gnomenapper-esque cards were just released in Castle Nathria with the guy who discovers a legendary card and if your opponent guesses it on their turn they get it too
It could have worked. Anyways, if your oponent has a long-turn deck (because he has some kind of miracle deck or because he needs to think the decisions) this would have made that he loses time just to get a minion that might not be that good. Anyways, the mechanic would've been pretty nice and could have worked.
Another thing about Mental Collapse (deal 1 damage per card in opponent's hand). Spell damage would massively increase damage dealt. Having +2 spell damage could otk someone if they had a full hand.
You might want to look up the Hearthstone Slush Set that was leaked during the Witchwood expansion. It essentially contains tons of unreleased cards the devs prototyped already.
Manny of the cards efect got used in the future, that unused rogue that repeated all deathratles is now zyrela in priest, that panthera from shaman is almost the same effect from that barens mage legendary, that deals 10 damage to all enemies if you dealt 10 damage with your hero power
Oh speaking of Living Dragonbreath, I would LOVE if they added that card to the core set next rotation. It would just be nice to have a tech against freezes for the year. *cough* Snowfall Guardian *cough*
Gnomenapper sounds pretty neat, easy way of fixing it is by just making the enemy choose at the start of their turn, instead of after you choose the card, that would add more interactivity between the players because you could play the minion instantly that you chose, but then your enemy would know exactly what you picked, or you could wait before playing the newly acquired minion so the enemy would struggle a bit more with guessing
Dark summoner looks like the harpy legendary (i don't recall her name) druid's got that says the same, except it turns the first card to 0, and from what I saw/told nobody plays that harpy because it helps your opponent before it has a chance to help you, and to often it'll be snipped before you got to use it.
A card that always sticks in my mind is Adrenaline Rush from back in Alpha, which was a Rogue Epic Spell, 1 mana "Draw a card, Combo: Draw 2 cards instead", which was replaced with Shiv (which was 1 mana before getting nerfed during Beta). Just insane power level, especially for Classic - 1 mana Draw 1 would've already been approaching good enough to see play, and if you comboed it it was just insane.
Bethekk the PANTHER ( temporary art showing a wolf ) I know it says temporary right there but it's still funny they didn't chose a cat or something for temp art
Mental collapse combined with cards to force a full hand on the opponent and +2 spell damage would be an OTK. The rogue hero power can actually do that if they use Poisoned Blade from The Grand Tournament. If they made the rogue hero power do that normally, you'd probably see a bit more weapon removal being played.
Even without spell damage, if you can force someone to get a full hand, and still be left with 8 mana (or if you find a way to manacheat, which nowadays isn't even that hard) you could mental collapse mental collapse mind blast mind blast OTK too
Grimoire of Service actually seems like it would be fair in the current meta lol. I don't think there's anything degenerate that could abuse it at that mana cost. If a Warlock makes it to 9 mana they deserve to cast that.
0:52: considering goldshire footman was a 1/2, i think every aggro/tempo/zoo deck would run a 1 mana 1/3. like, even dire mole was being run in witchwood in odd rogue.
Bethekk, the Panther then: 10 mana: If you cast 10 spells, deal 10 to all enemies. "Way too strong, not good for the game." Mordresh Fire-eye now: 8 mana: If you played 1 Wildfire + 1 Reckless Apprentice this game, deal 10 to all enemies. "this is fair"
Envenom still exists in the game in the form of a 2 Mana card that does the same effect. But it's only available in Valeera's Book of Heroes game mode.
In today's Hearthstone, everything have to do mana cheat and/or generate powerful cards from nowhere, with the bonus effect of drawing your entire deck.
panther was deemed to powerful for 10 spells deal 10 damage to all enemies at 10 mana cost, meanwhile mage does the same for 10 damage dealt with hero power at 8 mana cosy with mordresh...Yep seems legit and balanced...
1:56 It says that it’s a 5/3 not a 5/5. 2:19 Isn’t that just a spell version of Sathrovarr? 6:41 I think it meant treasures that you can get in the dungeon runs.
They create new classes minion types just so they can rehash old cards and insert a different name play beast draw a card play a Naga draw a card play a Dragon draw a card....zzzzzzzzzzzzzzz how creative.
The HS team has been garbage they have been rehashing old cards with new names and a small tweak to stats but basically the same card over and over.How many different weapon kill minions have we had ...sigh.How many different card draw cards have we had...sigh same old over and over.They are selling us the same cards 5...10...20x over and over. DD/charge cards are NEVER good for the game because the design in non interactive.Each oppponent SHOULD be able to have time to react and not just sit there and watch opponent real off an otk .
i hope i dont have to explain to you what set rotation is. And that some effects need to be in standard 24/7, so they "print" them on new cards. Really easy to understand :P