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Healing Still Sucks in Dragonflight - Hope for The War Within 

Theun
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Jak's video talking about healing in season 3: • Is Healing BETTER in S...
Ellesmere's tweet talking about mana: / 1732578683020546553
Graphs/charts of overhealing numbers: x.com/bansheeirl/status/17340...
Dxm's clip healing 23 stacks of bursting: www.twitch.tv/dxmwow/clip/Vas...
Article discussing 10.2 changes: www.wowhead.com/news/theun-re...
Logs of the shaman healing Larodar: www.warcraftlogs.com/reports/...
Liquid's kill on Larodar: • Liquid vs Mythic Larod...

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10 дек 2023

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Комментарии : 63   
@fsgfwavasvbabasbawgwe6916
@fsgfwavasvbabasbawgwe6916 7 месяцев назад
that rolling 23 stacks of bursting clip is the most insane healing clip ive ever seen LMAO
@stephenwatson6817
@stephenwatson6817 7 месяцев назад
When I'm in groups that wipe from 8-10 stacks 😂
@stratise
@stratise 7 месяцев назад
@@stephenwatson6817 8 ? i have PTSD from a +4 (and with like 4 stacks ) in SL when we died like 97 times ... because my healer (a guildmate) was freaking bad
@faldarith
@faldarith 7 месяцев назад
Reminds me of the “stack clerics and spam Complete Heal” meta from EverQuest 20 years ago
@relhaz4326
@relhaz4326 5 месяцев назад
I off spec healed a little during season 1 and found it to be pretty miserable. My job in raid was basically to wait for like 5 min then press all my cds when it was my turn. Everything outside of that was like "eh, do stuff if you want to but you're really just wasting mana"
@thrashshorts1703
@thrashshorts1703 7 месяцев назад
the deep breath before the video starts says everything
@frooeessaa
@frooeessaa 7 месяцев назад
feel like it went from slands disc sending every healer afk with spirit shell ramps to every healer having their own bs version of it and fighting each other for hps on the meters. Im seeing healers go oom in farm to try to outsnipe each other
@Relativizor
@Relativizor 7 месяцев назад
I don't like the binary nature of the current health pools, where you either are at max, or you are susceptible to dying in the next random melee swing or mistake. Health isn't really a resource, which is should be for healing to be meaningful. There are usually few to no triage decisions to be made right now, especially as you increase content difficulty. The other problem is stemming from the talent trees. There's simply too little mutual exclusivity in a lot of the trees, and you are able to grab a lot of things which can stack in power. Some specializations had to make some tough choices in SL between several strong talents, whereas in DF, they can get them all. Other specializations were more or less locked in for a specific talent, with the others being very lackluster. When taken together, the variance in power skyrockets and creates a lot of unbalance. An insane amount of Shadowlands systems and legendaries were thrown in there as well. The end result: Mistweaver gets into DF with one major cooldown, whereas many other healers had access to 3-4. We are in dire need of nerfs across the board, so we can adjust the damage intake to be lower as well. This will also make healing checks far more interesting.
@kind2rethink
@kind2rethink 7 месяцев назад
Right back in S2 blizzard said they will make damage less spiky so they nerfed healing again and made lifepools bigger. Now in S3 damage is again spiky😂😂 i dont know how this can happen when there are ptr servers and we run into same issues every patch
@shaso567
@shaso567 7 месяцев назад
40 Rejuvs is usually a post-flourish thing when your rejuvs are ticking under once a second.. And it's been in/out of the game during blood lust since legion, but the fact that you can even high-roll into it outide of lust last patch was pretty ridiculous. But now flourish has taken like a 70% nerf, which is far ahead of other cooldowns because blizz just couldn't figure out how to stop slapping tick rate modifiers onto the spec for a year straight (making photo a viable path was probably the worst offender). Yeah though mana is just not really fun as it is. I think master shapeshifter is a step in the right direction. Trade off 3% throughput for a massive mana recovery tool. Also I dunno what to say about burst throughput, the druid one is one of the worse offenders, verdancy treant dump kind of doubles down on a lot of the big issues with dungeon druid and will probably result in yet another bfa-SL cycle of nerfing mastery into oblivion before buffing it again (lust+3x treant+tree form (5 treants total)+flourish+pot+cookie+7 mastery stacks) I'd say the biggest offender is the fact that 2 dps literally babysat themselves through it with blaze+defy fate+netherwalk. Granted I don't really like the whole druid in dungeons does infinite hps to 2 targets and 3 other party members cope that is df dungeon druid anyways. And a shaman pulling roughly 4-8x normal throughput for 15 seconds by dumping all his cooldowns really doesn't seem that extreme. Maybe hp bars really just are too small....
