As a person who loves diving into cut content for my favourite games, it is nothing short of amazing to hear one of the creators for one of my favourite games, spend time out of his day to go in-depth about their intended ideas, the history of creating their ideas and about things that inspired them. Thank you for all the videos you have been doing lately, Tim!
Just wanted to say, you are a huge inspiration of mine. Fallout has been a huge influence on me as a creative, a GM, and is a huge reason I wanted to become a developer myself. These videos are amazing.
I absolutely, ABSOLUTELY love character creation apps. I'm big into roleplaying games and different systems, but I'm really bad at understanding mechanics and systems, so having a tool that automatically tells me what each character can and cannot have during creation is just essential. I am amazed at your GURPS character creation tool.
You reignited my passion for game development. Life got in the way back when I was 18 but now at 24 I think I can finally handle it and your videos have broadened my hopes for what this game will be. (Small but intensely dense open world RPG where you can affect the world and almost everything about the story. I’ve been writing it since I was 17, and I truly believe I can do it given enough time.)
Seeing GURPS Fallout at the Steve Jackson Games booth at Gencon got me really excited that ~finally~ GURPS would make it into the "mainstream" CRPGs like the SSI gold box games. It's a damn shame Steve thought the game was too violent and killed the license - though that might just be skuttlebutt.
I owned almost all editions of GURPS at one point, but played it only once in the faithful year of 1999, using GURPS Discworld. It was the funniest game session I ever played in and to this day remember almost everything that happened in that session. Alas, it was to remain the only time I should play GURPS in my life.
Your GURPS app reminds me of what I'd read about the Traveller 'Imperial Data Recovery System' program from the early 80s! Perhaps that was what you were referring to; I've not actually ever used it, so I'm not certain, but either way your app looked fantastic. Wasteland and Fallout are such true loves of mine, thank you so very much for your work and for making this development history freely available.
I am so sad that I didn't grow up in the 70/80s (I was born in 1999) because there are so many games that I would have played, and some of the older games are near impossible to find to play these days. I noticed that Troika games are available on Steam, so I am able to play Bloodlines, etc. I hope that you are doing well, and It's always a pleasure to watch your videos, and you could talk about anything and I would still be here.
I was born in the late 70's and games have been a part of my life along the way. Games that seemed like technical marvels on a Spectrum now that look like a computer crash. Whenever people talk about gamin history I suddenly come up against the realization of my old age. It does mean I experienced a lot of games first hand, outside of any perspective given by time.
I was not expecting this to pop up in my suggested but I am sure glad that it did. As a huge fan of classic Fallout (New Vegas gets and honorary mention) getting to see some of the stuff that lead up to is amazing. What's even better is getting to see a fellow GURPS fan show how he can use his coding skills to some neat stuff with the system. Kind of wish I could figure out coding since I'd love to make some automated programs that weren't just spreedsheets heh.
Dear Tim! fallout 1-2 have so many voiced acted characters, so many stories to tell... please, if you like, would you share a story or two about creating talking heads in a future video? :) Thank you very much! ☺
The original Bard's Tale (along with an ASCI-based unoffical D&D game) was THE game that got me loving RPGs. It was my gateway not only into CRPGs but actually into the PnP side as well. Much love to Bard's Tale.
i wish more people kept archives like this, or if they do, that more people would share them. especially around cancelled games. *cough* Van Buren *cough*
That Character Editor is amazing - it would have been like techno-magic to me in 1991!😜 I used to spend so much time just making D&D characters for fun with a stack of papers and books, I would have loved to have something like this back then! Very cool! Thanks for sharing as always Tim!👍
Hi Tim, greetings from Argentina, i admire you so much, you are a great inspiration to me. I'm very thankful that you created this channel, i love your videos. Your games have accompanied me throughout my entire life.
