Тёмный

Healing In FFXIV Is Not Fun 

Misshapen Chair
Подписаться 100 тыс.
Просмотров 175 тыс.
50% 1

Make Healers Better
My links:
/ misshapenchair
/ misshapenchair
Thumbnail made by:
ko-fi.com/spudnickmkii
My channel banner is made by:
/ impetus_art

Игры

Опубликовано:

 

27 июл 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 1,3 тыс.   
@mattsullivan2458
@mattsullivan2458 2 года назад
I mean if you want to play a healer with a more complex rotation than the 1 button spam and dot upkeep, you can always play a Warrior.
@sjwoo13
@sjwoo13 2 года назад
Or a pld.
@mobius4247
@mobius4247 2 года назад
And now Dark Knight lol
@IKIGAIofficial
@IKIGAIofficial 2 года назад
Paladin literally has unlimited heals and they get it early. Why are they never mentioned?
@mobius4247
@mobius4247 2 года назад
@@IKIGAIofficial have you ever played Pally? Because they certainly do not have unlimited heals and they give up A LOT of damage if they use their magic potency buff on healing.
@xivCatumin
@xivCatumin 2 года назад
@@mobius4247 Req doesn't even buff Clemency anymore. It does make it instant, but it's the same potency as normal. So in a way they're even more punished than they used to be.
@WesGucci
@WesGucci 2 года назад
4:19 "...simply begging for something to go wrong." This is literally me. The more people I see viewing cutscenes the more excited I get, especially in the harder alliance raids. I've grown to just love chaos. Collect those vulns dps, give me something to live for again. Teared up at the Noct AST bit. Finally someone is saying it. What was the reason?? The changes you stated at the end would be amazing!
@chrma_
@chrma_ 2 года назад
This green dps is living for the time between the seconds
@TheCrimsonFacker
@TheCrimsonFacker 2 года назад
there is no better way to tell me healer are badly designed than to tell me healer mains have fun when their party suck ass.
@TH3_DR3W
@TH3_DR3W 2 года назад
I always preferred Dinural Sect, but the loss of Nocturnal Sect still hurts. It was great to be flexable based on what the other healer was.
@johnzhu8693
@johnzhu8693 2 года назад
Last time I got a tank that viewed cutscene he timed his clemency before excog triggers and stayed away from my now 10yalm sacred soil. And the one before that was a WAR. Guess why healers get insta ques instead of tanks now.
@MatsuzoSF
@MatsuzoSF 2 года назад
@@TH3_DR3W Except you always went Diurnal no matter who your other healer was (unless it was another AST, then one of you poor bastards had to go Noct). The only thing Nocturnal Sect was good for was cheese strats like uptime dogs in E10S.
@CherryMinus
@CherryMinus 2 года назад
I feel the engagement level of healer is really high at the start of a new encounter when nobody has any idea what they're doing, you're vomiting spotheals left and right and trying to get another hardraise in there because the samurai died for the fourth consecutive time. Then the requirement of taking care of the party is greatly lowered once the party is adjusted to the mechanics and begins to perform at a much more consistent level, so you just become a glarebot at the end of the day. Basically the better the party gets the less you have to do
@Verd254
@Verd254 2 года назад
Pretty much this.
@Blazingbeard
@Blazingbeard 2 года назад
Yes this exactly. Here's hoping to bad parties to shine as healer. Also sometimes I'm like, why can't I dps so much as im used to in this dungeon. O wait sprout party. Ok lemme get you guys through this.
@punishedbung4902
@punishedbung4902 2 года назад
You can always public prog for that “I have no idea what the fuck is going on” vibe.
@MurderOfAKiller
@MurderOfAKiller 2 года назад
@@punishedbung4902 or be like me and have absolutely no friends so i have to pug everything
@grandruby5343
@grandruby5343 2 года назад
Is it a bad thing though? The better the party is, the easier your job becomes
@talancorwell
@talancorwell 2 года назад
Chair has been trying so hard to convince us that he's not the same person as Lucy, then goes and uploads THIS
@obviouslykaleb7998
@obviouslykaleb7998 2 года назад
one's a demon, the other's evil. coincidence?
@Blazingbeard
@Blazingbeard 2 года назад
They have been not so secretly working together to mold ff14 to their own design. Overthrow our god Yoshi P and rule in his stead.
@kyotheman69
@kyotheman69 2 года назад
lol really? one is guy and other is girl, umm okay
@a.e.richardson218
@a.e.richardson218 2 года назад
@@kyotheman69 as a girl who can sound like both it is possible they are the same person
@catfish8716
@catfish8716 2 года назад
@@kyotheman69 someone has clearly never watched an anime before
@Otael
@Otael 2 года назад
Having mained SCH when I started the game in Stormblood, I fell in love with the job. A healer with 3 (4 if you count Shadowflare) DoTs was an archetype I enjoyed both in thematic and playstyle, sort of like a plague doctor. Logging on ShB patch day to see 1/3 of my hotbars grayed out to learn that the job (and every other healer) had been reduced to a one-button wonder almost killed my desire to play the game as a whole. I ended up shifting to DPS and carried on with a mountain of salt but I'll never forget what Yoshi-P took from me.
@HyouVizer
@HyouVizer 2 года назад
SCH MP cost of shield heals was so expensive at 4.0 launch, loving that at the start wow.
@whitemoonwolf13
@whitemoonwolf13 2 года назад
Astrologians are with you there my fellow healer.
@pat1509
@pat1509 2 года назад
and people try to convince me ShB was good
@HyouVizer
@HyouVizer 2 года назад
@@pat1509 narratively yea but sch & drk got butchered and hasnt recovered since
@ryandabian2982
@ryandabian2982 2 года назад
Should've been here around 3.55 pre-SB where they removed all of cross class skills like Aero, Blizzard II, etc. A lot of players were (and still are) complaining years before ShB.
@stargnh6954
@stargnh6954 2 года назад
As a healer main, the reason you brought up is exactly why I enjoy doing allience raid, every group is different, and sometimes everything will go south, and that's when I fell the most alive
@toodleselnoodos6738
@toodleselnoodos6738 2 года назад
Running Orbonne, 50-75% of the time it’s a shitshow. HOWEVER, it does feel great you being the Alliance back from the being or even prevent a wipe WITHOUT using an LB3. The phase change for Ultima. But it’s a reason I enjoy Orbonne over Towers. In Orbonne, 3 bosses have “heal check” mechanics (Mustadio’s Analysis, TG Cid’s Cleansing Strike, and Ultima’s phase change). Agrias instead has multiple AoEs that she regularly casts. Towers is pretty dull in comparison.
@onioncultistlordoftheonion8315
@onioncultistlordoftheonion8315 2 года назад
Ironically, making lilies dps neutral actually made WHM bump up in playability significantly because it does the unthinkable and *checks notes* directly rewards the WHM for using its core class mechanic.
@TheCarash
@TheCarash 2 года назад
What's fucked is that vs a sage, i feel like even if i use lilies as movement tools, a sage still somehow heals more than me
@VextonHersteller
@VextonHersteller 2 года назад
@@TheCarash its all the regen sage has paired with kardia healing.
@amp448
@amp448 2 года назад
You should be able to spend a stack for another dot or something because spending lilies for no reason just to not over cap feels like shit.
@encapturer
@encapturer 2 года назад
@@amp448 nah just give them a shield or Regen Basically, WHM needs a Kerachole
@eolendes6432
@eolendes6432 2 года назад
@@amp448 Consider WHM and SGE lucky their resource is not tied to damage. SCH's Energy Drain is a measly 100 potency, and yet, using your AF stacks to heal (When you have fairy abilities available and Recitation), feels like you're punished with DPS loss for using your core SCH system.
@LucyPyre
@LucyPyre 2 года назад
1:54 was so slick king, i noticed it all on my own, i didn't even need u to point it out to me. our resident mr. chair gets more witty with his editing every single day
@TheDragonsPit
@TheDragonsPit 2 года назад
oh my gosh wow i can't believe his editing has come so far, i never would have noticed it if not for your comment lucy.
@r2dezki
@r2dezki 2 года назад
Yeah that was slick af
@slimfastsubaru2043
@slimfastsubaru2043 2 года назад
Ofc you noticed, you made it chair.
@cw666thebeast
@cw666thebeast 2 года назад
Commenting on your own vids from an alt account? Kinda cringe.
@Winnie-ri4zu
@Winnie-ri4zu 2 года назад
simping as usual
@Lynmaru_
@Lynmaru_ 2 года назад
It's 2024. 7.0 removed dots because they're too much of a hassle to keep up. All heal buttons get condensed into one st and one aoe that heal, regen and shield at once. The latest healer job, a massive, giant hammer wielding scholar with really sick animations that, from promotional footage, seem to be dps focused, has no damaging abilities at all. The animations do look cool tho.
@-cat-..
@-cat-.. 10 месяцев назад
Dont forget, reworked dragoon no longer jumps at all, monk loses its last 2 positionals, and the only ability all 4 tanks have outside their 1-2-3 is rampart Hell, positionals are just removed from the game entirely
@kilbeam99
@kilbeam99 2 года назад
I would love a DPS combo on Sage, even if it's just a small one
@reagan5522
@reagan5522 2 года назад
dosis > swiftcast > raise [tank that didn't mit]
@wiggindorfthemagnificent
@wiggindorfthemagnificent 2 года назад
For some reason I expected sage to have one because their whole thing is the pew pew healer that heals from dpsing. I never looked at any of the overviews of the job before I picked it up and got disappointed.
@slimfastsubaru2043
@slimfastsubaru2043 2 года назад
They do have 4 damage buttons and a gap closer. Guess the dev team thought that was good enough....
@nejaahalcyon
@nejaahalcyon 2 года назад
Comparatively they have at least 100% more
@koralionheart
@koralionheart 2 года назад
Imagine just something simple like if they attack 4 times they get access to a special stronger attack, 4 of those and bam, finisher, its the simplest combo in the world but it'd be a mile more engaging!
