in particular would be good ones.
I’m glad we can select the sosig type on the panel now. It was really annoying having heavily armored enemies spawn when i was trying to shoot pistols.
The optimal use of the periscope is to put it on a really tall stack of risers on the bottom rail with a few 90deg adapters so you can hold the gun over cover and use the scope like they did in ww1
Been watching since those first VR experiment videos, back when I found your channel because I was just looking for anything Vive Pre related. It's been incredible to watch (and play!) this dream game as it has been iterated on for nearly a decade now. 100k subscribers is wild!
More combat scenario settings that can be more action-packed and arbitrary is definitely what has been missing for me. I usually end up in the same 2 small maps with the auto-spawners to practice CQB, but the maps get old/tired. Take & Hold is nice but there's too much dead time between action, and not good if you want to practice things like gun-fu for example lol. In other games like Insurgency where they have Checkpoint, modders often make supercharged versions of them where you and your team (multiplayer) are taking on an entire regiment of insurgents in an area as you proceed through it.
I think expansion of the game planner is an awesome idea! If I wanna test a gun, modded or otherwise, in this game at several common ranges for T&H, I go to the meat fortress map. Which is good, probably the best sossig killing sandbox in the game, but it’s very static. A map like the Grillhouse but way bigger with a game planner would be an awesome sossig killing and gun testing sandbox.
You are incredible man. The sheer dedication you show with this project has inspired me through the years. I think you found the best way to do game dev, stick to one thing for long enough for it to become iconic and just grand, a larger than life kind of project. Dope stuff. The value for money with this game is insane.
Ever thought about adding in some form of static MG system built off of the same/similar code of the Mortar's "slam down and it's static but turnable" stuff? This massive map has me really occupied with ideas on how H3VR can really be sent into a new chapter of fun.
Congrats on the play button Anton, and thank you so much to you and the team for staying true to your simulation first vision for H3, everything you've all done with the game has only ever made it more wonderful to play.
I assume that the new scope system would allow for some of the weird turn of the century optics, like the M1908 and M1913 Warner and Swasey Scopes for the M1903 Springfield.
Now that periscopes are possible, I want a more… practical periscope. One that starts in the middle, then curves off to the side and back to the left (or right for left-handed people) so that while your point of aim is centered like a regular scope, there’s still room for a straight bolt to be worked, and more importantly, room to insert stripper clips for faster reloading. Probably most relevant with the Model 70 which has both stripper clip compatibility and a scope rail.
H3vr has been Thee game that has driven me to get VR since i played it way back in the old days this is always my number #1 pick and anton never disappoints
WOO! perfect timing! I just managed to get the speck of dust (that I thought was a dead pixel for about a year now) out of my index, going to be really nice to enjoy all these new upgrades without a giant speck in the middle of my vision.
Honestly, before I have been avoiding any Magnifiers in the H3, but honestly right now with new scope system and with "playful" style of scope system I really enjoy scopes now MUCH MORE
A densely wooded area would be cool. It's be outside but still have more of a vents vibe because everything would be close together. Have patrols go through it and you'll have some fun encounters.
Man, you've spoiled us with the virtual stock and controller motion smoothing for aiming, I'm afraid of trying out the scopes, if I do I may not do long range sniping in general in other games. If it wasnt so difficult, I'd love for either a resource package for VR game devs to use with these or, for the first two, an external SteamVR side application with game integration support.
3:15, Imagine how funny it would be if this is how Anton found out the outdoor map platform was skewed just a bit. Also now that we have the periscope scope, I can't wait until you add in the Periscope rifle, although that might break the game balance loool.
Anton you spoil us with the custom battles we can make. I love trying to go 1v20 in that big tower and setting up some barrels and custom objects beforehand.
after looking at the parscope scope i now want a trigger on a stick kinda thing were you can stick the gun on the stick put the stick around the corner and be able to fire without showing your fingies
Anton, i have a different idea that does in fact suit the parascope-scope. Simply history did a video on it, its a para-rifle. Basically the shooter holds a fake rifle, looks into a parascope, the fake rifle and parascope link up to the controls and sights of the actual rifle, which is actually a bit above the shooter's head. It's a trench Warfare weapon that makes the shooter not expose themselves to shoot a standard rifle. The new sosig spawner system just makes me think of having a gta online survival game in H3.
Now I wonder, once that Magnifier bug is worked out, if it can be paired with the 6-36x scope to create an 18-108x scope. If so, it’d be perfect for sniping with SLAP rounds since those move so fast that height-over-bore for zeroing is hardly a concern.
6:10 What's the point? Canted sight. As a meme, I suggest adding a scope rail to the giant m1911. You could probably line it up so that it lines up with the barrel.
Got back into my favorite VR game after a pretty long hiatus, is there something with the alpha branch that effects take and hold? The scoreboards frequently refuse to load if I have any TNH character mod that uses the Magazine Patcher mod (which is sadly all of them), which means that the blue start game hotdog won't spawn. Other times the system nodes and override tokens won't collect/activate even if I dont have any mods running. Dear Anton, do you know if this if something in the current alpha could effect TNH? Thanks! Btw, having sosig teams is gonna be so fun to start largescale conflicts with.
I hope we can get a good take and hold map with open/outdoor areas. Northest Dakota is pretty fun, but tracking back and forth between all of the take points is a bit tedious. It would be nice to have one that functions like Institution
Hi Anton, I have a cool simple idea for the "Proving ground" map. There is a room for a battle between two teams, but there is no button for one of the teams to win, and it turns out an endless battle. I suggest implementing a button based on the enemy so that the battle can be completed.
PLEASE add more maps, that would be great, a big combat map, that could maybe also be used in take an hold, I know mapping takes a long time but more maps in the base game would be awesome.
Hell yeah Freedom units LMFAO it would be cool if you could add a reverse version of the Periscope where you view at the top and it exits at the bottom
unrelated suggestion but still a suggestion: SCP styled sosigs. It would be absolutely hilarious and it could be a slate for bringing back the old horror game mode... or a reskin IDK lol
Hell yeah! Nice work Anton! I've been enjoying fighting off the sosigs tower defense style on the new map. You know what else could be neat? Getting redone AUG A1 and A3 variants
Great update!! I don't know where else to make this suggestion, but hey, new gun idea? Brandon Herrera’s new AK-50 would be awesome to have in the game if it is possible...
This scope (in addition to a periscope BARREL) has been in Totally Accurate Battlegrounds since 2015-- That game has some HILARIOUSly cursed gun attachments.