I said it on Houndish and kackis Channel. As the son of an optometrist its really disappointing to see that you all are promoting a BS concept of "blue light" stop pushing it for money. Its really disappointing to see.
I started playing Halo Infinite on M&K and I'm now using a controller. I was hitting my shots with M&K but the fights just feels more natural on a controller for me. I grew up playing Halo with a controller so it's what I'm used to anyway and it feels comfortable. That being said, Halo is the only FPS I play with a controller as the benefits of M&K in other games far outweighs any of the positives IMO. Great video on a heavily debated topic right now.
What I struggle with the most with MnK is fighting controller players that are strafing hard. I've learned to mitigate that factor by playing smarter and trying not to be without cover against a good controller player. Also, using frags to even the gunfight helps. I am just never going to be able to compete with someone with equal ability that has that much aim assist in a strafing battle.
Yea same, there’s a graph of top 100 MnK players accuracy versus top 100 controller and it’s not even close. The level of aim assist they get is so high that a MnK player would barely win even if they had aim bot. I absolutely love MnK for its freedom of looking around, but you cannot win any 1v1 vs controller unless you play it perfectly.
@@noahthatcher3729 Yeah, having to sweat to achieve the same levels of accuracy that a controller gets by playing casually is what really kills this game for me. I just want input separation across the board.
@@noahthatcher3729 That data is horribly misleading though. There's no accounting for situation or engagement distance (controllers are more often than not playing closer range which leads to higher accuracy) or the fact that most of the veteran players are on controller. Halo isn't a direct copy+paste of like Apex or Call of Duty and features a much higher TTK so you can't just expect to immediately be a god at it even if you were in one of the other shooters. Also, I can personally attest that the aim assist sucks, it barely works and when it does it isn't strong. Compare that to any of the other Halo games (yes, before you ask I've played them all. I've been in the franchise since I was like 8.) and it's unquestionably the weakest, by far
@@DracoSafarius The data isn’t misleading, if more bullets are hitting, then controllers have an undeniable advantage. I shouldn’t have to play the game differently in the event I’m against a controller player on MnK to beat their aim assist. The data takes into account the average accuracy across everything, including close range fights. I agree the aim assist is difficult to fully take advantage of, but that’s because it is so much more potent than any other halo. I’ve played them all too, and i feel like the game is aiming for me unlike the rest. But our case by case experience of it means nothing when the actual recorded numbers say otherwise, and the top players in the world exclusively use controller, with a few extremely rare very good MnK mixed in. The bottom line though is that in almost every engagement a controller will hit more shots with minimal effort by the player, while the MnK has to seriously concentrate make sure they’re hitting everything perfectly.
@@noahthatcher3729 next time you get into a fight try crouch strafing. It seems to beat their aim assist for me. I tried playing this game on controller but with how fast pace it is I love the wider range of movement a mouse offers. Idk
have you tested if there are differences in aim assist (specifically, bullet magnetism) across different weapons? for example, you showed here that both input methods have magnetism with the BR, but is it the same amount of magnetism with both (looks the same, eyeballing off this vid), and does it change amounts if you switch to, say, the sniper and shock rifle?
Yet you fail to see the Magnetism is NOT THE SAME. 3:59, 4 BR shots kill the target with Controller with the "magnetism" with the reticle being mostly off the target. 7:58, FIVE BR shots DO NOT KILL with KBM. How do you miss this? Controller couples the "magnetism" with the aim assist so all 3 shots of the BR burst hit when off target, however on KBM, only the first shot of the "magnetism" hits the target if you are off.
Also bud take a look at 8:13 he 4 bursts with the BR using Magnetism on KBM in the same spot as controller. I think you may need to get some lessons on observation...
@Riorozen someone posted accuracy stats on the r/halo subreddit and showed off that in this game the top 100 MnK players are currently as good as the top 50 percentile of controller users showing that controller has a massive advantage in this game
@@James_Mode those stats weren't taken in crossplay so we really don't know and crossplay offers inaccurate stats anyway which is why they weren't used as stated by the creator of those statistics. These are what the stats say: controller players are more accurate against other controller players than mnk players are against other mnk players. the stats do not say why and we don't have accurate way to measure controller vs mnk. those stats use halo tracker which is debatable in and of itself. Now if controller players are doing better there is multiple potential reasons as to why. so it's really up in the air
i have noticed in my play that shooting body with controller lands some random head shots while when using m&k body shots dont hit head shots as often. is it me or does the controller bullet magnetism seem just a little bit stronger than on m&k?
