The year is 2525, somehow, man is still alive. H3VR now contains every object ever conceived in its now 25gb filesize, and functions as a museum detailing the human history of warfare. Its still in early access and updates regularly
Updated and cared for by Senior Curator Anton Hand the 15th, an AI engram of Ian McCollum, and another AI engram of Jonathan Ferguson, Keeper of Firearms and Artillery at the Royal Armouries Museum in the UK which houses a collection of thousands of iconic weapons throughout history
@@unit1473 I love Jonathan Ferguson, Keeper of Firearms and Artillery at the Royal Armouries Museum in the UK which houses a collection of thousands of iconic weapons throughout history!
"I have an emergency dental appointment so I'll do the devlog early instead of postponing it until I'm recovered" is the most Anton thing I could've expected to hear today! The new scope system is an absolute treat, I'm sure I'm not the only person who avoided magnified optics as much as possible before now. I can't wait to start making good use of them in Institution. Appreciate ya, hope you get better soon.
This is literally the most underrated and best value for money VR game in existence. YEARS after release still getting these deep content and gameplay updates, for anybody who likes guns and shooting/manipulating them it's basically mandatory. I doubt any game, VR or not, will match Anton's H3VR depth and breadth of content surrounding firearms.
For the 1903. Marines know how to pick scopes for accuracy. M1903 Springfield with 8x Unertl scope was only used with the Marines in WW1. The US Army Used Warner and Swasey 6x scope.
Not necessarily a magnified scope, but would love to eventually see the wacky "red dot" of the ar-18 in H3 while we're on the topic of sights. The one where its closed and just fiber-optic and you have to use 2 eyes to merge the sight and target images from either eye. Feels fitting for H3.
@@FoxyRiley its very hard to find online and I've only seen a couple of images of them on ar-180's, but they're called occluded eye gunsights (OEG). Theres a video by Brandon Herrera where he has one with his ar-180 and talks about it briefly (around the 9 minute mark) but finding any info on them proves challenging. Not even the many different version of the manual for the ar-180 I can find online reference it, only the magnified optic we see here - but those are the US manuals and the one in the video mentioned is supposed to be representative of the rifles used by the IRA during their fight against Britain in the 70's-90's. I cant seem to find any mention of any part name/number either unfortunately. Wish I knew more myself.
small update: continued looking and skimmed through forgotten weapons video on the ar-18/0 and he mentions that armalight only produced 2 versions of the magnified optic (only difference being reticle and range reading position) which leads me to believe the OEG in question is aftermarket. Regardless, neat piece of kit and elusive nonetheless.
I want the armson ARG, not sure if you can replicate how it works but fun fact, the company still makes the gen1 retro carry handle ones and new Pic rail models, would also love some of the wacky bulky early red dots, the crazy over the top LAMs with built in iron sights (the kind you see in 80s action films on DEs or M1911 hardballers), bonus points if we get the top mounted maglight mount for our SAS enjoyers and hell, if it's modeled a meli maglight and a rail adapter for it so we can larp as 1980s/90s mall ninjas
had a bad day at work and got scratched by the cat, but hearing the "greetings!" at the beginning of your videos always makes my day a little bit better
I hope your teeth feel better soon. I also just had a medical scare a little while ago. I needed surgery for an inguinal hernia (The doctor found 3 hernias while I was under). Everything got patched up and turned out okay tho in the end. I can't really play the game as I'm still a bit sore, it's been about 3 weeks since but pain still comes and goes. I'm really excited to try out the new and improved springfield scope when I'm fully up and at it again! I absolutely love super long scopes and antique weapons.
This is the only game where I really want the developer to release a paid DLC, simply because I don't feel my initial $20 payment is enough for all the work the dev team is putting in.
I JUST GOT H3VR AND WOW... the sosigs are so big!? It's my first ever VR game and seeing them be the same size as me is TRIPPY. also, please add quickbolting on quest 2/streamlined/whatever - Take And Hold is just casually impossible with bolt actions and it's sort of the main mode
This has made using scopes so so so much easier. They feel so much more real and easy to aquire targets with because they act how I expect them to. It's so nice
I really appreciate all the suffering you've gone through making all these small physicalized controls. I've made physicalized driving controls in the past and hoo boy, that was suffering. Making the physics controller read the joints was easy. Figuring out why the UNBREAKABLE joints would sometimes break was painful. May I suggest a scope? Athlon makes a great 2-12x MPVO that would be a good middle ground scope for Take and Hold. Easily has the best FFP MPVO reticle on the market.
