Funnily, he also improved in a roundabout way through that typing game. Going from poking keyboard with two fingers to actually utilizing more hand to type via that game.
I love that for the Meat Fortress rifle instead of it shooting a projectile of infinite velocity and zero drop Anton went the more technically difficult route and adapted the scope to meet reality.
@@SaltDoesArtthe only problem you run into is for left handed people it's tilted the wrong way. I think a good way to do it it to just have the menu rotate to always face the user cam.
@@Codebreakerblue we need them to not cycle Cuz then, switching the spas from auto to manual racking would be more than just flavor Also: it's for the lulz
This is super awesome! I often had lasers attached to my guns as a visual aid since I have a hard time seeing with my headset on, but sometimes I would lose the dot. The laser beams will really help with accessibility to those with poor eyesight. Thanks Anton!
11:23 Did Anton almost say the fucky wucky word in his sacred H3VR devlog? OOOPS! I've been absolutely loving the scope update, and the talk of rebuilding the lasers has me excited. I also saw in the road map that some more sandbox levels are on the way. Can't wait to see what you guys do
Green tracers on everything? Green lasers on everything? Anton, you're making my year here. I just need a way to paint all my guns olive drab and I'm set for life.
I guess it's kind of neat in that it forces you to learn the keyboard since you literally can't see it anymore! I don't think anyone who programs for long enough can avoid learning to type forever, we all end up becoming typists whether we like it or not. I don't know what the success rate of typing tutors is, but I do know that spending hours with a keyboard is bound to help you improve :D Well, until AI actually can do all this crap and we use voice commands in between grapes being lowered into our mouths.
That Meat Fortress sniper scope isn't all that unrealistic anymore, I've seen videos of the US military testing new smart scopes that do basically that.
For under-barrel lasers it might be better to have the menu be parallel to the barrel. It seems a bit awkward to adjust because it's perpendicular to your grip hand
I love system improvements like these. Even the smallest little touches to make something work better can honestly make a big difference psychologically.
it's always exiting to see cool new stuff in the game, i'm exited for the rest of the lasers! yo uknow what else would be cool the 30-40 Krag-Jørgensen rifle.
Nice work with the lasers, always wanted a line on the lasers too ^^ Also incredible with the TF2 Sniper scope, would it be possible to get a picatinny standalone variant of it too at some point?
The new lazers actually solve another problem with H3. I am Red-Green colourblind so trying accurately shoot as distance with a red dot or red lazer was impossible for me. I was always using either the green or blue lazer and scopes but the new optional lazer colour means I can use whatever model I want
The lasers look really cool, especially the trail on the green and blue ones, looks very lifelike! I'm curious to see how you handle something like the PEQ-15 since it will have a vertical offset, and a left to right offset. Also thought a dark level would be really cool, and then I played HL: Alyx and experienced a newfound fear of the dark in VR, especially with only having the light on my support hand, like "I really want to reload, but I also really want to be able to see what's going to come out at me from this corridor"
So much great stuff to be excited about in this devlog, reworked lasers and I'm gonna be all over that typing sim. I do hope there aren't any road blocks that stop the night vision, I'm guessing the AI changes needed would be the toughest part, they're already so complex, best of luck!
I think a new station should be made in take and hold to spawn rails that are only compatible with the gun you put it in. 9 out 10 times you spawn a rail its useless.
bro cooking a gourmet meal again also seeing that auto adjusting scope thing got me thinking, would it be possible to turn that into a setting that makes it apply to every scope? I'm pretty casual and I just like to hop on and pop some heads in tnh or whatever every now and then but I hate constantly having to readjust my scope and my shots just not going where i'm pointing the gun. Not sure if this is even possible because I have 0 clue how the game is coded but it would be a nice feature to make life a bit easier for casual players like myself. Also maybe the same thing for lasers since all you'd really need to do is draw a straight line from the barrel of the gun and then make the laser point to the end of it
Making an alternate intuition dark scene T&H with progression from flashlight to maybe some sorta night vision would be a sick mix-up. It would be even harder on the competitive character considering that the sosigs have NVGs and are dark skinned. And the modding community would would go ham with that considering we already got modded NVGs and helmets.
It feels like every time theres a devlog theres something I haven't seen before. Mile high riser?! Engraved Desert Eagle!? What the heck! 14:01 That would actually be so cool, to have illumination be a practical way of avoiding getting detected by sosigs. My question is if these hypothetical NVGs would need realtime lighting to work, or if baked lighting could work with them as well? Good luck in any case!
I learned to type but I’ve sorta devolved into this weird way of hovering my hands around the keyboard instead of leaving them in place. Mainly I think I started doing that because of the awkward angle I have to use keyboards at most the time at work
The moment I saw the laser trails I said "I wish we could have night vision with this" Anton if you had NV, IR lasers and IR lights that reach far, plus white lights that reach far I will be a very happy man! You continue to pour so much love into this game, thank you!
Hi Anton, love the game and its updates! Would be really cool if some time in the future you could inlcude different laser sight models. I really dig the old 80's chonky laser sights
I used to just put three or four lasers encompassed around the barrel that way I had a humungous glowing red dot on my target; made point shooting trivial.
