I still use HLG sometimes when I’m frustrated with tweaking settings and can’t find the right balance lol. Even though the colors may be wrong and reds pushed too much, it still looks attractive 95% of the time and highlights pop! Also, I’ve watched your older videos explaining how you get HDR settings right and the SDR > HDR trick in Windows, but you didn’t mention how the settings would change with BFI on, if you could make a video explaining these settings with a special focus on BFI, that would be amazing!
@@plasmatvforgaming9648 Do you use the trick for all games with BFI, even if they have native HDR support? I thought it was only for games with no HDR support.
I use it for all games regardless. Native HDR shouldn't be bright enough with accurate settings because HDR is an absolute, and it's going to look dark with BFI unless you use Dynamic tone mapping, which I don't like. I still try to tweak the Native HDR sometimes for bfi
For once RU-vid recommendations got it right,……never owned a plasma or oled tv,….but this guy knows his stuff,…many of the settings he describes here are on my tv (sony) just under different names and I use many of the same number values,…..liked and studded.
the more available options to be able to tune a picture to individual preference the better imo, especially when considering variable viewing environments pure reference accuracy is not the end all be all for everyone #juicedPQenthusiastsunite
Although Auto HDR or Always On HDR can be a useful tool in enhancing the graphics of certain games, it's not always the best option. In fact, some games don't even support it, like Persona 3 and Persona 4, so you have to use HLG instead. However, even HLG can't fix all the issues, especially when it comes to white crush. But the problem doesn't just lie with Auto HDR. Some games, like FF7: Remake with Zach, were fully produced in SDR, which means they don't have HDR to begin with. Even when you try to use Always On HDR, it may not be compatible with the game's coding and color palette, resulting in an off-color look that's hard to play with. NBA2k23 is another game that suffers from this issue, particularly in outdoor courts where the lighting is too bright, making the characters look embossed. Unfortunately, even if you try to use HLG or HGIG, it won't fix this problem. It's clear that the success of Auto HDR or Always On HDR depends heavily on the game's coding and color choices. While it may help with some games, it's not a one-size-fits-all solution. SDR games, in particular, can still suffer from white crush, although using HDR can sometimes help.
Been watching some anime episodes with HLG on and they can look pretty crazy. I know the colors aren’t accurate but the contrast and dynamic range it can create in the scenes is eye candy (attack on titan seasons 1-3 for example). Some shows look pretty awful with it though so it depends on the art direction. Skin tones for example can be made overly warm.
Hey, thank you so much for this! You have made my experience with LG C1 infinitely better. I just want to confirm I’m understanding these settings right. I want to use my Nintendo switch with black frame insertion; are these all the settings you recommend? Based on all the videos I watched this is what I came up with. Set input to PC Mode; specifically FPS mode (to minimise input lag?) Turn on HLG Motion pro high Dynamic tone mapping ON Brightness and Contrast slider all the way to 100 Anything I would be missing here for game consoles specifically Nintendo switch?
FPS mode doesn't change the input lag, it's just a better option to have the sharpness slider working better to add sharpness to games that look blurry.
I'd be shooting in the dark without a colorimeter and getting the wrong colors anyway. A color transformation or 3d lut might be the solution, but I don't have the knowledge nor instruments to do it
Indeed very good video man. Thank you in advance! I have a PC and I love to play SDR fighting games like Guilty Gear Strive for example. Do you recommend use this trick with Windows auto HDR enable and the SDR/HDR bar pushed all the way to the right? Thank you again. As I said to you. You are helping a lot buddy. Since I bought recently my first Oled. A C2.
If the Game supports auto HDR use that instead with HGIG and lower Fine Tune Dark Areas-16 (all auto hdr games supports the system level calibration but have black level raised)
Always use the SDR HDR trick (updated with reshade, I called it the black magic settings) with Auto HDR OFF for OLED motion pro 60fps/Hz on the C2 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-IVglha3m_Go.html
@@plasmatvforgaming9648 Guilty Gear Strive doesn't support native HDR. Is SDR game. About motion pro, at least here on C2, I only can use it with VRR/gsync disable.
Do you know if the HLG trick can work on old gen consoles on older LG oleds ? I have lg c9 and ps4 pro , I watched your video on forcing hlg on LG c7/c8/c9 , Samsung s95b but the cru only works for windows , is there a way to force it on consoles on lg c9 ? And by the way your content is awesome , I like how you are raising awareness about the motion clarity because that’s the biggest issue with me on my oled and one of the important things on a gaming display I hope that these display brands will figure out a way to have the motion clarity of BFI without sacrificing the brightness and we can use it with vrr/g-sync/free sync .