@Zedrinbot
@Zedrinbot 2 года назад
One idea, having some kind of combo in the dps rotation that, instead of being more damage, provides the healer with some other kind of buff. E.g. a single-spell cast speed increase for the next spell, or something that interacted with your healing in a minor way to make it more potent, to encourage you to dps to improve your healing. And if they're concerned about button bloat, then maybe compress some of the situational abilities down. Heck do we still NEED physick or benefic or cure I? Or multiple different OGCD skills with long cooldowns that do basically the same thing?
@SableBez
@SableBez 2 года назад
They have done this before and a bunch of dps player would play healer and never heal. Dps player not liking plying healer? Then FFXIV is doing healers the right way.
@haydarinna631
@haydarinna631 2 года назад
Make Res spells instant, but have them give the caster a 60s debuff that makes your rezzes take 7 seconds to cast. Bam. You may now safely remove Swiftcast from healers. Functionally everything is identical.
@shakeweller
@shakeweller 2 года назад
@@SableBez no one cares what people in unorganized groups do.
@nonemitigation
@nonemitigation 2 года назад
@@SableBez they do that literally right now, though, and they'll do that even when they inevitably make glare auto-cast dia every time, because healers being brainless means people without brains are going to play them
@bangormc3rd562
@bangormc3rd562 2 года назад
Since he mainly focused on Scholar, what about rolling the idea of making them a DoT class again in with the healing? Maybe make SCH dots pulse a very minor amount of healing when they tick, and Fester could remove the DoT(s) for a decent aoe heal based on remaining time? That way you're encouraging DoT upkeep while still making it part of the healing role, and they don't need to outdamage other healer types to make the DoTs worth using?
@RaddyC
@RaddyC 2 года назад
I remember during the ShB media tour, everyone brought up “hey, healers’ DPS kits have been fucking obliterated and seem really boring. Why’d you do that?” And the answer we were given was essentially “don’t worry, we’re gonna really increase the outgoing damage in all content. You’ll need all those extra heals.” Then all they did was make raidwides in leveling dungeons and normal raids hit 10% harder.
@MellowMink
@MellowMink 2 года назад
And that’s only for newer content, not the existing 80% of content that players still regularly do in roulettes. It also doesn’t account for average item levels increasing over time and solo combat still being way too simple.
@eolendes6432
@eolendes6432 2 года назад
The other answer, or rather players speculated (since getting answers for anything related to healers from Yoshi P has been nearly impossible) that the pruning of the kits was so that they could streamline healer kits and build the foundation for new interesting skills in the future. Come Endwalker each healer got a single target "mitigation" tool which none of them really needed and...another heal with an exceptionally long CD. Or in SCH's case Expedient which is alright and quickly got nerfed.
@MuscalityInObscurity
@MuscalityInObscurity 2 года назад
And DoTs way more fucking deadly
@shizachan8421
@shizachan8421 Год назад
@@eolendes6432 Didn't they also kick out their healer in their dungeon testing team for being too good because he started to do normal raids and extreme trials? Which kind of tells us what demographic healers are designed for.
@chaptap8376
@chaptap8376 Год назад
then abyssos came out and it actually makes the healers have to worry about healing again
@benjaminfast5496
@benjaminfast5496 4 месяца назад
I can't express enough how discouraging it is to play as a healer, feel like my role is important, accidentally die, and then watch the tank take out the boss on their own. It's so invalidating. It's like, "Awe, you thought we actually needed you? That's cute." 😳🥺😭
@zakashin
@zakashin 2 года назад
You cannot throw out the grenade that is this rotation 2:40 and walk away like nothing happened. It is beautiful and only gets better the more you look at it
@pawsouth2897
@pawsouth2897 2 года назад
would you like to meet our God and saviour Dragon Kick rotation? You spam dragon kick until you need to reapply twin snakes/demolish/bootshine, then spam it some more. Weave in your buffs and chakra on cd (ideally getting two demolishes within RoF but at this point who cares lmao). This is about a 100 dps loss as compared to optimal drift monk rotation.
@eredkaiser
@eredkaiser 2 года назад
@@pawsouth2897 I did this last night in the ally raid and cried when I was 2nd dps overall
@azulrose
@azulrose 2 года назад
i still enjoy healing a lot, idk why but seeing hp bars get healed and throwing buffs around triggers the "yay im helping" part of the brain in ways no tanking or dpsing does.
@penultimania4295
@penultimania4295 2 года назад
except everyone would do perfectly fine if you werent there too. Sorry hun that the reality of the current state of the game :)
@azulrose
@azulrose 2 года назад
@@penultimania4295 I disagree. If people are still capable of wiping WITH healers, it means that, normally, they're necessary. If your argument is that things can be run without them, then parties are not necessary either, because you can technically solo raids with warrior, etc. "Challenge runs" where people take the classes to its extremes are not the standard and therefore don't reflect the state of the game. Idk why you feel the need to bring others down, the reality of the game is that healers are needed :) Could they use a rework to make their DPS rotation better? Absolutely! But that doesn't make them not needed.
@beodas5577
@beodas5577 2 года назад
For me that part of my brain gets triggered when I apply my Bard buffs and I don't even have to deal with the responsibilty of being a healer.
@GoatOfWar
@GoatOfWar 2 года назад
You enjoy a role that can be played by a blind chimp.
@azulrose
@azulrose 2 года назад
@@GoatOfWar all roles can be played by blind chimps, what is your point?
@astralecliptic
@astralecliptic 2 года назад
As a SCH/SGE main, I find normal content to be extremely boring, but in high-end content, I find that babysitting the party IS the extra complexity. I might only use one or two heals in normal content, but in high end, I'll cycle through most of my heals, and I'll usually make at least rough timelines to ensure appropriate heals are up at appropriate times. But when the party takes avoidable damage or doesn't mitigate (which is a LOT of pf parties), I not only need to immediately notice, but I need to make fast decisions on how many extra heals we need, what I can do while saving what heals I know will be required for future mechanics, AND also keeping up my dot and dps. With that said, I'd really like at least one of my SCH dots back, I miss them D:
@serahill
@serahill 2 года назад
I feel the exact opposite. People in normal content might not be good with mechanics and their own class so a lot of mistakes can happen. Whenever I'm running high-end content though people know the mechanics, they've learned their own class long ago, high-end is just a dance that if someone fucks up everyone is punished or straight up wiped. The only exception seems to be TEA, and that's just wishful thinking, thought the same about uwu and ucob before. Even when parties take avoidable damage, in most fights the next damage don't happen for a while, resulting in you having way too much time to heal.
@Leroset
@Leroset 2 года назад
@@serahill Eh, I guess I’ve gotten lucky enough to run a lot of content recently with total newbies who don’t know what they’re doing even at endgame, so I have to work hard to keep ppl alive through their accumulated mistakes. I have a soft spot for newbies so I don’t mind babying these people & holding their hands through content. My logs look like trash but I don’t care bc I’m not trying to be competitive, just to have fun & clear content
@serahill
@serahill 2 года назад
@@Leroset It's funny that you replied today, my FC is organizing Rookie runs on current savage tier. We're gonna help people get into high-end content and get them over that first time anxiety. Might be a bit more fun that running the same fights with loggers.
@simplus1980
@simplus1980 2 года назад
Of course it's boring, it has been made boring. It used to be fun when you had more to do than maintain one DoT and spam your only attack.
@TGCidolfus0830
@TGCidolfus0830 2 года назад
As a warrior main, i say healing is really fun.
@Lawlsomedude
@Lawlsomedude 2 года назад
I was so excited when Sage was announced because in my mind I thought it would be a hyper-complex healer with single-target and AoE heals directly proportionate to dealing damage, that when played correctly could dump massive damage naturally. Sage is still my favorite healer now if only because sometimes getting to use a charge of Phlegma in between my single damage button spam gives me the happy chemical.
@elgatochurro
@elgatochurro 11 месяцев назад
"Sage isnt complex, i upset" Excuse me?
@pawsouth2897
@pawsouth2897 2 года назад
one thing i don't see enough people talking about when discussing pvp is that small step in the direction opposite from the all too common homogenization. Apparently it's actually fun when the classes have different strengths and weaknesses, and you actually have to keep in mind what their limit breaks do, who woulda thought
@Verd254
@Verd254 2 года назад
It also has more balance concerns than anything we've seen PvE related in recent years. Who would have thought developing both unique and balanced jobs is hard.
@turntapeover5749
@turntapeover5749 2 года назад
Yeah but PvP is stupidly unbalanced as it is right now, so I can foresee a rehomogenization very soon.
@TheCrimsonFacker
@TheCrimsonFacker 2 года назад
@@Verd254 thx. Now i am convinced of the depressing thought that all the dumbing down was done to give the dev team an easier job with balancing. Then following it by saying it was meant for the mentaly challenged.
@hyperionnova2854
@hyperionnova2854 2 года назад
... until you get to the point where WHM is ridiculously overtuned and you see 2 of them in every CC match this is why we have job homogenization which - surprise, surprise - is actually a good thing
@pawsouth2897
@pawsouth2897 2 года назад
@@TheCrimsonFacker always has been. It's a scale where you have perfect balance with 0 variance on one side and turbulent cycles of op/up on the other, where classes can be 100% required in content or so suboptimal you'll need to suck a hundred dicks to get in. The former is already balanced by default, the latter is impossible to balance. The truth is, as always, somewhere in the middle
@darmus3524
@darmus3524 2 года назад
It's in a rough spot when you feel like you're playing wrong by actually healing.
@PiconPrimeKnight
@PiconPrimeKnight 2 года назад
Well the whole system is a bit off ... while the upper 5% want all classes but the Whm to be fking ubercomplicated to make it less playable for the other 95% while flexing and memeing on them. Most bored out people just hate the Idea that a game like ff14 is a MMORPG with a social focus rather than having a bs complicated system so that having a 2 class comm would thrive even more. Most raiders I know do not enjoy raiding because of it being a challenge ... most raid for being a narcisstic bumhole and make it visible to everyone.
