@@nahuelguetierrez8909 totalmente. Pero hacer un juego intergeneracional y que se vea y funcione asi, habiendo TANTO en pantalla y teniendo TANTAS mecanicas, es un logro increíble. Le hace frente a un juego actual con unreal 5, es tremendo. Ambos me encantan como se ven, aun no terminé hellblade 2. Lo estoy estirando
Peach fuzz on my face Lookin' on the case Tryna find a hella taste Oh my God, I'm on the chase, Chevy It's gettin' kinda heavy, relevant, sellin' it Dippin' away, time keeps slippin' away Zip in the safe, flippin' for pay Tippin' like I'm drippin' in paint Up front, four blunts, like, "Khalifa put the weed in a J"
Two completely different types of games running on different engines. Both look great but they’re doing totally different things. Horizon is fully open world and Hellblade is very linear.
Not just very linear, but the movement of the characters for hellblade are very stiff outside of quick time style of motion. Just walking around in the world, her character model in Hellblade is extremely stiff, and lifeless, while alloy is full of movement and realistic expressions and movement. The detail on senua is very accute at points but are cheaply done in other points. Look at her hair for example, her pony tail looks completely sperate from the rest of her body like they animated it separately then attached it to the model.
@@kristianangeloni sorry i forgot to know you opinion , it is so important to know and it is completly changed everyting . Now you are not gaystation lover anymore you are average gaystation enjoyer
Hellblade 2 looks way better and more modern, but it's surprising how beautiful Horizon Forbidden West remains after all these years even though it's an open world and it's even more surprising considering it's a crossgen game, the guys at Guerrilla Games are really incredible.
increible hasta donde han llegado los videojuegos el realismo de hellblade 2 esta a otro nivel aunque me gusta la ""limpieza"" en el render que tiene el motor de guerrilla ademas cada estudio tu o sus retos uno es hecho por 80 personas y otro es un mundo abierto ansioso de ver death stranding y gears 6 sera increíble
hoy en dia si se pueden comparar gracias a nanite mira la demo de marix es un mundo abierto sin casi nada de optimizacion y la geometria de los edificios se mantiene casi intacta en fortnite tambien pasa lo mismo tampoco es como que en hellblade las rocas de la distancia no se esten generando xd@@michelgonzalez6469
@@stingplay12 la distancia de dibujado es mejor jajajaja pues claro horizon tiene cientos de cosas que mover en tiempo real todavia tiene niveles bajo la tierra y todo sin tiempo de carga si no puede ser otra cosa y mas si tomamos en cuenta que las plantas del otro literal son pura imagen sin interacción aaah si esque no es necesario si ya lo olvido una cosa tan estándar y en pleno 2024 no es importante y menos para el supuesto nuevo estándar gráfico""""
Horizon forbidden west is a cross gen open world title running at 60fps thats keeping up with hellblade 2 a next gen only linear title capped at 30fps (I’m comparing series x to ps5)
@@bladewolflq-84i86 eso es por cuestiones de diseño de juego, no porque no podía gestionar ciudades, personajes o cualquier cosa, eso es solo diseño, aún así los paisajes de death stranding transmiten más que muchos juegos de mundo abierto
Death Stranding 2 Will win, why? cause its open world, and its going to last way more than 5 hours and plenty thing to do than just walking with zero interactive with the place.
I agree, very interesting. Prediction: DS2 will come very close graphically but compromises will have to be made in character models and animation. HellBlade 2 gets 30fps with big black bars and minimal things happening on screen. DS2 won’t get away with black bars and there will be a lot of things happening on screen at once. I genuinely don’t think we will get better graphics than Hellblade 2 for this generation of consoles.
Desde 2.01: mostraste muy bien los detalles de Senua, ¡excelente trabajo! Se ve casi perfecta, los detalles son espectaculares, geometría perfecta, todo (incluso mejor de lo que esperaba). Ailoy se ve bien (la geometría no es muy buena, el cabello es de calidad profesional de PS4), pero es un juego intergeneraciones y también un mundo abierto. PD: Soy un jugador de PS5 y, por supuesto, Hellblade2 es posible en PS5. No es como comparar consolas, solo dos juegos. Una es la next gen otra crossgen. Saludos de Polonia!
On the one hand we have a 100 hour game with an open and living world, being able to go underwater or go to the sky in the clouds, on the other we have a 6 hour linear tech demo and even so it loses in several points graphically lol. I forgot to mention that the tech demo uses film grain and motion blur to cover texture errors.
"living world" Sorry, but I stop reading after that. I have played both Horizon games and they look amazing but they use the same "open world" structure of a 2000 game (map full of icons, boring sidequests like collecting random herbs, saving x, killing x machine, etc), and you consider that being able to go underwater or go to the sky in the clouds is innovation, GTA San Andreas did the same and better than Horizon and it was launched 20 years ago.
