Subscribe and Like the video :) You should watch me live on Twitch: / rarran ▶Discord: / discord ▶Twitter: / rarranhs ▶TikTok: / ytnarrar Edited By: / avedaveed #Hearthstone #Rarran #hs Another WORST EVER Hearthstone Card Reviews
The Marsh Queen effect was so insane that it made sure you drew none of those raptors and instead top decked your crap 1 mana minions you filled your deck with to complete the quest.
@@BGAbazor day9 on twitter did say that he might come back to HS and StarCraft after Bobby got kicked and the Microsoft purchase. But I'm not sure after the recent layoffs and how he felt about those.
@@BGAbazor he literally plays like all games, but I guess you are mostly not interested in magic. I have no interest in palworld but I just love to watch Sean.
Ozruk was the first legendary I opened. I got all excited, built a deck and managed to play him as a 5/25! I was so excited. Then he got hexxed and i was not happy. I never played him again
I got him from a pack too! And I thought he would be insane with rogue spirit of the shark! I made him a 5/85 and next turn he was 0/1 frog! Insane gameplay, this card was dusted in 1 second after that! Wow!
@@Ovijit001 I didn't disenchant him until recently, I always liked collecting meme cards... but I needed the dust, and I had to ask the question "which of my meme legendaries are most likely to never see play ever"...
I do agree, but he has also done improv classes in the past and practiced performance through streaming for so many years that I think a large part of it is also self-improved charisma.
Okay as much as i love rarran and this vid concept.... holy fuck it's being carried by david's edits!!! literally god tier editor, hope ur paying him well, they deserve it
Worth noting for Stonehill Defender he was printed during the time where class cards were weighted during discover so the card in Paladin pretty much always hit either Tirion or Taram.
@dankolaska4277 for the first half of stonehill in standard since he is from mean streets. Regardless, I am fairly certain Stonehill was the reason discover rules eventually got changed since it was one of the most used discover options that wouldn't already guarantee a class card.
20:55 not a single one of those cards saw any relevant play in KotFT. People meme on Trump for "Defile 1 Star", but Warlock was NOT good at all in standard until Kobolds. Bloodreaver Guldan is unplayable at 10 mana when it doesn't spawn 20 taunts by bringing back all the voidlords you've been playing since turn 5.
Yeah, I'm pretty sure the only Warlock deck that saw any real play back then was Heal Zoo with the Voodoo Doctor, Happy Ghouls and Keleseth - at best, as far as I can recall, Controllock saw extremely fringe play right at the beginning, before people realized Druid decks shat all over it (which tbf, they did to most classes at the time).
seeing blackguard reminded me of some recent trauma my opponent's amanthul caused me - lifesteal blackguard. your hero is healed, it deals lifesteal damage, healing your hero and it becomes a full board wipe. terrifying.
Gnomeferatu works in hearthstone because in numerous decks, even control/value decks rely on single legendary cards (Yknow, forced 1 ofs) that win you the game on their own. In mtg, combo decks tend to run 3-4 of their important card, because they have no limitation on that. Furthermore, MTG decks tend to just have high average card quality, while hearthstone decks (certainly at the time) were a lot of filler and a few very very very crucial “win condition” cards. You can see this view of the game come out of rarran whenever he plays or rates MTG cards - he talks about “finding my win condition”, where in magic your “win condition” tends to be a lot more nondescript, it’s generally “I’d like to be drawing these types of cards at this point in the game”, or there’s like 10 different cards in your deck that all qualify as your “win condition”. Deleting your opponents planeswalker off the top of their deck feels bad, but they’ve probably got at least 1-3 more in their deck, and may be running other planeswalkers that will generate the same type of value anyway. Delete your opponents guldan, frost lich jaina, shadowreaper anduin, raza, they’re suddenly looking at a gimped deck with no way to compete in the lategame Something not mentioned about supercollider was that it solved a gamestate control warrior generally had issues with. It was great at handling 1 minion (shield slam, bash, execute type stuff), great at handling a few smaller minions (brawl, warpath, sleep with the fishes) but exactly two moderately sized minions was frequently enough pressure (1 was not enough pressure) to force control warrior to inefficiently use aoe or premium single target removal that they’d rather save for bigger individual threats. Supercollider was, by far, the best tool for handling that.