Possibly but more likely your aim, you think you're on target but if you ever rewatch your clips, you'll often find you were a little off at times. Naturally aim assist does a better job at sticking with the opponent so you'll naturally land more.
@@TheChristopherJack for sure. I'm hitting my targets just seems like more body shots count as head shots than body shots using m&k. Destiny 2 does this with controller and m&k too just wondering if anyone else felt that or actually did the testing with it
Thanks for the video. The info about aim assist involving 2 methods on the controller and only one, bullet magnetism, on the mouse was worth the price of admission alone.
Is that really "bullet magnetism" or is it just that the hitboxes of the models are a little bit bigger than you think and you're assigning a fancy word to something with a large hitbox?
Pros: Controller - 2 Forms of Aim Assist(Strafe tracking/Bullet Magnetism) , No training in the aim department MnK - 1 Form of Aim Assist(Bullet Magnetism), Strong w/ Power Weapons, Good in long ranged duels, Also requires aim training to compare to aim assist. Best movement apparently. Cons: Controller - adjusting setting for the most reliable aim assist, buying a controller that best fits you, movement not as good as MnK MnK - Aim training, Adjusting settings for slower sensitivity, Pricey on the equipment. TLDR: (Sure you can shred on both MnK and Controller but the amount of training a MnK player has to do to compete with a controller is a joke IMO.) Consistency(Controller) > Smoothness(MnK)
Yes, yes, and more yes! MnK takes way more skill at the moment. They really do need to nerf AA if they want any MnK players to get into the HCS circuit
Snake bite just released a video that aim assist on controller peers to go away or reduce when you are jumping. Also that aim assist is reduced when the enemies shields are popped. Might be worthwhile taking a look into this. The recommendation is to crouch strafe instead of jumping all the time in a battle.
it has since been debunked (especially the shield thing, that 100 percent bs), however jumping and crouching can fuck up aim assist because of its radius of action, especially if you jump while the guy you aim at simultaneously crouches
Ranked is scuffed when faceing controller players when playing with mnk. BR is so strong on controller. you spectate them after the game is finished and the guy who rolls you have movement like an infant child and still can outshoot anyone that is playing with mnk. sure mnk players have better movement and can turn around faster and so on. but the aimassist is way more powerful then being able to turn around fast. I dont mind people having aim-assist on controller but give mnk players the option to only play against other mnk players. If that is fixed it is a good shooter game (Y) 10/10
I play on console controller and it would be great if they did an opt in to play with p.c or console because I def don’t want to play against p.c players!the amount of customization and speed that p.c has over console is huge!p.c has access to 240 FPS,can 180 in half of a blink of an eye and make up for a bad decision,the speed is definitely noticeable,long rang engagements feel unwinable at times not to mention how fast they can disingage from a bad flank or push and end regenerateing shields before I can clean them up.
M&K is like painting a masterpiece with a fine and lightweight brush. You can move it quickly and use it with precision. While controller is more like a wide and heavy brush. It covers a greater area and is a little slower to wield, but ultimately it can paint just as well. While both have their advantages, at the end of the day both can make nearly identical paintings. I think controller has a bit of an advantage with aim assist in Halo, mainly because it's a game about sustained fire and not twitch shooting. It's more about landing a high amount of shots (to drop their shield), than it is to simply one tap them. This also depends on the weapon though. Aim assist is very powerful with the BR, largely because of the burst fire rate (more shots can land with tracking). Yet a slow firing semi automatic weapon like the Mangler is better for M&K, where timed shots are more ideal than sustained fire. I wouldn't be surprised if in SWAT mode (no shields) M&K could be better overall, because twitch firing would be more potent than sustained tracking. But besides that specific mode, I think it's mostly clear that controller has an advantage with aim assist due to the shield mechanics of Halo.
I think a decent M&K beats a controller with the BR at mid range any day. I don't come across many controllers in higher ranked games because ranked always starts with BR. Normals with the AR is controller all day but when people start hitting perfects consistently on the BR, controllers just can't hang
@@joshuazeeman7553 I think the opposite is truer. Most ranked Infinite players use controller, I've only checked most of the top 20, but I'd assume the trend continues. (Halotracker Halo Infinite leaderboard website) I agree a skilled M&K user can beat a controller user, but the opposite is true as well. The BR is maybe the most ideal weapon for controller. Because aim assist is most advantageous at close to medium range and that it's a quick firing weapon, allowing more shots to land. A recent Reddit post has some interesting insight on how much more accurate controller can be, compared to M&K. The top 100 controller users averaged roughly 56% accuracy, compared to the top 100 M&K users averaging about 47.5% accuracy (Titled "Accuracy stats from KBM vs Controller" on the Halo subReddit.) When I posted the comment with both links included, the comment was auto-deleted likely due the an uploader restriction on links, so I described where to find them instead.
