Such a huge upgrade for the P90. I hope someday we get the original with its kinda rubbish integrated red dot. Maybe someday when we get a reflex sight update we'll get some good janky 80s red dot representation.
It's actually not a bad optic. At least the mc-10-80 isn't. Black ring with 1moa center dot, and illumination if desired. It's the lowest possible optic for the P90 and allows a good proper cheekweld. Plus, it's rather robust and durable.
@@dark2023-1lovesoni I dunno where people are getting the idea that it's bad. I love mine. Hell, it's a lower height over bore than a decent amount of AR setups.
The updates to the rangefinder and P90 are, dare I say it...delightful. Just easing the mag loading on the P90 is enough to qualify for the superlative.
I'm here an hour late. alwase on time as per usual. All the new scopes have looked amazing, they feel extra crispy now, you know what else is extra crispy, the C8 canadian carbine
I literally JUST ordered a PS90 and SBR barrel kit today. Will be doing the 'Form 1' ASAP and will start the conversion as soon as I get approval. I was having a hard time choosing between that or getting a G3 and doing a DMR build. I will take this as a sign that I made the right choice.
I really enjoy this map and and really hope to do some long range shooting. But one thing I wish was different is that on top of the tower you can’t lay prone with a bipod. The gap between the floor and the wall is too small and I can’t sit down because I have no chair tall enough to let me rest the rifle on the wall.
@@AntonHand Your dedication to h3vr allowed me to get familiar with the mechanics of their guns before they gave me the gig. Your work is godsend, keep it up!
cannot quite describe how hyped i am to have another map with a proper sosig spawning system, especially with this one being so open for mortar/sniper use 💀💀💀
A rebuilt P90 is amazing! I hope we can get the OG reflex P90 too. How cool it would be to get a Stargate themed memetastic meat and run Mp5s and P90s against Jaffa!
Thank you for all the scope work Anton! I’ve been having an incredible amount of fun using all the scopes. I hope you and your team have a fantastic weekend, and a phenomenal week after that!
I can't wait for the TNH shenanigans of rolling a high magnification optic and having to do scope math to dial it back to a usable number for closer range guns/maps.
Hell yeah! Looks great as always anton! A few of the older models have been in need of a slight revamp to match the rest of the arsenal. Do it at your own pace! Thanks for a free update almost every friday for the past few years!
6:24 Thank you, thank you, thank you!! P90 is my favorite weapon but I'd only ever get to reliably use one mag per Hold... Only way to reload it was between Holds.
now we just need the OG lil peep sight scope for the P90! I think it's like a 1.5x or sumthin? theres a very brief clip of the sight picture on forgotten weapons, idk I have a weird thing for strange scopes :P
So excited for the new P90! I think I've been following this game since about a month into you starting to post about it. Didn't have VR at the time, lol.
nice work Anton! the fact that the 2 ACOGS having inverse magnification is something I've never though about. Also, sweet melon shot dude. Do you know what else was used alongside acogs, and has the accuracy to hit a melon at 600m? The M40A5 Bolt action rifle.
Wondered why the P90 mag's follower looked like that. Didn't notice the animation at the end. Very cool. Would be nice to see the OG P90, so I can run a truly proper Stargate kit. Still hoping to see the Specter/Ghost scope get updated!
About that P90, as a lefty I have a lot of trouble holding the mag correctly for a reload, I end up putting it in a left hand pocket so that I'm able to grab it correctly so it will actually feed into the gun. It would be great if you could implement some sort of alternative hold when it's in the right hand. I don't know how many guns in the game would need it but I can't think of many cases where a person would want to hold it in their right hand but still hold it as if it were in the left hand. It would make the P90 way more useable, which would be great since it's supposed to be ambidextrous.
Updated P90 is looking SIIIICK. LOVE the P90 myself, between Stargate SG-1, COD:MW2, and just the cool look and engineering, it's my absolute FAVEOURITE. But I'd LOVE to see a version with the early integrated red dot sight.
the p90 is definitely one of my favorite guns i'm so happy to see that it's finally gotten the clear mags it deserves! you know what else is one of my favorite guns the 30_40 Krag-Jørgensen rifle ,')
I would love to see rifle grenades added as an optian Being in a take and hold and having the "oh shi" moment of relising you have a live round in the chamber with the rifle grenade would be very cool
Hey Anton, love what you’ve done with the game and have been super impressed with the attention to detail. One suggestion I was thinking was maybe adding a picatinny rail adapter and allowing for a beyonet attachment for the standard M14/ M1A (I think more so leaning toward the picatinny). I think it would add a lot more value to the M14! And examples of picatinny being used on the military M14s/M14 SOCOM is the Mogadishu M14s used by the Delta Force operators. Keep up the great work! Loving the game
I love the support this game has still been getting. Its my #1 favorite VR game for PC, tenfold. I think something cool to be in this game would be the Kalashnibren from the AK guy (Brendon Herrera) channel. A realistic firearm I'd love to see in here would be the Javelin missle. Idek HOW youd reload, but why not?
