Halo Infinite campaign had a lot of content that was cut from the game. This exclusive video report reveals specific cut campaign content and creates a clear idea of what Halo Infinites campaign should’ve been like. #haloinfinite #halo
The way this is described, it really does sound worthy of “infinite” as the title. Hopefully we get the quality of a game they aimed for in the next game
wow, so they had a bunch ideas to make the game a persistent open world that would have been fun not only alone but with friends, instead of just a sprawling map with basically nothing but a single linear campaign spread across it......cooooool.
There are a lack of unsc warships in this game, no Halcyon or Marathon cruisers, I guess we got to see a downed Mulsanne class frigate "Mortal Reverie" which I did like, but it's a missed opportunity, we didn't get to fight off the "Infinity" supercarrier, or even have like a moment where we see a human ship go down during a mission like in halo reach, or run into the support ship "Spirit of Fire".
In Rubicon Protocol, the Mortal Reverie was used as a base by the other spartans and all the marines you rescue. With how it is so early in the game and set up as a reestablished base after the Banished Takeover into Outpost Tremonious, it seems like they planned that to be yet another hub that got cut again.
I love how the opening cutscene to Halo Infinite was like an entire game that we all missed. Oh, the infinity got boarded? Oh it got destroyed? Oh Master chief lost? Did I miss something here? Did I accidentally not play the other game? And then when you beat it you never get resolution regarding Atriox and now there's time travel or something? The endless? Immunity to the Halo rings? What is happening?
I still find it hilarious that 343i blew the Infinity up in a cutscene with no fanfare at all, it might as well have been destroyed off-screen just like "The Created" lol.
Especially with: "While you were detracted by attacking one ship, we ambushed you with three times as many from your blind spot" or something like that. Uh, shouldn't there be sensors everywhere to prevent a surprise attack? This isn't naval warfare from 2,000 years ago.
@@alexanderrobins7497 I think there's a seperation between the games and books (background lore) when it comes to 343i. The Infinity with its complement of escorts, spartans and fighter craft should've made short work of those Banished ships, but then how's 343i supposed to build the banished up as this huge world-ending threat that can totally compete with the UNSC when "The Created" are running around with Forerunner ships blowing everything up? To 343, the choice was simple; kill off the seemingly omnipotent bad guys in a comic or something and have the next round of bad guys take their place with little to no explaination on what just happened. It's been happening since Halo 4.
Those seem like pretty cool ideas, one thing I would’ve added is the ability to give simple orders to troops. I can imagine rolling into an enemy base with a warthog full soldiers and giving them attack/defend/hold/advance orders.
Even the Halo 5 version of telling Osiris or Blue team to target specific guys, grab weapons, move locations and expanding it to ordering marines around would’ve been an awesome addition and would’ve made the game way more interesting
I have always said it. They had too many story gaps between halo 5 to halo infinite, and halo wars 2 as well. Missing out key characters halsey, guardians, arbi and the sanghelios, spartan 3&4s, jun noble, blue team, fire team orsires, cortanna and the rogue Ai's, flood return on zeta halo, banish and the ark, atriox jerome, forunner, diatac return, the new upcoming enemies and more. So much story missing out
Crashed infinity was already done in halo4 and the infinity hub idea already got scrapped in halo5 development. It's a neat idea. Would have definitely made for a very different halo experience. I was overall pretty happy with infinite campaign. But not in the same way I was emotionally invested playing the OG games. Had the game launched with all the cut content in working order it definitely would have been a very very big game. And as they've only really got it to a content complete stage recently, it would have been a nightmare of bugs. What i reckon the next game should be (after the remakes) is a view of the zeta halo battle during the few months that chief was out cold
That all sounds good, but the biggest mistake they made was not continuing the campaign from where halo 5 ended. I was so excited for this and they gave us some random fight and no cortana
@Kyzer4124 do they listen to the community? I get it a lot of people didn't like the h5 campaign, but that's no reason to drop us on some random fight in the next game
Yeah this is my biggest issue with Halo Infinite’s narrative. I remember I finally defeated the Harbinger in my first playthrough, as she fell to the ground and make some remark the Endless will be freed and the music swelling I thought: “why should I care about this?” More specifically, why should I ever get my hopes up they actually turn into anything and not instantly capped off like Cortana and Jul Mdama was? Why should I get excited to see a new faction that’ll possibly be replaced with just another one in the next game?
Bro I would love a Destiny sorta style open world halo. But with more depth and objectives of course. Having enemy's with buffs is so cool. So is the strongholds ideas, kinda makes different areas harder. Zone difficulty multipliers would be cool as well. Having harder areas of the map.
Honestly, the cut content pretty much all sounded like good stuff. It's a damn shame they cut it. I missed the weapon variety from halo 5, though it sounds like they originally were planning something similar. And the upgrade use? Neat.
I still think halo infinite is perfect, even with the cut content, I love this game with all of my heart, and with Covid hitting gaming the hardest, i understand the tough choices, I’m really hyped for the next game, and most of its content will be in the next game!🙂
So what you're telling me is that, with each biome releasing potentially after release, we'd get new story every couple of months, to add onto the greater overall story? Fuck man....