@gefferya
@gefferya 7 месяцев назад
It feels bad that the raids this tier felt like you need 3.5 healers for 20man groups. It's in a weird spot where you really want to just 3 heal mythic to make the game enjoyable, but losing 1-2 healing cds becomes the difference of a wipe. Like the 4th healer could just stand around the whole fight, and only pop their CD's in the dire portion of the fight and that's all you need from them.
@zenry2434
@zenry2434 7 месяцев назад
Before getting into DF the last time I played was when TBC and LK were live, so correct me if I’m wrong. I’m playing a holy paladin, ilvl 464 and running mid teens in mythic +. I feel like nothing I do except my large cooldowns makes any difference which is unbelievably frustrating, I feel like I can’t handle consecutive burst damage and only have 1 dispel that most runs and bosses I’m using on CD is stupid. But I don’t feel like I have mana issues. Maybe I’m not using my class the most optimized way? I’m still figuring that out. I will however say that I absolutely despise throwing every heal and CD I have at a raid and the meter is only showing 60k when I know I’m outputting closer to 100k. It’s all basically overheating, which I get but isn’t fair for any healer not topping the chart. Like you were saying it’s like I shouldn’t even be there. I do however don’t think healing is vastly OP and I’m having a lot of fun learning and doing it, maybe that’s just cause I’m newer to this current content
@TheZephanee
@TheZephanee 7 месяцев назад
I have mained a resto shaman since the beginning of the game and agree that it is in probably the best spot it has been all expac. I also have a holy priest that I keep up on and I was doing blue/green parses using the available rotation guides. The rotation with PoH makes sense logically with our 4 piece and talents, but something seems to be off about it. I know holy priest is considered bottom of barrel currently, so I changed up my rotation to be more single target specific with PoH used rarely. Now I am parsing purple and orange and not running out of mana like before. I was either beating or keeping up with other healers who were over 10 ilvls above my 468 when I was last heals just two days before with the same raid group. I also have a baby priest who is 438 and she beat a 476 mist weaver in raid using this rotation. So I am not sure what it is since I was going with all the guides before and doing poorly and now it is a noticeable improvement with just rotation changes.
@Spyger279
@Spyger279 7 месяцев назад
Playing Monk the last couple expansions has lent perfect perspective on this issue, since we were behind the curve. In Shadowlands they added the Celestial CDs as baseline, then they more than doubled Revival healing with a few changes, then they added shields from Celestial, and they made Celestials a one-minute CD with talents, AND they added Sheilun's Gift, THEN they made it heal more targets.... Like, it's so obvious that they were converting Mistweaver into this botched modern design where the primary "skill expression" for healers is cycling/stacking CDs at the right time.
@sombrego2260
@sombrego2260 7 месяцев назад
Honestly Mistweaver is fine baseline. It's just the Yu'Lon ramp build that performs way too well for how little thought has to be put into it. If that one build was properly nerfed nobody would say the spec is OP. The fistweaving build is pretty balanced at the minute. It's on the stronger side but nothing as broken as Evoker was season 1 for instance and in terms of mana it's not free either (Rising Sun Kick uses a lot of mana if used very frequently). Also removing the celestial talent to have it on 1m CD would make Mistweaver borderline unplayable in M+ again (before the broken Venthyr covenant update it was a real struggle since legion in m+ honestly). Revival is one of the worst CDs in the game aside from very specific uses (bursting week and some raid encounters) and Essence font is really not meant for M+ content. I just hope they nerf the Yu'Lon build to the ground for season 4, realize that Mistweaver is somehow balanced without it and work from there for the next expansion. I really don't want the spec to be a meme again it's been unplayable for 3 expansions in a row aside from like 2/3 seasons max and every single time it was decent was because of borrowed powers.