I don't know if it works on the C9 or how. I would figure out first the clipping points of the tone mapping options available (probably 4000nits) and then use that on the games and system level calibration. BFI brightness loss is unavoidable. What they can do is compensate and calibrate the TV differently when you activate the setting so the TV follows the EOTF and hard clips at the maximum brightness possible. For example, vased on the Talbot-Plateau's Law, 50% BFI (percentage of the screen scrolling down the picture) will reduce the brightness in 50%
@@plasmatvforgaming9648 Hi Thanks for your help,,,,,, how about connect a USB to a HDMI cord into TV ,,,,,, Wouldn't that get Signal Override and Tone Mapping Access ?
They are both pushing the maximum brightness but ABL(automatic brightness limiter) is making highlights pop more with HLG Tone mapping OFF because the HDR always on settings are pushing more the APL (Average picture level)
But on LG C1 BFI is 60hz or 120hz BFI? Love the channel more people need to know what a game changer BFI is. At least until we get 1,0000hz displays 😂 and that’s going to be a while! 👍🏼
@@quaticusThe things is, with BFI, you don't :) that's the spice. It's kind of like Nvidia's Frame Generation. I think it's better though, that's why we are not gonna see it coming back full glory, soon at least, in my humblest of opinion 😌
1000Hz displays are almost here (by 2030) and we could even get a crt like experience at 8k 60Hz using 1/16 bfi with a CRT PWM simulation to reduce flickering, the biggest limitation I see is going to be power restrictions due to save the planet with Displays crap. We would also need 2000 nits full screen for that to be possible (2000nits/16=125nits (brightness reduction explained by the Talbot-Plateau's Law))
Thanks for the video. What are the best settings for the C1 on a Series X in SDR and HDR? For SDR, activate HGL and set colour to 65 + warm 50. Leave brightness at 46? or 50? A table for the settings would be really helpful Series X SDR and HDR, because I am now confused which ones to change I am now on HGiG Series X HDR Clipping at 800 - with HLG clipping at 9700 ? or leave it at 800 ?
Leave brightness at 50 for hlg. For Native HDR games or Auto HDR supported games that support the system level calibration use HGIG at 800. When using HLG the content is on SDR and has no HDR Metadata so there's no HDR clipping test you can do
@@plasmatvforgaming9648 Thank you for the answer. What is a bit annoying is that you always have to manually turn the mode OFF when you switch to an HDR game + turn down all settings like colour again. Since I was never really satisfied with HGiG, I have now simply turned off HDR and Auto HDR on the Series X and use the HLG HDR for SDR and HDR games. I'll test it to see if I like it that way, even if it's less accurate. I have set the colour to 64 + Game optimiser Standard with 9 and 8 and -15 black level pop more than HGiG almost too bright, so I play around with the game optimiser for black and white stabilizer
@@plasmatvforgaming9648 I have tried it on the Series X but the Black Level at Full and with -16 dosen't work in SDR or HDR with HGiG or Tone Mapping OFF. It's always wash out. I used the same Settings as you for your PC 🤷♂ Games was Warhammer 40000 Inquisitor Next Gen Version with no HDR Support (only SDR) SuddenStrike 4 with AUTO HDR FarCry 6 with native HDR (Ingame Menu Settings - HDR Bri. 800 and paper white 200 *default*)
Ezadjust will change the calibration of the TV for all inputs and modes. I would strongly recommend you take a picture and write down the factory calibration so you can go back to it without hitting reset
What is the correct color gamut setting for native HDR , auto detect or native ? I see when I set the color gamut to native the colors get better Why are the colors washed-out when set color gamut in auto detect ?
For HDR10 the color gamut will default to bt2020 using Auto color gamut. The colors will look washed out when the black level is raised, lower it to 46 (screen brightness) or alternatively use Fine Tune Dark Areas-16
Can someone answer if the Xbox one x supports hybrid log gamma? I know it's got the hdmi 2.0b because I have streaming apps in the UK that use it and I want to upgrade my one s to a one x. Has anyone seen the popup come up on their one x? A reply would be nice.