Can’t tell from watching this on my phone if you did anything like this, but in Boneworks, as far as I’ve been able to tell, they have a really cool motion blur system on the laser pointers that makes them look super duper smooth when you use one. Would recommend checking it out if you’re not familiar!
Since it's already coded I would love to see a version of the meat fortress sniper scope that can be attached to regular weapons. Maybe as some kind of scifi automatic sight.
New flashlights next? I've wanted to be able to see a little more than 5 feet in front of me while shooting in the dark for a while now lol Also please bring back the purple laser that was my favorite one ;w;
Greetings, Anton! I am a bullpup enjoyer and I'm curious if your team could add a special, Florida-made firearm that is close to my heart. This beautiful space gun is the downward ejecting, 5.56 NATO firing, Kel-Tec RDB (or RDB-C for the traditional grip). It has an HK slap-able charging handle, its adjustable gas system makes handling easy, and it just looks cool. Would totally love to see it in H3 and blast wieners with it! If not the RDB, its forward-ejecting, 7.62 NATO bigger brother, the RFB, is pretty cool, too. Peace!
If you plan to add any new lasers, I ask for you to add the final version of the AN/PEQ-6 for the Mark 23. I know we already have the prototype one but it’s weird not to have the final production version.
It'd be great if you could bind a button to turn off and on the weapon light/laser with your off hand. Or adding switches or something that allows that.
Laser update? Sounds like a perfect opportunity to add some "new" lasers. Like the LPC family of laser aiming Devices. LPC Model 7, Model 87, Model 14, and Model 16 Military.
No no no, Anton, please keep the offset menu! However, have it offset based on which hand is holding it, that way the menu is easier to see if and use. Plus it won't mess up my shot lineup if I'm sniping :D Also can we get a gun similar to the Chemrail rifle in elysium? Sometimes I want to go on a power fantasy without using an LMG or Minigun. I really like the H3VR version of the AR2 from halflife btw. Still my favorite gun you've put in.
That’s hilarious. I was literally playing H3 today and used a laser (which I rarely do) and was thinking about how outdated they were. Wondered when that would be updated… Now I have my answer. :)
Night vision scopes being a possibility…? yeeeeeeeees… I wonder if this’ll include the kind of IR scopes that make enemies white-hot and not just the kind that can see in the dark. I also wonder if the Steiner CQT can be thrown in there as well; nothing happens with the background, but the sosigs themselves get highlighted.
if I am correctly comprehending what anton did with lasers, i will no longer be able to make a smiley face laser amalgamation. still love it anton especially the blue laser and typing sim looks awesome
Hey Anton, absolutely love the updates! I just wanted to ask if you were ever planning to add one of those pointy pellets used in the airgun thats in the exotic section. I think it would be amazing seeing the airgun become a bit more PvE viable! :D Either way, keep up the good work!
on that typing game: 3/10 not enough creepy Mario head Also regarding darkness: The Tournament Toby sosigs should have no detriment to seeing in the dark because they have night vision goggles, but their FOV should be dictated by their level, such that the weaker sosigs with two lenses have less FOV than the super heavily armed ones because not only would they have less FOV with two pairs of basically binoculars, but to make the early game where they appear a little easier in terms of stealth because their FOV in dark areas would make them less likely to see you. Others without some form of night vision, yeah, they should absolutely be affected by darkness.
4:00 That blue laser doesn't really look like blue lasers I've seen in videos/IRL-- would it be possible to tweak the colors to match? (Maybe you could even work with someone like styropyro to get really accurate colors?)
I haven't had my Vive set up since November 2020 but have watched every devlog since, hoping for a standalone PCVR headset to come along so I can finally get back in.
Now we need a sci-fi laser that uses a laser rangefinder to update the visual laser live to be accurate at any range like the meat fortress sniper scope/laser combo, for us lazybones who want our guns to be accurate without changing the range settings
they tried to teach me typing in school, but it never stuck, then I started playing online video games where typing in chat is a thing you gotta do and I naturally developed my own typing system based on having the home row be ShiftASD and then whatever it is that I stuck my mouse hand onto, usually with my pinkie hovering near to Enter
i know this is insane, BUT, how about a tripod mounted (or handheld) NSV or Kord... that shoots sausages? an AP incend tracer sausages? or, you know, a normal one would do too :D
Hey Anton! Since you're reowrking lasers right now, I'd like to ask on part of all the visually impaired folks there - could we get some accessibility features for the lasers? Personally i struggle to see the dot now and I still expect it to be a problem after the revamp - could we get a laser override with intensity and such? I feel that if i actually get a laser in TnH I'd like it to be helpful and not just smokes and mirrors 😭
Seeing the menu being off canter, begs to question. Could you put in a simple setting that lets the laser/sight menus angle be changeable? I feel It maybe help things be a little more user friendly...Maybe just a few options of 15 degree variations?
Hi Anton! Could you add some older guns to the game please? For example: Chassepot, Dreyse needle gun, Hotchkiss M1909, Chauchat, Villar Perosa, Lebel Model 1886, Gewehr 88 and 98, K31, Krag-Jorgensen, Ross rifle and meybe even Alofs reloading magazine. I think these would be awesome!
The laser beam with the volumetric noise looks amazing! Is there a chance we could get an option (maybe just in the options menu) to adjust the size of the laser dot?