Love how your program had advantages and disadvantages as separate libraries. GURPS Character Sheet currently has them in the same library which is hectic even with a search bar. I have both GURPS 4e & 3e and I found it weird that strength increases HP in 4e when you have a separate health stat (imagine my shock when I found out Health increased HP when I read through the 3e rules) but this kinda explains why this change was made. Dex is still something of a superstat lol.
I play GURPS here in Brazil, we in a middle of a new wave of players and is great even tho 4th edition has 20 years of release the GURPS system is truly a masterpiece.
Man! I remember Bard's Tale! I loved that game! I love(d) GURPS too! But i really struggle with information overload easily, and never really got very far in the books. *** It is really nice to hear from one who was there when Fallout was born.
I could listen to you talk for hours. Its amazing how much interesting stuff you have done in this industry. Fallout was the game that got me into rpgs
Frontier Developments desperately needs minds like yours. The mechanical creativity you could bring to a franchise like Elite:Dangerous would be a miracle in space simulation gaming.
I'm a huge Fallout fan, including the 2 originals. New Vegas and VTM: Bloodlines are two of my favorite games of all time. Thank you for your incredible creativity and effort in developing these brilliant series.
Thank you for the video! Very informative. Do you still play GURPS and are there other TTRPGs that are near and dear to your heart at this point in time? What is your favorite system?
I think one interesting point about the difference between DX and ST chars would be that the investment cost of getting to 18 DX would leave your character much more starved for skills than an 18 ST character. So I think it would have been more fair for you to let the ST character put all their leftover points into the skills you were using to run your combat. This would give you: An 18 ST char with 20 Broadsword, 21 Shield, 18 HP, 3d6+1 damage. An 18 DX char with 17 Broadsword, 18 Shield, 10 HP, 1d6+1 damage. I'm pretty sure the extra points the ST character has is going to make them far out class the DX character. And considering the Basic Set rules suggest ST 20+ is fine even for human characters, but other attributes should stay 20 and below, I think I'd have to go with ST being the most value adding stat... Well, in a world where otherwise extremely average humans and broadswords are the only things that exist at least.
Hi Tim, I was always curious if you ever had any plans for a sequel while Fallout was still being developed with the GURPS license? I had always guessed there was plans to include Psionics with the player meeting the Psykers near the end of the first game and the fact you said GURPS having a balanced Psionics system was one you of the things you liked about it in past interviews
I do like GURPS psionics, and it is better balanced than AD&D, which felt tacked on (and I think it was). But no, we did not think of sequel ideas until close to the end of development. Fallout was considered a B-tier project, given that Interplay had also picked up the D&D license, which had broader awareness among gamers, so I don't think we even considered that it might be more than a one-off project. That changed about six months before shipping, when QA started asking to stay late (unpaid!) to keep playing the game. This topic is probably worth a video.
Sir, I wanted to say thank you. Specifically for creating Dogmeat. My dog died this morning,and I was feeling particularly angry, and evil, and decided to load a fallout save game and just kill everyone, just to kind of throw a tantrum and get it out. Well I loaded my game and the very first thing I see is dogmeat. He took it all right out of me. He has always been the perfect companion. Thankyou.
I assumed up until about three years ago Steve Jackson of Gurps was the UK one of Games Workshop and CYOA books, kinda nuts that there's a US and a UK Steve Jackson who had a big effect on western p&p games.
I LOVE these coding stories. I'd love to hear more about the actual implementation in DOS, like how you wrote/borrowed code to do windows and buttons and mouse pointers.
Очень интересная идея со звездными системами) вообще синтез науки с развлечениями интересная вещь. Когда учитываются разные научные факты. Если вдруг я захочу в будущем попробовать себя в разработке чего нибудь развлекательного, то я попробую связать с орнитологией. В голове представляю игру в открытом мире и возможность играть разными птицами😄 с учетом всех характерных параметров
Wow you skipped 2e AD&D, you should check out Dark Sun, honestly I think it's the only setting from 2e that never really got ported to anything else. There are two versions of it, one without Morality and one with Morality. It is a setting that does not care about being a D&D Setting, it even has a few rules not used elsewhere like races having their own movement options that are exclusive to them. Summery is Magic caused Global Warming and evil wizards genocided a number of races to become Dragons. It's Mad Max meets Dune but still a fantasty setting.
