I can't believe he was hiding in this house the whole time, he came from the darkness Buy MY coffee: topofthemornincoffee.com/ Twitter : / jacksepticeye Instagram : / jacksepticeye Edited By: / pixl_pit
a really cool thing was the “you can hide under the bed” and “press shift to run” pop-ups, because you never actually need to go under the bed to hide from anything, and running doesn’t change any outcome, it’s just there to put you on edge cause now you think you need to.
The best part about this game is that everyone is freaked out about the big dude, but he's actually helping you. The big dude gives you clues, keys, the lighter, the album you are looking for, etc. Meanwhile the real evil is in the doll. The demonic doll is the one going around turning off the lights and the candles, closes its room with chains and cries when you are making progress. Shows how much we rely on appearances in our lives. I mean, the big dude's a cannibal and all, but nobody is perfect 😆
when he said i feel like im running in to someone i laughed cuz i knew the corpse was there.... also did you notice it was the missing kid red shorts and shoes
We don't have this in the US as far as i am aware, but in other countries it is seen as a "polite gesture" to knock or ring the doorbell of the residence where a death has taken place. Basically it is seen as a way of politely letting the spirits know that you are going to enter, and that you realize they are there, instead of rudely just barging into someone's home.
Fun fact: a LOT of soviet apartments have the same room planning like in this game. Me with my friends were playing this in the same apartment, but mirrored cause it was on the opposite side of the floor
The "Boof boof" song really made me feel better about the fact that you can see the dolls face in the mirror when it was originally looking away. It was watching you look at the mirror the whole time
Translation time: 1:10 The sign (for a computer support service) said: "Computer Wizard: - Reinstall Windows - Virus removal - Program installation - Clean the dust out of your PC" 3:21 "евроцем экстра" just means "eurocem extra" (like you said, those were cement packages) 7:26 The book title was "Development of rocket science and cosmonautics in the USSR". It's a real book written by Soviet rocket scientist Valentin Glushko.
Fun fact: when the game saves at 19:07 it’s because a scripted event is happening! Down the hall through the bloody door, a MASSIVE arm comes out and crushed the lightbulb (which you can hear shatter a few seconds later). Jack missed this (understandably so, this game is great with its atmosphere and making the player panic) but it’s SUCH a good scare and really catapults you into realizing there is something incredibly tangible in the apartment with you, and it could easily crush you at any second.
Oh, not just a deceased grandfather, but THE deceased grandfather. Also maybe I should get him signed up for some meal delivery or something. Seems like he's been munching on the neighbous again. Quirky old grandpapa
Mad props to the creator of this game; going through frame-by-frame of the creepy moments, you can actually catch glimpses of corpses and phantoms moving around the house, things that would only be a flicker in the gameplay but that really show the dedication that was put into every detail. Not to mention fun to (watch someone else) play!
the scare at 30:14 was genuinely one of the most terrifying jumpscares i've ever seen like i'm shocked jack didn't have a heart attack right then and there
This game is really more creepy than other games that I have ever played. Like Outlast or Deadspace 08 things jumped scared me. This is like 10/10 for creepy. Like when you think you have escaped, but the outside is red and frozen in time basically. It doesn't try to be gimmicky which sounds weird as there is a doll. As an indy game it is real top effort.
I somehow went "whooo" like a strangely calm owl in response to it when I usually jump a mile and try to fight the scares physically (don't question it I gave up on trying to do that lmao) 😭😭😭😭
I normally don't get scared when watching someone playing horror games, but this one had me so... unsettled. I genuinely felt unsafe despite watching this in a brightly lit room at ten in the morning... This also goes for the creators other game too. There is something about the way that they build the atmosphere and pull off the scares that is so perfect - it feels like nothing else I've seen. I hope the developers know how amazing this is and that they have something special here. In fact, I think I'm going to go get the games - even if I never play them because I'm a big baby - because they deserve the support for this amazing work.
