I jumped so hard when I saw it and just instantly slid back and tried to slam storage up the elevator (that last part may have been after the shock kind of ended for comedic effect but I still did it)
Thing is, that's probably what would happen if the nuke wasn't invented. Without nuclear weapon we would be far worse. One of the reasons we haven't had a WW3 because both sides are afraid of nuclear retaliation. Remove that deterrent and we'd have conventional world war daily, and with that pushes even worse stuff because of the never-ending arms-race. Which then it makes sense why weapon technology advanced so far ahead in Ultrakill lore.
Imagine you're about to blast an ant with an anti-tank rifle but the bastard you've been having a sniper duel with for years blasts you right in the face and the ant crawls up inside you and gives you a lobotomy
Expanding somewhat on the idea that V1 was made to kill Earthmovers: Every major boss before this point had one thing in common: they were teased beforehand, showed up in dramatic fashion, and *then* their health bar appears at the top when the fight actually begins and you can begin to damage it. The Earthmover's healthbar appears the literal *instant* V1 lays its eyes on it. Before the Earthmover even notices V1 and aims its lightning lance at it, V1's systems have already decided: *this thing needs to die.* Could be unintentional, but damn is that cool.
Gabe gets extra teased, you get a lot of lore and bits and pieces of him and what he did since fucking Limbo. I feel like Violence is the first layer without a direct mention towards him.
If it is I think it's really vague. V1 could indeed be created to dominate any other machine, after all IT was the one who descended to hell willingly after mankind died, but specifically earthmovers? Not sure EDIT: Nevermind he was totally meant to fucking dominate these things
Can you punch a projectile? Yes Can you use a projectile against your own enemies? Yes Can you do a round trip? Yes Can you make the enemies fight each other? Yes Can you ride on a train? Yes Can you be in the middle of a war? Yes Can you get trampled? Yes Can you break a giant robot’s heart? Yes Can you see Hakita’s reaction? Yes
Imagine being an Earthmover fighting other Earthmovers in hell for eternity as a form of punishment, your weapons and systems are ready to fire and attack any intruder - but then an Earthmover you're fighting looks down for some weird reason and one minute later it fucking dies.
you know... the most interesting part about this fight is that if you read the enemy logs it says that every new machine was made to counter the last one. this was the last war machine used before the peace. v1 never made it to full production before the war ended. v1 was made to kill this thing
YES, that's what i was saying!! WE'VE COME FULL CIRCLE edit: i forgot to mention this, but, you know there's a small city atop the earthmover's back that was home to most war survivors? you know how v1's armor plating is thinner and has blood absortion properties that let it wipe out multiple enemies in the middle of a war bloodshed and return like nothing happened? yeah, that wasn't made for a regular battlefield, it was made SPECIFICALLY to SLAUGHTER the earthmovers' habitants to KEEP ITSELF ALIVE JUST TO KILL THE DAMN TITANS
This boss is a really good example of the storytelling theory Chekhov-s Gun. To the theory into context, if you put a giant robot in the background of the first few levels, you sure as hell better let me kill it in the final level
There have been a ton of these all throughout the game as well. Swordsmachine, Cerberi, V2, Gabriel, Minos, The Pyramid of Greed, Sisyphus, The Ferryman, The Ship of Fools, The Leviathan and the M̶i̶n̶o̶t̶a̶u̶r̶ all follow this principal as well, and it seems to be working great, not to even mention the weapons and arms being literal Chekov's guns.
@KendoKetsu Hakita does a really good job of saying "yes the enemy has that weapon. But what if I told you you could have it too?" Which is why I wouldn't be surprised if the alternate weapon in 7-1 is a mini gun because it's literally guarded by guttermen
Considering mines are placeavle in sandbox, and the pattern of alts skipping weapons and whatnot, i feel itll be an alt rocket launcher that fires mines
He does what he does best: create something that only few people have thought of (probably based on Dante's Inferno in some way. The Earthmover is based on the Centaurs, who were guardians in Violence)
I absolutely ADORE the trope of a small insignificant little guy taking on an actual mountain, especially when it’s done as a “ see that thing? Yeah, *kill it* “.
one detail i haven't seen anyone mention yet is that the earthmovers are in a desert with flames falling from the sky, which is the third ring of hell in Dante's Inferno. the third ring of the violence layer is supposed to be for those who have committed acts of violence against god. the earthmovers were seen as acts of violence against god himself.