@TehTamponTerrorizer
@TehTamponTerrorizer 2 года назад
@@PiconPrimeKnight hurr durr raiders BAD
@HyouVizer
@HyouVizer 2 года назад
indeed "you used a GCD heal???? Your dps loss i guess oof" =____=
@radithhan1973
@radithhan1973 2 года назад
@@PiconPrimeKnight play a different videogame
@xivCatumin
@xivCatumin 2 года назад
@@PiconPrimeKnight Who the fuck are these raiders you're talking about. I have never met someone like that and almost exclusively spend my time in this game raiding.
@UnusualDeathCause
@UnusualDeathCause 2 года назад
Im a new player, just finished ARR propper. I really enjoy scholar as an idea, but playing the job in MSQ is indeed ridiculously boring. One damage button and 10 variants of healing. I finished all extreme trials while just mashing 1, its kinda sad :/
@4ndersongui
@4ndersongui 2 года назад
This made me switch from WHM while doing MSQ to BLM, using WHM only for fast queues in duty roullete.
@Irimu_
@Irimu_ 2 года назад
Scholar has the benefit of being able to play Summoner in MSQ and playing Scholar in duty's. Though now that Summoner is also brain dead it isn't as helpful.
@Awsomeness103
@Awsomeness103 2 года назад
@@Irimu_ everyone keeps saying it's braindead but for me who gets easily overwhelmed by giant complex rotations Summoner was the perfect job for me leveling through msq these past months.
@ashleybricco4107
@ashleybricco4107 2 года назад
It is most certainly not brain dead. Easier than other dps, yes. But people saying it’s brain dead don’t play at 90 or don’t play hard content or if they do they probably parse like garbage.
@Irimu_
@Irimu_ 2 года назад
@@Awsomeness103 I feel bad for old Summoners but I don't have anything against simple jobs. I just hope we get to keep some of the complexity in the game.
@Nasgatemk2
@Nasgatemk2 2 года назад
As a dweeb that pays attention to lore. AST has Time magic and Geomancy. There's NO reason we don't have more DPS buttons.
@whitemoonwolf13
@whitemoonwolf13 2 года назад
Except not anymore cuz astros can't have nice things. Geomancy was what gave us our shield in the first place. How's that gonna work in the quest now
@AZodiacCancer
@AZodiacCancer 2 года назад
They actually changed the quest to exclude that you heal by rewinding time. Idr what they did now. But they don't mention time magic anymore just divinity.
@Nasgatemk2
@Nasgatemk2 2 года назад
@@AZodiacCancer The villain of the expansion uses it, and the dialogue afterwards talks about you learning time magic. Also Gravity is still around, which is time magic traditionally.
@ExeErdna
@ExeErdna 2 года назад
Basically when devs forget their own lore to fuck up for "logical reasons"
@nobunui8217
@nobunui8217 2 года назад
I really wished the next healer would be based on a ranged physical dps instead of a ranged magical dps like every other healer, having a more complicated dps rotation but removing cast time to compensate, so people don't complain about their dps
@Gunthersby
@Gunthersby 2 года назад
Melee healer
@jonathand2705
@jonathand2705 2 года назад
@@Gunthersby Surgeon job, sounds kinda fucking cool to be perfectly honest.
@luicifiero
@luicifiero 2 года назад
This should've been Sage to be honest, I expected it to be the Gubreaker of Healers (rotation wise)
@uwu-
@uwu- 2 года назад
omniknight from dota 2 with big hammer
@cosmosofinfinity
@cosmosofinfinity 2 года назад
@@Gunthersby Sorry, best we can do is Phlegma on sage
@ineedhealing792
@ineedhealing792 2 года назад
God I want a healer equivalent of gunbreaker in terms of play style so damn bad. Like you just do a combo/rotation well enough and you get rewarded with a strong heal or something. That would be so sick.
@yaggaman1914
@yaggaman1914 Год назад
Basically a battlemage something rpgs to scared to do
@pepekovallin
@pepekovallin Год назад
Kinda like heavy/light bowgun in monster hunter, but cooler
@TrampyPulsar
@TrampyPulsar 2 года назад
FFXIV healing is just the logical conclusion of how raids are designed in modern MMOs. When MMOs were a test of resources vs boss mechanics, healers mattered, they kept your raid alive, rotating healers to regenerate mana was something you had to do, using consumables to keep your mana topped up, ect. Modern MMOs try to fake difficulty by replacing resource management with groundfire one shot dodging, meaning that you're simply waiting for the tanks or random raid damage to lower their health to 50% so you can cast a heal, while applying your DPS with a basic low effort rotation because having to focus on DPS AND heal bars means that you're making a role that is more complicated. Its why I am in the firm position that every class in MMOs should have multiple roles. Your main role (The trinity) and an off role (CC, Kiting, offtank, lockdown, ect) you know, all those old roles that were replaced by infinite AOE threat that made every encounter a braindead groundfire dodging, when what we really need is more player engagement with the boss that isn't just playing a more and more complicated DDR song that is your rotation.
@chaptap8376
@chaptap8376 Год назад
Old MMOs were braindead. They had no mechanics you had to think about nearly as much as Savages or Ultimates. They were just long slogs where your healers spammed their abilities and everyone just debuffed all bosses enough to ignore their damage. Everybody could just stand still and spam the same abilities for every fight . . . same as they do now, except you actually have to think about movement and mechanics going on. Everquest wishes it actually had any challenge content. The only challenge there is getting people together for it. Or FF XI where they just released stupidly over-statted bosses like AV to make artificial difficulty.
@jimmythecrow
@jimmythecrow Год назад
hmm, kind of like how the game was before all the casuals showed up and they dumbed it down.
@jimmythecrow
@jimmythecrow Год назад
@@chaptap8376 youve never played asherons call.
@dafire9634
@dafire9634 2 года назад
The chair villain arc was the thing we didnt deserve, and we didnt know we needed
@dragopy2410
@dragopy2410 2 года назад
Not sure if anyone deserve it or not, but I can say with confident that I don't need it.
@Exaltable
@Exaltable 2 года назад
It’s hard to take his endgame takes that are even close to decent seriously especially when he talks about raiding. Especially with his “villain arc” tone for things sounding more authoritative than he really is with his limited raid experience.
@tonithetiger6226
@tonithetiger6226 Год назад
@@Exaltable except he does ultimates lmao
@tonithetiger6226
@tonithetiger6226 Год назад
@@dragopy2410 have fun kissing square enix ass for them to ruin the game
@Vargas87
@Vargas87 2 года назад
As a AST main, I'm kind of grateful for my "1" button rotation. In practice though it's far from a 1 button DPS rotation. Have to manage cards, divination raid buff, star, your 3 seals and macrocosmos. Then you have a million oGCDs heals to juggle. Early game is kind of lame because you rely heavily on GCD healing but as you get to the end game, it's all about figuring out how to NOT cast GCDs and rely off oGCDs. I've healed in a few other games like WoW (on monk and shaman), Aion (cleric), Lineage 2 (Bish) and SWTOR (Agent). They each have their charms but I've never felt so busy as I have on FFXIV's AST. It gets into some pretty 5head territory; especially with the game's emphasis on healer DPS.
@Demagogines
@Demagogines 2 года назад
I´m actually doing my transission from WHM to AST at the moment, because I heard, that you have alot more to do with that class. WHM was my first class I played until the fnale of Endwalker and damn even though the new dungeons and raids were some new nervwrecking stuff, at the end of the day it was very boring to play. So I hope AST can reignite the healing flame for me, otherwise I might just change to BRD or RDM.
@Vargas87
@Vargas87 2 года назад
@@Demagogines Yeah man go for it! That's the strongest part of FFXIV; freely switching classes :) Now if only they'd do something about the end game gearing system for people who play multiple classes regularly T_T
@whythefuckdowehavethisherenow
@whythefuckdowehavethisherenow 2 года назад
@@Demagogines I had the opposite experience. My first healer was AST and I've pretty much mastered it. At the end of the day I was very bored of it because I didn't feel like my buffs did anything. All they did was offset your basic low damage marginally with buffs but with 5x the weaving complexity. I've recently made a new WHM character and recently hit 90 and it is hands down my favorite healer by far. All the instantaneous damage you could ask for, a healing kit that once you get afflatus misery and afflatus rapture makes incredibly good. WHM sucks to 50, is mediocre until Rapture and Misery. Then it feels like an absolute powerhouse of rapid heals. Plenary indulgence finally works due to having afflatus rapture, and it makes casting Afflatus Misery so much more worth it. Ultimately with AST I never felt like my buffs were worth a damn, just a very curated "under ideal optimal conditions with perfect card play your overall damage/output with buffs is...still less than every other healer." Sure, I have "more to do," but frankly they don't matter. It's more work for less effectiveness. It's busywork without the reward. WHM as it is actually feels punchy and nothing can replace holy and assize spam. SGE's SFX are lame, though I have yet to play scholar. Unfortunately getting magical Jordans for your capstone level 90 ability is very disappointing if you ask me, even if it's tactically incredible.
@benoitrousseau4137
@benoitrousseau4137 2 года назад
​@@whythefuckdowehavethisherenow WHM felt really good to me in 6.1 after the buffs. If I want to heal a duty that's probably the healer I would go with right now. It's also the only healer that was improved in 5.0, although this probably isn't saying much since it was the worst designed job in the game at the time. It's still a shame about Aero 3 though, of all the healers WHM certainly has the design space to handle a 2nd dot... AST has too many buttons and feels like busywork like you said, and the cards are all the same now and it ruins the job fantasy for me, but I might give it another chance if the 6.2 changes are good. Although I would say it's more fun than WHM when you're stuck in a dungeon with a WAR that just doesn't need any healing since shuffling cards is still more fun than just standing there and spamming one button. SCH is a dead job to me, I just don't like it anymore after 5.0. Unless they bring back the unique fairies and the plaguedoctor playstyle I could throw away the job stone and I wouldn't notice it. SGE is... fine I guess?