I noticed an interesting thing. If you look at the face of the big guy, there are two different models for him. You can best see it in the face. One of them is much more decomposed and has big teeth (you can see him in the jumpscare where you turn around to see him right behind you - 30:15 ), the other one just has a big smile (that´s the one you chill with in the elevator - 40:54 ). The interesting part to me is, that the smiling guy actually helps you in the game. He gives you the lighter and then helps you get back into the apartment. In short, he isn´t activelly trying to kill you. But the more decomposed guy mostly just seems to want to murder you. And as Sean poited out, the smiling one doesn´t seem to be afraid of light. So my little Game theory is, that they are two different entities. Maybe they are fighting over who will rule the red hellscape dimension you are in. What I´d like to think is, that the reason there are two of them is, that the guy got posessed by something, and because of that, he became a murdering cannibal. And in the process, he lost most of his humanity, so that´s why he looks like a corpse. But the second guy is the original conciousness of the body, still alive and human (to some extent) and he is just trying to stop the murders, which the demon in his posessed body is doing. So he tries to help you defeat it. I know this is a bit of a stretch, and I fully realise that there are unlimited possibilities to why the creator decided to make the same guy with two faces. Maybe the only reason is that it just looked better in some shots, but I still think it´s an interesting detail. :) What do you guys think about this?
i noticed some of that two but had not thought that they might be two entities . I thought they where the same guy . your theory makes more sense good call
@@aloenuht.1740 Yeah, that's also a possibility. But in that case, what are the chances that the cannibal just so happened to murder a guy that's also extremely tall and also happens to have cuts all over the body. But it's possible that your theory actually was the game creator's intention, and he just used the same body model for the victim. Or maybe just all souls lost in this dimension are somehow distorted or twisted in some way, so that's why a victim would also look as a monster to the player.
Okay, everyone is talking about how good and scary the game is. But is no one gonna talk about the lore of the game and why all of the scare is happening etc. Well here's my short theory. I watched this game being played by Markipler for the first time, but when I watched it the second time being played by Sean, I noticed some small details that I haven't caught the first time. Before going to the apartment we see a missing poster, it says the missing person is a dude wearing a white shirt with red shorts and red shoes. And I realised that this missing dude is in the apartment (the one the player plucks his teeth out). Moving from the missing dude to the messages on the wall when the player enters the bloody door where it says things like "hear?" and "voice" and one of the messages says "I buried him in concrete". That's where I realised something when we saw bags of cement outside the apartment. My theory is, what if the grandfather had something to do with the missing dude, and that the grandfather had kidnapped him and killed him then hid his body in concrete in a room (the player says something like "this room stinks of a corpse") . Realising what the grandfather had done he went insane due to the "voice" he heard? And proceeded to commit suicide (I assumed this because behind the bloody door there was a chair and a rope hanging from the ceiling, suggesting that this rope could've been a noose). And now the grandfather's ghost is wandering around? This is just a theory and not entirely true or accurate, but I'm just saying I think happened in the apartment if anyone is interested in lore of the game. Let me know what you think or if you have anything to add.
I think the ghost that's trying to kill the player is not the grandfather, I think it's actually his victim (one of many?). The grandfather murdered the missing guy for some reason, the guy turned into a monster and then killed the grandfather or made him kill himself. Then in the game this monster/ghost is trying to kill the main character, while he's trying to survive following the hints that his grandfather left behind for him
Here's my theory: The Grandfather was being controlled by the Demon to kill many, many people. That 15 year old kid that went missing was just the most recent victim. This is evident as you could see the kid's corpse in the bathroom, another corpse in the wall, and another in the oven. Who knows how many more were killed. The group of people looking at the player during the jumpscare were probably all victims. After the Grandfather got too old to do the killing, or maybe the Demon got tired of him, it killed him through making the Grandfather commit suicide. Or maybe the Grandfather couldn't handle it anymore and committed suicide on his own. The fact that there was rope still hanging on the ceiling with a chair beneath it means that's where people found the Grandfather dead. When the player came into the apartment, the Demon had found it's new victim to play with. During the entire game the Demon could have easily killed the player, but no, it toyed with player the whole time allowing you to think you could escape. The reason you couldn't escape at the end was because your fate was already sealed the moment you first got trapped into the apartment. That was the moment you got teleported to another dimension. And I am pretty sure it's a Demon because I don't think any ghost of some grandfather would have the power to transport someone physically to some hellish world and trap them there. The writing on the walls was from the ghosts of the victims trying to help the player as they thought the player could still make it. The candles were likely not left by the grandfather to save you against the Demon because he would have also left something to light them with. The candles were likely just there because the Grandfather happened to have some.
12:10 This is a very well done jumpscare... The way they zoom in, and the way the doll's staring at you only for the short duration of the jumpscare, and on top of that, the fact the doll makes a noise right before the jumpscare immediately puts you into alert mode, therefore making the jumpscare even better. I love it.
