You know it's good when the literal creator is giddy when the plan works out "live" instead of fully testing things out before..one of the (many) reasons I love Anton's devlogs; even he's not 100% sure what's gonna happen
@@willlokeer5469 Anton is the epitome of what game dev should be, taking pleasure in your work. I especially enjoy when he finds the devlog bug when showing stuff off.
Ah finally, a new way to benchmark! 100 cannons, 100 C4 to blow them all simultaneously, 10-100 40mm HE down each barrel with random physical object to accompany them (Grandma's Grapeshot). A miracle if the game doesn't crash! Thanks for the update Anton! :D
Finally. The cannon update. How long it has been sense flintlocks and muskets... I love how you can shove random crap into it. I cant wait to have fun with this! All we need left is the mortar update.
I always love the 4th of July updates since it’s always 2 days from my birthday, which means I get to play with all the stuff Anton adds in for the holidays on my birthday! Thanks as always for the fun surprise Anton!
12:14 I love imagining Anton working on H3 to make a great game for people to enjoy. But I also love imagining that it's just a grown man working on his inner kid's dream toy. The laugh says it all. I love your game, Anton. Thanks for always keeping it interesting and exciting.
Looks like a model 1841 six pounder field gun, used extensively during the Mexican-American war and was widely used throughout the American Civil war due to it's lightness, was a great field gun for cavalry, and "light" batteries (some liked to call them flying batteries, for how quickly they moved around the battlefield) This is so awesome
cant wait for Anton to add a battleship/submarine a few years later and a frew more years later turn it into a funcional moving take and hold-wave survival map
Y'know a long long time ago I suggested on the subreddit, a cannon, like a genuine, functioning cannon. I don't remember specifics, but it was one of the sliding breech ones, and it's cool that we finally have a cannon in H3VR. I'm not even going to guess how long or hard it was to add it in, but it's awesome that it's here. Happy 4th of July to all my fellow Americans out there, also, Happy Belated Canada Day to all of our Maple-loving folks up there in Canada. Much love to all from Wisconsin
Kinda wish we have a hand-held version of a cannon so we can fire it out of hipfire... Or a gatling roman candles. But... this is very welcoming. Thank you, Anton!
This is easily the best thing you could've added for the 4th, we're all so lucky to have such a great dev. Anywhos gonna go play with this cannon... *BOOM* THANK YOU ANTOOOOOON *splat*
Hey man!!! You make WONDERFUL updates every single week! It makes me think like you do it tirelessly. Please take a break every now and then! Your updates keep us more than fulfilled. You are the greatest Anton!
You, my my incredibly long haired friend, are a genius! I have a cannon mod, I rarely use it because it's so-so, but I think I will be using this almost exclusively; for the next week. Thank you for this, thank you for maintaining game and remember to keep those luscious locks behind the cannon; or you'll end up screaming like a cooked Sosig. Happy 4th of July to all my American friends, don't give up your rights to collect exorbitant amounts of brass and remember keep your John Hancocks in your pants; no matter how much whiskey you drink...
Someone: Tchaikovsky, cannons are not instruments. Tchaikovsky probably: Yes they are and I'm going to use 21 of them. Someone: Tchaikovsky no. Tchaikovsky: Tchaikovsky yes. (1812 Overture plays) TCHAIKOVSKY ALWAYS YES!
Absolutely insane. I have been playing this game since July 2017, and there are still so many updates and new weapons being added. Other games could really learn from this. I am so impressed with this game. Thank you so much for the incredible support and the love that goes into it.
Anton, you are a saint amongst men. Thank you so much for working hard on this to deliver it in time for the holiday. Happy 4th and never stop being you.
Anton you are by far the best and most entertaining game dev out there. I followed you since almost day one. Can't believe how many years it has been at this point. Happy 4th of july.
Yo anton, do you have plans for other crew served weapons? An "emplacements" category might be a good option if you ever plan to add something like a tripod mounted .50 or howitzer (now that the precedent has been set for this kinda thing). Honestly I'm just super interested in what that means for future content
I have always wanted a game that would simulate artillery in vr! I hope you keep developing these types of weapons. I would love to see ww1 and ww2 simulated artillery in a game like H3. Great work!!
If h3 had multiplayer shit would be wild like imagine community ran war servers with all the weapons and artillery like the oversized 1911 and now this cannon it would be the greatest vr game of and the airstrike
On the note of being able to rotate the rod like a dagger, could you do the same thing with the musket and flintlock ramrods? it would make reloading properly a lot easier also a couple of bugs for the cannon: when aiming down, the lack of friction makes shots slide right back out when put in. also when you push the worm/sponge/ram into the cannon it will frequently glitch and pop out of the back or the sides when pushed in at slightly the wrong angle or too far
this is awesome i can't wait to tally ho my way through t&h. the night vision really makes me want a dark facility to sneak through. almost as much as i want the 30-40 Krag-Jørgensen!
I always enjoy the exotic, off-the-wall additions to this game. Eager to try this stuff out tomorrow. You know what else is exotic and off-the-wall? The AN-94 and AEK-971 balanced recoil rifles!
I really like this cannon. Surprised they havent been added before. Someone already modeled the FK96 field gun and the Krupp 210mm howitzer from battlefield 1 into the game. Knew you would be able to do it:)