@@joshuazeeman7553 Ironically, controller players get far more perfect medals than mouse and key ever could - you can see this very clearly in high end controller gameplay.
I’ve recently moved to pc and got used to M&K. Before the switch I got used to having a scuff (that broke) so now when I try playing with a normal controller I can’t even play with that 😂. The hitboxs on M&K feel very inconsistent too me. I feel like I’m definitely shooting the person on my screen and it isn’t registering
Both people said controller is better and you still say 'its up to you' and no you can not 'absolutely shred' on m&k. M&k is 5 to 6 shot br every single time.
Question to controller players: does the stalker rifle have good aim assist? Because on M&LK it seems quite hard to use due to low magnetism compared to the shock rifle.
That is not bullet magnetism it’s the bloom of the burst shot if it was bullet magnetism you would kill in a 4 burst but not all of the bullets are hitting ie the bloom so only one or two are hitting due to it
All I know is that M&K made me go super sweat pro mode to land shots and on controller, I had more trouble missing headshots than landing them. No really, some guy grappleshot sword lunged me when I had a sniper with a controller and I just sorta casually swayed in his direction. *Pop,* noscope headshot. On with my life.
Well, i'm not the best KBM aimer out there, above average, but not by a huge margine. That comes from years of experience playing dps hitscan heroes in overwatch and apex on PC and getting decent ranks there. I used to play Halo A LOT before with conroller, but that's been a long time ago, i think i haven't touched controller for 4 years at least! And what do you know, i started playing Infinite using KBM, i'm doing ok but i noticed that my BR pefromance is nowhere near to what it used to be in the previous Halo games when i used controller. Getting a clean 4-shot on opponent who's doing a fancy tryhard crouch-strafe is next to impossible for me, even 5-shot is tough. Then i picked my controller - as i said, haven't touched it for 4 years at least - and beat all my KBM highscores in the BR Shooting Range in like 5 minutes lol. Haven't tried to play MM with controller yet, but that's quite ridiculous anyway. The overall feel of being in control of BR is so much more present with controller, even for somebody who haven't touched it in years.
same. kbm main here with decent aim and tracking. played quake, comp tf2 etc. no experience playing shooters with controllers. and what do you know, i'm at least ~30% better with controller lmao.
Same. so many hours playing fps games comp on mnk. tried playing with a controller while lying down in a couch halfsleeping. so much easier to aim. all my hours of aim-practice wasted, just buy controller guys XD
@@spectre722 Even though its easier to aim on controller, I still find it quite difficult. Mainly because of how fast you strafe in this game. If 343 tone down the strafe speed you will probably find that it will become a lot easier to track targets on mnk and controller. If they were going to reduce the strafe speed I would like to see 343 reduce the reticle friction for controller players.
It literally 180 degree changed the direction he was aiming, and so quick its almost within 1ms of the enemy doing it. 🤣U dont even need a brain on controller anymore. You just slightly pull in the direction its forcing you to pull in. Master 3 in aimlab rn, top 5% for tracking, and I cant predict enemy movement anywhere near that good. It just instantly knows when to change direction and does half of the work for you.
I will only use a controller for Halo. It will always be an Xbox game to me… Today in Halo Infinite I grapple-shot an opponent who was mid grapple toward an ally. After the incredible slingshot movement that occurred I ended saving my teammate with a back-smack on that enemy. (I have the video on my Xbox clips, if anyone cares.) It’s moments like this that make me love the sandbox physics of the game. This also makes me curious: can you create a grapple-shot chain?! Like, how many Spartans can grapple each other at the same time? What if a moving vehicle was involved?
Deadzones are unique to each person as each controller is different. best thing to do is go into training mode turn deadzones all the way down and then tune the deadzones on each stick until there is no more drift at all.. you want the deadzones set to the exact point you have no more drift so it takes very little input to move or look
Generally speaking they're referring to weapons that do long range combat. This would be the 2 snipers, stalker rifle, and skewer. Because they have more precise movements with mouse it's far easier for them to just drag and click on someone at a distance. Weapons like the BR, side kick, and mangler work better in mid to close. Which isn't where M&K shines atm.