Every that i'm in Photo Mode in HellBlade 2, I get that feeling that she is looking at me and can blink or move her eyes at any time! Both games are good in their own way, but HellBlade 2's immersive experience impressed me!
Podrías testear el rendimiento del Immortals of Avenium en consola despues de la implementación de FSR 3? parece que la mejora en rendimiento es brutal.
It's running on a PC at max settings. Being "cross gen" doesn't mean anything. Hellblade 2 can run on a steam deck, but that doesn't mean it will look like in this video. Same for Horizon FW, it doesn't look like this on a PS4
@@FedericoFroebel-dw4jeIt matters because it's a cross gen game, if it was developed exclusively for PS5 then it would be a massive difference. Original GTA SA looked better on PC back then than on PS2 version, but it the point is that it was capped to the PS2 limits and a bit enhanced due to PC, but the graphics, gameplay and more limitations were capped to PS2, same for Forbidden West, it's capped to PS4 limitations but a bit enhanced by PS5 or PC.
Both games are fantastic on their own merits. Being a cross gen game HFW is really amazing looking and the Decima Engine is a beast altogether. But Hellblade 2 is on another level. The granular details are often strikingly realistic. Kudos to both team for their amazing effort.
you must be watching the wrong video?..horizon is exponentially bigger world than hellblade its its more detail and more complex...hellblade is just empty..
Se imaginan si guerrilla o naughty dog hicieran un "juego" tan limitado en gameplay, con barras negras, a 30fps, de 6 hrs. Pasillero sin nada interactivo? Eso si sería de verdad la vida real...
@@Roberthaji05 Pero por favor, el décima y el motor de naughty dog ya se ven mucho mejor que casi todo lo hecho en unreal 4 (al menos en consola) Ahora para ps5 se van a actualizar y aprovechar esa potencia extra, yo de verdad creo que si se enfocaran en gráficos con un juego estilo hellblade 2 superarían lo visto por este, no lo dudes, esta gente ha explotado al máximo el hardware anterior.
@@ivanmartinez2933 Claro claro y todos los demás aspectos que mencioné te los pasaste por el arco de las nalgas no? Me refiero a todas esas especificaciones en conjunto, como lo hace hellblade 2, inútil. Aparte uncharted 4 y tlou2 son juegos que en parte de sus historias tienen zonas grandes de exploración, te duran fácilmente 15 y 20 hrs respectivamente. No 6 como lo haría un verdadero pasillo...
The wave system at HFW is wonderful. HFW is a game that I don't really like but I admit that I think it is the game with the best graphics and animations of the decade, the fact that they achieved all that in an open world damn.
Horizon FW is a PS4 game with some improvements for PS5. Not to mention that Horizon is 35x bigger and with fauna and AI all over the place. And it's actually a full fledge game. Not an empty 6h walking sim tech demo. There is nothing to brag about HB2 on how it looks, because that's how UE5 looks like. The engine made everything for the devs. Metahumans and fotogrammetrie. 6 years for that ?! Can you imagine what Insomniac or CD Project Red would do in 6 years using UE5/6 ? Could you imagine what Noughty Dog would do if TLOU 2 looks like that for a PS4 game ? :))
Hard to choose since they have very different styles and art direction. However, just the fact that Horizon is not a linear, one path limited walking simulation and can maintain that level of graphical detail throughout an open world, gives it the win.
@@fredyandressuarez8587 Yes, but just the fact that you have to MOD out filters that make the graphics look worse (blurry) instead of having them as an option in the game, makes it lose points in my book. We're comparing the games as they were released by the developers. Modding would be cheating in this comparison. If that were the case, we could mod in 4k textures and Raytracing to Horizon and it would win by a mile.
@@rodzandz I don't see it blurry, and if you don't like CA, which IMHO looks very good in this particular game, specially for the art direction, then it's about you and your personal taste; now, claiming horizon looks better...not even with RT, horizon is a good looking game but you can't compare it to Hellblade 2 period. I don't care if it's not " in your book" that's preference not reality.
Bro you cannot compare a 5 hr linear game thats made in UE5 to a 100 hr open world game graphically.... Still forbidden west has seriously amazing visuals
One thing we must keep in mind that, in HFW, LoD increases significantly when we go in photo mode. In game model and photo mode models have very different LoD. We must compare screenshots of gameplay cameras. We play the game, not the photo mode.
Great work! Thank you very much! 2021 game Horizon much impressive - its an openworld game in 4K with fast speed in any direction, you can fly, you can swim undewater. So technicaly Horizon much more dificult and bigger and allmof this on 10Tf.