@ich3730
@ich3730 2 года назад
@@whythefuckdowehavethisherenow wdym, AST has been highest rdps for a while now
@momamario
@momamario 2 года назад
Honestly the most fun I have as a healer is when playing with a tank who either does wall to wall pulls or doesn't know what he's doing. I play WHM and in those moments it actually becomes a fun class you have to think about. In that sense, I wouldn't mind if dungeon design was a little bit meaner with its mobs. I've said this before about bosses - basically every attack that a boss throws out is either a party-wide blast meant to be countered with AOE healing, or it's a dodgeable attack that'll kill you. Honestly though? I'm not sure the boss design thing bothers me THAT much. Like, let's be real: the interesting part about ff14's bosses is doing the different mechanics. Sure, you might be doing your rotation, but at the end of the day that becomes pretty rote. Hell, the worst part of learning a new class is when you DON'T have the rotation burned into your brain. Maybe you get excited when you get to slam your proc'd OGCD button. Mostly the boss fights live and die by the boss AOE's. One button, 8 buttons, rotation size doesn't really matter to me.
@chaptap8376
@chaptap8376 Год назад
i hated getting tanks who had 0 clue what to do in dungeons while levelling healer. You'd get some French Warrior who doesnt even know what bloodwhetting or equilibrium is, in the lv 85 dungeon. I'll let them die and leave the instance, before i have to spam all my cooldowns and not DPS at all because they want to put in 0 effort.
@narubobo
@narubobo 2 года назад
"giving a little more to manage is not going to make them worse when they can already be close to rock bottom" is legendary and literally just true. villain arc of the century.
@Mysterious_XIV
@Mysterious_XIV 2 года назад
We had high skill ceilings for tanks and healers back in the day, but people whined and complained because playing a tank or healer was like playing a damage dealer with extra responsibilities. And who the fuck wants to be responsible for their own output AND the output of others?
@KyokujiFGC
@KyokujiFGC 2 года назад
I think the solution was to have more outgoing damage, so healers have to focus on actually healing rather than just expecting them to be DPS classes during the downtime. WoW does a much better job in that area in my opinion because there's tons of outgoing damage constantly, and you have to be healing every second.
@shizachan8421
@shizachan8421 Год назад
@@KyokujiFGC WoW also has more diverse healer playstyles though and most healers have more dps abilities and often stronger synergies with them in their healing toolkit compared to FF14. Like, Discipline Priest is ideally just doing full on healing through dps for most of the time, Monk has Fist Weaving and Paladin has the melee playstyle where you reduce holy shock cd and generate healing ressources through dpsing.
@DaedNevar
@DaedNevar 2 года назад
ngl, AST has so many ogcd heals that i just forget to use them(celestial intersection, celestial opposition, crown play & exaltation), but also half of them are designed for you to cast and forget them(earthly star, horoscope, macrocosmos, exaltation again). its...weird. not bad, but weird. i wouldnt mind even simple combos after malefic that could maybe eat my cards that dont have the astrosign i need at the time(the option to throw them away is still absurd). i also miss nocturnal sect. the versatility to be a shield healer when we already had regen was just...nice
@penultimania4295
@penultimania4295 2 года назад
you 'forget' to use them BECAUSE THEY ARE NOT NEEDED BECAUSE THIS GAMES DESIGN IS GARBAGE NOWADAYS.
@ezrasilver9819
@ezrasilver9819 2 года назад
I love the ideas presented at the end especially for the SCH changes; I want that version of SCH in the game. I haven't played FFXIV since Shadowbringers so I was confused and disappointed when I learned in this video that Nocturnal Sect was removed... Healer boredom is definitely something I'm familiar with. I think the last time I had fun playing Green DPS was playing SCH in Diamond EX since there was just enough group damage going out at a consistent rate to actually force occasional decision-making.
@Max44321
@Max44321 2 года назад
Being a healer overall is boring. I'd much prefer if those classes could affect the battlefield or enemies. Debuffs are a huge thing that modern MMOs forgot about. You don't deal damage, but you can debuff the crap outta enemies to make them much easier to handle, lower their damage, make them miss, CC them, debuff their damage resistance, all things that should be everywhere in healer kits, not just on maybe two skills of two classes.
@theuzi8516
@theuzi8516 2 года назад
Fuck yes! This!!! Solution to boring support role? Crowd control!
@koralionheart
@koralionheart 2 года назад
IMAGINE HOW COOL IT COULD BE TO GIVE THE ENEMY A CHANCE TO RANDOMLY MISS! Imagine how hype it would be during a super high end raid that your random debuff makes a raid wide just miss, it'd be so incredibly cool! (if slightly broken, but woe is me, a move that can influence a fight)
@bangormc3rd562
@bangormc3rd562 2 года назад
I really like this idea. Puts me in mind of Radiation defenders from CoH. Probably couldn't do anything that extreme in FF14, but you could totally have like a reverse Astrologian, who focused on Vuln Up and Damage Down on enemies during their non-healing time.
@casataco
@casataco 2 года назад
funny enough this USED to be in the game. SCH used to blind enemies, eye for an eye existed, bard used to lower evasion. Just little things
@HyouVizer
@HyouVizer 2 года назад
@@koralionheart so basically "Flash" lol
@Mr.Mansome
@Mr.Mansome 2 года назад
"If Healers arent engaging enough, just play Ultimate content." - Yoshi P.
@zeening
@zeening 2 года назад
hey look everyone another yoshi.p nut garggler!
@Mr.Mansome
@Mr.Mansome 2 года назад
@@zeening i am merely Quoting what the Game Director says. That doesn't mean in any regard that i share his views.
@Rasterizing
@Rasterizing Год назад
This did not age well..... Now all the healers quit because of healing checks in P5S-P8S XD
@Irimu_
@Irimu_ 2 года назад
Healers should have a tank level rotation. Obviously not combos since they're casters but on that level of complexity.
@James-kv3ll
@James-kv3ll 2 года назад
It’s weird how scarce criticisms of FFXIV are in this community. Even the constructive kind. Glad your current Arch is helping this
@DeiwosN
@DeiwosN 2 года назад
@@harryn7518 This comment is a bit old by now, but in my experience any time I see someone question why things are the way they are in XIV they get shouted at to go play another game if they don't like it. Balance issues are one thing, but questioning design choices is another.
@thepeanutgallery9980
@thepeanutgallery9980 2 года назад
FFXIV finally has popular youtubers that make a career of complaining about it constantly while still playing and loving the game, we’ve truly hit the big time.
@absollum
@absollum Год назад
Things I'd do to fix healers In general 1. give them at least one damage rotation. Please, I don't like spamming the same button over and over again. 2.Have the lower level spells just upgrade to the better version. I'm not keeping Cure 1 on my hot bar when I get Cure 2 3. Make the classes distinct. I'll get into more detail White mage could be a healer/buffer. The buffs the give are based on elements. Fire gives an attack boost, lightning raises crits, wind speeds up movement, and earth raises defense. The party can only have one of those buffs, but you should be cycling through them frequently. Maybe make the buffs short and back to back buffs become shorter to encourage cycling. Scholars should be shields and debuffs. Give them multiple dots to maintain. The more you maintain them, the better they become. The healing fairy ( can't remember their names) helps maintain shields while the other can help maintain one dot. You could even have the dots slowly heal allies nearby. Sage should be dps heal. Every hit should heal/shield the party. The bigger hits give better heals. Death by a thousand cuts essentially. Astrologian could fill any of these rolls or all if they hate themselves. I'm not as knowledgeable for this class, so any suggestions for how that'll work would be cool. I assume the cards could do something with that.
@NBSgamesAT
@NBSgamesAT 2 года назад
Weirdly enough I find managing my dots a lot harder on healers than any other job I‘ve played so far. The Paladin dots can be ignored entirely if I stay on top of my rotation but pressing the same gcd for 15 times and know that you have to reaply a dot is a lot harder for me for some reason.
@penultimania4295
@penultimania4295 2 года назад
i guess you dont have the brain capacity to press 1 button every 30 sec. Congrats SE are designing this game for you.
@chaptap8376
@chaptap8376 Год назад
that's because DPS and tank DoTs come up naturally in your rotation. Healers have no rotation. They just spam 1 button and then have to stop spamming it to reapply the DoT
@reagan5522
@reagan5522 2 года назад
bless your villain arc, this shit encouraging me to get mad about things i'm allowed to dislike. everyone needs this
@xenrusxenomorph2268
@xenrusxenomorph2268 Месяц назад
With the new healer strike trying to go on and getting attention... Honesyly this whole thing is even more needed. Like this is every single thing in yhis video is needed, needs to be talked about and how good its points are.
@ObviousHUN
@ObviousHUN Год назад
Hot take: I was a healer main in SWTOR and Secret World (Old, not legends). And honestly, I hate healin in FF14. Here you have to calculate how much HP your party can safely have without causeing a wipe, because of no sustained dmg. If I want to dps, then maybe I would play a DPS job. If I play a healer, I dunno I want to HEAL! In SWTOR I liked healing, because it was different in the aspect then most of the fight I look at party members keeping them afloat, it is different, maybe when they are good I dish out 1-2 attack and back to healing (Had to space it out otherwise the game punishes you) Here I look at it, they are full. I blink twice don't look at it for a few milliseconds, and either the tank is at 5% hp or the whole party is. 3 OGCD later everything is ok back to spamming 1. I'm a tank main in ff14 and I can't blame when the healers are asleep during encounters. Healing aspect is actually most engaging in dungeons, and especially Tower of Zot and Holmsterswitch because mobs are kinda overtuned. That is why it is bizarre for me how players defend this "healer is a green dps". It shouldn't be. I'd rather keep myself engaged with targetting party members and dodging aoe's through out the encounter than spamming 1 through out the encounter. In the other MMO's even if the others play perfectly you are still busy, most of the time. Here if everybody plays perfectly you rarely heal. There is a reason why there is no dedicated HoT healer in this game (I play AST and that as close as you can get to that.) You would keep those up on the tank, and your CO healer becomes unnecessary, if it's a shield healer, shit your entire party would be always max health.