@@NotALotOfColonial_SpaghettiToG not really. More like they are the punishment for the creators of them (who are definitely in the 3rd circle of Violence).
@@NotALotOfColonial_SpaghettiToG we still don't know if the earthmovers are sentient in the same way v1 is, but it's definitely a possibility. we'll probably wave to wait until the rest of act 3 to get more context.
Well don’t forget it is also for sins against nature, which in the terminal entry it is stated that the creation of these Benjamins let to the “long night”
I loved it when we saw the blood splatter of V2 from Greed turn into a blood version of V2 at 7-3 and fight us until the blood dried up, it's definitely a real thing and I'm not delusional or coping
People have probably noticed this already, but I think the thunder we hear in 7-2 and 7-3 is most probably the sound of Railgun fire from one of these behemoths
I love how the earthmover, mid fight with another earthmover, immediately attacked you. That’s how much of a threat you are. These 2 behemoths that can level cities in a single blast are fighting. But once you come, the one that can see you realises you’re way more of a danger to it than the other earthmover
Like Meeps said, the lore blurbs imply that each Machine was made expressly to counter the previous type made, the Earthmovers were the last Machines put into full production before the New Peace set in, but V1 was still in development at that time. V1 was expressly made to counter and destroy the Earthmovers. And if the Long Night and New Peace hadn’t come. There would’ve been entire *armies* of V1s ravaging the world.
The earthmovers are giant fortresses, you don't destroy a fortress, you infiltrate them. That would make the counter to a city leveling kaiju, a murder robot ninja with infinite stamina, if V1 had made it to full production, the counter to it likely would have been the hardest ultrakill boss, so far or to be added, probably a Flying Bayonet wielding robot with its lower torso having deployable drones that double as shields and swords, ergo a robot gabriel, or a robot sisyphus prime.
it doesn't attack you- it ignores you you're an insignificant little fucker in its eyes... but you aren't for long edit: hi! please stop replying to me with things i already know. thank you!
I like to think that since the earthmover does have a brain it recognised that it has NEVER seen anything that looks like you before so it instantly targetted you, like how YOU would instantly target a new enemy that you don't recognise because you don't want to find out what its capable of. So the earthmover INSTANTLY tried to kill you when it saw you because it was like "oh never seen that before, must be designed to kill me"
The fact that it decided to shoot us with a giant antimatter rifle that is capable of destroying whole cities really shows how it really got scared and didn't want to leave V1 even a single chance of survival
By the point Earthmovers made their presence known on the battlefield, the usual human soldiers were already home as they became useless the moment the second phase of the final war began.
@@nuts2651Weren't earthmovers made after the surface of earth became inhospitable, to serve as moving cities of sorts? If so, then there would really be nobody out there in the field
@@ldkWhatToWriteHere well no, the earthmovers were the things that made the surface of earth inhospitable. and then due to that people had to start building settlements on top of them, because it was the only place where they could theoretically live safely from the other earthmovers. Human soilders became irrelevant the moment the first blood fueled robots entered the battle field.
"Ok, I know Hakita has said MULTIPLE times that V2 is very, very dead and his lifeless puddle of blood won't be resurrected, but now's the moment of truth. I bet when I go through this door there'll be an awesome build-up hallway to his boss aren-"
I was honestly like “Okay, what’s it gonna be, is there gonna be a plot twist where there was a second V2?? Maybe this is the TRUE swordsmachine?? An entirely new boss?? Either way, time to do some park-“ *Earthmover.mp4*
ULTRAKILL is like the perfect example of "show, don't tell" or "don't think, just feel" which can really be taken to the next level with official developer endorsed buttplug suppor- okay, okay, but real talk, it's so sick how rather than some lame flashback scene telling you it's entire story, it gives you a world full of pieces for you to put together. It's interactive, like a videogame should be. Hakita is a fucking genius man.
