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High Poly : ZBRUSH's Polypaint - 3D-COAT's Vertex Paint. 

Mathias
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Fiery Ent Final mesh : sketchfab.com/3d-models/fiery...
Timeline Jump :
0:50 FBX Export of the ZBrush polypainted highpoly / FBX Import in 3D-Coat's Vertex Paint Room.
1:55 Calculating a Curvature layer
2:44 Calculating an Occlusion layer
3:14 Calculating a Baked Light layer
4:23 Adding a hand painted layer
4:56 FBX Export of the 3D-Coat Vertex Painted mesh / FBX Import in Zbrush with Polypaint data.
Polypainting in ZBrush feels really great, but Vertex Paint (different name, exact same principle) in 3D-Coat offers so many more possibilities : Layers, Smart Materials, Light Baking, etc.
This video describes how to import your ZBrush highpoly sculpt in 3D-Coat, paint it, then import it back in ZBrush with a new enriched polypaint information.
I'm really glad I thought about that this morning and managed to set up an effective workflow.
Cheers.

Опубликовано:

 

9 апр 2019

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Комментарии : 44   
@Dangaa10
@Dangaa10 2 года назад
i came across this tutorial by mistake, but wow, that's a pretty and well concepted sculpt, congrats!
@bernhard.design
@bernhard.design 2 года назад
Awesome. Great work and thanks for sharing and posting. Appreciate it! Keep rocking! 😀
@robertbuchanan5504
@robertbuchanan5504 4 года назад
My friend I thank you for posting this as it saved my day. I spent 3 hours this morning doing the same experiment as you prior to taking a break and searching for help via RU-vid as I ran into some odd behaviours exporting out of 3D coat back into ZBrush-and it was that darn compression from 3Dcoat that was causing it even when set to 0. As you said in your vid, canceling it is the way to go. Huzzah! Thanks again for pointing that out. Cheers
@HanSolocambo
@HanSolocambo 4 года назад
Wow, you've been very lucky to find an answer to your 3D-Coat decimation issue here ;) Glad it helped out.
@TheGreatArlei
@TheGreatArlei 5 лет назад
Dude I just found your channel. You are amazing! Great tutorial, straight to the point. A fucking arrow. I love it. Keep doing these! Very helpful and easy to follow. Cheers
@HanSolocambo
@HanSolocambo 5 лет назад
I try to post stuff I've seldom seen or never seen anywhere. Ideas that sometimes come to mind unexpected. I'll post more as soon as I have another one ;) Struggling with rigging/skinning at the moment.... Thanks mate.
@luxxeon3d
@luxxeon3d 4 года назад
I agree the texture and paint tools in 3dcoat are fantastic. Especially because of the automation. It can also pixel paint very well and create PBR maps automatically from that too.
@HanSolocambo
@HanSolocambo 4 года назад
Yeah it's definitely an amazing soft. Even if it's filled with bugs and inconsistencies that are there for years, it remains one of if it's not the very best tool for hand-painting a mesh.
@luxxeon3d
@luxxeon3d 4 года назад
@@HanSolocambo I agree. The PBR painting features in 3dCoat aren't as robust as Substance Painter, but they're much better than the painting tools in Zbrush. In fact, I',m surprised Pixologic hasn't introduced "smart materials" and a similar PBR texturing workflows into Zbrush yet.
@dannyovington8445
@dannyovington8445 5 лет назад
Thank you for this vid.. Very helpful
@HanSolocambo
@HanSolocambo 5 лет назад
At first I thought it wouldn't be especially useful given the way that most of those "bakings" can be, and are usually done at the end of the creation process : on the retopology with UVs. But vertex painting in 3D-Coat feels just so great that it's opening new perspectives in my workflow. Funny thing is that I saw tons of paid tutorials from pros (Gumroad, etc) using ZBrush and 3D-Coat. But I've never seen anyone using that technique. I'm damn happy I woke up with the idea and even happier that it works so convincingly. Brain's computing by night :) Cheers. Glad it's been helpful. EDIT : I just edited the subs to make my horrible pronunciation more understandable.