And the fact that it actually looks like an abandoned apartment of some poor lonely russian grandpa gives me chills. My grandparents lived in exactly the same apartment (the exact room planning and some furniture). And even broken elevator. I remember it happened in my house one level down at night. Shit sounded so scary. Had to talk to the service through always closing doors to explain the situation and turn it off
12:58 - person missing head - 13:06 - baby looking at you in the mirror but not the room - 24:37 - shadow thingy reaches for something? - 30:15 - Tall monster guy was staring at your plumbers crack, but you had to turn about and spoil it - 38:52 - Jack scares himself, amazballs!!
@@ShokyoLeaf 1:10 - the note on the elevator's doors says, "Reinstalling Windows; Deleting viruses; Installing programs; Cleaning computers from dust". 3:18 - the cement bags actually says, "Eurocement 500 extra" and something about what cement is made of and how you should mix it properly. 5:42 - the 1st bag says, "Rise" and the bag in the back says, "Buckwheat". 7:26 - the cover of the book says, "The development of rocket science in cosmonautics (is that even an existing word?) In the USSR". And that's it, i guess. Didn't see any russian words up close to be able to read and translate them. They're all useless anyway. They're there just to make "an old russian apartment" look like "an old russian apartment".
@@ShokyoLeaf just a common wednesday in a post-soviet communal apartment. Nothing to be worried about. XD Well, that one in the game isn't actually "communal", but who cares if it makes the joke better, am I right?
This game actually creeped me out! The scares in this game weren't always loud, it just creeped you out, and had a good buildup to it, which makes it really awesome, I think the only weak part of it is when you're in the flesh dimension or something it kind of takes you out of the immersion about a creepy apartment and just became that generic bloody and fleshy hellzone or whatever. But nonetheless, I got really creeped out by this game! And I'm only watching Jackscepticeye play it, can't imagine me playing it all by myself LMAO
I love Sean’s editors because they make their sound effects sound so atmospheric and accurate to the in-game sounds, even the joking ones like the long long man great work guys!
I am currently envisioning Winnie the Pooh twirling my small intestine around a fork and dipping it in honey while humming lullabies that would render an insomniac comatose.
This game handled its jump scares so well. Where a lot of games rely on super loud noises to make the player jump, this one makes everything happening feel much more real by having the scary things appear with almost no noise at all. It really adds to the feeling of uncertainty as to what might happen next.
The subtle background "Lonnnng Lonnng Maaaaaaannnn!" had me in stitches in the middle of a scary playthrough. I've seen a few other streamers play this game already, but there were so many additional details/scares that Sean picked up on. This was a fantastic watch. Thanks!
This was truly the most tense I've felt watching anything in a while. I don't usually get so bad watching Jack's stuff, but this was almost painfully tense.
It's interesting to see how Jack finds rugs on the wall weird. Growing up in Eastern Europe, it was something quite normal, even if a bit old school, to have rugs on the wall. I never understood why it's done, but I know that it felt comforting to wake up seeing that first thing in the morning
It's because walls were thin and winter was very cold, rugs on the wall were placed for isolation of heat :) But also it is also kind of a tradition, showing off beautiful rugs, they can also be seen as art and it doesn't get dirty on the wall
In Turkey, especially in villages, we have rugs on the walls too. I didn't know that it was used for heat isolation lol i thought they do it cuz it looks good.
YES YES YES!!!! FINALLY!!!! You are the first and only RU-vidr who actually noticed that there was someone sat in the living room only visible in the dark and before you turn the lights off. Since you got close the model looks to be the grandfather.
I think part of the reason this is so effective is that it isn't just a cinematic game with jump scares it does good good work to make you feel truly in danger of losing the game, it capitalizes on the fear of the unknown which I've noticed is of the most effective, and also,.most of the scares are happening somewhat in real time, rather than a cutscene where "something spooky happens"
translations for those who don't know russian! 1:16 "Computer master -reinstall Windows -delete viruses -install apps -clean PC from dust" 5:41 that is a bag of ”RICE” 7:27 ”The development of rocket building and cosmonautics in the USSR”
And those spam-flyers are actually put all over every apartment building, just like in the game. Like, I can literally go a couple floors down to the entrance of my building right now and see a very similar one.
This was so impressive, "wrong floor" was kind of typical as far as an indie horror game, but THIS used so many creepy visuals, game mechanics, sounds, just incredibly well done. Jack's playthrough was entertaining also, but that kind of goes without saying.
I genuinely don't know if jack is lucky or unlucky for experiencing almost all the jumpscares this game had to offer. If you actually watched some other youtuber's playthroughs, they miss out on a lot of jumpscares.