I love that, in the opening of the fight, as SOON as the earthmover sees you it's ready to destroy you, as if it already knows that you're the machine designed to kill it
because you are. in the terminal entry for the earthmover, it talks about how machines were being made to one up each other, with every machine being madeto counter the last. the earthmovers were shortly before the end of the war, and v1 was about to be made when the war ended. so, in all likelihood, you were designed to take down earthmovers. i also think its important to note that there are a whole 3 non-machine enemies, and they are all demons, meaning no husks. humanity literally couldn’t do anything about earthmovers, and couldnt even get on them, much less kill them, and they still cant as husks in hell.
No wonder either, like V1 is just using construction equipment and weapons that made it into Hell. Imagine how easy it'd be during the war, with readily available armament and without things being spawned in by hell magic, for V1 to just sneak into the core and blast it. V1's energy-to destruction efficiency is terrifying
@@robinvmars6191 I do think a V1 during the war would have a harder time, as it'll be up against a coordinated security team and not haphazard inhabitants of hell, and the earthmover wouldn't be immobilised nor would part of it's laser grid not function. Then again, in the war, there would be more than one V1.
@@collectiusindefinitus6935V1 already got this far, having tore through almost 7 full layers of hell at this point. Funny to think that humanity was planning to make more. Imagine if they did… it would just be… memes… everywhere…!
i like the usage of the Amen Break as sort of the audio-signature of the machines. even though the rest of the soundtrack is sampling-heavy because it's trying to emulate MOD trackers, the amen break is just... the most sample-y sample. it's been associated with sampling for such a long period that it has this connotation of itself being part-machine, the way it gets pitch-bent until the sampling rate is audible, the error-like drumrolls and repeats associated with Amiga tracking. it's been transformed into artifice, no longer a recording of a drum solo by G.C. Coleman, it's a tool, a 7-second machine of war. the whole thing is metaphorical fire
Imagine being one of those people, living in the shantytowns built on the back of the machine that scorched the entire planet, as it's locked in a stalemate with another one miles away, hurling lightning bolts at their target but never hitting one another like soldiers taking shots at the enemy trench. You don't know who the people are on the other Earthmover, you don't know why you're even fighting eachother. Nobody is. The war had been going on for two centuries at this point and any reason for why it started is lost to time. There have been generations born who only know war, there might have been some born on the earthmover itself who don't even know what solid ground is like. You don't know if the stalemate will end or the war will finish before what little resources remain on the back of the Earthmover eventually deplete, and the last humans die out in confusion and fear.
7-1: The Minotaur's labyrinth 7-2: Ring 1: Violence against neighbors 7-3: Ring 2: Violence against self 7-4: Ring 3: Violence against God, art and nature Perfect.
@Randomvideos-tm4cf yeah, you become a suffering tree and stand there forever. When Jesus comes to free everyone from hell, you don't get to join them, you just get to have your body hanging from your branches
I like the fact that the design of Earthmover is a horse, with a city of humans "riding" on it's back. The war weapon that blotted out the sun, brought cities to ashes, and nearly drove humans to extinction was a horse. And on it's back were the riders that could have been watching the end of days. Horsemen of the apocalypse if you will.
And other people already noticed this, but combined with the lightning arm on its head it brings to mind a centaur, a creature responsible for punishing the sinners of the first sub-section of Violence (7-2 in this game)
@@Dinoman972 It goes deeper than that. The 1000 in 1000-THR can be translated to "Sen" in japanese(I think lmao). The THR means THoR. Combine both, you get: SenTHoR - Centaur.
V1 was specificly made to counter earthmover, yet the earthmovers weren't really knowing that one might arrive. When we enter the level, the earthmover yell is the loudest ,,oh shit" scream a machine cpuld make. Not only because the v1 arrived But also its in front of him
My favorite detail is that most of the explosions in the level are projectiles hitting the shield, and if you railgun-zoom into where they're coming from you can see another Earthmover facing the one we are on. They are having a duel
I love the idea in 7-1 that Minos threw out the Minotaur because it reminded him of his past mistakes, only to have the next 3 levels be a display of humanities biggest mistake, war. And not just any war, a war completely without reason.
intro 0:00 ascent 1:04 exterior 1:36 the city 2:08 defense system 2:40 earthmover entrance 3:44 flushing intruders.. 4:00 the neck 4:32 lobotomy time 4:48 shutdown imminent 5:20 escape the earthmover! 5:36 outro 6:40
You've fought guardians of stone. You've fought a mirror copy of yourself. You've fought the corpse of a loving and benevolent king. You've fought one of God's strongest divine soldiers. You've fought against the vengeful mirror copy of yourself. You've fought against a beast of the seas. You've fought against the divine soldier once more, inspiring him to slay the dictators known as the council. And now... You stand face to face with a mechanical mountain. _MAKE THE MOUNTAIN BLEED._
The Earthmover was such an insane bossfight, it’s unlike anything we’ve experienced yet! I especially loved the end where we had to escape like it was the end of a Metroid game!