@dannyovington8445
@dannyovington8445 5 лет назад
@@HanSolocambo mate your a dam good man keep the vids coming
@AyahuascaMagic
@AyahuascaMagic 4 года назад
great tip
@greennature1045
@greennature1045 3 года назад
very nice :)
@marsmotion
@marsmotion 3 года назад
i needed to know how to export all my subtools to coat for retop and uvs and this tut had it which im very thankful of as my current model in zb has 58 of them. thanks! getting into coat 2021 too.
@HanSolocambo
@HanSolocambo 2 года назад
I very recently finally moved to Blender. And I changed, in a few days, all my workflow from 3DSMax + 3DCoat + RizomUV and... I'll never fucking regret it. 3DCoat is cool, definitely, but also terribly bugged. Version 2021 looks better, but under the hood all bugs are still there. I loved it for retopology despite the very annoying glitches. But now that I work with Retopoflow... I just can't even think about 3DCoat anymore. Blender is outstanding really, but some add-ons are just blowing out of the water any other similar tool I've seen in Maya or Max. Blender rocks. Hard. Fucking amazing piece of code. The first 2 days in are hardcore. So much new stuff to learn. Different technical vocabulary, way of thinking a mesh, etc. But damn it's worth it. And the UI is so well thought and intuitive that I can often find something without the need of a tutorial. Cheers ;)
@TheMADmk
@TheMADmk 2 года назад
@@HanSolocambo OK, whats your plugins / workflow to replace your current workflow, and is blender sculpt really able to compete with Zbrush? I personally have currently Hardops + Box-cutter which is definitely a time and convenience tool as well as other power features, (Fluent is another great, similar tool by a French developer ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-x7PL33kL-X0.html hes pretty cool!) As for UVs blenders default is pretty terrible, though, Zen UV's is a plugin that looks pretty promising, he also does blender poly-group Addon. Cheers for the video. 👍
@HanSolocambo
@HanSolocambo 2 года назад
@@TheMADmk Hi. I totally abandonned 3D-Coat, 3DS Max and Maya since I moved to Blender. I keep ZBrush, Marvelous Designer, RizomUV and Substance Painter because, as dedicated tools, they blow Blender's alternatives out of the water. Blender is outstanding but some things, Sculpting, poly/vertex painting, etc. are just too slow. I bought many add-ons, but the more I use Blender the more I enjoy the speed of the Vanilla Blender. I'm probably still not used enough to the default tools to really appreciate some add-ons. For UVs Blender isn't great. No matter what addons you get, RizomUV algorithm and ease of use are just what's best in the industry. I keep using that instead of anything else. Workflows today : ** With a sculpting step : Blender low poly -> ZBrush sculpt -> Blender retopology -> RizomUV unwrapping -> Blender Cage from low poly -> Substance Painter baking -> Substance Painter hand painting/procedural texturing. **Without a sculpting step : Blender low poly -> Blender high from low poly (bevels, Subdivison, booleans, etc) -> RizomUV unwrapping -> Blender Cage from low poly -> Substance Painter baking -> Substance Painter hand painting/procedural texturing. Cheers.
@harrysanders818
@harrysanders818 3 года назад
Dude, did the 10mio FBX just import in a second? I can not believe this! In Blender this would take several minutes. Never thought about Vertex Painting in 3D Coat as well! Really interesting!! It can even calculate Curvature on it= Amazing!!! Really fantastic. Would have never thought about this! Thanks you
@harrysanders818
@harrysanders818 3 года назад
This is really fantastic man! What a cool workflow for handpainting start.