This had me so tense, neck and shoulders were truly tight the whole video, and by the end I was hugging a pillow for comfort and protection. Man, I enjoy a good horror piece, but I need something like a let's play to buffer the scares or I'd give up watching. Thanks for doing these, Sean, so that we can appreciate them with you.
just so you know jack! the rug on the wall thing is common in Russia a lot of houses are in a bad state and the citizens there will put rugs up lining the walls to try and insulate to keep the house warmer since its so cold
It got even super scarier for me, when I realized, that the flat is almost exactly built as the one I was living with my mom and grandparents 😳 even the tv in the living room furniture is orientated the same way lol 😳😳 ...even the fuckin mirror in the hallway (yes, im also from a post-communistic country)
I’m so happy that the Let’s Players have found this project. I’ve sang it’s praises to everyone who would listen for like a year now. It has its shortcomings (the doll jumpscare, the sequence where you leave the apartment, etc), but no other game has ever made me feel so helpless before. The red herring of being able to hide under the bed, the fact that you can’t reliably shut any door, the randomized scares in the bedroom, the build up, everything is so good. It’s nice to notice little details every time I watch someone play it, like seeing the doll staring at you in the mirror when it’s looking forward in reality. Good stuff.
I really liked the doll jumpscare at the beginning, short lived but definitely anxiety inducing. Hit my head on the wall next to my bed. The game is taking things that lots of people hate, like tight spaces, having to constantly be in motion in that tight space, and basically just pitch black darkness, into such a cool gaming experience :))
@@lmaohi5098 I just think it could have been more creative, like, I don't know, showing a contorted figure for a split second then the lights go out and when they come back on there's the doll in its place. A red png zooming in does the trick, but it feels cheap especially because everything else is well done. Completely agree that the claustrophobia is very good, though. Love the realization everyone has that they're being watched and they can't do anything about it.
@@anassortmentofplaylists2058 I can definitely see that jumpscare happening, like seeing the figure/doll for the first time is an introduction to the madness that is yet to happen. All in all, I'm excited to see what other great games these devs have put out.
jacks intuition is crazy, like when the light broke for that one room and we saw it for a split second, we could pause and see it was a dead body but Jack just kept on saying he felt like he was backing up into someone
As someone whose mother's side of the family is entirely Polish, the rug on the wall makes some kind of Slavic sense. I could see my grandma doing something similar.
@@KuueenKumi Fun fact: Apparently the reason it became a thing at all was because the walls of the apartment buildings were constructed so thin, that putting a rug on the wall was a form of insulation/noise cancellation. ✌️✌️
God this is one of the scariest, grossest horror games I’ve seen in a while. The jump scares were great! I didn’t really like the part outside the apartment, it kinda took me out of it. I really like horror games that stay in one place, that changes. It really gives your this feeling of “this place is haunted”, especially in a home, as home is supposed to be a safe space.
This is the first horror game in a looooooooong time that I've had to turn off part way through. I'm watching this in the middle of the day - and I just can't handle the tension!
I was in the middle of rewatching Mark's playthrough of this and dropped everything to watch Jack play it - after which I'll head back and finish watching Mark's, because apparently I need to be scared by this game at least three times in two days.
@@l4g I adore these curses. They are so absolutely stupid it just feels so fun to accrue them. I havent yet cashed one of them out though. Where is my misfortune? I need this spice in my life.
The sound edits at 34:08 and 35:29 are the moments I live for in Jack's videos. In such a terrifying game, moments like that made me laugh like some weird hyena-donkey abomination.
Hi, this is a list of jump-scares for the people that need or want them! They are usually a second early or after so so beware. 00:13 loud Jack 4:27 cloth that scares Jack 6:00 painting change 6:06 painting change 6:17 painting change 8:17 dead person on toilet 9:27 door opens and creaks 9:56 whoosh sounds 10:07 glowy eyes 10:35 bangs x3 11:17 breathing 11:37 painting change 12:11 jump-scare 12:57 shadow 13:50 BOOF BOOF BOOF 14:28 red tv 14:40 tv back to “normal” 14:49 glowy eyes 15:40 lights out 15:23 door closes 15:25 big man 15:31 painting change 15:53 door opens 16:00 phone rings 16:10 phone rings 16:30 bloody door 17:48 stuck in door 18:40 baby eyes follow you 18:55 radio 19:08 door creaks 19:16 glass breaks 20:23 lights out and big man 22:18 mirror man 24:22 dead person on toilet 26:05 sound 26:13 sound 26:24 sound 26:29 jump-scare 30:14 crying baby and big man 32:05 dead body in mirror 32:41 booms 33:01 phone rings 33:05 door shuts 33:42 old man 34:08 “sounds” 36:02 hands 38:52 shadows 39:03 door opens 39:10 big man 40:43 big man 42:05 lights out 42:38 BIG MAN 43:23 big man 43:56 lights out 44:20 boys 45:21 bangs x3 46:02 lights out 46:34 big man 47:21 glass breaks 50:10 jump-scare If any of them are wrong or I missed one just leave a comment and I will fix it!