@grimickles8109
@grimickles8109 7 месяцев назад
MW Monk feels like a broken paladin to me.
@sombrego2260
@sombrego2260 7 месяцев назад
@@grimickles8109 I feel they have slightly different identities. MW heals through "smart heal" a low amount constantly whereas Paladin heals through targeted buff pre-emptively placed (beacon and glimmer of light being the main ones) and they both interact differently with their offensive rotation.
@idontwantthisgoogle
@idontwantthisgoogle 7 месяцев назад
​@@grimickles8109mw monk feels like a melee healer done right while paladin is, right now a clunky mess because of the boomers advocating for caster based builds because they liked "playing holy paladin in wotlk" andnow pally is too gcd heavy, inefficient in playstyle and weak overall.
@Clariuswow
@Clariuswow 7 месяцев назад
Great video! As a Holy Paladin I completely agree with your points about Holy Shock, and agree with everything else too.
@BbKlarinette
@BbKlarinette 7 месяцев назад
What’s interesting is that because healing is almost never available - I don’t feel like a healer. I feel like a crappy DPS that gets blamed if people die. If healthbars could just sit low for a while man - let me go to work on them. Allow me to be a healer for 99% of the time. Take me to a time where my role isn’t so bastardized.
@driiifter
@driiifter 7 месяцев назад
If you don't believe this, just make a tank alt, preferably a BDK and then run keys. I've been running on my BDK because of crest caps and I feel like I'm playing a different game. You can know every single dungeon and mechanic on a healer and it does not matter whatsoever, you NEED 4 piece, you NEED to master your class and you NEED to run certain talents, there is ZERO flexibility, I've tried, believe me! I tried healing without Adaptive Swarm, I tried without Verdancy, it's all a fail. PVE is so over tuned. They need to increase the stamina on the gear. Everything is so paper thin.
@fungusFetus
@fungusFetus 7 месяцев назад
Hpal here a'd clearly, spot heal feels meh. I know in SL it was a bit over the top when you could have your wings and crit on WoG which instantly topped any non tank player and gave between 70 and 80% of hp to a tank. But now WoG feels like I am not doing much unless it crits. And even with crit on a tank, you still need 2-3 like that -_- And with 10.2 they increased mana consumption on everything it seems and even added mana cost to WoG which to me is an abomination. I watched a +20 where the hpal was healing normally and a boss that took like 3 mins emptied 80% of the mana. I know hpal didn't have much mana issues but to me you shouldn't go oom from a single dungeon boss. I think the mana cost increase was justified but it needs to be removed from WoG, you already need holy power for this and it's not that strong since the start of DF
@jmartinez2289
@jmartinez2289 7 месяцев назад
No nerfs. But yes there is overhealing on envokers and druids and shamans
@TheTykus
@TheTykus 4 месяца назад
Eh i wouldnt say "WAY" to powerful, but maybe like 25% to much defensive power and 25% healing CD to strong. Maybe you consider that way more, but to me some of the "fast" pushing a health bar up is fun. Just not ALL the time.
@perkulant4629
@perkulant4629 7 месяцев назад
Healing has got easier every season as it does every expansion. I’ve found S3 very good so far. Get the odd bad group every now and then but that’s to be expected in pug life.