@HanSolocambo
@HanSolocambo 3 года назад
@@harrysanders818 Yeah thanks ;) In all my years in the game industry I never met someone who actually used 3D-Coat for vertex painting, although it can do it as it's clearly explained at every start in the pop-up window. I always saw everyone, and myself, using 3D-Coat to pixel paint (texture) low-poly baked geometry. I was fucking glad when I realized it worked (because import/export in 3D-Coat's UI is a fucking unstable mess) with ZBrush. Although KEEP in mind that 3D-Coat since recent updates fucks up the geometry when exporting it. So Keep your original mesh in ZBrush and transfer the new polypaint onto it. And yes indeed, you load dozens of millions of polygons in 3D-Coat in seconds (this video is edited, the waiting time was a bit more than 1 second). It takes honestly more or less the same time it'd take to load the mesh in ZBrush. 3D-Coat is filled with bugs that have never been fixed. I got fed up with it. But it's too bad, the potential is/was definitely there. But coders just can't keep up with feedbacks and requests. I still polypaint cos' I love ZBrush SO much and there are now some decent polypaint brushes around (Sketchzombie). But sometimes I still use 3D-Coat's per vertex ability, mostly for curvature when my high-poly mesh is already painted. It gives more interesting results (using layers blending options) than I can get in Substance Painter later on the baked low poly. Cheers ;)
@harrysanders818
@harrysanders818 3 года назад
​@@HanSolocambo Cheers man! :) I am currently learning 3d coat. The first two attempts with it, I found it horrible, but now after the third attempt and with the update of 2021, it somewhat clicked on me. Some of its (unconventional)workflow feels very strange coming from traditional apps, but a lot feels very refreshing and like a lot of freedom. I looked into it again cause of the new retopo and modeling tools. Also because if its high poly/voxel modeling capabilities (always wanted to get into it for handpainting alone, anyways). With UE5 and nanite on the rise, I thought it might be good to look into a tool for high poly creation and rapid asset creation. That's why I thought 3d coat offers good value for this. Because you don't need a low poly anymore, more or less can toss in concept models with vertex colors into UE5, tools like 3D coat might become a bit more relevant in the future. So far, I think it has its own paradigm, which I basically refused to understand the first two times I tried it. It is certainly a very interesting tool that feels good once you try to adapt to it and not fight it. Some quirks still feel odd to me, like the total lack of b+w layer masks and using a clip layer instead. I am still not warm with the Smart Material Previewer, took me some time to figure out how to show the material how it ACTUALLY looks on the models texel density, instead of some nonsensical high res deceiving preview. And other things like room to room inconsistencies always seem to struck me with surprises. PLus I still dont know what to think of not having SubDiv wokflow at my disposal, that is really strange. I feel it has a lot of other strengths though, especially on the artistic side. I am a bit excited about it now actually. But I still have not battle tested it. It crashed out on me several times, but that is pretty common with such complex programs, happens to me in ZBrush as well. Hearing about fuxxed up exported meshes scares me, though! Hope I don't encounter something like this or that it is at least not frequent, as that would be a trust losing factor indeed. That said, I also deeply love ZBrush since I first opened it! Sometimes when I am overworked, I tend to look out and explore alternative tools, it is a habit of mine :P But I then tend to come back to my beloved tool set (Blender, ZBrush, Painter, for the most part) and realize I already have (nearly)all I really need. I never added 3d coat into my tool belt, but I think I am gonna change that soon with version 2021. The retopo is really amazing and something hard to pass on, especially for organic retopo. I have yet to try out texturing an asset in it. I am so used to substance Painter, and 3D Coat feels like a different texturing paradigm. I have seen rare examples of people creating amazingly textured models with it though. It always keeps me curious to get familiar with it more. But I am so much faster texturing in SP, that I almost immediately drop out once I am starting the process in 3D Coat. But I still wanna give it a try. Only have to find the time.
@FrancklinDay
@FrancklinDay 5 лет назад
i just love this part 3:53 . the way he said which looks like shit is funny xD. but ty for the tutorial :) very helpful !