@Kavetion this person im replying to is a bot lol ignore. its also an alt account of the bot, the original bot is Savetion who sub botted to give themselves 200k+ subs. so again ignore the bot im replying to pls.
This game was freaking amazing. I would be terrified playing this game. Whoever made this game, plz do more like this. (The small things in this game are top tier. That fact it tells you press this to sprint, hide under here, but it’s not needed for the entire again, and no jump scares, that’s just makes you tense and paranoid for the whole game. Just the small details man, this developer is a genius)
Totally agree that this game executed its scares really well, without relying on horror tropes like jump scares. Also, Seán’s humor, which he uses to assuage his own fear while playing, was even sharper than usual! I love that we got a callback to 🎵 _Long, Long Maaaaaaaan!_ 🎵 Also-also, I got heavy _HDWGH_ vibes near the start of the game when Seán mentioned Green Day’s _Wake Me Up When September Ends._ On Tour, he told us that was the first song he played on the drums.
It's amazing to me just how innocent this game looks. It looks just like a cheap jump scare simulator, and it's so much more to the point it is actually bloody terrifying! What a well-made haunted house sim that is actually how you craft the genre. Also, this game does the impossible... make the room with the World's Scariest silly doll the point you run to for safety. Yes, that thing is cursed, but after awhile it's a point of safety
This is such a great game with brilliant scares. The atmosphere, the light play, the sounds -- all of it comes together in a terrifying experience. I'm reading a lot of Russian people in the comments saying the apartment layout is common, which adds another level of scare for people familiar with it. I hope the dev makes more games like this!
I always forget that these are supposed to be scary, I usually get distracted by jacks hilarious commentary and reactions that by the time its over I go to bed with an aching side and my need to lough filled!!
I haven't been jumpscared EVER just watching a RU-vid video. When I'm actually playing the game then yes I'll get scared a bit easier because ur so into it. But this one. Its soooo good that it really got me. I LOVED the part where the room got dark and red and u could just see his huge fat face in the fkin window looking in at u. That. Was awesome
idk what it is about this game but i’m the same way - i’ve never jumped watching a video of someone else, and when i’m scared I’ve never yelled out loud. But this playthrough had me jumping and grabbing my face constantly 💀💀 I yelled when the thing showed up behind him and when the crowd of figures moved towards him. Gotta commend this game for being extra fuckin creepy 😅
my soul literally left my body for a solid second (the doll) I think this is a really well done horror game, I love that they did jumpscares subtly (reminds me of bly manor and hill house) The lore seems like its around military soldiers who died on a ship or sum like that the use of red was really captivating and ominous
I always love when you play horror stuff. It's my favorite genre. But I have not been GENUINELY creeped the fuck out by a game in a really long time, maybe since like Outlast tbh. I have to pause this a lot to chill out lmao. These scares are SO GOOD. They're my favorite kind, and I'm so glad a game dev has leaned into them rather than relying on cheap jump scares with loud music. 10/10 experience, wow.
I was absolutely terrified watching Mark's playthrough but even though this time I knew what's coming, it still scared me. This is really well done and scary, been a long time since I've seen a horror game being so scary
When you gaze into the abyss, the abyss gazes back into you. I have played From the Darkness, and it's absolutely terrifying and sinister. I shivered when you had to go in the dark to try and light up the room again when there was a big horrifying monster lurking in the dark. From the Darkness is a great and spine-chilling horror game.
There is something special about this game. I'm pretty immune to most horror game antics, but this one sets off some weird primal fear in me and makes me SO on edge just watching it.
It's crazy because I've watched Daz play this game and he missed so much! The first shadow, the voices in the dark, the full on face jumpscare when you're in the cupboard. Also, the part where you leave the flat entirely and go through those loops! I had no idea there was so much more to the game!!
@YeaMan whats up, you’re everywhere. this is like the fifth time I’ve seen you on my comments in like a week. would seriously appreciate it if you would stop, thanks
i loved this so much! i love that he makes even the scariest of games hilarious to watch with his commentary! i also really liked that the game had jump scares and threats but it wasn’t like skill based where you had to like run away and had the chance to die, you just got guided through the story. so cool, love the concept, and they did a great job planning their scares and making the player feel unsettled!!