It’s obvious now more than ever 343 can’t handle a solid campaign paired with a solid multiplayer experience. Glad that Certain Affinity is helping for the next release.
343i got inspired yet did nothing implement, yes this has to be done because of time constraints etc but still, they simply needed more time in the oven or used a early access strategy to get feedback from the community on top with a clear vision
Time constraints? Bungie would have released two high quality games (repetitive to the competition and prior entry) in the time 343i released one bland game. The issue wasn't time or funding, it was the leadership and toxic culture (which I still don't have faith in).
Honestly glad they didn't get far into making it a "Ubisoft" Halo Game. It just feels like they were going to just take stuff they think worked from Ubisoft open worlds and cram it into Halo. unfortunately you can still feel it to some degree to this day.
I think we all know that the game was supposed to actually be an open world game with actual content. My real question is why did this all get cut and what happened to cause it to get cut.
I’m glad some of these things like bases and hubs didn’t go through. Halo is best as a liner narrative, not a big open map with filler content and a few story mission sprinkled in.
Doesn’t have to be. Thats what Infinite was meant to do. Break the linear mission structure and make it a world that changed around you. But they either chickened out or just ran out of time and money so we got the much more boring version we’re stuck with for at least the next couple years. Halo was always an innovator but Infinite didn’t really do anything too special
Kinda happy they cut it tbh. In fact: I think Infinite would be better with the open world stuff cut entirely. Open world games sound cool on the surface, but typically can’t reach the quality of carefully designed linear campaign consisting of individual levels.
Thank you for putting this video up. Infinite wasn't bad, but it wasn't the game I'd dreamed of. Our fate was dashed by 343's failure to complete the game's vast scope. But I repeat, Infinite is by no means a bad game. It's bigger than any previous Halo game, and the battles with formidable bosses build the legend of the heroic Master Chief. With the current improvements in multiplayer, this is a work worth loving.
Nah I’m glad that they course-corrected and removed most of the Far Cry elements from the game. If I wanted to go play Far Cry I would do that. Halo needs to be Halo and stop imitating other games. While Infinite’s campaign wasn’t perfect, I still enjoyed it and am happy with the product they released. I really just wish we got more of it in DLC and additional play spaces and biomes.
Cut content is usually cut for a reason beyond just time and budget constraints. Ideas are cheap. These just sound like slapping inspiration at the wall with no clear vision. Looks more like scrapbooking, not making a game which speaks to their dev troubles.
that may be, and probably is very true but it also just points to an actual open world concept in general. What the fuck even is Halo Infinite's campaign doing in an open world at all the way it is? I mean, even if just half of this stuff was implemented in some way, or really damn near ANYTHING that made the open world worth a damn at all beyond set dressing. The biggest shame is that there was clearly some vision for a real reason to have the open world that COULD have been fun, more than the idea that all this stuff could have come to fruition in some perfect storm of gameplay concepts.
@@OspreyDawn I do, cause You seen to forget that this franchise was Made upon 'slappin inspiration' in to it, from many films and Even the bible itself, i can tell that all of those features this video confirms got cut from the Game could've Made the Open world actually to feel alive during the end Game.
You know what really bugs me? The campaign is supposed to have a day/night cycle, and weather events. I've recently played the 1990's game The Elder Scrolls Arena. It had a day/night cycle, and weather events. It also had distinct biomes/provinces. Why is Halo Infinite, in terms of quests, dungeons, and open world mechanisms, worse than The Elder Scrolls Arena? Heck, I'd even say I was more interested in the Arena story than Infinite's, and it's just one long fetch quest!
Also no biomes? I am no graphic designer, but changing the ground color doesn't seem to be that gigantic of a task. Even with a one year delay and twice the development time as what Bungie was given for their games, it felt so rushed.
@alexanderrobins7497 Yeah. It finally twigged that 343i should have been pumping out a new campaign every year since 2010. Four in the Halo Reach engine, six in the Halo 5 engine, and four in the Slipspace engine, for a total of 14 campaigns. Aside from the Chief, Cortana, Palmer, and Lasky models, the Halo 4 engine is extremely ugly, and with a tiny vehicke and aircraft sandbox, so I skipped that one. No, it really doesn't take a lot of effort to make biomes compared to making new store items.
so it was supposed to be the 'military sci fi' game it's advertised as on the Microsoft store as in a military the UNSC actually took part in the story rather than just be a shallow open world objective and tool.
343 proving time and time again that they don't deserve the HALO ip. What a dumpster fire this game is since release. Half baked trash that idiots eat up either because of nostalgia or they are used to the slop that EA and other companies like it serve to us. Make the next Halo a GRITTY war video game. Is that so hard?
All this stuff would have improved the game a bit, but at the end of the day open world was a bad direction for Halo. Taking inspiration from Far Cry 5, Ghost Recon Wildlands and Mass Effect Andromeda? Why? Those games are all mid to polarising. I wanted linear missions with memorable, well-designed encounters. Not fluff side content or a shallow progression system. Multiple biomes would have been nice, though.