@HanSolocambo
@HanSolocambo 4 года назад
And the worst is I've been spending about 10 years of my life speaking only in english. But I guess the french accent is really hard to loose ;)
@adityapratapsingh5232
@adityapratapsingh5232 3 года назад
@@HanSolocambo no you are cool man!
@mihcik
@mihcik 2 года назад
Awesom. But I cant find it in v. 2022. Is it still there?
@formone2775
@formone2775 4 года назад
Awesome thanks a lot ! i can create a color FBX file whitout a texture map just with vertex color ?
@HanSolocambo
@HanSolocambo 4 года назад
Vertex color is one way to display colors on a mesh. But in order to get a detailed paint, you need millions of polygons. And very few softs can manage that. So yes, you can export FBX or OBJ from ZBrush and, by default, the polypaint information is in that file. But the process (explained here in my answer to Harold Cotrino Chavarria) is usually to bake that color onto a low-poly retopology. For a simple reason : textures are compatible with anything related to 3D. Vertex color isn't really used neither in real-time (except in some games) nor pre-calculated 3D.
@timpetty5744
@timpetty5744 5 лет назад
Is there a particular way u export the zbrush hirez tool? I've exported it as .fbx, but then it doesn't show up in 3d coat. This is my dynameshed, hirez object.
@HanSolocambo
@HanSolocambo 5 лет назад
Nothing special : Export your high res Subtool : Zplugin / FBX ExportImport. Set ON : Visible & bin. Then export. In 3D-Coat's Sculpt Room, in the Left Panel towards the bottom, you click on Import, and import the fbx. Set ON : Import w / o Voxelisation & Respect Negative Volumes. If you don't "see" your object in 3D-Coat's viewport, it's because ZBrush's world scale is different than 3D-Coat's. The object is here but VERY tiny. When in 3D Sculpts room, open the import window (bottom left) called "Tool Options". In the viewport after importing the mesh you can't see, you have a transform gizmo with a white cube at the center. Hover over that white cube : it becomes yellow. Click and slide to the right until you see your object, big enough to work on. Then click Apply in the "Tool Options" window. 3D-Coat now displays a warning : "This is the first time you have tried to import an object [...]" This tells you that 3D-Coat will remember the object's original scale, even if you scaled it : Click YES. This way when you're done working on it, 3D-Coat will export the mesh again but respecting its original tiny Zbrush's scale. Hope this'll help.
@KSAJoHn
@KSAJoHn 5 лет назад
Heya! Is it possible to make stylised armor tutorials ? Thanks
@HanSolocambo
@HanSolocambo 5 лет назад
I'm more interested in sharing 3D tips and tricks that I didn't see in any of the many tutorials I followed here and there. Full tutorials about one specific object are way too time consuming and not really useful as each object necessitate different skills. When you know the tools you can model anything. There are tons of modeling tutorials around already, one more wouldn't make a difference.
@haroldcotrinochavarria3344
@haroldcotrinochavarria3344 4 года назад
After having painted it and having it in Zbrush, can you export it to Cinema 4D?