@vicros4600
@vicros4600 7 месяцев назад
Druid isn’t even the graph you posted … that’s how bad they suck
@scorpiowarrior7841
@scorpiowarrior7841 7 месяцев назад
You bring up reworks and honestly DPS feels the exact same, expect it's a fucking chasm. For instance, take Arms warrior (my main spec). Arms has the issue of having far, far too much rage and no good ways to spend it outside of mortal strike and the entire execute phase. In 10.05, arms got Ignore Pain back...and this was huge because it cost 40 rage and it was off the GCD, meaning it was now used as a dps button both to avoid overcapping and to fuel test of might and Anger Management (two talents that heavily incenstive spending rage)....well, in 10.2, blizzard, kinda rightfully so, decided that was kinda degenerate behavior and removed the interaction. But now, thanks to that, arms has the issue of basically having a completely bottomless, or "cosmetic" as some say, rage bar until execute, which feels horrible. Specs like arms have been left to the wayside and 10.2 genuinely made it feel even worse because now, well, we have no good ways to spend rage and rage management is literally more important as *FURY* compared to arms....the spec that's known for rage managment....And then you also have specs like BM and Havoc, who got a rework and now are 12-15% better then most other specs and do so much damage in a short amount of time in keys, specs like arms that take time to ramp up and need things to live....they get left to the wayside cuz things die within 20 seconds. I feel like blizzard are essentially picking favorites based on reworks across the board and whatever class gets reworked suddenly becomes overpowered as shit. Ret, BM, Havoc, Disc, Mistweaver, shadow priest, all of them have had their overpowered moments now and that just feels bad when just because the devs realized a class needs attention, suddenly it becomes 10% ahead of almost evrey other spec in the game to the point where you can almost guess what class is going to do good based on whatever got the most signicant changes. Please do not do this. We do not need balancing to become a game of "well who got a rework?"
@youtehra
@youtehra 7 месяцев назад
Great video! Hopefully Blizzard listens to your feedback because I feel like you're hitting the nail on the head here.
@Snowsx_
@Snowsx_ 7 месяцев назад
Woah this Theun guy is really hot and cute
@insolent6702
@insolent6702 7 месяцев назад
They're never going to fix these problems because no one working there knows how. We have been subjected to a never ending cycle of balance patches which don't bring balance, and we are not even slowly approaching a balanced state. There is no reason to believe the future will bring any improvement.
@ReglitchWoW
@ReglitchWoW 7 месяцев назад
im going to wear your skin if you keep making these
@motorcitydan
@motorcitydan 7 месяцев назад
i'm going to skin you and wear your skin wearing theuns skin
@kylebb96
@kylebb96 7 месяцев назад
Thank goodness, otherwise I wouldn't be able to carry my
@magnusw.o.4973
@magnusw.o.4973 7 месяцев назад
Healer parses are among the most useless metric in the world. The only objective of the healers are to keep people alive, and how much healing someone does is not a good way to track that objective. Sure if people are constantly dying to just ticking down slowly and not getting healed, then yes you'd need to look at how much healing your raid is doing, but if you're able to "carry" your other healers, then I'd say they're healing exactly how much they need to. Healing isn't like DPS, higher number ≠ better. With how much healers are currently healing it's probably more optimal to spend globals on doing damage if you already know people won't die to incoming damage.
@kylebb96
@kylebb96 7 месяцев назад
50-70k HPS in heroic is not acceptable imo unless you have excess healers which we never do. @@magnusw.o.4973
@peaceofhell1
@peaceofhell1 7 месяцев назад
@@magnusw.o.4973u would be right in a perfect world, while playing with bots. because there avoidable damage and unavoidable. the more HPS healers can give, the more mistakes they can cover on top of unavoidable damage.
@magnusw.o.4973
@magnusw.o.4973 7 месяцев назад
@@peaceofhell1 This isn't m+ though, this is for raid. Avoidable damage is pretty much non-existent for raid and you'll always be able to predict when you'll need large output of HPS and plan around it. As someone that's doing the healing assignments for my guild, I know that what I'm saying is true, because whenever someone approaches me saying they want good logs, I can literally just switch around when healing CDs are being used and they'll instantly be guaranteed a good log. The problem with healing logs and why they are useless is simply this; if I want a top log in heroic or mythic reclear, I'll just assemble a group where we are either 1 or 2 less healers, or 2 of the healers are super low ilvl, or I ask another healer to just do damage instead of healing. Then I just make sure I'm using my powerful CDs when there'll be absolutely the most amount of damage going out, something that you can always 100% of the time know beforehand in raid btw, even with "avoidable" damage, and then I'll have guaranteed a 99 log.(at the cost of my co healers ofc) There's a reason you can "snipe" heals in raid. So once again my point is, if there's no deaths to ticking down to dmg then even if the other 3 healers are doing grey parses, it's absolutely insignificant, because as a healer your job isn't to pump HPS, it's to make sure no one dies, and if you accomplish that goal then 3 healers with shitty healer logs (that instead spent global's on dmg) is ideal.
