+MKRockydragon I've got 2 of them, I was about to Dust them, almost :D but I wanna start playing Paladin and I'll try murloc paladin (not anyfin can happen)
BGH should be nerfed to destroy a NON LEGENDARY minion with 7 or more attack. That way it could still counter the giants but not ruin the fun of awesome legendaries.
+LichKing786 I've been thinking about what would be a good nerf for BGH lately.. I kinda like battlecry: deal 4 damage to a 7+ attack minion, that way it would keep its relevance, but you could play your big guys on an empty board relatively safe, dealing with them would require an additional card and BGH body remains meh with only 2 health. Worth noting that both giants and a lot of good legendaries have at least 8 health so they would have 4+ after the hit, and that's waay better than 3
+TheDolanizor Thing is, what happens if Master of Evolution transforms Brann himself? Will Branns effect still trigger, or will he remain a 4 Mana minion?
+TheDolanizor I'm more wondering what happens if you combo them into a 9 mana creature; given that there is currently no 11 mana creatures...what will it transform into?
I haven't played Hearthstone since a few weeks into the last adventure since it was getting very stale but I'm very excited for three things Blizzard has done: 1. Created the Standard and Wild Format. I think this is such a great idea to keep decks and the meta from getting stale and forcing the meta to shift during times it otherwise wouldn't. 2. Blizzard is obviously still trying to harken back to a more control style of play which is what I always loved. 3. Deck Slots, holy jesus it's about time! I logged in for the first time the other day and must of missed when exactly they added them but I'm just glad they finally did
+mrdsv99 The interesting thing to consider as well is the fact that Ice Rager is obviously a superior choice over Magma Rager but with the introduction of the Steward it will reverse that power gap, at least in the case of Paladin.
I've just noticed... Ragnaros, Lightlord is missing the "random" in "damaged friendly character", unlike his Firelord counterpart. Do you believe he will still heal randomly, or will we be able to target?
Just gotta say I love your videos Kripparrian. :) I love playing HS and I'm pretty good, but hearing a pro view opens up my eyes in such a different way. So keep'em coming!
Probably not, at the moment justicar only upgrades the 9 basic Hero powers of the classes. Unless blizzard is going to change justicars effect, it Will not do anything to upgrade the Murloc Hero power
I was waiting for ancient harbinger, that's the thing with C'Thun decks - you still have to draw C'Thun, so there needed to be a way to increase those odds to make it reliable.
- You play Ancient Harbinger - Your opponent mills you into full hand and left this shit alive - You burn your C'Thun/other 10mana win-condition and ur butt
I have to ask, they are kind of making it clear, which are the each class subtypes, like murloc for pally and shaman, demon for warlocks, pirates for rogues and warrior, beast for hunter and druid, dragons can be played by warrior, pally and priest, mage has a dragon as well, mechs in wild is for everyone. I wonder if they will make a subtype specific for a class like mage, or priest, like sorcerers or something on this line.
I find stealth beasts to be very effective in beast druid because it's easier for you to combo it with cards that synergize with beasts rather than just hoping your opponent can't clear your beast.
just curious what happens with master of evolution if u have brann bronzebeard, does a minion lets say a 5 cost change once to a 6 cost then change again to a 7 cost
kripp can you answer me this plis, will we need to dust the caards that will get deleted? like dr. boom? because i used my dust to make it months ago.. i really want to noww if this will make me get value back
What happens if you play Hungry Dragon while the Steward of Darkshire is in play? Will the summoned minion for your opponent have divine shield? I mean, giving a Worgen Infiltrator or a Leper Gnome with divine shield to your opponent would be kinda bad.
at 8:40 kripp says that the end of turn effect is the opposite of the normal ragnaros effect. but from what i know the normal ragnaros has end of turn effect as well. what was he trying to say?
What happens if you Master of Evolution on a card with no card above that mana cost? Say, a 10 cost minion into an 11 cost that doesn't exist? Destroyed or will it act like a regular recombulator? Also, I am so unimaginably hype for the combo with Brann.
Kripp, what would happen if you have Brann Bronzebeard on the board and you Master of Evolution onto Brann? Does it happen once and cancel out because Brann is removed or does it turn Brann into a 4 drop and then turn that 4 drop into a 5 drop from a second battlecry?
Do you guys think infest can do a super good combo with N'Zoth to basically make him resummon the cards you want by giving them a deathrattle? it could be a good setup to create some kind of relevant control hunter IMO :D with the highmanes already having a deathrattle effect it could be some kind of new meta, the N'Zoth hunter
some combos to notice: Steward of darkshire - Murloc rider or Muster for battle Vilefin the inquisitor -Murloc rider even - in not Murloc decks Shadow word Horror - with Confuse (after you traded the big minions down to 2 HP so they´ll die aber the ATK and HP swap)
Cult Apothecary will be crazy in my freeze mage deck. It's a decent 5 drop if you miss your nova/doomsayer and it's great for late game nova/Cult Apo followed by a blizzard. Possible 10-20 heal during the 2 turn stall is huge. This will be a card that might make freeze mage viable.