@HanSolocambo
@HanSolocambo 4 года назад
I'm more into Maya and 3DS Max than Cinema 4D. So I couldn't say for sure. ZBrush exports FBX and OBJ with polypaint (vertex color) information. So as long as another software understands vertex color, any mesh coming from ZBrush is possible to be imported in another soft and displayed with "painted" vertices. But if some softwares are compatible very easily (3D-Coat opens ZBrush exports perfectly), with other softs (Max, Maya, C4D, etc) it's a bit more work to import the mesh and get the polypaint information displayed properly. ZBrush being a very different software than most as it manages to compute ultra complex calculations on dozens of millions of polygons without even breaking a sweat. It's usually better to follow the usual process : 1) export a very high poly + vertex color from ZBrush as FBX with properly named layers (_high). 2) Make a retopology of the high-poly with 3D-Coat or any soft that manages millions of polygons. 3) Unwrap the low-poly with 3D-Coat, RizomUV, etc. 4) Eventually define Hard Edges/Smoothing Groups on the UVed low-poly. 5) Export that final mesh as FBX with properly named layers (_low) 6) Bake (with : Match "By Mesh Name" activated) the high-poly sculpt details and polypaint (_high) onto the UVed low-poly (_low) using Substance Painter. 7) in Substance Painter, after the bake, you'll get a Mesh Map called "ID". This is your polypaint from ZBrush. Put that ID Map onto a Fill Layer and you'll get a final result which will look very much like the original sculpt thanks to the Normal map, but low-poly so easily opened in C4D or any other 3D soft. A more general answer is (though I'm not sure what it is you want to achieve) : high-poly sculpting softs (ZBrush, Mudbox, 3D-Coat, Blender) generate meshes that are not meant to be opened in C4D, Max, Maya, etc. The sculpt file is usually only used in the baking process. Cheers.
@haroldcotrinochavarria3344
@haroldcotrinochavarria3344 4 года назад
@@HanSolocambo Thanks friend, you are great. Blessings and greetings from Colombia 🙏🏼🇨🇴
@itelludatruth4869
@itelludatruth4869 5 лет назад
Hi what are your pc specs do you have? thanks :)
@HanSolocambo
@HanSolocambo 5 лет назад
i7-7800X 3.5GHz / GTX 1060 6GB / 32GB RAM / Win10 x64.
@petertremblay3725
@petertremblay3725 2 года назад
Est ce qu'on peut utiliser les stencils en mode vertex paint?
@HanSolocambo
@HanSolocambo 2 года назад
Je me suis finalement mis à Blender il y a quelques mois. Et en 3 jours j'avais déjà compris à quel point ce soft est hallucinant, que très rapidement, j'ai totalement abandonné 3DS Max, Maya, et clairement aussi 3D-Coat. Ce dernier avait un vrai potentiel quand il est sorti, mais je suis lassé des bugs à ralonge qui s'empilent et ne sont jamais corrigés. Ceci étant je serais tenté de te répondre oui. Que ce soit per pixel ou per vertex, les outils dans 3D-Coat sont exactement les mêmes. Tu peux tout peindre en vertex color (même metalness, roughness, etc) Seul soft qui fasse ça à ma connaissance. Désolé que je ne puisse pas plus aider ;) Mais Blender est une telle tuerie, des centaines de fois meilleurs que tout ce que je pouvais imaginer, que pour utiliser 3D-Coat aujourdh'ui faudrait me torturer.... et encore ;). Cheers.
@petertremblay3725
@petertremblay3725 2 года назад
@@HanSolocambo Je peux te comprendre en effet 3d coat avait un potentiel fou mais les bugs et l'instabilité de plusieurs outils m'ont moi aussi poussé à utilisé de plus en plus blender et j'ai été plus de 15 ans avec 3ds max quand j'ai transitionné sous blender voilà de ça maintenant 3 ans. J'ai testé les stencils et ça marche donc même en vertex paint on peut ajouter des détails élaborés. Je termine un projet de jeux commencer voilà 3 ans et je sauve un temps énorme car plus besoin de low poly, de baking et de retopo grâce à unreal engine 5. Je me sert de 3d coat seulement pour le painting et pour le sculpt destructif car aucun autre logiciels ne me permet de le faire aussi facilement.
@BDCPTDoThiCamVan
@BDCPTDoThiCamVan 2 года назад
can you give me the model file? The link in sketchfab can't download the model
@HanSolocambo
@HanSolocambo 2 года назад
On Sketchfab you can buy or download models only if artists decide to sell or give away their work.
@peter486
@peter486 2 года назад
Im not sure what it adds a multiply but it looks like shit, Lol Priceless man haha , greetings from sweden mr Solo
@peter486
@peter486 2 года назад
actually this becomes relevant with nanite. in 2022
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