El hecho de que un juego de mundo abierto del 2022 inter-generacional con su propio motor gráfico esté a la par e incluso en ocasiones gane en algunos apartados gráficos a un juego lineal de 2024 hecho en UE5 completamente Next Gen es para admirar mucho el trabajo de Guerrilla. La calidad en el apartado gráfico de Forbidden West debería ser un estándar para juegos de mundo abierto AAA hoy en día.
If you like cartoon games kid. I game PC and Hellblade makes Horizon Forgotten West look like childs play at 100FPS. To each their own though most of you can't afford a PC 😂
A primera impresión puede parecer que Horizon se ve mejor por los colores saturados y el estilo artístico que maneja pero no es así, Hellblade utiliza lumen lo que le da una iluminación fiel a la realidad además de los reflejos y texturas, otra el uso de fotogrametria para los paisajes y terrenos que son básicamentes sacados de terrenos reales, a día de hoy no hay juego que se vea más fotorrealista que Hellblade 2
Honestly, Horizons looks like a cartoon compared to how realistic Hellblade 2 looks Cutscenes should also be compared, they really show how incredible Hellblade 2 facial animations are. But to be completely honest I am more impressed by Horizon given that it is more open world and it is running on weaker hardware. They have tech wizards working there.
I'm sure since the PS4 days, pretty much every cutscene from a decent looking game and above looks better than any CGI from the PS2 era. I was watching some old PS2 games and the CGI looks outdated and the models can be very ugly. I remember the CGI of the first God of War being close to realism but I went back and it looks very crappy compared to what we got now.
@patrick22014 Oh, definitely better than most games cgi. I was thinking more of Final Fantasy: The Spirits Within. Hair still needs work today, but we definitely have skin much better and textures
@@woof9408 Oh yeah, the hair is something that still looks pretty weird not matter how good everything else looks like. I remember shadows were one of the things developer used to struggle a lot too.
Forbidden West se mira muy bien, sin embargo creo que su estilo grafico es muy "cartoon", a pesar de que tenga excelentes texturas y graficos, se nota que es un videojuego, no tienen nongun momento en que luzca fotorreslista. Naturalmente son juegos totalmwnte difetentes, y lo ideal es no compararlos, pero hablando estrictamente de graficos, Hellblade 2 luce por momentos fotorreslista.
Una razon importante por la que Forbidden west se ve mas como Carton que Hellblade es por todos los filtros, efectos de postprocesado y las bandas negras que aplica hellblade2 que lo hace parecerse mas a algo capturado por una camara de video que un videojuego se lo quitas y empieza a verse algo cartoon
@@otakuelric7782 Nada que ver... Hellblade 2 se ve más realista por qué todos los objetos y escenarios fueron escaneados de su contraparte en la vida real... La ropa, la suciedad, la mugre de las uñas, las montañas, el musgo, etc. A diferencia de Forbidden West, en donde la mayoría de elementos son hechos a pulso, incluso el rostro de la protagonista NO es un modelado exacto a la actriz real, sino que Guerrilla lo modifico un poco (desconozco el motivo)
@@a7xgunslingerHellblade se ve más "realista" por la falta de colores y exceso de contaste que tiene, lo que da la sensación de poder ver ese tipo de escenarios en la vida real, pero no por que sea más potente gráficamente. Lo mismo sucede en el RE4 Remake apenas comienzas
@@pablososaleguizamon7211 Hay partes en Hellblade donde se aprecia mejor cierto paisaje y ciertos detalles, el juego es en su mayoria oscuro pero donde se aprecia mas es cuando ves la luz del sol a tope como la parte donde se drena el agua y abres la puerta para conocer a illtauga.
Pues no es como que quieran ser realistas y eso es por el diseño artístico horizon es una mezcla entre realismo con algo de fantasía no como the last of us o dead stranding o god of war que también entra en lo fantasioso jamas se veran realistas mientras tengan ese diseño por ejemplo dead strading usara el metahuman lo mismo que usa hellblade 2 para las caras y mismo motor de horizon
Is it me, or does Hellblade 2's resolution seem low or that the image is muddy in some instances? 🤔 The lighting & density in HB2 takes it to another level of atmosphere, however it is a very linear title, where most of what you see you can't go to, or interact with. It's essentially all window dressing. Hellblade 2 has the overall graphical advantage because of this, Granted they're going for very different art styles as well. Crazy how well Horizon holds up being a cross-gen game, that's also open world. Especially since it beats HB2 in some instances like water, interactivity & in game model (eyes look more full of life/ better skin textures)
HB2 looks way way better than this footage in every way, is just that this channel sometimes post some games in low settings to benefit the other game, he has done this before with other games.🤷♂
Un juego intergeneracional le planta cara al walking simulator next gen de xbox 😮, esperence a que salga un juego con el decima engine only PS5 (DS2)...