@Raionhardt
@Raionhardt 2 года назад
Adding a couple buttons to healers won't really do anything. It would have to be changed fundamentally. Healers already have to optimize more than some DPS jobs, looking at you RPR, but it doesn't even feel good/rewarding until 3/4th turns of savage tiers or ultimates. If you don't enjoy optimizing healing for high end encounters, or don't want to do something mind-numbingly chill for daily content, then healing probably isn't for you. - if they add a couple extra buttons it doesn't change anything because it would still be very simple. We need full interactive rotations. Like healing combos that boost dps potencies and vice versa, which would also require encounters to have more light amounts of damage - if they make savage/ultimate content just spam damage constantly then you get WoW were healing is like 80-90% of an encounter and some classes don't do like any damage at all
@eolendes6432
@eolendes6432 2 года назад
Problem with optimizing healers, is that your reward for learning the fight and CD use is casting even more of your single target spell. Who would want to be rewarded with yet another cast of your nuke when unoptimized play is already festered with 70% casts of your nuke.
@Meoiswa
@Meoiswa 2 года назад
Healer roles will always suffer from dichotomy of design: They can't feature complex rotations because they need to be able to react to circumstances (you can't design them with perfect players in mind) but to make them interesting relies on people actively making mistakes. You end up in a situation where you can have lots of "fun" (or busybodying) in low skill scenarios (Alliance Raids, PFs, farm parties), feel borderline useless and kinda boring in mid-high skill scenarios (Prog raiding with a skilled group, reclears, log runs) where you're just mashing your DPS button until the encounter design requests that you stop doing so, and (I imagine this is what Yoshi-P meant with "play Ultimates if you want Healer to be challenging") only trully "engaging" in those encounter designs where it is REQUIRED for you to heal a party to keep it alive. I think just like you consider having to press many distinct buttons (and therefore dislike XIVCombos) "fun", I personally don't find it all that interesting, therefore I don't think Healers are "Not Fun" nor they lack complexity. Personally, I find the resource management, reaction/prediction based gameplay, and accurate targeting to be the enjoyable and mostly unique aspect of the Healer Role, and that if you want more rotation complexity (but still be a "support" role), go play Red Mage or Summoner (now if only Squeenix would give us support heals that actually healed anything more than a pittance) Note that this doesn't mean I wouldn't be open to changes to the healer role to be more specialized, but I do question how would you make this fit into the design of FFXIV. I think it could be made to work if GCD heals don't break DPS combos, and Healers not have a "2 minute clockwork rotation", as to not be afraid of drifting.
@SWKJaviK
@SWKJaviK 2 года назад
Those are in reality non problems in the current game thanks to charges and gauges coupled with how strong oGCD heal options are. My 2 cents here as someone with experience in healers up to ultimate would be: -Whm: Add a 60s offensive lily action, would help build misery without overheal and woudn't get in the way of the healing as at best it would consume 1/3th of the lilies of a encounter, make thin air nourish the bood lily when used on a gcd heal and make every gcd build stacks/gauge to use on a stronger gcd attack (think a gcd shinten). If they make so healing gcds build more energy than dps gcds then whm could have gauge management that doesn't get in the way of healing (as you could bank uses in the form of excess of gauge), could reduce the glare spam in over 40% without drastically changing the identity of the job nor its playstyle -Sch: GIB DOTS, for real dots are really noob friendly as delaying them is not that big of a loss vs a normal gcd not used and a job with high % of dot damage loses less when forced to switch a nuke for a gcd heal, change aetherflow so it doesnt penalize the dps when healing is used and instead reward the player for using this gauge. They could also add cds related to dots with charges like old fester or shadowflare. -Sge: This one is interesting, they could create a cooldown (with charges) based offensive version of eukrasia that changes dosis and dyskrasia into a reaper like combo with 2 branches (dosis->dyskrasia or dyskrasia->dosis) with different effects, think 1 with big damage and the other with a damage buff like War that also gives addersting. Then add a 60/120s combo with addersting (like gnb's continuation combo) to spice things up, add a trait so every addersting action reduces phlegma cd and phlegma uses reduce the offensive eukrasia cd. Since all of that is charged based it could be delayed at will, being gcd based allows the sge to keep the healing with its massive ogcd kit and thanks to the loop (Offensive Eukrasia gives addersting, addersting action lower the cd of phlegma, phlegma lowers the cd of Offensive Eukrasia...) the player could keep control of the speed of its rotation being able to accerlerate it when low healing is required and having a slower one when they have to heal (an extra dot in the form of eukrasia dyskrasia would be appreciated too) -Ast: For this one I think an extra dot and more card management would be fine, instead of trying hard to make every card the same I think a fixed deck with cards that are stronger and weaker would be better. Let's say Ast has 6 cards in its deck (1 of each) divided into 3 ranged and 3 melee, give them tiers from 1 to 3 being tier 1 a weak 2% increase and tier 3 a 8-9%, with that every time Ast draws, the cards remaining in the deck would be reduced by 1, changing the % of getting a stronger one in the next draw, as such actions like redraw would be more impactful and new actions like discarding a card to draw other (reducing the number of cards in the deck) or discarding a bad card to improve the effect of the next card used could be implemented changing the ast mentality from "get seals and gib card" to micromanage its options to guarantee the maximum number of strong cards while getting the most out of their weak one be in the way of discarding them or powering up the strong ones. Biggest drawback for this is that ast would need an action that opens more weaving windows which probably a cd reduction of lightspeed coupled with the dot could do. I feel all of those would be much more interesting than current healer iterations without getting in the way of healing
@antarath517
@antarath517 2 года назад
@@SWKJaviK Also one thing about dots is they can have different durations so that players don't just say "Oh it's dot time now have to cast TWO gcds" Lilybell should cost a lily, be a gcd, and feed the blood lily. Stylistically it just makes sense. Sage should have a cooldown that puts a "kardia" on a target ENEMY causing their damaging spells to proc extra damage for a short duration. AST 100% needs lightspeed with 2 charges unless weaving is getting less insane
@kidragora
@kidragora 2 года назад
No offense, but did you start playing in Shadowbringers? Every healer had more DPS buttons in the past and healing was in a better state than it is now. It's not some crazy change from how the "game is designed" and telling people who want this to return in some aspect to just play DPS jobs is insulting. Stormblood Scholar had DoTs it maintained while not stopping it from healing, and having 3 DoTs to upkeep was not super complex. It's not about "2 minute rotations!!" its about making our role more engaging in ALL levels of content. Even in TEA, an overwhelming majority of your casts will be your 1 DPS spell and 1 DoT, Ultimate doesn't offer a more engaging experience on healers and those who think it does clearly haven't done Ultimate. It's not about making healers challenging, and Yoshida's response wasn't addressing what the question was asking at all. We want healers to be engaging.
@Meoiswa
@Meoiswa 2 года назад
@@kidragora Nope, I started in Heavensward, and I played those healers. What I meant is the game has clearly shifted focus, you can even see it in the old content that was reworked where a lot more raidwides are casted by the bosses. I'm not saying it's impossible either, just that I personally don't think healers need dos buttons to be "fun", they are "the most fun" when things go sideways *and that is ok*. If you make Healers fun when they can DPS (because no healing is required) you'll encourage non-hesling healers, and even potential toxicity when they're "rudely interrupted" by that DPS who stood in orange juice. Or at least that is my hypothesis.
@Crystan
@Crystan 2 года назад
@@Meoiswa We're going to have to agree to disagree, since healers historically had a LOT more damage skills in the past and it was never an issue with people being toxic over having to actually heal instead of DPS. RIP Aero III.
@FoleyX90
@FoleyX90 Год назад
I definitely think XIV Combo should be an option, especially for controller users. There's very little skill expression in pressing 1 -> 2 -> 3 and it just takes up so much real estate on gamepad.
@MoistCheeks
@MoistCheeks 2 года назад
Pretty much. As a SCH main, that job ability preview for Endwalker straight up had me sad for weeks. I want more dots and stat variances, etc.
@anjoumaaka
@anjoumaaka 2 года назад
Healing is overpowered in most content because it has to be. There are enough bad tanks in the game that don't use their mitigation, make stupid decisions like making the healer lose line of sight right before the healer finishes a heal cast, or doesn't dodge aoe because they think they can tank like they do in WoW where dodging aoe doesn't exist for them. It is tanks like these that will make you learn to appreciate the healing role for it's existence and teach you to get good at weaving heals in between each cast of Broil IV.
@saemitatsuya8419
@saemitatsuya8419 2 года назад
10:17 THERE ARE EVEN HEALERS WHO DON'T DO THE BARE MINIMUM HEALING.
@nihalzeor8085
@nihalzeor8085 Год назад
Going from Stormblood to Casualbringers was painful as a main healer, they demolished my boy SCH (removed Miasma, Miasma2 and Shadowflare, heck they even removed Energy Drain for a bit, luckly they re-added it) and they completely, utterly murdred AST, the old "Time Dilation / Celestial Opposition" astro was just amazing, it could have been a bit too powerful, but you had so many options and was just amazing, I have never touched it again since they destroyed it
@briandye9311
@briandye9311 Год назад
Yes, all of this. I used to really enjoy playing healers now I stay far away. I don't want to smash one button. It's so weird they don't fix this. the better people get at scripted predictable content the less healing is needed so then what do you do? Spam your single target dps button. I'm still subbed for my house but im considering just ditching it
@rhakka
@rhakka Год назад
Found this from Zepla's YT. Had to come by just to say... Amazing! Subscribed! Best healer video!
@frogradar
@frogradar 2 года назад
Gunna say it... AST is the most unique healer. The rng buffs and time based healing allows for constant management you just don't get with the other healers. It's a lot more complex to play AST because you have to keep cycling between all of your Ogcd's as well as your cards and dps tactics.
@LittleSparklingStars
@LittleSparklingStars Год назад
Hot take but noct sect and diu sect weren’t that much different in play style. So I do not give a shit they removed it.
@Daccura
@Daccura 2 года назад
If you dislike just spamming 1 dps button then put your Glare not only on 1 but also on 2 and 3. There - now you can press 1 2 3 on a healer.
