It's about time I covered a game crash in Paper Mario: The Thousand-Year Door! This was found April 2, 2017, and was figured out even more recently. Turns out the game retrieves information from the previous NPC interaction to determine when to play Mario's greeting animations. This normally works just fine, but there's a certain cutscene in Petalburg that is flawed. A game crash can be performed without doing any other glitches, as explained by the step-by-step address process covered in the video.
I should mention, for the Hazard Respawn Glitch, it technically takes 2 frames to update the pointer, meaning Mario has to jump the first possible frame, before this happens. Was not sure if that was made clear in the explanation.
Special thanks to Zephiles for helping explain this one, you can find him over at / zephiles_
Also, shoutouts to Almo, the Paper Mario World Champ for the livestream footage. You'll find him most active on Twitch: / almolicious
SolidifiedGaming, Sjorec, and Cinealma are active TTYD speedrunning community members. You can find them here:
• SolidifiedGaming: / solidifiedgaming
• Sjorec: / @sjorec
• Cinealma: / cyberiancheesehead
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Video intro, outro, and thumbnail designed by TheSneakySpy:
• RU-vid: / thesneakyspy
I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.
12 апр 2017