@@1stflower834yes, I do. I’m enjoying my time in University, and having a lot of fun with friends and this game. Why do you ask? Edit: LMAO, I’m sorry I misunderstood 😂
1000 is M in Latin numerals. 1000-THR stands for M-THR. When you fight its core, you're fighting M-THR's Brain. It _is_ a Metroid reference! Edit: IT'S NOT. AT LEAST NOT THE NAME. I WAS WRONG AND HAKITA CORRECTED ME ON DISCORD. 1000 = SEN IN JAPANESE. SEN-THR = CENTAUR. THE THR IS ALSO THOR BECAUSE IT THROWS LIGHTNING. I'M SORRY.
I just like to imagine the Earthmover absolutely panicking, blasting every single alarm like that one Spongebob clip where his entire brain is in a mess, everything is on fire, and everyone is running in sheer panic.
Everyone talks about how V1 was made to kill the Earthmover knowing this through the lore, but i think that the most special way of knowing it is through this very song. theres a popular theory that basically says that, in most songs, V1 is the Electric guitar playing. some say its what V1 feels but I believe its also what it processes during battle. now, notice how the electric guitar was nowhere to be seen. this is because V1 had NOTHING new to process, V1 was made for this so it already knew what to do for the most part. it already dealt with all the enemies seen here so it wasnt new to it either. HOWEVER, what was new was the hurry V1 was in on 5:52, where it had to rush for its own life and kill everyone before it would blow up inside the Earthmover. and the best part is the electric guitar sounds like cries that slowly get louder and louder. V1 was panicking because it didnt expect extra enemies inside the Earthmover here.
Probablt not, partially because of the theory that V1 was designed specifically to kill this thing, but also because V1 and V2 were listed as having never entered mass production, while there are enough of this thing to have put enough soot into the sky to completely block out the sun.
thank GOD hakita, for not making this a V machine boss, instead, he did something Completely unexpected and beyond all of our expectatives, best non-prime soul boss so far
This layer honestly feels like a redux of Lust. Book lore, city structures, massive detailed Skyboxes and even a Titan enemy teased in earlier levels, except everything is done better and much larger. Heck, Lust is the only other layer I’m aware of with trams, and Violence has a heck of a lot more of them!
"Like antennas to heaven" is the best title for a level in the entire game, just that imagery through words is- so beautifully haunting. Knowing that the machines cries will only be met with silence.
the "go inside a giant robot and destroy it from the inside-out" trope is one of my favorites in gaming and hakita did it more than justice. ABSOLUTELY LOVE THIS LEVEL
I cannot help but hear bits of the Glory motif throughout. It isn’t exactly the same, but the chord progression is similar, and the piano is in full force as well, so I can’t help but draw parallels. I think it is telling that, after the horrors seen in the rest of Violence, and progressing through the labyrinthine levels, in the stage where everything opens up and the way is clear, you hear GLORY. In Heresy, it was almost an indication that you were getting close to the end, but now it’s telling you that you are not done yet. When the chords first come in, it’s almost reminding you that, despite the evil in the rest of the layer, you’re STILL the most dangerous machine in Hell, and you are NOT finished yet. It’s almost like the glory motif is an anthem for V1, and that drive to fight and cut a path of carnage throughout Hell. 7-4 is a subversion of the rest of the layer, and the direction many expected at the conclusion of Heresy.
Notice how this track is exactly 120 BPM so it can be perfectly timed to the critical failure countdown at the end. Just another example of the immense effort and detail put into this game.