@@mongrelshadow14 I’d agree so far as the S7 sniper and the Skewer, which are both one shot kills. The stalker rifle however, like virtually every weapon that doesn’t kill in one shot, is still easier on a controller because it tracks for you. Likewise I find it easier to one shot with the shock rifle on moving targets because it’s a burst weapon.
Mouse aim does NOT have magnetism. The spread on most guns is terrible after 3 bullets on mouse aim. there is NO magnetism Halo weapons do not perform like arena weapons without aim assist.. On mouse aim you cannot spam the trigger but controller you can. Even the BR you can get 4 hit markers with the last being on the head and it not be a kill because all 4 bullets of the burst don't always connect with the head without aim assist.. On controller a 4th burst to the head is a kill but on mouse aim a 4th burst to the head might actually miss a bullet and not be a kill
I’m the type of guy that likes to give everything a purpose. And my resolution was so i use controller and only switch to MnK whenever my controller dies or if the player on the other team r gud so i could aim slightly better cuz im better like that. But this is just how i do it. And its just my personal opinion so. Anyways this video was great! Thx for the help.
And i know i could plug it in so it doesnt die but like i said, i give everything a purpose so making MnK have to reasons for playing this game is better than one. And lastly for anyone who says i could just use controller with MnK for other games, i mean that i want to have a reason other than complete boredom of one play-style to another
Don't know if you check old video comments but I have aim assist on knm and I play on PC I noticed I have aim assist when standing still and looking at an enemy that's running around it's VERY light barely as strong as controller but it does help a bit it sucks when I aim at someone and another enemy runs by and my aim gets thrown off by them though
Just got haloinfinite on my PC thinking of using an Xbox series X controller but still would be a disadvantage even if cross stays on because it'll register me as a PC player right?
No it registers you as using a controller. In ranked you can choose solo/duo queue and it only lets you play against other people with the same input device.
Long range is atrocious for M/K. The strafe speed in the game increased the skill gap between good and average players so it's really doing it in for most people.
Yeah their removal of the momentum (slowing down and then reversing the strafe before hitting max speed) really crushed people that aren't used to tracking
Fallout: "The answer to which is going to be better entirely depends on who you talk to." Also Fallout: *Quotes both players as saying Controller is better in most use cases but better at long range/precision engagements* I'm not sure what you were trying to say here, Fallout, but I don't think it was what you actually said.
I'd like to see a video discussing whether some weapons are better or worse with each input method. Like, I'd expect tracking weapons to be better on controller, and flick weapons or weapons where their effective range goes past where reticle friction applies, to be better on MnK. How well does this apply to Infinite in practice, though?
Fallout if you grew the sides of your moustache out and had a full goatee, you could take the place of Evil looking CoolGuy since CoolGuy shaved his off 👀
Yes. A bigger hit box means just that. Bigger target. Bullet magnetism means bullets are drawn to the target. This means that a big hit box would still be tricky to track properly at certain ranges. But bullet magnetism ensures you could have god awful tracking and still hit the target. I get why it exists. It can be frustrating without it. Try playing Max Payne 3 on controller. It doesn’t have bullet magnetism. You might be pixels off target and that causes a miss. Hell, the hitboxes in that game are buggy already on M&K. Play on controller and you will really notice it.
Hey guys, is anyone having a problem with a jittery or stuttering mouse on pc? When I use a controller the aim is fine. And any other game like apex, titanfall and bf1 all play smooth on my pc. But halo infinite doesn’t and I can’t figure out why? Any solutions?
Maybe your DPI or sens is too high. If it's actual input delay, could be that you're using a cheap mouse, but you claim it works fine in other games. If it's a performance issue, then it could be a weird bug.Depends entirely on what you mean by jittery or stuttering. Could also be that you've left your controller in & are suffering from drift, meaning your deadzones are too low, or could just be an issue with dual inputs in general, might pay to disconnect your controller.
@@TheChristopherJack I have a Corsair glaive, and i tested it in a bot game and slowly looked left and right and the mouse acts as if the game is losing frames when the frame rate doesn’t change. I’ve never experienced anything like it. I’m just going to stick to comtroller
OK, I have played with both and here is the honest truth. Unless you have pro levels of aim with a Mouse & Keyboard, controller is your better option. There are 4 major skill components to halo, aim, positioning, gnade placement, and doge/melee. With controller you can cap-out your aim sooner than a Mouse & Keyboard player's aim. The aim components are easier for controller players to master because of the aim assist than Mouse & Keyboard. And because Halo is an FPS aim matters more than all the other components to be GOOD at the game. If you want to be GOD like than you will have to master all 4 skills. But most people are not aiming for God tier. For the casual players, which is what this video is geared towards, controller out beats the Mouse & Keyboard. If you are wanting to be up there with the Pros, then that's when you see it to start to level out. That's because Mouse & Keyboard players at that level already have their aim mastered so they just need to focus on the other skill components. I will say M&K Players do have a slight advantage when it comes to Gnade placement and melee because of the ability to turn around faster. But that pales in comparison to an advantage in aiming. If you are a casual player controller will be your best pick. If not, then it's about even, so take your pick.