When the grenade launchers were brought up, I had a brief moment where I thought this might be the day when the MGL gets its crazy M2A1 optic. But it was not that day, and I'm still happy because this optic rework is incredible. Keep it up, but not at the expense of severe dental pain!
16:30 Anton, as I mentioned in the previous devlog, the J8F1 (for the FRF2 rifle) is also like that, but in the last devlog you were using the center line (i.e. 450m or something) instead of the topmost line (100m). I can't check in-game right now to see if it's really an issue in the game, or if you had changed the zero off-screen. Anyway, good luck with your dental work! :)
Hey sorry about your tooth, I broke my front one with a flashlight and a beach ball a couple years ago I was very lucky to not be in agony for the almost week I had to wait to get it fixed, so I understand (some of) your pain and it sucks and I hope you get it all nice and shiny I'm kinda stunned you did a full talking devlog actually...
I didn't notice anything bad with the python scope before this, still looks better tho. Also, LOVE the hammer scope, its always been my favorite and now its even better!
sorry to hear about your tooth and hope it goes well and I was wondering if world consider a H3 version of the plasma rifle from any doom game because that would be interesting to see
Would you ever consider adding a magazine fed lever-action rifle? There are some videos on lever-action AR rifles and it looks like it would be awesome for take and hold! Thank you Anton for all your work on h3vr! It has become one of my top 3 favorite video games I have ever played.
It may or may not have been me, I may or may not have mentioned the python scope hasn't worked since I have been playing this game. Im loving the new scopes though, including the python one...
Hey Anton! Do you have any plans on adding new visual effects/sounds of bullets hitting objects? For example, it looks and sounds cool in Escape from Tarkov, if you shoot a wall which is 10-20 meters from you, you will hear a satisfying *blamp* sound, would be cool to hear it in such awesome gun handling simulator!
@@AntonHand You might be right, but those sounds are almost completely silent because of the weapons being much louder, bullet is a bullet, and it hits the wall with a lot of power, i think it wont hurt to have more impactful sound to it.
can you do the kalashnikov charging bolt reload possible? just so you can hold on the charging bolt and make body collision true at that time so we can then put the mag in, drop the bolt and fire?
Mate what do you *mean* you can hold trigger on the forward hand to stabilize your aim?! Now all I'm missing is knowing what the different ammo types do
Would the acog for carry handles work with the QBZ-95? If I remember rightly it doesn't have any so this update would be the perfect time for it to get one
Please tell me that new scope is going to have some color options - that copper is so... unlike anything else in there. I don't think I would ever use it
Do you have any plans to add another TnH station, for example, that would allow players to buy weapon specific attachments to use in TnH runs? With all the vastly improved scopes it would be super fun to be able to get them "legitimately" in a run without praying you get the right adapter from the random rolls
This might just be me being dumb, but when I was playing with the optics, it felt like, when I turned my hand clockwisez the knob went counter clockwise, and vice versa.
Please bring back some of the walmart budget optics, if we can enjoy the meme yolo sight and the janky teliscope damn it i want my Chineseium plinking sight, also if we ever get the specs for that optic on the GL please update it
Is he going to add a type search function to the item spawner? If anyone knows? not necessarily with the physical keyboard, but just "typing" with the controllers in vr
So, I know it probably wouldn't be possible, but the AR-18 scope in game isn't correct, in real life it was actually more like a laser you would see in your eye that helped you aim, not so much a scope.
hehe they had to remove two teeth of mine last year. do you want to know how they do it? they grab your tooth as hard as possible with a pair of pliers and then twist it out of the jaw. because the tooth usually is still attached to your jaw bone, you will hear disgusting cracking, which is your tooth breaking off from your jaw. *WONDERFUL*
The scope auto-zeros to a 'base' distance value per caliber, which it auto detects from the gun. The 'Base Zero' parameter in the scope menu allows you to set this distance.