I mean realistically Gnomeferatu doesn't work in Hearthstone. It's played because people are susceptible to logical fallacies but it's a River Croc and the stats say should never actually be in a deck.
That's part of it, but the main reason is that decks in Hearthstone are half the size as in Magic. The problem with mill cards is that, statistically, they don't actually affect the chance of your opponent drawing their good cards: for every time you burn a card they need, there's a time where you burn a card they didn't and they end up drawing the one they wanted a turn sooner. However, in Hearthstone control mirrors at the time, it wasn't uncommon for both players to draw their entire deck, so getting rid of a random card actually made an impact.
Would argue in the case of Magic as well, is that reanimation or graveyard based strategies are also a thing depending on the format. So putting resources into that pile can also be a detriment in certain matchups instead of being at worse playing a vanilla statted minion.
@@ViashinoWizardYes, this is the real reason the card was played. It put you ahead in the fatigue race for those control vs control matchups where you can afford to play mediocre cards like Gnome.
I remember sitting in my kitchen watching people rate Lakkari Sacrifice 5 stars and thinking "Have you people never played discard cards? They ALWAYS discard the card you DON'T want to discard." And in the end, the portal was OK at best.
Mill in magic is typically worse than in hearthstone cause magic decks are 60 cards with 4 ofs, so randomly milling your opponent's win condition is basically impossible. Plus there are way more graveyard synergies so putting stuff in your opponent's graveyard is actively detrimental to you a lot of the time. In hearthstone you have 30 card decks with legendaries who you have to draw in order to win, so removing a card can actually just randomly win you the game. Mill has been a strategy in magic, but only as an all in plan where you're trying to get rid of the entirety of the opponents deck, e.g. mill in modern which is basically a burn deck, and Nephalia Drownyard control back in the day which had no way to kill you except milling you out. Like, gnomeferatu is basically garbage vs face hunter (except as a 2 mana body) cause all their cards do the same thing and the game never goes to fatigue.
Ithink the main distinction here is that while yes, mill is usually bad, that's because it's bad as a dedicated deck. In magic you usually only find mill on cards that are bad otherwise. gnomeferatu is just a good statline that just so happens to mill. If Warlock had a 2 Mana 2/4 or 3/3 vanilla at the same time noone would ever play Gnomeferatu
@@skuamato7886 "gnomeferatu is just a good statline that just so happens to mill." Bro, go put a river croc in your deck and tell me more about the good statline
I will mention that mill in magic is also quite a bit more potent (2 mana mill 10, 5 mana mill half the deck, etc), and even with that it’s still quite terrible as an archetype. It’s just easier to play burn instead. There are also cards that make graveyards shuffle back in (eldrazi) that make mill effectively impossible. If anything self mill is more common as a way to gain resources or combo off, as opposed to milling opponents.
17:45 Trump was on point here, chat is badly remembering Gnomeferatu. The card saw almost no play after the realease of the set and was basically a filler two drop in very few decks more for the lack of better options than for the odd chance you burn a useful card.
you are reinforcing what he was saying. Trump rates card based on the meta will come for the actual expansion, so he was right. Warlocm wasn't using gnomeferatu in that moment
The fledgling brougth So many flashbacks... Turn 3, turn 4 attack, windfury attack stealth and GG Edit: cristal core got nerfed 3 times. First, 5 Minions, then the Minions become 4/4, then 6 minions
Iirc Trump was actually spot on with his priest Ungoro reviews. Those cards were all bad on release but they got busted when the Lich King set was released. Lyra priest was a giga meme on release.
First time I ever saw Shudderwock was unspoiled and since I was a little kid imagine my face when I saw all these effects just multiplying and appearing… I conceded out of honour.
The thing with most of trumps reviews is that he ranks them based on how good he things they will be during the release of that expansion. warlock sucked during the time of knights of the frozen throne there for his review pretty accurate.
Yea it was even explained in this video how he ranked cards Same for priest. Yes lyra and the 2 drop were pretty good cards on their own and were played in priest. But until priest recieved shadowreaper anduin+raza the class didnt really see relevant play so his review was pretty fair
Yeah he doesnt rate cards based on how good it is oncits own or even really how good it is for the class. He rates cards based on how much play he thinks it will see and if the class isn't seeing any play because it sucks then the cards will be rated low. Surprising how many people dont get this.