@@1000-THR_-EARTHMOVER- Great. Now I imagine music rip channels like SiivaGunner will make a Subway Surfer fusion with this. I literally did a little portion of this in my head lmao
My favourite part of this level is the fact that when you start it, the Earthmover is just THERE. No intro, no buildup (in the level), its just there, as if Hakita said “Yeah. That thing’s the boss. Go kill it.” Wow this really hit 4k likes. Thanks everyone🙏
the buildup was in previous levels! You first see some off in the distance in 7-2, and then in 7-3 as you near the end you can see one in specific standing tall and still above the level
And also the way his "eyes" blend with the starry sky... I played through the layer streaming to my friend, and when the stars turned red, and we saw that array of white lights, we both were just "oooohhh" @@twerpsthree4562
i put a speaker on my lawnmover, playing this track so the ants and others bugs that survive the earthmoving can live and raise future generations who will be naturally scared by this theme
The part at 1:03 when you open the valve thingies on the side of Benjamin, the song sounds like something that is finally going in to fruition. As in like a long awaited goal or purpose that is finally being acted upon. This makes sense as from what many people have said, V1 was actually made to counter Earthmovers.
The Final War is such a brilliant subversion of the standard "war against machines" apocalypse story - men started this war, but soon it became too intense for any man to fight. The machines escalated it further, eventually creating a war so automated that they were the only ones choosing to continue fighting. Humanity wasn't the enemy for these machines - but they were acceptable collateral.
Except humanity actually realized their mistake, and use even more machines to clean up the mess the earthmovers had created (that’s what the streetcleaners were cleaning), then with this newfound freedom to be on the surface of an uncharred earth, they discover the mouth of hell, repurposed their machines of war for discovery but then, they discover that this whole time, they had literally been in the belly of the beast because they were never their own worst enemy, and prelude just so happens to be a really good way for a sentient and malicious hell to access earth. According to the ferrymen, billions died in minutes, now those machines of exploration are forced to turn on one another as the amount of fuel starts to dry up
It's hard to put into words how much I like this song. In the beginning, the music is meant to picture this orderly, marching military-industrial effort. This is the war starting. Throughout this part, the electronic sound gradually builds until it dominates. A sign of technology improving more and more, machines overtaking conventional warfare. Then the strings and piano appear over the previous rhythm, highlighting the horror that the underlying war is creating. Afterwards, a very melancholy peace. Then the machines rush out into hell. The electronics alternate with the organ and choir, the machines, angels and hell all together. The amen break afterwards is just peak V1, highlighting him as the next step of the war that never truly ended. The Earthmover screams for help as V1 destroys him from inside. The electric guitar piano are hell answering the call(just as the player is attacked in the final room), since Hell was shown to be very attached to Earthmovers and wanted them to keep warring forever. Can't help but think the final guitar solo is Hell basically weeping for the loss of something it treasured so much. It's probably going to be pissed at V1 in the next layer.
Something I realised when reading the terminals, the earthmovers were described as having "died" due to a lack of sunlight. That means some machines (at least the earthmovers) didn't invade hell, they are litteraly here because it's the afterlife. I'd say it's not V1's case as you can litterally play it breaking into hell, but other machines could be there after death instead of invading, that's pretty cool.
As some others have implied, it's also entirely possible these are just Hell's recreations as it seems to find it the zenith of War, the perfect creation for nonsensical killing.
@@ashyunderscore personally i think "dead" machines going to the layer of violence is way cooler than just hell recreating them, and since theres no evidence to the contrary im gonna believe it
@@MossMothMyBeloved Makes me wonder if "Hell Itself" will be an actual character on-screen rather then just being alluded to in text logs. Maybe even a boss.
I love how this level makes you feel as though you are running on raw instinct. Without initially knowing how to take down the Earthmover as the player, you still feel almost guided towards the machine’s vulnerable core. You become V1, a machine living solely on one instinct alone: to defeat the Earthmover.
You just described the entirety of half life 1 Games that relies on your intelligence to figure something out rather than guide you with crappy text every second or arrows or cutscenes are the pinnacle of level design. You don't know what to do but Hakita laid the foundation on you to know by buildup/lightning/enemy spawns and you instinctively know.
terminals imply that V1 was a prototype to actually destroy earthmovers, as earthmovers were the last robot to be _majorly manufactured_ before the Great Peace. V1 (or i guess the 'V' series) Terminals tell us that each robot was essentially only made to counter the last.
I cannot get over the second act of this song. The quiet, haunting piano and strings, it perfectly suits the feeling of having created a monster that you can no longer stop, only gaze in horror as it continues to burn the world around you to ashes.