It’s not cutscenes, that’s a testament to how good the graphics are that they tricked you lol. Honestly I’ve played both on pc maxed out and I’ve already spoke my peace. Both really gorgeous games and one is clearly larger than the other. But when you see it in person as opposed to these RU-vid videos, sorry to say to you but hellblade 2 just has that newer tech and looks superior. But who knows what the future holds for decima engine and unreal.
@@HFranklin not only is the entire game always using the engine to render the graphics instead of a cgi cutscene. Which is proven by the ability to always use photo mode whenever you please. But also no…your description of what constitutes something being a cutscene vs gameplay is also wrong. One example being when you are making a decision in the game and you have an option to choose but can’t move your character… or when there’s a quick time event. I think you need to look up what a cutscene is for video games.
Lo que me impresiona de Hellblade es que las imperfecciones de la camara, como el desenfoque y la aberración cromática, hace que se vea más realista. Y luego esta Horizon que donde sea que veas se como si estuviera en 4k en las mejores condiciones posibles y es como que lo perfectamente limpio y claro que se ve haga que se vea surreal Pero igual lo de horizon es una pasada que hermoso que se ve todo
@@DaveHernaz tiene razón es gente que habla sin coherencia ,son unos acomodados que ni siquiera an comprado y pasado el juego y eso se refleja en steam done es más jugado days gone juego de hace 6 años
Hellblade looks horrendous in comparison good job. Senua doesn't even have sub surface skin scattering on her ears. Field of view is abominable and the draw distance is abysmal
@@matthewwilliams3827 I have both games on my pc. I’m not saying anything bad about horizon but Hellblades graphics are unreal. Definitely not horrendous like this dude said.
Para ser un juego desarrollado por pocas personas tienen su realismo en texturas e imagen, pero en físicas y detalles pudieron haber sido mejores pero igual esos sacrificios ya se vieron con otros juegos como The Last of Us frente a Red Dead Redemption O el Cyberpunk frente a Battlefield 2042, O casos más demenciales como Resident Evil 4 Remake frente a Alone in the Dark.
I recently finished Forbidden West, so it's all fresh in my memory. Hellblade, however, has superior graphics. The model of Senua is photorealistic; it looks like a real person. The lighting is much more realistic thanks to Lumen. The environments in Hellblade feature massive rock geometries due to Nanite; the volume of detail in the scenery is impressive. We're used to seeing games with flat, less detailed rocks, and when playing Hellblade, the difference is striking. Photogrammetry also plays a crucial role in making the environments photorealistic. Nanite is a technology that allows for an immense level of detail in 3D models by handling billions of polygons efficiently. This means that even tiny details in textures and shapes can be rendered without compromising performance. Lumen, on the other hand, is a dynamic global illumination system that simulates how light interacts with surfaces in a realistic manner. This results in more lifelike shadows, reflections, and overall lighting in the game. Photogrammetry involves using real-world photographs to create highly detailed and accurate 3D models. This technique adds to the realism by ensuring that textures and shapes in the game closely match their real-life counterparts.
😂 HFW engine is outdated, based on traditional tech, UE5 has some cutting edge new features like Nanite, built in retracing GI, virtual shadow maps... @@DimoN.G11
@@elhotro I have played the game. The model seen in gameplay does have less detail. It's very unlikely for the player to notice since the detail level is already so high.
@@crestofhonor2349 If you had played the game you would know that what you see in the video in gamplay. If you had played the game you would know that the cut scenes models are exactly the same as in the gameplay. If you had played the game you knew that in the cut scenes you cannot move the camera during photo mode, which is what is seen in this video at the time indicated in this comment.
@@elhotro The models in cutscenes are higher fidelity. The do ramp up detail in cutscenes as do many other video games. If you look at pretty much any modern video game, cutscenes are heavier than gameplay for a reason. They are pushing more detail in those. Aloy's model is more detailed in both photo mode and cutscenes. This is true for Sony's other games as well like God of War, Ratchet and Clank, and Spiderman
@@XboxStation-xh8cwHorizon has a map dozens of times bigger than HB2 with physics, collision, the combat and everything is far superior and it's a cross gen game capped to PS4 capabilities lol. The other one is linear, you only walk and the "fights" are a joke, not to mention that it's a 7 hour game on average. It's more like a tech demo, similar to Matrix than an actual game.
Teniendo en cuenta que horizont es mundo abierto y salió hace más de un año y el hell no es abierto y apenas salió. Le da una tanda en gráficas y reacciones de entorno.
Before commenting about one is an open world game and one is a tech demo or a movie, please keep in mind that the team that made Horizon is almost 4 times bigger than the team that made Hellblade (I'm not defending anyone, in fact I haven't played either of them).