Idk, see if the answer is here HLG HDR - Microsoft Community answers.microsoft.com/en-us/xbinsiders/forum/all/hlg-hdr/93990871-ca73-40d4-87d6-74454b14e863
@@plasmatvforgaming9648 it doesn't really because they're talking about the passthrough of the hdmi in port on Xbox. Really hard because hlg is basically only used by BBC over here and others don't know about it. Thanks anyway I think I might just upgrade it anyway and see.
Hey man. So I’ve noticed whenever I engage VRR the picture washes out a little bit and/or it’s raising blacks. Whenever I switch between full and limited on the console settings the picture doesn’t change so I believe it’s selecting limited only. Can’t figure this out, have you noticed this and is there a fix?
@@plasmatvforgaming9648 playing horizon forbidden west and it’s absolutely gorgeous. Playing 60 fps mode I notice I get the full inky blacks and whenever I change it manually to limited on console settings it goes to dark Gray. Now with VRR engaged the blacks are dark gray and I’m trying to get it back to the only black color, it’s frustrating because I want to take advantage of VRR.
@@plasmatvforgaming9648 disregard the last comment, just saw I had the tv on limited/low black and console on full and got use to the crushed black look. Problem is I actually liked the look, wondering if turning down the brightness can bring the same look whenever I engage VRR since it runs I can run it in limited only when this mode is engaged.
I'm on the older CX model, HLG doesn't work well for me, it disables dynamic contrast which I like VERY much. Is there maybe a way to force dynamic contrast on HLG?
I never use Dynamic contrast but you can try to force it on using the Colorcontrol app with a PC (it works for a console too, you just need to use a PC to change the HDMI settings of the co sole you have connected to)
When I use this HLG trick + HDR Dynamic Tonemapping 'Off' my TruMotion settings are bugged and perform worse than with other picture presets. Even with the HLG trick + HDR Dynamic Tonemapping 'On' TruMotion performs normally. The bugged version of TruMotion creates much more artifacts and stutters a lot more, especially if you change the camera movement direction. At times, it almost looks like the timing is out of sync and there's heavy tearing. I'm using an LG C2 though, is this also a problem for you on your C1? This is obviously a very specific use case, but I wanted to revisit BotW and then play TotK on my Switch. 30fps games don't look so great on OLED, therefore I used TruMotion and tried out this HLG trick for the first time. Love how it looks, but the TruMotion bug is really annoying, as it's only happening in this specific configuration.
With the bugged version of TruMotion, it feels like something responsible for generating those interpolated frames is out of sync, and also continuously shifts slightly. Sometimes it's indistinguishable from normal TruMotion, at other times I see the things I described above.
If you try De-Judder 10 De-Blur 0, do you see a difference? For interpolation to work on the PC I need 30fps and 30Hz. 30fps and 60Hz will not work. And De-Blur 10 will just give you 120fps with double refreshes of each frame
Wondering which is brighter hlg hdr trick or the hdr always on and changing contrast to 207 with bfi on and no dynamic tone mapping, I kept switching but couldn’t tell which is brighter anymore.
Dynamic tone mapping uses the Mastering Peak Maxcll settings on the 1113111 menu, if you change it to 700 it should be brighter, if you get clipping reduce Sub bc contrast or use Mastering Peak Maxcll 1000. The settings I recommend are designed for HGIG (no tone mapping), if I were to use Dynamic tone mapping I'd need to figure out the color saturation, Sub bv cotrast value and tone mapping settings. I don't like Dynamic tone mapping because it changes (brightness changes right in front of our eyes too much all the time), the midtones get dimmer when highlights are popping and near black is brighter than it should
I don't know why, but 3 options might work, Colorcontrol app, changing the white balance on HDR, then force HLG over SDR, and 3rd Sevice menu. I believe I can fix HLG colors now using the Color Temperature Meter app, and I will make that video
Man i was ignoring the HLG for a while. Today I just said why not trying to change it. And im just impressed… the hole light effects changed. Now the light source in games like sun/Lampposts is much better. My old picture was shit as fuck comparing it to this one.
Hi! How this change input lag?I mean…I always play with game mode on 120fps on ps5…With this Hdr trick and Motion pro the lag is high?I would play with less lag
The input lag penalty of using BFI is about 10ms which is perceptible but irrelevant in comparison with rendering time (on the PS5 the rendering lag is most likely 60+ms). OLED motion pro high on the C1 improves motion clarity in 2.6x (60fps/Hz looks like 158fps). The HDR settings don't cause any input lag ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tqi9Kud7QCE.html