I don’t remember EXACTLY the Ungoro meta, but I don’t remember priest being any kind of good. I think Trump rating every priest card as a 1 star at the time did make sense because he was basing it on whether or not the class was good. While there were some dedicated priest players (like myself) I remember it being just one of the absolute worst times to play Priest even if the cards introduced were used later on like Shadow Visions. At the time of the release, priest was Garbo.
Actually, Un'Goro was a great time for priest, at least the first month or so. The meme 'purify priest' deck was actually very strong before people managed to get that stupidly bonkers rogue quest to work every time by turn 5.
19:10 I remember a YT channel that did HS mathematics going over why Keleseth came to a meta with relatively weak 2-drops that enabled Keleseth to be even better. Kind of an interesting watch 46:22 man, I miss Kibler's hand Mage. Arugal was actually servicable there
18:45 - Most people don’t realize mill in MTG and Hearthstone play out totally differently. In magic mill is used as a separate strategy. In hearthstone it is a tool for attrition and disruption (both of which either don't work or have better alternatives in MTG). To be more specific since normal decks in MTG draw about 15-20 of their cards per game you need to mill about 40-45 of them and they you can win. You either get there or you don’t. There is not benefit to the 1st 30 you mill unless you manage to finish the job. In Hearthstone the number of cards drawn is the same with decks being only 30 cards. It much more often happens that players draw through their decks even without mill (something that happens only rarely in MTG) and a couple of extra mills can speed up the fatigue clock a lot. However, what is even more important is the disruption element - Hearthstone doesn’t have many ways to interact with effects that happen immediately. Something like the quest for example just happens. You are then left with mill as the only way how to interact with cards still in opposing deck (outside of specific answers designed to combat certain cards). Given the fact most important cards are often Legendary this interaction is actually possible and each mill gives you at least 5% chance to hit an important piece in any given game and win on the spot. In magic decks play 4 copies of their most important cards so that is not possible and even if it were you often have access to specific answers that can stop them without randomness like Counterspells or Discard.
I remember supercollider being reviewed and everyone saying “just play one minion” and I remember thinking literally what deck wins by playing only one minion
bro i was playing hearthstone since 2017 to like 2020 but watching those card review with you its so funny. I can feel that im laughing together with my friend. Best series
Discarding for lakkari was a breeze since the deck was based around discard. The part that made it boof was filling your boards with 3 attack minions that get summoning sickness lol. Not to mention most of the time your opp could pass and not take lethal the following turn making you unable to play any minions
The reason why Gnomeferatu is better in HS than it would be in MTG is primarily because of the differences in discard mechanics. In HS when you discard a card from the deck that card is gone, there is no way to return it. If you discard a keystone card of your deck you may lose the game on the spot. In Magic, discarding cards puts them in the graveyard where they usually are more available to the player. There are tons of cards that search the graveyard and returns them to the hand or otherwise interacts with them. Milling a key card is often a good thing, you usually can't lose the game from discarding a single card There are other factors as well, in Magic the size of your deck is bigger, you can have more than one copy of legendary cards etc, but the above is the biggest reason
Man seeing Blackguard again reminds me of Firebat using it with truesilver champion to try and highroll the ability to kill several things in a turn (blackguard could kill the minion you were swing at with the heal proc from truesilver.) Good times.
14:15 Wanna add: The absolute nut draw was 2x Innervate 2x Fledgling going second. Turn 1 double Fledgeling was an instant concede from literally every deck because nobody could out it.
Omnislash did a "set in review" awards show for Frozen Throne, and gave Blackguard the "1 Star because Priest won't see play" award for the card everyone got wrong.
The main strength of mill in MtG is the fact that it turns your deck into your life. And you usually don't have anyways to prevent you from decking out. In a normal game you can block, gain life, cast removal, and all that. Against a mill deck, they usually just play cards that say "mill x cards." So it's essentially burn but with much less tech against it and it's mainly in control colors so they can just stop you from winning too.