@soliquidsnake3990
@soliquidsnake3990 2 года назад
Biggest brain in the room
@SlimeyCube26
@SlimeyCube26 2 года назад
You sir are a genius you saved healers in FFXIV
@Hologuard
@Hologuard 2 года назад
I really wish healers had healing rotations that fed into bigger dps abilities. But boss design just doesn't support this at all, so it will remain my pipe dream.
@danielnolan8848
@danielnolan8848 2 года назад
Maybe if there were ogcd combos or class meter dps mechanics
@ShadowCrescent
@ShadowCrescent 2 года назад
Tbh, the only healer that has a healing rotation....somewhat is Scholar. The rest legit has one button to chonk heal at any given moment. I know Lustrate exists, but thats Aetherflow stacks being used and having to manage between cooldowns unless you gotta disapate...for some reason.
@StealthMaster5k
@StealthMaster5k 2 года назад
you mean like proccing SGE oxicon but into a RDM type combo, yea that would be sick af,
@Hologuard
@Hologuard 2 года назад
@@StealthMaster5k Yeah there's a TON you can do with it. I mostly come from playing Holy Paladin in recent wow expansions (lmao wow bad game). But it's a really interesting approach, hpal is a melee healer, where they have a healing button and a damage button that they basically spam. Each of those buttons give a resource that can be spent on large heals or a little damage. Best comparison was if broil gave you aetherflow, which you could then spend on heals or energy drain the same way. However WoW fight design swings way more towards constant damage you need to heal, so it almost all goes into healing. But it's that sort of mixing of the two kits and back and forth that feels really good.
@hotaruasakura9120
@hotaruasakura9120 2 года назад
White Mage and Sage already have something like that with Misery and Toxicon, they just need to give the other healers something like that, and make it a little more involved
@Rc3651
@Rc3651 2 года назад
Preach! I've been shouting this from the rooftops for years. I miss my old Scholar with 5 DoTs and manual Embrace! Did you see the live letter recently where one of the most upvoted questions was about this very subject? Yoshi-P's response was that if you want healing to be fun go play Ultimates. Oh and their dungeon balance testing healer got too good so they had to replace him for someone worse, so dungeons will have even more lax healing requirements. YAY. Part of why I've fallen in love with the new PvP is just because they removed healing buttons and put an emphasis on support / damage. Sage is like 90% damage buttons. Thank Hydaelyn! It's simplistic but I'd love that kind of job diversity in PvE. As it stands I have to get my kicks by playing chicken with everyone's health while praying that someone fucks up so that I have an interesting problem to solve
@LolaLink
@LolaLink 2 года назад
I understand the concept of having Ultimate content be for more tryhards, but as someone who sits in the in-between, it sucks. I don't really care to dedicate months to a consistent schedule to clear savage/ultimate content with strangers. But I also feel like the normal content (outside of groups of players who are new and/or bad) is too easy for healers. It's hard though, because a group that is terrible is incredibly difficult to carry sometimes (broken underlevelled equipment, no damage mitigation, DPS not AOE-ing, standing in every mechanic). I think to make healing more interesting, they would have to have a higher level of entry period. Right now it feels like "are players competent and know the basics of their job? I spam my one attack button; did the players level skip and not even bother to learn anything about the game? my job is to try and carry them and if there is any oops, it is my fault". I'm used to a healer role being a babysitter of sorts and I really am okay carrying as long as people aren't jerks, but it feels bad that there doesn't seem to be a way to cater to helping competent players. AST has buffs, but the buffs feel so inconsequential in regular content (especially if that competent player isn't being optimal in rotation). I just want something to focus on in regular content that can elevate and make things a bit more interesting. I would have loved if Sage required being more optimal with DPS and getting healing in return for the level of optimization (or the inverse). It sort of works like that, but the numbers remain low to match the other healers. I would also love if healers did more damage, period. Beef up the numbers but tie them to doing a rotation properly. Idk. I don't negate that its a difficult quandary, some things are still needlessly tedious while others are needlessly simplified, but I'd just like them to try. More tools like Earthly Star would be lovely, if we are to DPS and heal, give us more decisions in how to do both efficiently. Again, I get the apprehension to add necessary healing to regular content, but they could make the kit more rewarding for optimal play.
@GamerGrimm
@GamerGrimm 2 года назад
Healer since 3.0 and I miss Faust. The door mob in A1s. Halfway through, the healing intensity needed was so great that you couldn’t keep up without non stop double gcd heals. The enrage was just healers dropping the tank because it was actually that impossible. I want THAT! I want a “healing rotation” for high intensity burst damage happening in a fight, like E12s enrage, but imagine that just being a normal raid aoe. Or more zombie adds like the dragon heads in shinryu where you heal them to kill them. That is what i want. HPS big boy numbers and it to matter. I only feel alive in dungeons now when they have huge wall to walls I can test myself with. Fk a dps rotation! If i want complex damage rotations I can go play summoner. I want complex healing rotations…guess what…it already exists, but nobody knows the optimal healing rotation because nowhere ever do you need to optimize your hps. LET ME HEAL its like its the job I signed up for or something.
@CubicleJ0ckey
@CubicleJ0ckey 2 года назад
This is exactly it. I hate how everything in this game is diluted to DPS. I remember back when I first started and going through Coils, there was the AOS Sphere that would spam AOE damage and you’d have to chain cast Medica just to keep everyone alive. Fun stuff like that should be more common for healer-based mechanics.
@shakeweller
@shakeweller 2 года назад
@@CubicleJ0ckey this is how WoW does it. Game has constant raid damage and HPS checks
@vaan_
@vaan_ Год назад
" If i want complex damage rotations I can go play summoner" lmao
@107frenchy
@107frenchy 2 года назад
Healing is only fun with new content. Quickly gets old when people know mechs and stop making nearly as many mistakes.
@fang4481
@fang4481 Месяц назад
Years later, and this video suddenly popped in my mind. It's still so painfully accurate. And now we're seeing more healers quitting on Dawntrail because they're just so tired and done.
@JB0007
@JB0007 2 года назад
I didn't understand at first, but now I know. The chair is misshapen bc of the shear density of sarcasm forming its own gravitational mass. Thx for the vid. I have no opinion on the state of healers, I just enjoy laughing.
@rossedwards3623
@rossedwards3623 2 года назад
Hell yes villain arc continues
@504344
@504344 2 года назад
as a SCH main, I was super happy with the changes to SMN....because it filled me with the innocent hope that they were opening the door for SCH to become the DOT class again, and give me back my bane = .=. dot management was what drew me to SCH in the first place. maybe someday....
@raika0411
@raika0411 2 года назад
At this point I'd probably cry from joy simply from getting the DoT timer reduced back to 18 seconds cause at least then we'd get to press our second button slightly more often...
@SirPreyas
@SirPreyas Год назад
I'm not an Astrologian main however I was pissed off when Nocturnal Sect was removed.
@haydarinna631
@haydarinna631 2 года назад
I have been saying these exact same things since right before Stormblood released. (Except for Ast, I don't really play it so idk) When someone says "healers should have more interesting dps rotations", replying with "I wish healing itself was harder instead of their dps rotations" is the equivalent of dismissing any criticism about anything with "but there are hungry children in Africa, why aren't you mad about that, huh?" It adds nothing to the conversation and is extremely tone deaf. Why point to a bigger, exponentially more difficult problem when the problem in front of you isn't that hard to fix? All it serves to do is derail any argument about healers in this game. It has also been really frustrating to see bigger content creators (who have the opportunity to communicate with the devs directly) ignore criticisms of healers when they are about the dps rotations. It seems like none of them feel passionately about this so the issues get ignored. Another disgusting thought: I once made the mistake of going to the Japanese forums (I understand Japanese but I'm not familiar with lingo specific to this game). There are so many posts about how healers are/should be for "princesses". Lots of people seem to believe that "girls play/should play healers" and also "girls like to be/should be pampered and carried through content". I saw these comments a long time ago, and when I checked recently, it hadn't changed much. So now, playing healers feels extra disgusting, and hearing "healers should heal more" sounds like "go make me a sandwich". When you realize that such a sexist thought process exists, additions like WHM lilies, Temperence wings, Seraph etc. suddenly feel VERY different.
@Verd254
@Verd254 2 года назад
Bruh.
@KumiChan2004
@KumiChan2004 2 года назад
I had healers that couldn't keep up on healing with the normal mode of Zodiark last night. Both in level 90 gear. My only thought was... 'How?'
@zeening
@zeening 2 года назад
semi unrelated but also a nightmare experience with a healer lol- i'll never ever forget the nightmarish run of SoS ex with this god awful healer(can't remember her class), this actual 2 brain cell woman WIPED US FOR FOUR AND A HALF HOURS!!!!!!!!!!!!!!!!!!!!!!! HOURS!!!!!!!!!!!!!!!! FOUR AND A HALF OF THEM!!!!!!!!!!!!!!!!!!!!!!!!!! on the METEORS THAT YOU SIMPLY STACK FOR AT THE BEGINNING..... FOR FOUR AND A HALF HOURS!!!!!! i was main tanking she was of course my partnet, i was like dude DO NOT FREAKING MOVE I WILL COME TO YOU!!!! she would stand there, i'd stack, she'd run to where i was... EVERY SINGLE TIME FOR FOUR AND A HALF HOURS AS EVERYONE WAS TELLING HER TO STOP MOVING..... it's insane how bad some people are
@KumiChan2004
@KumiChan2004 2 года назад
I am sorry for your lost. As someone who 'mains' healing. It really isn't that hard. It's mostly, positioning, stay alive, and keep others alive. Listening to others is a skill that is very helpful in the game. And paying attention and learning from mistakes.
@Zayiish
@Zayiish 2 года назад
As someone who came from WoW and played healers, I did notice that very "braindead" playstyle and I have only played Scholar. I literally spam Ruin and and heal with 3 buttons essentially. WoW healing was fairly exciting because the fights had impact on the party so there was always something to heal. And if not then the your dps buttons were complex too. I'm thinking of picking up Astro later because that seems like the most complex of all the healers.