Nothing made me scream more than when Gutterman said "It's hearing the siren song call of the deathin' time" and started to hear the siren song call of the death the entire place.
it feels a bit strange that im saying this, but this entire layer added so much humanity to the game's lore. both the guttertanks and the earthmovers were made by two entirely different countries (germany and japan respectively), meaning that this war wasn't just limited to one specific area or region. it was worldwide. we also got so much more information on the final war as well. there was a world before this, and V1 is living in its remnants.
@@lnlproductions8412 on the earthmover in 7-4, right before you go up a ladder that leads to two soldiers on a ledge, there's a sign on the earthmover that's written in japanese. there are also a few other japanese signs seen on the machine too. the guttertanks have the words "FAUST PANZER" on them, which when translated from german, says "FIST TANK." this heavily implies that the earthmovers were constructed in japan, and the guttertanks were constructed in germany.
I think an interesting theory is that different countries all used Earthmovers and modified them specially,for example: The Japanese earthmover we fight clearly targets another earthmover (vice versa really) and uses seemingly a different laser projectile: The Japanese lightning bolt is powerful,gigantic and contains electricity. Whereas the opposing Earthmover’s lightning bolt is much more narrow and concentrated,consisting less of energy and just pure electricity. We also never see the Earthmover’s in 7-2 “LIGHT UP THE NIGHT” fighting one another - implying that they were made alongside each other or were allied in a way. As for Guttermen,I think it’s safe to say they are purely German “machines” as we never see any other symbols or infighting. We’re not sure where the gutter tanks really came from but it’s likely they were another weapon commonly used by each country. Assuming this war started much like WW1 (which is very very likely due to trench warfare and the dates lining up) then the Axis - very unfortunately - seemed to be winning.
@@RanDoomPuff i think the new machines imply different alliances during the final war. Hakita talked about how, for the lore before the game starts, implying stuff and keeping it vague allows him to tell a story at a global scale without getting into name vomits of different companies and countries
I honestly feel like the entire song is a slow shift from your panic to Earthmovers panic, like as if the song becomes centered around how v1 is currently being a bad ass and actually IS killing Benjamin as he slowly finds his way in
Hakita: “You want a bossfight with weapons that use bullets?” (gutter man sounds in the distance) “Gutterman, would you kindly stfu?” “Well to fucking bad, you get this robot that ULTRAKILL’s everything in its way”
That was the best detail of this level in my opinion. The lightning you see in 7-2 isn't just regular lightning from thunderclouds. The sky is lighting up because giant robots are throwing fucking lightning bolts at each other.
I dont think its just a massive spear -- its their equivalent to the railgun. V1's railgun is so bulky because it needs a lot of strength to fire, earthmover's railgun doesn't need one because it already has said power in its arm.
@@VortexStorm The earthmovers could only be destroyed from the inside, so to do that you'll need a small, agile, fast machine that can infiltrate and sabotage it easily. And after humanity caused a nuclear winter and the earthmovers shut down, the war was over. Also, the guttertank's lore says that most machines after the guttermen and guttertanks were designed to compete with the ones before them. So V1's creation is between the earthmovers' golden age and the end of the war. It's the perfect machine for the job: fast, agile, adaptable, and can refuel and repair while climbing the earthmovers.
The scale of the Earthmover is so insane, if we thought killing the corpse of King Minos and the Leviathan was insane, just wait until you get to Act 3
I mean V1 quite literally is the best robot, as it was made to counter the Earthmovers. A lot of people have already said why, but I'll add that even V1's unique function of consuming fresh blood to repair itself is the biggest counter to Earthmovers, who themselves are practically the biggest blood banks in the Final War.
@@MonCalypso i mean v1 would've been atomized if not for that other earthmover, and it was already dying because of low power. I'd say v1 only beats earthmover if its launched like guttermen or if it gets lucky like this time. Other than that if it can aim properly, then v1s easily outmatched if not then v1 easily outmatches it.
0:00 EARTHMOVER 1:04 SCALING THE ANTENNA 2:40 1000-THR DEFENCE SYSTEM 3:52 *INTRUDER DETECTED* 4:48 LIFT YOUR SKINNY FISTS 5:35 CRITICAL FAILURE: SELF-DESTRUCT 6:40 THE ONLY WAY THAT IT COULD HAVE ENDED.