You're supposed to breathe out when "holding your breath" because holding your breath will make your weapon more unstable while exhaling will do the opposite "Always shoot on empty lungs" - Arthur Morgan 1899
I got an suggestion: blank shotgun shells,sosgi, be able to grab any weapons if a player drops a weapon, a buckshot roulette mode (get a shotgun with a mag that puts random shells the option are blanks and normal and the mag covers the bullet so you can't see the bullet and cheat and some items for it like drink to pump the shotgun and skip a shell a glass thing to see the shell but other player can't see handcuff to skip player enemy turn maybe those ding packs to heal), a mic mode to say anything as well tge npc to react what you say, multiplayer maybe (include chat and mic to speak) thats all i got
The 3-12 scope is pretty similar to the USMC Scout Sniper day scope for the late M40a3s and m40a5s and a6s. In my technically inept mind, it doesnt seem like it would be too difficult to re-skin it to look like the Schmidt and Bender the Marines use(d until recently). Maybe a reskin of the reticle too to be the genII mil-dots
It's similar in the sense that it's made by the same manufacturer with similar design features, but it's still a completely different model with different shapes, dimensions and specs (and also uses a completely different mount). If Anton were to add an M40A3/A5/A6, I could put together a scope for it. Otherwise, I think our time and effort is better spent elsewhere, given we already have a scope of the same make and magnification range, with a near identical reticle. Appreciate the suggestion though!
i have a airsoft p90 so i guess it's the same as the real one and with real hand it's not easy to relaod when not used to it, took some training so i can see people having trouble with a physic based p90 where it's not 100% accurate and having trouble realoding so the new change seem to be a good one.
Another long needed remake I'd request is the AUG A1 or A3 with the built in scope. Would be super cool to add, and its also along the lines of the whole "scope revamp" trail.
It's mostly on the script end, the shader actually does very little! All the recursive scope rendering does is render other scopes using the camera of the currently rendering scope, up to a certain depth limit. The 1x double ACOG is just a side effect of having accurate magnification math, and rendering the scope backwards using 1/magnification and with a vertically mirrored reticle.
Finally, no more doing the geddan with the P90's magazine! Well, maybe just a little. Reloading in the heat of battle can still be fiddly, but that's more of a skill issue on my end.
Hey Anton, you probably won’t see this comment but I figured I would try anyways. H3VR is my favorite game of all time, I absolutely love it. As a teenage who’s super into guns (Specifically old-timey guns, I feel modern guns are just too plain), your game was an absolute godsend coming from Bonelab. This game was worth every cent and more, 11/10. In the off-chance that you may actually see this comment, I wanted to ask if you had any plans to add more muzzle-loaded weapons (Blunderbuss, maybe even a matchlock?), revolver spin support for streamlined (Sorry if this one sounded annoying, I’m just really eager to get something like that since I love revolvers), or more maps like the grillhouse? Again pardon me if those requests were too naive, just wishes of mine. Keep up the good work!
After seeing the new M4s, the new ammo models, and now new improved scopes, I feel the next logical thing is to bring most of the old models up to the new standards. Some of the guns feel strangely scaled or have ugly textures. It would be a lot of work, but would improve the game greatly. Food for thought.
Wish you could give us the option to change the color of the inventory slots so we have a better time distinguishing them in levels with brighter lighting or light colored floors.
Something I'd like to be in the game is Artillery, AT guns, or cannons of the sort. I understand that might pose an issue regarding mobility and how to spawn such a large thing, but I think you could do it like the sentry. Just something I've been wanting and community mods, although great, aren't really hitting the spot for me.
I always feel weird asking for stuff because the amount of work you do for this game and the community is quite frankly insane, but the game point red dot sight could definitely use an upgrade to the new scope system.