@TheSpicyLeg
@TheSpicyLeg Год назад
My problem with this is that it doesn’t answer the question of why there needs to be a healer role if all we want to do is make it easier for them to damage, or more interesting to damage. As a healer myself, my issue is that my healing kit is so rarely utilized. I mean, I make it a point to do a Recitation Succor in normal raids just to use it. Or Deployment Tactics. I can even live with Biolysis, Broil, and AoW as damage skills, what I want to do is have situations that make crit’ing an Aldo and then deploying the shield be the preferable response to a mechanic. Failing that, healers should get more support options. Chain Stratagem is a good example. Like old AST, healers should be taking up support tasks as well. Make it so my WHM cohealer in the static are using our mitigations to be successful. Make it so we are consciously buffing teammates as required. I’d be fine with Broil on repeat if I felt like I was using GCDs to support the team in other ways, too.
@ryandabian2982
@ryandabian2982 2 года назад
I kind of need a citation for the healer numbers. By my understanding from census numbers, there are significantly more players leveling and gearing their healers in the last two expansion than ARR/HW/SB. Even if you account the growth of the base, it's still solid improvement. Which is what SE, at the end of the day, wants to see the most.
@nidarach2702
@nidarach2702 2 года назад
Healing should feel fun for majority of players, not balancing classes and roles around ~1% of players that play the game as a second job is a normal thing and I don't get why people are complaining.
@NeonFraction
@NeonFraction 2 года назад
“Begging for something to to wrong” Is me!!! I love playing healer, but eagerly await a near-wipe. So boring otherwise.
@noarmsnolife6665
@noarmsnolife6665 2 года назад
Another banger video from gigachad king, villain of the FFXIV community, master of ALL jobs and roles misshapen chair. Keep the uploads coming bro, they genuinely get better with each video.
@cutejustice
@cutejustice Месяц назад
2 years later and this video is still relevant 💀. Dawntrail is giving healers even more quirky healing abilities for probably nothing
@bangormc3rd562
@bangormc3rd562 2 года назад
I main AST. There's plenty I don't like about AST. But I do think that them having damage boosts to dole out to break up the malefic spam is a good idea in principle. Because (and let me preface this by saying that yes, I DO dps as a healer), when I play a healer, it's because I want to support a party. I dps because I HAVE to, not because I WANT to, and making the healers more focused on dps is the opposite of fixing that particular problem. Except maybe Sage, since "dps to heal" is basically what they sold the class as. That one's fair. Also, since I seem to have caught a case of evil from you, let me add this: I am SICK of people making videos smugly telling everyone, "a healer is ACSHUALLY just another dps". As if that itself isn't fucking stupid. If everyone started telling you you HAD to offheal with Vercure or Clemency, people who played those jobs would lose their shit because that is NOT why they picked them. But healers who don't WANT to dps? "Eat shit, that's just how it is." Anyway: still a pretty good video, with some real good points.
@weylinstoeppelmann9858
@weylinstoeppelmann9858 2 года назад
Could be interesting to have healing spells with a duality to them? Heals if targeting an ally, does some kind of damage and combo trigger if cast on an enemy? That also means there could be some interaction between the two, getting to a certain part of the combo tree, and changing target to do bonus damage or healing with an additional effect. This way you can make it as interesting as you want. Focus on healing if you need to, but you can effortlessly transition into a DPS rotation when healing isn't necessary. No button bloat, just...uh... tooltip bloat
@shizachan8421
@shizachan8421 Год назад
Wow actually did that just now with the Evoker, their standart filler spell is both a heal and a dps cast. You can say what you want about the game, at least they give some fucks about designing healing classes...and tanks.
@xuto2693
@xuto2693 Год назад
Stop making so much sense.
@Lost_01
@Lost_01 Год назад
Complaining they removed nocturnal sect ast while ignoring the fact that SGE is exactly that an oGCD shielded/mitigation expert. Which while sure share dna with SCH is very different in a lot of ways that count.
@smellybearc7411
@smellybearc7411 2 месяца назад
It would be cool if there was a healer that has a melee dps rotation that doubles as a healing rotation. I can see this being executed two ways. 1. It could be like sage in the sense that it heals when doing dps and also accumulates resources(when executing the rotation) which can then be spent on either burst healing ogcds, or high damaging ogcds. The difference is that the healing done scales with the dps output. So essentially, the better you are able to execute your dps rotation, the stronger the healings are. (Think nascent flash, but not as strong and doesn’t expire). 2. They could make it so that when you attack your enemies, your skills deal damage. And when you “attack” your teammates, the same set of skills heal them and give them different buffs or regen instead. The point of this is that this healer is going to have a full skill rotation that doesn’t get in the way of them healing their teammates.
@Sarixis
@Sarixis 2 года назад
Glad to see another content creator point out how stupid and short-sighted the Regen/Barrier healer paradigm is. It's super aggravating that the healer role fundamentally fails at basic game design (something I pointed it out in my own healer video). When your game has a feature that rewards mastery with boredom, the concept needs to be scrapped and remade. Good video as always that is refreshingly blunt with the very coddled playerbase.
@seriodenoyarohi7403
@seriodenoyarohi7403 2 года назад
To answer your question what will happen when the next healer comes out: The next healer will be a pure healer and Astro will get Nocturnal Sect back, so we have 2 Pure, 2 Shield and 1 flex healer.
@hotaruasakura9120
@hotaruasakura9120 2 года назад
There's also the rather slim possibility that they are going to introduce another "type" of healer
@ariamachi
@ariamachi 2 года назад
please no, noct should stay in the grave where it belongs
@Nhyufll
@Nhyufll 2 года назад
You misunderstand they won’t add a new healer in the next 5 years minimum
@courtstew6944
@courtstew6944 Год назад
My major problem since coming back. Yeah they simplified the whole game, yes it lets other people get into it more, but also take the reward away from hardcores.
@benjaminbierley2074
@benjaminbierley2074 2 года назад
WHM: *Goes back to watering his blood lily...with the blood of his party members*
@arkboi2145
@arkboi2145 Год назад
Funny, but I disagree with you. The FFXIV Healing and the community's expectations of FFXIV Healers crack me up. FFXIV Healing is quite literally the equivalent of calling an Uber/Lift who is a negligent aggressive driver. One who is late to pick you up, then proceeds to drive 100 mph+ with the radio on max volume, who weaves in and out of traffic, cusses out other drivers and flicks them off, runs red lights, drinks while driving, puts on their make-up while driving, eats while driving, gets into a car wreck, and gets a driving citation; but still somehow just barely manages to get you to your destination on time and in one piece. All the while saying, "Yeah, but did you die?" Lol. Imagine if you were a patient in real life with a medical emergency and your care team spent 95% of their time doing other stuff other than actually caring/treating you and they waited until the very last second (1HP/Unconsciousness/Cardiac Arrest) to actually start treating you. They'd be fired, sued, and black-listed from ever performing those duties ever again for reckless negligence. However, that's essentially FFXIV Healing in a nutshell. Instead of telling the damage-dealers to get good, learn the fight mechanics, learn their rotations and make optimizations, equip better gear, and make use of buffs and items that would increase their damage output; the FFXIV community instead blames the healers for not dpsing more than healing. Even though healers factually deal the lowest total damage out of all Tanks, Melee DPS, Ranged Caster DPS, and Ranged Physical DPS. Don't get me wrong, I am 100% all-in for healers contributing to party/raid damage by making sure there is always a DoT spell up on enemies, always casting AoE damaging attacks for large mob pulls, and then hard casting/dpsing during downtime, enemy transitional phases, and when healing is not necessary. But if anyone in the party/raid was doing what they were supposed to be doing and they still died, then it's the healer's fault. If there was mitigatable damage that could have been shielded, a telegraphed raid-wide attack, or a DoT that could have been healed through, but you spent that time on dpsing instead; then that's the healer's fault. If you're a healer dpsing instead of healing when your other healer teammates are burning through their MP/Mana just trying to keep everyone barely alive, then that's your fault as a healer. If you're playing a healer archetype/class/job/role, then your primary focus/first concern should be on healing/supporting/buffing teammates. Period. Roughly broken down, your time spent should be 65% on Healing and 35% on Damage-Dealing. If you don't like healing and want to spend a majority of your time focusing on dealing damage, then play a different class/job. But that's just the tea. * sips my tea * (FYI - I am a Healer Main and also have all lvl 90 Jobs unlocked and have been playing FFXIV for the past 7 years. I have also played RS, EQ1/2, EQOA, WoW, GW1/2, WHO, LOTRO).
@kenzie2191
@kenzie2191 2 года назад
I really hope Sage gets a DPS combo next expansion, would be cool if it impacted Kardia too. Maybe a basic 1-2-3 combo added into Dosis, with each combo making Kardia heal more. I was thinking it would be cool to have a skill that shoots out a small AOE heal from the tank/whoever has Kardia on, could incorporate that into a DPS skill as well.
@chaptap8376
@chaptap8376 Год назад
I was hoping Sage would get a real combo and be a healer you really had to think about to optimize. Stronger than other healers but harder and requiring more thought to compensate. Instead we got SHB Scholar Remixed and there was nothing interesting going on. I miss 4.X healers
@aboathchan5494
@aboathchan5494 2 года назад
I'm going to be the crazy psychopath that says we should lean back towards the class blobbening of 1.0, where we could mix and match more in content. I don't want to FULLY go into that, but the pvp rework made me realize how much I really missed the old system. There's also the side benefit of making every dungeon/raid/trial in the game feel fresher if we have to actually fucking think about how we approach it. If every class has it's own strengths but can reasonably tackle content dungeon runs for example can be more than just wall pulling unga bunga. People organize all x role runs of alliance raids all the time but imagine if that can happen naturally? I also really want a reason to ACTUALLY use potions outside of the buffer options for a few seconds of burst in highest end content encounters. Give me a reason to engage with all of the content and give us reason to actually interact with each other in game for more than just clearing objective stuff. There's so much restriction in the class system which bleeds into not just what kinds of classes we can have in game but also things like encounter design. Obliterating those lines just turns people off but blurring them and letting people operate freely within those lines would open up a lot more freedom and accessibility from all sides.
