About the video: An audiovisual comparison between the original and hack versions of Dead or Alive 2 Limited Edition for Sega Dreamcast, played on real hardware with BlueRetro.
the jump from PS1/Saturn/N64 fighters to these Dreamcast fighters (namely soul calibur and this) in '99 has got to be one of the most incredible jumps in graphics there ever was or will be.
The first time I saw a DC in action it was at a TRU running a demo of Sonic Adventure back in '99. The speed of the game and the absolute crispness of the graphics blew my mind right out of my ass. I was a poor kid growing up and didn't get one of my own until later when they were being blown out for $49.99 by basically every toy/electronics store, but I'll never forget that feeling of just being in complete awe at what I was looking at.
When you see that 1998 graphics still holds up today as being really beautiful, this shows how much Dreamcast was ahead of its time. It's a shame that SEGA wasn't able to have much success with it.
It was just such a massive leap forward. I couldn't believe most people waited almost 2 years for a PS2 when DC launched at a great low price with so many perfect looking/playing games. Right out of the gate the DC games were looking exactly like the best arcade games. The sports games especially looked so ridiculously real compared to anything before. PS1/Saturn/N64 sports games are a jagged mess in comparison. VF2 is probably the best looking 3D fighting game of the previous generation in terms of resolution and frame rate and this is such a massive leap forward even on that.
Most systems always have more to give, most devs don't figure everything out about the hardware in a system during its lifetime (a lot is also limited by the SDKs themselves), it's usually the homebrew scene that finds what the hardware is capable of.
@@madmax2069 Yeah but I'm not sure is better textures would require a lot of research/documentation even on early days. Probably there was time constraining though
@overwatch761 it's got some things that are arguably better. The texture resolution. The look of the silky clothing, and it's definitely an upgrade for gen-fu. He actually almost looks like he's from part 3 with those extra details
Like most hacks, this is what happens when someone who has no artistic talent decides to do this to a game. 95% of the cutscenes have far worse lighting, often with just a single light source, so the characters look flat, especially the faces (2:08). And they've gone for more "realistic" colours but that isn't what DoA2 was about. The vibrant saturated colours looked beautiful and perfectly fit the game and the DC's excellent colour output.
The true DoA2 on DC can't be beaten it's still a gorgeous game and still the best in the series. DoA5 and DoA on 3DS were really good too, but come on, DoA2 is the king.
It's closer to DOA 2 Ultimate, and DOA 3, if you think this look bad, them you probably won't like how the "better" versions on Xbox look too, both made by OG creators.
@@Idktbh80 pretty sure i had just played Fallout on Xbone before i made that comment. when i walked outside for the first time i kept having to remind myself it wasn't OG xbox it was 360. bah- Dreamcast rules.
This mod is far from being finished, It was just a test playground ,lots of things in this video are either not modified, not final or just proof of concept to test what things can be modified. Also some color tint variations I am seeing in the video are not because of the mod, the Dragon Hills stage specially shows a blue'ish tint in this video and I don't recall changing the lighting in any stage...
I don't quite like the lighting in cutscenes on the hacked version. In most of them it destroys the backlighting effect supposed to be seen when the camera is placed right in front of a light source. Also the colours may look more realistic but that's not because of better programming. The original artists could perfectly do this but they chose a more saturated palette that makes colours look more vibrant. It happens when people who can program and edit some features show total lack of any kind of artistic knowledge.
This is an odd in-between the PS2 hardcore edition, and the Xbox Ultimate remake. Its quite impressive what was able to be done not just on the textures, but the lighting too.
Having some sort of side by side FPS Ticker would be dope city central. Amazing nonetheless, shout out to Hitachi & PowerVR, 2 names you would never think to respect so much all these years later. Hitachi fell apart and was reborn as "Renesas" and PowerVR essentially is mainly a mobile GPU provider for phones/tablets, SoC's.