Is UCI the UC school that uses an anteater as its mascot? When Tim speaks about GURPS, it conjures memories of a friend whose favorite combat maneuver was "Thrust to the vitals." For GURPS, it always seemed to me that DEX and INT were the abilities you wanted high...though I think that STR was good for mages because it was the source of mana(?).
10:21 Those are some very specific skills. I'm guessing that "simul-eject revolver" refers to top break or flip out revolvers, while "single-eject revolver" probably refers to to guns with a single position of the cylinder for loading and ejecting cartridges. Speed load (black powder) is less obvious, but perhaps refers to muzzle-loaded firearms. BTW, many revolvers employed black powder, whether loaded directly into each chamber of the cylinder or in cartridges. The Spear Thrower vs. Spear Throwing dichotomy is the strangest. My best guess is that a character with the Spear Thrower skill is proficient at using an atlatl, while one with the Spear Throwing skill is proficient at throwing a spear without an atlatl.
Whoa, 93! I was playing GURPS back then too! Yeah, character creation took a long time with just one book being shared between 4 or 5 guys. We had to put one day just to make characters, and sometimes we wouldn't even play anything with those characters, which was quite frustrating. I still loved doing that, though. It's been some years (phew!) but let me ask this: If you had to make a new version of that game yourself... Or, in other words, if you had to "fix" GURPS, what would you do? There's always been debate online about this, but I would love to hear it from your perspective.
Hi mr. Cain! What was your attitude (and the people with whom you worked) towards your competitors in the industry? Were you indifferent, or perhaps you had any strong feelings towards them? Has owning Troika had any impact on your view?
I guess it must be a very common pattern that a programmer sees a table type game system, and writes a bunch of tools like character editor, combat simulator, etc. And boom, you have all the pieces to make an RPG game. Sad that I have yet to come to that point. But I am itching lately to write a map editor to keep track and build the world.
I dunno if you already talked about this, if so just point me to where but i did always wonder where exactly did the idea for fallout even come from? I mean the descision to make a post apocalypse set in a 50s style future is quite the unquie aesthestic and idea no one at the time did anything really similiar so i have to wonder what is the exact history of fallout's creation? Was it just a random ides that popped into your head one day and you ran with it or does it have history? Was this a world you or someone at interplay wanted to see out there in some way for years? What exactly complied the creation of fallout's world and story?
Hi Tim, is there any way you could make that GURPS character creator available online? I know a lot of GURPS folk introducing their players to the game in 3e and I love the clarity of that UI you did. I think it looks great even compared to the best character creator for 4e, GURPS Character Sheet
Is there a possibility that you upload this tool for the public ? I'm just starting with GURPS making a role playing game of a friend of mine from the book 1984.
Hey Tim, since you’re the grand daddy of Fallout, I thought it only fitting to ask your opinion on it. What is Fallout about to you? What does it mean to you? Is it an edgy sci-fi RPG about blowing up bad guys and saving the wasteland, or is it deeper than that? (It is way more complex than that to me, I just want to know your thoughts).
@@CainOnGames Maybe you could talk about (and possibly show) the differences between programming 40 years ago and now, especially in gaming. You were able to create your own engines which nowadays not many programmers are able to do (and those who can do it, wouldn't have the perseverance).
Probably about 50-60 hours total, spread over two months, working a few nights per week on it. I’m always making little “code toys”. I’ve got a few going in Unity right now.
Dear Tim, I've watched all your GDC talks a dozen times. You're a great story teller and I've loved everything you've made. I'm a VTMB whore. With everything available to developers today, would you consider making your time travel/fallout precursor you talked about at GDC?