@@muji5875 "It is especially resilient against Covenant Jackal snipers. It is specially designed to withstand more than one shot from their beam rifles."
@@silverchairsg "His armor's workin' fine Johnson so shut your chili hole" -Master Guns, after just checking if you can look up and down and that your shields can recharge
Halo 1 weapons slap better than their successors. AR had 60 round mag, Halo 3 and reach only had 32. H1 shotguns are literal sniper rifles, and Magnum peak peashooter. Only rocket launcher H1 weak, because subsequent iterations have lock-on (H2 rocket best for anti-vehicle).
Sargeant Gunn (Halo 2): The sheilds are very resilient. Master chief in Halo 2 when he encountered himself from Halo CE: Your mouth is making a huge mistake.
@@TauromOGBungie found it annoying how sometimes you had to go through a level with one health bar for long periods of time, they fixed that by giving us one bar of health... Forever.
Yeah, I can see why the Halo CE Spartans basically dominated these rounds, Halo 2 really nerfed the health for Spartans. But the best part was 2:40 when that one CE Spartan 1v3ed the Halo 2 Spartans.
Halo 2's shields suck ass, and there's a lot of nerfes. On legendary difficulty, you're the 2nd weakest entity in the game at all times. Weakest being flood infection form
Especially the texture pops, fecal color pallette, boneheaded character design, tin can-like objects and feathery physics, boneless audio mixing, pimple-faced flood going through a poetry phase, rushed exposition...