Hitachi didn't fall apart. NEC split their chip division from the main company externalizing it to Renesas that is now property of both NEC and Hitachi. Videologic's PowerVR2 (nowadays Imagination Technologies) go on doing what they did: making mid-range GPUs perfect for mobile computing.
It depends what era of Hitachi we are talking about, they hit really hard times post Global Crisis. Not necessarily through their own missteps, which had shifted their business strategy into what we know it today as.@@albertmas3752
This makes me appreciate the original lighting setup and texture colours on the original release even more. Texture detail is improvement worthy in just some outfits, but it wouldn't have been all too visible on the displays of the time.
❗ Now that's a proper d-pad for a fighting game. Especially for performing quarter and full circle inputs. For a 2000 game there is a lot attention detail to clothing physics during combat.
I like both looks the Original was amazing when it came out with bright colours and the retexture is definitely more detailed with more natural looking colours looking closer to dead or alive 2 Ultimate.
@@esppiral nearly all of TVs/monitors can change saturation. If it was important to show or share with people then ReShade with Color Gamut or with Color Tempreture do the same. PC's Color Management with Adobe color profiles comes handy too, but broken anywhere outside Mac Os, and looks as capitalist/monopoly Samsung privilege on Android too
One month Caju. Watched it again. 1. The textures look quite good on the hack version. Especially the brick layout on the first stage. 2. 6:28 A lot intricate details on Gen-Fu's outfit standout on the hack version. 3. The lighting effects during the Tengu cutscene stands out a little better.
DOA2 do Dreamcast tem uma coisa interessante, que nas "cutscenes" ele reduz o framerate para 30 fps para poder ter dois pontos de luz e sombra projetados sobre os personagens ao invéz de apenas 1. Quando acaba a cutscene e vai começar a luta muda suavemente para apenas 1 ponto de luz e o fps passa para 60. Na hack dá de ver que, pelo menos por agora, eles desligaram os dois pontos de luz das cutscenes, o que inclusive causa uma pequena falha de luz ao final de cada cutscene. Talvez para compensar o maior processamento de vídeo que as texturas maiores exigem, talvez um bug ou efeito colateral indesejado, não dá de dizer. Dito isso, as texturas dos personagens estão mais detalhados, mas eu acho que ainda gosto mais da versão com as cutscenes com dois pontos de luz e sombra.
Finally, everyone's skin looks like it's made out of rubber, like God and 1996 intended. Nothing looks worse than skin with a healthy outdoor glow. Every game modder knows you should be lit like you're working at the office 24/7.
I don't mind the extra textures, but could they at least keep the color tone like what the original had? It's like someone just took the game & suck the color out of it. Some of the models in the hacked version also have missing shadows on there faces.
I have mixed feelings on the lighting changes but when it comes down to the alternative textures and models it's a massive upgrade. It looks like DoA 3 in a way.
The hack looks better to me,nicer textures and more modern looking I actually prefer the light source,makes thr characters stand out ad if slightly glowing It looks clean I think its subjective,a preference and i am happy the mod exists
3:43 This scene is ruined. The sun is in front of her and they decide to make her shirt fully visible from the back. If the sun is in front of you their would be a dark shadow behind you. This hack has no respect for proper shading & lighting.
The Xbox textures are great, but Sometimes I prefer the of lighting. Doa2 is the best 3d looking game of the 90's by far, even the early 2000s. Also, a lot of assets look stretched.
It looks like they implemented a wide screen mode. The characters and level geometry are unaffected, it is only the overlay graphics that are stretched.
I downloaded the hack from Dreamcast Talk but have no idea how to patch it (tried to use Universal Patcher). I´d like to test it on my actual DC with a cdi.
update! I managed to make it work with Universal Patcher and Dreamshell SD tru Serial port. Have some slowdowns due to SD card reading, but its playable, some retextured costumes looks amazing...sadly crashes when trying to play with the naked kasumi costume :( (you have to unlock it completing arcade mode with kasumi several times, each time is a new costume).I´d really like to test it con CDI, but not sure how to convert GDI to CDI, even using GDI Explorer. Anyway, is FANTASTIC we have this on our DCs! If retail DOA 2 LE looks already better than DOA 2 Hard Core in several areas, with this mod it stomps PS2 version on visual level.