@hawktondog
@hawktondog 7 месяцев назад
Not sure what blizz is to do. The best players think healing is to strong, the bad players think its to weak. When blizz balances for either one large sums of healers quit. As of right now the healer shortage is people saying it to hard, to much health rubberbanding. I say this as someone who can kinda afk heal 20 and up m+ on a 472 r druid so it seems chill.
@Peatopher90
@Peatopher90 7 месяцев назад
yeah watching this video i was thinking... there's not a healer shortage because it's too strong. maybe the best players, and the potential ceiling, is too high... but majority of the playerbase thinks it's too hard and unrewarding or else we would see more ppl doing heals
@user-nz4un6se7y
@user-nz4un6se7y 7 месяцев назад
@@Peatopher90 Healers strong DOESN'T mean it's easy to heal. When you people finally get it. You just mix the terms all the time and give bad feedback
@Peatopher90
@Peatopher90 7 месяцев назад
@@user-nz4un6se7y sounds like you're doing the same thing from a different angle, buddy
@magnusw.o.4973
@magnusw.o.4973 7 месяцев назад
@@Peatopher90 The point is that when healers are too powerful Blizzard have to up the damage to compensate and still put people in danger, that results in a big damage event likely 1-shotting someone that's 80-90% health, which puts extra pressure on the healers so always keep everyone at 100% health. If healers had to spend more globals to top off a healthbar it would allow Blizzard to scale down how much damage people take, and then someone with 80% health isn't in immediate danger of dying to the next thing that hits them. So healing being hard doesn't mean that healers are weak, it's the exact opposite that's the problem, to compensate for how strong healers are Blizzard is making an experience that is waay more stressful for the healers, since it's more likely to result in deaths, especially among the player base that doesn't have a good grasp of using defensives. TLDR: If healers took longer to top a healthbar, damage wouldn't have to be as extreme, resulting in less deaths/1shots and thereby being less stressful for healers across the board, especially for healers doing easier content with worse players. I hope this explanation makes sense
@arcadebit1551
@arcadebit1551 7 месяцев назад
From a non healer: How about we take health x 5 for players and reduce healoutput to 25-35% of the current value and make healer impossible to go oom. We don't change anything else. Damage from dungeons and raid stays the same. Of course % health healing will be adjusted for non tank specs. Yes mechanics that currently kill you, will no longer kill you. Instead it will take a tremendous amount of effort to get you back up to full.
@zacebbflo
@zacebbflo 7 месяцев назад
No thanks, I’d just be spamming ppl back up for their mistakes rather than they die. I wanna dps too
@mrlemke2094
@mrlemke2094 7 месяцев назад
Mana is dated and not fun to play around. It’s a restriction on your gameplay that no other role has to play around
@user-nz4un6se7y
@user-nz4un6se7y 7 месяцев назад
Playing a rotational healer is much worse
@ThePolarpop
@ThePolarpop 7 месяцев назад
It wouldnt be reactive tho, ud still have to-similar go any other non healer spec in game- plan CDs both big and small, have reactive and proactive buttons and decisions​@@user-nz4un6se7y
@driiifter
@driiifter 7 месяцев назад
I like mana management, the problem is the placement of the management talents are garbo. Blizzard might as well still be in beta when it comes to the design of these trees.
@user-iu2hy3ux2j
@user-iu2hy3ux2j 7 месяцев назад
this video is rdru erasure
@QuickSh0t
@QuickSh0t 7 месяцев назад
I've said this elsewhere but it bears repeating. I play MW and for at least a few expansions we have had mana issues. Everyone called a meme spec , rejected us from groups and generally treated us like crap. It's funny now that the shoe is on the other foot everyone wants to talk about the 'mana problem' and says mana tea is not fair. Well to bad, it's your turn.