Hey @Rarran I know this video is a bit old by now :) but as a magic player I wanted to explain why Mill isn't that good and seen as a meme deck in magic. First of all, you have 60 cards, and the mill plan is to get 45-50 of them into graveyard / out of the game, before the enemy deal 20 dmg to you. Now, stats on minions and spells are kinda the same as in heartstone, so 1 mana deal 2, or 2 mana 2/3 or 3/2, is very common. And because of how many cards you need to put into your mill deck to do that on avg b efore the avg speed of the format, while also staying alive.. So you typically got 4-7 turns to do it before the enemy have something that just kills you. So mill decks tend to a big mill package, a tiny bit of counterspell, and removal, but this is very limited and slows you down alot when you have to do it. So milling 60 cards, takes along time, not to mention some cards in magic shuffle back into your deck, and some even shuffle your entire graveyard back into your deck. Meanwhile in heartstone, you have less cards, and around the same lifetotal, meaning each card milled is effectively worth more damage then they are in Magic. Making it far more effective then it is in magic. especially any card burned in heartstone, is just gone..and cannot come back. So overall, you have to work -alot- for mill in magic, and most mill cards don't do anything else, while in HS even just making your enemy draw, is effective mill at times.
So many really fun combo decks in that expansion. I wished the editor wouldve added the clip were that asian team loses because they mess up the mechathun combo.
I kinda get what kripp was cooking with temporus. I think the main issue, is that you NEED to drop it on an empty board because you cant really clear alongside it, so if the opponent has ANYTHING on board when you play it, it will connect twice which is almost insurmountable amounts of damage. But i do think that if you COULD consistently plop it on an empty board somehow itd be much much better kinda like what kripp said
just a point about millstone and gnomeferatu, in magic you have to be full commited to mill your opponent deck (has to be your whole win condition) in hs no. Also in magic graveyard is like a second hand (lot of cards can be activated from graveyard, so milling your opponent is actually giving value to them) while in HS when you remove a card from your opponents deck is gone forever... basicaly is just a way stronger effect in hs than in magic
Radiant elemental, just like the other Raza Priest priest package, was unplayable until knights of the frozzen throne. They all were borderline playable in only miracle priest (lyra) or inerfire combo (radiant elemental). When Anduin came the following expansion though, all this cards came alive (with Raza). But they were all basically right. 2 mana Prince was indeed unplayable in anything outside of midrange rogue. You have the poison guy, the rogue package and win most tempo matchups, and if you draw that card on turn 2you had like a 70% win rate against the field, and if you had shadowstep it was an auto concede from the opponent. 5 star for that matter, pushing Rogue into the meta; but no, the effect wasnt good enough to not play 2 mana cards on anything but that midrange rogue. 21:00 Sanguine was a zoo card, so it saw play too. The trump defile stuff got me howling xDDDDD Oaken summons wasnt insane by any stretch, druid wasnt that big if I remember (Highlander priest, murloc paladin, cubelock and prince rogue?) I think there was the living mana deck that didnt run it. It did summon the 3/6 taunt and the "choose one effects combine both paths", but I dont think there was anything other than Jade Druid at the time running it. Face colector was trash and didnt see play. You got quest, odd and miracle to choose from and it fit in none.
Kripp eventually being half right about Radiant Elemental being a crippling combo enabler, at least in Wild, is hilarious. The fact that he thought Tempo Priest would ever have a good deck is even more hilarious.
The 3 main difference in mill between mtg and hearthstone are mtg has double the deck size so you need larger mills for that win con to matter, you have 2/4x as many copies of cards in your deck so random mills are less likely to matter against combo decks and hearthstone doesn't have a graveyard so randomly milling a card has less downside since milling some opponents in mtg can help them.
The worst part about Caverns Below is you not only just can't interact with it (xd my main minion I'm summoning is always in my hand) AND the turn they play it the board is immediately buffed so you have to take HORRENDOUS value trades into 1/1 shitters because if you leave them up you might get hit for 20 in the dome.
It’s funny how so many of these people look almost identical to how they did years ago, and then there’s people like Kibbler or Raynad who look like absolute babies
I loved Emeriss - this deck was by no means competitive, but I had a janky OTK combo deck I really loved, which involved playing an Emeriss on buffed enough... god, whatever that 2/4 was that dealt damage equal to its attack as a battlecry (Dispatch Kodo from Mean Streets), then playing a combination of Brann and those Kodos to one shot the opponent. It was glorious, simply due to how unexpected it was.
Vicious Fledgling was a funny one, I don't think it has seen much play in standard but pretty sure they had to make it less available for arena because it'd decide games on its own. In Standard due to deck consistency you'd have a far better time against it. Edit: Caverns Below was such an unfun card man. It wasn't even that particularly strong, just horrible to play against.