Os personagens e cenários estão ótimos no mod widescreen, porém todo o restante está esticado: apresentação, hud com tempo, tela de seleção, letras, entre outros
I remember the first time the game was unveiled at the Tokyo Games Show, it BLEW PEOPLE'S MIND! I went nuts seeing how amazing this game was at that show and people were more in love with the dreamcast. All was wonderful until Sony went nuts with Metal Gear 2 and other titles.
Some are saying that this mod is bad or didn't improve anything but I like the change in color and texture in some costumes, like Kasumi's and Ayana's second outfit looks better to me. Except for Leifang, I prefer her original costume texture and colors
I see that the texture work looks more like DOA 2 Ultimate on Xbox, style wise. Hope it gets updated to have brighter colors like the original to be the best of both approaches
The mod show the untapped and unused potential of the dreamcast particularly in specular lighting,shading and better textures quality in some areas etc. But the implementation of these are not good for thegame though. You can see where the improvements and upgrades are but it doesnt made it look better than the game original look. What Dreamcast need is a game build completely up from scratch using these techniques then we can finally see what Dreamcast games full potential and glory would be like.
Yes. Also I do not see any speculation lighting (where?) I only see same lighting but using offset vertex color as well. I think many people are confusing real specular lighting with just normal lighting that uses offset color = it does not just darken the texture but also brighten it
the textures are great, but the models are really flat with that little light. It's missing that "next-gen" look that made it so remarkable in the 2000s
Can I get like a name or a link or literally anything about this hack? It looks gorgeous but there's no link in the description or even the name of the damn thing, I have no idea how I'd find it.
Fine if you want to change the textures but why in the hell did the hacker change the lighting? it was already fine the way it was and now it looks terrible in most places. This is an easy skip for me until someone learns how to stop messing with things that don't need to be changed.
I think they were trying to replicate the DOA2 Ultimate´s look, not the Ps2 version. And actually the Ps2 version already has better lightning than the Dreamcast version.
@@jsr734I've played the PS2 version time and time again, but it's garbage compared to the superior DC version. It's actually disappointing the PS2 version looks so mediocre.
@@PhilipMarcYTthe original PS2 port or the "Ultimate" version they did that actually takes advantage of the PS2 hardware and has 480p supoort? Because that last one is actually worth looking at. The first PS2 port was a disaster, agreed.
I don't see whats so great about this texture mod, the wide screen was actually cool, but this texture mod made the faces of Kasumi, Ayane,Lei-Feng and Tina look pale and ghostly, like they're not well, the only good thing about the texture mod ive seen was it significantly brightened up darker scenes, like when Hayabusa attacks Kasumi, or Tina's red and white striped shirt and the tengu boss. Other than than clothing looked dull and washed out.
Como modificação e melhoria, ficou muito bom! Porém, as cores mudam e os desenhos nas roupas mudam. Quando o char é congelado ou vai dar fade out, ocorre uma mudança radical nas texturas. Grato por todo o trabalho e pelo vídeo ;)
Is is it just me or the hack kinda messes with the character shading? for the worse in some cases... it's weird, the texture work actually looks pretty nice though.
É um bom rack, mas ainda prefiro o original, as novas texturas ficaram boas, mas a escolha de deixar o jogo desbotado pra tentar emular um HDR, ou cores "mais naturais" deixou DOA2 feio, morto vivo KKK
As texturas estao melhores porem td parece levemente mais serriilhado e essa luz azulada e opacidade de cores nao ficou melhor q o original, o diferencial dessa versão de dreamcast e justamente as belas cores esse game e pra ser bonito nao realista