@_ProTrax
@_ProTrax 7 месяцев назад
Here before a bunch of crayon eating m+ mains pushing 24s or whatever tell you that they don't need to make healers weaker in order to fix the game
@Lyscian420
@Lyscian420 7 месяцев назад
That’s so crazy bc I am literally an M+ (healer) main and I am currently pushing 24’s. It’s about 50/50 on what I pug and what I run with a couple guildies. (I usually just run with the same 2 DPS every season). I find it interesting how you say “fix the game” the way I am reading this, it looks like you think that the current healer (im)balance is directly part of what is making the game broken. And as someone who agrees with the points brought up by Theun’s video. I think that the current state of healing (mostly in M+, but also in raid as Theun points out) is broken and the design philosophy is flawed. And I think the way Blizz handles other things and systems are also deeply flawed. But I don’t really think of WoW the game as being broken. I think it’s more or less working as the developers and leaders of the game/corporation want it to be. And maybe you are talking about The Healer Shortage. Being the part that is breaking WoW. But idk about that. Bc I’m almost always healing. But when I’m not I just wait a little longer. I don’t typically have issues with the healers I pug with. Also I only do keys that are 13-17 or 18-22+ so maybe below 11’s the pug landscape is miserable. But idk it’s hard to imagine. Interesting comment, it got me thinking.
@WikiWeaponn1
@WikiWeaponn1 7 месяцев назад
They don’t need to make healers weaker to fix the game.
@grimickles8109
@grimickles8109 7 месяцев назад
⁠@@Lyscian420 I’ve observed many PUGGERs that simply don’t play at the level my expectations are at. It is a me problem for sure, i find that I’m expecting coordinated team effort every single time even though that is unrealistic to think. I agree with your points though, this issue may be a matter of perspective and what a person thinks is core content. For me, M+ is my profession, raiding is the side job. The gentlemen in the video hit a great point, it may have been overlooked however most healers in Normal/Heroic are just trying to smash the meter. This generates a significant amount of overhealing. If your team is comprised of competent people on mains, no carries the content is a breeze and you really just go full speed trying to win the meter race.
@shehran6936
@shehran6936 7 месяцев назад
I'm confused, there's nothing wrong with healing. Who's the twitter poster? Is he solo healing mythic bosses? In what ways are healers OP. I don't feel OP, I feel balanced. Flourish needs to revert back, nerf was too much. And no resto druid in his right mind even uses Tranq in m+. Convoke is an unreliable healing spell and in m+ you seldom press it for healing. You used 1 vid of a guy doing something once as an example of how powerful rdruid is. Kinda stupid
@kowardlywow
@kowardlywow 5 месяцев назад
It has nothing to do with the state of druid lmao. It was like he said watch how many times he full tops his health bar over 3 seconds. The issue isn't healers are super op for content and make life easy. The problem is when a healer can do 300% of your health in 3s in a CD window, what do you think blizzard will do to make it balanced? That's right something that hits for 300% your health. That's the issue. We are pushing it into faster and faster windows on both ends. If it took more time and globals to top up we wouldn't have a need for all these things that drop you to 20% instantly. Healing becomes more cognitive and fluid and not, "well I didn't have a CD so everyone justs gets 2 ticked"
@srq_Tom
@srq_Tom 7 месяцев назад
I wouldn't get your hopes up. The fact they are (seemingly) keeping Faeline Stomp while WWs complained constantly about how much they hated the ability throughout DF proves the devs don't listen to player feedback or care about their preferences. The devs have their own vision for class design and balance, any overlap with anyone's personal preference is just coincidence.
@user-nz4un6se7y
@user-nz4un6se7y 7 месяцев назад
There are not enough devs for the complexity of the game. The just choose to ignore certain things unfortunately.
@sallakat
@sallakat 7 месяцев назад
I keep hearing from a rogue guildie that a blizz rogue dev regularly goes to their rogue discord to ask and talk about rogue stuffs. I have never heard about anything like that coming from other class players but sounds cool and should definitely be done across the board!
@ronnieratliff5024
@ronnieratliff5024 7 месяцев назад
Your talking about the top tier, of this game. go look at average Parces if your going to be posting about this the average player doesn't do this lol. your goign to ruin this game for the majority. #LETTHEGAMEBEFUN
@vicros4600
@vicros4600 7 месяцев назад
Your so wrong . Your obv rerolling to pally or something . A lot of your info was wrong. Example the shammy healing was due to a healing bug with innervate being able to heal that much Druids are weakest it’s ever been EVER… Terrible video
@theunwow
@theunwow 7 месяцев назад
The bug with innervate still contributed a very small amount of healing on that log, they still would have solo healed that (and the same player has done the same thing since it was fixed)
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