@ladyamaranth111
@ladyamaranth111 Год назад
See this is why I play astrologian. I think it completely fixes the problem you are talking about by being a differfent take on healing and fitting better into the "proactive" healing playstyle FF14 seems to want to promote. Yes, it has a simple DPS rotation but quite frankly if it was any harder I'd cry. But the current RNG on the cards in addition to the fact that many abilities are best used when you can anticipate and use them at the best moment makes it more fun. You kinda get to play a little puppet master game with everyone's HP bars - enemies included. You can heal strategically, instead of healing randomly when you see an HP bar drop. For example, some bosses have attacks that hit everyone and hit no matter what, so you can set up earthly star 10 seconds prior, and pop collective unconscious right before the damage hits, then recast earthly star. Mitigating the damage, healing everyone to full health, and dealing big damage. You also manage buffing yourself and party members to then give yourself more buffs to deal more damage. The slightly "busy" card system makes up for the "simple" damage rotation, because you have to throw in your card and heals off cool down, or strategically place them ahead of time. I guess if you are one of the people that connects with this video, maybe try astro out? I think it solves a lot of the issues addressed in unique way.
@CivilChev
@CivilChev 2 года назад
As a healer main: how did you crawl into my head and voice literally every complaint I've ever had about the game?!
@JohnDCrafton
@JohnDCrafton 2 года назад
yes, yes, more dots for sch! give them all the dots that were removed from smn! give them old tridisaster and bane! then if people want to play a dot caster, they can play sch instead of crying about smn being "ruined"
@yatorenegade9524
@yatorenegade9524 Месяц назад
To this day i dont get there problem. Just make a few Healers easy and a few more complex so everybody is satisfied.
@Sasupoika2
@Sasupoika2 2 года назад
Basically the enjoyment of healing inversely correlates with how familiar your group is with encounter. But yeah, I felt the same during ShB. I mained AST during SB and played bunch during HW, and I enjoyed stance dancing even though it was janky as hell. While AST had mindblowing rotation of DoT and filler malefic back then, cards were interesting to me since I had to play them right for best effect. I tried to play a scholar during ShB, but felt it boring (this was before energy drain was added back). Even if contribution of more engaging dps rotation isn't much, it would still keep people engaged rather than zoning out during fight. I completely agree that if they were ever to embrace one-button autocombos, there would need to be option for old manual rotations - just because even that little work that goes into pressing different buttons can help stimulate player - even though the difference would be zilch.. Other option would be making secondary mechanics or rotations more focused in exchange for autocombos, but I really doubt they would ever do that.
@tobiookuma1835
@tobiookuma1835 2 года назад
What's always bothered me is that everyone seems perfectly content with healers having so few damage buttons. If 85% of all tank's abilities were damage reducing cooldowns, there would be a RIOT, but for some reason they think its okay for healers. its infuriating.
@dood52751
@dood52751 2 года назад
The difference is boss is stripted, player isn't, Boss will always use raid wide damage or tankbuster regardless your tank performance, and tank mitigation only use in said raid wide damage/tankbuster but not outside of those. Player however, unless is trust, player you have in every boss/raid encounter will be DIFFERENT than the previous one. If player did boss mechanic correctly? No healing needed. If player failes to do boss mechanic? Ready your healz and ressez because you are in big trouble now. Last but not least, are player in your next encounter gonna act as same as the player in your previous encounter? Nah
@encapturer
@encapturer 2 года назад
We only need 2 emergency heal; a Cure II analogue and a Medica analogue. So just 2 more buttons than tanks have.
@jacklyngriffin
@jacklyngriffin 2 года назад
Looking at it slightly differently healers being the role that has less of a dps rotation is honestly a good thing for a lot of people. I personally really enjoy having a easy to use rotation while focusing more on other factors (Party health and oGCD healing) to keep myself engaged. If someone wants a healer that presses a lot of buttons astro fits that pretty well atm as well, even if their "main damage" is still the dot and single button. The other issue that could come up with having a healer with a full rotation is the amount of buttons they have, because having the full rotation plus a full healing kit would be more than any current job. This is all assuming current boss design stays as is.
@starseeker1829
@starseeker1829 2 года назад
Astro is missing some quality of life adjustments, but I agree it's pretty close to reaching that threshold of DPS engagement (busyness? idk what term to use) that a lot of players are looking for. Lord/lady card split is a good step forward for example but awkward since you generally are fishing for lord. If it was reworked to instead be a second set of cards for random DPS spells that could be cool
@Nhyufll
@Nhyufll 2 года назад
@@starseeker1829 lord and lady sucks literally the worst mechanic they could’ve brought back from stormblood except for auto attack ninki gain
@yurngo1109
@yurngo1109 6 месяцев назад
You could even say the lobotimisation of various jobs, not limited to healers but also some DPS' made playing them unsatisfying. Contrary to popular demand, I preferred being bombarded with an overloaded kit back when Summoner was one of the best jobs for damage - I loved managing DoTs and my gauges, you could actually hear my mic pick up my keyboard mashing in VC. It was hard to remember, rotations were sometimes dropped and weren't optimal at times, but man it was so fun!
@skelletorjo3227
@skelletorjo3227 2 года назад
I was gonna main a healer for my first FFXIV class. But now, i don't know. Why do people say Astrologian is hard, then?
@guffels
@guffels 2 года назад
Macrocosmos is my favorite ability in any MMO. I have saved my raid with a full heal from 10% and that shit feels so good
@IrisSaiya
@IrisSaiya 2 года назад
"Every job I touch turns to dust" God. Loved Astro, Bard, and Warrior when Stormblood came out. 4.2 killed Warrior for me. Loved Monk near the end of Stormblood. 5.0 killed it for me. 5.0 killed Astro for me. 5.0 killed Bard for me. Mained Dancer in Shadowbringers. 6.0 killed it for me. Quote is all too real, lmao
@Lazyhandle
@Lazyhandle 2 года назад
To each their own, but I've been playing since 2.0 and WAR and MNK are the best they've ever been imo. Especially after the last patch for Warrior.
@laggyjaggi8666
@laggyjaggi8666 2 года назад
warrior till 4.2, drk till 5.0, healer (mostly whm) for all of SHB, feel like im in the same boat, maybe us cursed individuals should just go main the 'popular' classes so our curse destroys the things other people like and then they'll realise what it's like to see the class they love suddenly change into some twisted abomination wearing its face and name
@IrisSaiya
@IrisSaiya 2 года назад
@@Lazyhandle Understandable! I still do enjoy Warrior, especially in Endwalker compared to Shadowbringers. I still thought Monk was okay in Shadowbringers, but I honestly have yet to level it 80-90 yet. I just had so much fun with the double Tornado Kick rotations it's hard to like it as much anymore. But I level everything anyways so I'll get to it soon enough
@Lazyhandle
@Lazyhandle 2 года назад
@@IrisSaiya you should give it a chance phantom Rush looks incredible and I love that insane number it produces. But I feel you, they did change the identity of Monk but I'm one of the people that prefer how it is now and the numbers it produces instead of pure rapid DPS. Obviously that's my opinion, but thank you!
@TheLawliet10
@TheLawliet10 Год назад
I feel like I could say the same thing about tanks, except instead of only hitting one button it's only hitting three buttons and then maybe hitting a few ogcd's when you hit a point during a big pull or boss fight, all the while you're just hitting mitigations when needed.
@AnonymousCoward3000
@AnonymousCoward3000 2 года назад
@1:53 The synchronization of his rant and visual has achieved some kind of ASMR effect for me. A misshapen ASMR, if you will.
@nabuni0310
@nabuni0310 2 года назад
If there's one thing I wish it would be that healers buff allies like maybe a damage reduction skill that reflects damage for the tank and after healing half of someone's health maybe a damage boost instead of healers attacking as much something that makes healers as buffers ya know a thing supports should do.
@lucikruxapache9034
@lucikruxapache9034 2 года назад
Healers were at their peak in Stormblood, change my mind
@haydarinna631
@haydarinna631 2 года назад
*Heavensward
@RightFangIkit
@RightFangIkit 2 года назад
ARR*
@onioncultistlordoftheonion8315
@onioncultistlordoftheonion8315 2 года назад
I agree, to me SB was the perfect balance of "you have multiple things to manage" and "the dps rotations are approachable to casual players." people will jack off over HW sch when it honestly just seems needlessly convoluted to me.
@loganagain4942
@loganagain4942 2 года назад
*burning crusade
@lycheemyusic
@lycheemyusic 2 года назад
@@loganagain4942 LMAO
@whowhatwherewhen5820
@whowhatwherewhen5820 Год назад
I used to play this game in HW and miss the difficulty and reward of playing healers. I felt like a god, now I feel like a baby pressing oGCD heals on my WHM because I wanna spam glare lol
@Munushew
@Munushew 2 года назад
I discovered your channel from Asmongolds react video, and boy do I love your videos. I'm especially loving this villain arc.
@madmulk9
@madmulk9 2 года назад
Hottest take I've heard yet! Personally lukewarm on the "give ast noct back" part but i do want more healer DPS buttons! The only reason I play AST as a healer is because it's something to do
Далее
Immensely Unhelpful Video About Every FFXIV Difficulty
14:50
Parsing In FFXIV is a Disease
12:06
Просмотров 177 тыс.
Она Может Остановить Дождь 😱
00:20
Healing In FFXIV Is More Fun Than You Think
6:47
Просмотров 60 тыс.
Wild and Wacky White Mage Guide (FFXIV: Endwalker)
14:15
A Crap Guide to Final Fantasy XIV - Healers
5:24
Просмотров 1,9 млн
FFXIV Is Hurting Its Veteran Players (and here's why)
25:06
The FFXIV Social Hierarchy Explained
14:25
Просмотров 439 тыс.
Jack The Reaper Guide (FFXIV: Endwalker)
15:14
Просмотров 84 тыс.
Worst MMO Ever? - Trove
26:48
Просмотров 2,2 млн
'W'-Word Warrior Guide
17:18
Просмотров 103 тыс.
Needlessly Aggressive Guide to Astrologian (FFXIV)
9:55
The Raid That Changed FFXIV History
57:51
Просмотров 326 тыс.