This boss fight slapped like a fully loaded semi, "worth the wait" is a massive understatement. If killing the corpse of Minos or the Leviathan didn't make you feel unstoppable, this absolutely should.
@@Chicken-bu1twGluttony technically isn't the inside of the corpse of king minos. As hakita said, gluttony is kinda his insides but at the same time also just more of hell.
I love this track because of its use of a slower drum beat instead of the standard amen break really lets you appreciate it more and promotes it from "background instrument" to "leading rhythm"
Reading all of these comments and all the implications, the lore, the mechanics in story telling and game development. I'm just amazed at the work Hakita is doing, just man, congratulations.
Hakita really just putting things out there that can destroy humanity within minutes, probably take over planets, have some of the most hardest and challenging security systems to get through, and just says “ok you got this”
the enemy logs for the Guttertank and V2-1 heavily imply that this is the thing V1 was designed to take down. honestly this was the perfect finale for the layer made to demonstrate humanity's monstrous capacity for infinite cruelty. this and the Gutterman being the inspiration for Hell itself to create the Mannequins you first encounter in the Garden of Forking Paths.
Skipping over the (not) requiem leitmotiff (because it was already pointed out a lot, it's a banger), I love how the first part is a variation of "The complete and utter destruction of senses", mirroring the presence of Streetcleaners. I guess TCAUDOS is their official theme at this point.
i think at this point this typa tracks are specific to earth-made machines. maybe hakita wants us to think that earth was extremely industrialized and dependent on machines before falling
I love how this uses the sounds of mechanical parts and almost alarm-like sounds in order to create the music for the level, its very fitting for how your climbing up a huge, industrial war machine. Absolutely amazing!
Damn that's cool! It fits so well somehow and I've only ever seen this and the Portal soundtrack integrate alarms, and mechanical noises so well into music.@@danyet2538
@@danyet2538The song itself has the alarm sound in it. There are a ton of individual musical pieces here, which play at individual sections of scaling the Earthmover. That track starts to play right when you enter its stomach.
when i think about ultrakill lore, of course i think that humanity has a good technological development, except I DIDN'T expect THIS much. Like, demons were never the real threat, humanity itself was. They really reached a point to build a machine capable of probably destroying whole countries like this. I was hella shocked when I saw this thing, surprised me more than any other grotesque demon or husk there is. This update was crazy in all aspects, lore, gameplay, everything. The scariest thing in ULTRAKILL was never the demons or hell, but humanity.
@@watekostile8547Another fun fact, the final war went around for 200 years and the latest date we've got is 2116, it means that the final war started around the same time as ww1
@@unapersona6371 something about the entry for the Earthmover really bugs me too. The last line of the log for it heavily implies that humanity survived the nigh-apocalypse these things caused by existing. I think humanity recovered from the Final War, but something else wiped them out shortly afterwards. We don't have an exact date on the start of the war. What happened between the New Peace and mankind's extinction? */// At the brink of despair, the planet would slowly learn to breathe once more, and the corpses of these titans would serve as a stark reminder of just how close mankind was to an apocalypse by their own hand. ///*
@@ghotiphoti That's the big question isn't it? This is not the first time the new peace/post-war era has been mentioned in the lore, but exactly what happened to end mankind after that has never been explicitly stated I think? The closest I can think of is Minos blaming V1 for the downfall of humanity, which suggest a machine uprising of some kind, but I doubt it's fully that simple.
Interesting realization - each Act so far features you killing a giant member of one of the monster families. Act 1 has you fight a giant Husk, Act 2 has you fight a giant Demon, and Act 3 has you fight a giant Machine. ...Giant Angel?
Lucifer is technically a Giant Angel. Fallen angel, sure, but still an angel. Maybe we'll see a bit of that in Treachery, if not in 9-2 then maybe in P-3? ...probably wouldn't make sense for it to be P-3 but eh.
Fun fact: Earthmover's scream in the begging of 7-4 isn't a warcry, but a cry of fear. He knows that you, V1, are the only thing that really can kill him, because you were created EXACTLY for killing Earthmovers. That is why he decides to kill you first instead of continue fighting other Earthmovers