The summary of the video is bad. At the current state the only viable input for comp halo is controller. Difference in accuracy between controller and MNK is ridiculous. Based on statistics top % of mnk players aiming a little better than AVERAGE controller players. This is just stupid.
I hope you covered Controller on PC AND Console - They supposedly have different aim assist values, as well as reticle colours (supposedly console has red reticles when PC doesnt - I wouldnt know, dont play on PC). And of course you didnt - c'mon Fallout, do ya console players a favour here :(
i put in my first solid session with Halo last night. Got ranked then just had fun in qp. Ive never played on controller so i dont know what "feels good" but mnk feels a little wonky sometimes...could just be me needing to turn off my destiny brain off
I definitely have to turn your destiny brain off controls feel super floaty because of the lack of auto aim . (Cursor actually slowing down there's quite a bit of bullet magnetism) It can make the micro adjustments once you're on people feel very different. Plus all the guns feel much more similar to one another. 😆 I found my destiny brain was much more effective and Halo 5 where we had more movement options lol
Would it be possible to something like this for d2? Feel like I've seen a bunch of videos detailing what weapons are good for m&k vs controller, but nothing about what settings people like to run on d2
WOW! I am just now watching this... that bullet magnetism looks a lil OP. I don't like it... mostly because I have attention to detail. If the reticle isn't in the spot you squeeze the trigger, the bullet should keep going into the wind
@@ryanrj7500 In the video, you could see when he's slightly moving the left stick, that it kicks in the aim assist allowing him to track his enemy without moving the right stick but it did nothing when he was perfectly still. Having a 0 deadzone on your left stick usually introduces a little drift, meaning you're always slowly moving with the left stick & theoretically should always have your aim assist kicking in.
Aim assist on controller plays the game for you 60% of the time. Don't you dare downplay it. Didn't even use statistics, just some opinions....which the mkb player clearly held his tongue.
To settle this we should get equally good halo infinite players with both controllers and keypad in each apposing team. control freaks vs Keyboard warriors, and duke it out on a 4 vs 4 match for a total of 2rounds on each level. I assuming close quarter maps will give control players the advantage of close to mid range combat flow. while maps that have more open space will favor the high accuracy of keyboard warriors. In the end, It comes down to style of gameplay. If your a close range, tight space, around the corner, jump and smack you in the head gaming beast then controllers suit you. If you like keeping your distance and like using long range weapons, then the high accuracy of a mouse will be right. What I hate about mouse input is that their is no tactile vibration feedback. making the game feel a little flat.
Gigz response to those MKB questions was garbage, you should have asked someone like Activee - he would have explained it a WHOLE lot better then this guy.
@@udontknowme00 and? what does that have to do with him giving short answers that literally everybody knows about? im about to get triple onyx too, with the way ranked works its not that hard if youre good on either input
In my personal opinion, I don’t think that the aim assist is the problem as the bullet magnetism is. You can see in the video that bullet magnetism is on the edge of the circular reticle. For numbers sake, let’s say that that is equal to 100% bullet magnetism, if they reduce it to say 90% then it would be better. Meaning that the other player’s head has to be inside line of the reticle for bullet magnetism to work. I think that would make for a better experience all around.
as a recent kbm player, Kbm is still objectively less advantageous in this game. It highly relies on tracking and dustin has even said this. U cannot frag out as well on kbm as controller.
They are normally made for people who don't need glasses but I believe you can get some sort of prescription blue light glasses. This is what I want because I have to wear glasses.
I feel like using a burst weapon with a small spread is a bad weapon choice to demonstrate bullet magnetism, as some shots from the burst could stray into the head of the player. Maybe pistol would be better.
Compared to pro players? Yeah, a little. For a normal player? Not if you adjust your sens to match. Most pros play at 800 or below, some 1600, much higher is pretty rare. I sin & use 1200- just feels the most comfortable for navigating Windows & certain games that have seperate mouse modes which lock onto your normal DPI instead of sens(like Fortnite when navigating inventory).