"It's just a film..." "Please..I just wanna go home" "What are you waiting for!?" "Gotta get a grip" "Nah I'm calling in sick today" "Okay. No need to fight it then" *Leaving this world is not as scary as it sounds* "
@@iputapipebombintoyourmailb6210 The line you though beard said was actually said by Richter. That line is basically back to back with the leaving this world quote.
Asinine Vulpine The game is full of this little details, for example, one of the game banners who was used to announce Hotline Miami 2, is Beard getting nuke in San Francisco.
Also if you look at the backgrounds for the options, menu screen, chapter selection and whatnot? They're all Miami in the MIDDLE of being nuked. Chapter selection? What's that bright light off to the side that CLEARLY ISN'T FROM THE SUN DIRECTLY IN FRONT OF YOU?? .Options menu? Visible fragments of debris flying through the air. Main screen? Huge blowing wind that's enough to nearly snap the trees.
Soundtrack comments are like a bar of broken heroes. Every person who completed hotline Miami visit this place. Everyone leaves some quotes, 50b spray or some depressed words. It's kinda funny seeing that comments are ranged from 5 years to 1 day ago. People still love hotline miami and player counter grows every day. If you haven't checked its soundtrack that means that you haven't felt the game High five to let the others hang out here
The score music in Hotline Miami is more cheerful, because Jacket wanted to do everything. He was mentally unstable and was doing what he believed was for revenge. Now in Hotline Miami 2, it's more somber and moody because most characters didn't want to kill. And even the ones who did enjoy killing (the Fans) still had enough mental stability to see how fucked up they all were. This is all up for debate. 2020 Edit: Very nice to see this still causing discussion almost four years later. 2024 edit: 8 years and still getting replies. This is why I love this community. Still weird seeing something I wrote as a freshman being engaged with. My opinion shifted quite a bit on my own words.
+ArkhamChild Is funny becuase the fans followed Jacket steps thinking he was a hero...at least their search scum bags and not innocent people...-or i am wrong?-
+lGranAdventures1 I was fine with the fans killing thugs.... Right up until the bludgeoned a drugged out man begging to go home to his wife. After that, I wanted them to die slowly.
C- Rating?!?! Are you fucking kidding me! I swore I got at least 4 10x combos on that level! This game is bullshit... *continues playing until 3 in the morning*
When I hear this song I always recall the Son just having killed his entire mob and most of the Fans on a drug-induced murder spree, walking towards the edge of the building to his own death which he was completely unaware of. Main character deaths in HM2 are handled in such a nonchalant yet intriguing way. It really reinforces the feeling of senseless and abrupt violence that nobody will escape from. This song perfectly encapsulates the indifference of the slaughter in Hotline.
The first time I heard Dust I hated it because it tried to replicate the Miami track from the 1st game but after finally understanding the story I fell in love with it
and to think their deaths weren’t very cinematic, just super abrupt, all that character and story development, that feeling of connecting to character(s) in a story, gone in the snap of a finger, makes it a lot darker and emotional
martin is the player, makes the same excuses that the player makes " this is not real" or " this is just a movie, nobody gets hurt " , but at the end they are both at there for one thing "killing people not because they are baddies, because u wanted to "...
my favorite qoutes spec ops the line is: 1-Do you feel like a hero yet? 2-To kill for yourself is murder. To kill for your government is heroic. To kill for entertainment is harmless. 3-The US military does not condone the killing of unarmed combatants. But this isn't real, so why should you care?
@@SPECREY I like to believe the way they ended Martin, the same way they ended the feeling of power that the player enjoyed and left the player feeling helpless and depressed by the end of the game. This fucking game man. Loved it
Speaking of the game making you feel bad, anyone else remember the soviet POWs after the first level with Beard? Those 5 guys watching their comrade get beaten to a pulp? I really like the detail of the one soldier watching who just openly weeps as he's being held at gunpoint. Seems like a pretty overlooked scene, though.
Dust is just a song that gives you this feeling, something was over, but it's bittersweet, as the guy with the top comment said "in the end, there's nothing but dust"
It's amazing how much contrast this has when compared to the post-level theme of the first game. Despite sounding similar, it gives off a completely different vibe. Hotline Miami 1's made it sound like you were being rewarded for everything wrong you did, where you could really feel the dissonance. This one, especially right after you watch the fans mutilate the Mafia dude... Well, damn, son.
man i cringed so hard after seeing how brutally the henchman got murdered, i kinda liked him :c and really, in this game i don't feel that the mob are the assholes here...
You remember what they did to the failed 50 blessings operatives? They brutally beat and tortured them when they failed their attacks. They are no better than anyone else in the games.
@@musicaccount3340 Agreed, interrogations really do be like that in war, thing is the henchman wanted to quit so he'd not put his ass on the line, he didn't want any more fighting, but the fans decided to be assholes and brutally murdered him with no questions. also Son was a badass despite being drugged, lol
In Russia we say “morning wiser than evening” So every time I saw levels levels ending, watching this neon sunset while listening to this fabulous song and thinking about characters feelings after all of those homicides, blood oceans and so on I just remember “morning wiser than evening”
Jacket didn't understand what Richards message was. Vichter did and accepted it. The Fans tried to be memorable,they did but they ended up the same fate. Son was corrupted with his power and ended with his downfall. Jake figured out the truth but the truth never is good. Evan found himself stuck between two things that either way led to his death. Manny wanted his fame like The Fans but it ended up destroying him and everyone around him. The Henchmans greed led to him being left and abandoned. Every choice in Hotline Miami 1 and 2 reflects on you and the antagonists choices it truly shows what everyone behind the screen is "Monsters that love violence were all animals" - Cournel
MarsWolves i like how the son kills ash first in reality, but gameplay-wise, going for ash first is like suicide, and thus you kill alex first more likely
hide behind cover and wait for alex to rush at you, then dart out and kill her, as for ash, once alex is defeated just start heading straight towards him while also dodging his fireballs
It's fascinating how the story of a game can change a track like this, because the first time you hear this after playing the first game is think of Miami, where the game is taking place, and you think of all of its great aspects, but once you get halfway through the game, you start hearing it more and more... you notice it might mean something, you think it has a deeper morale that you can find if you search hard enough, and then the endgame, it finally hits you... *Leaving this world isn't as scary as it sounds*
Sometimes when i listen to Dust I imagine all the characters walking on a long path, The Fans, Richter, Jacket, Evan, The son, The russians, The mobsters, The thugs, The police, The soldiers. Because in the end, They have the same doom. They head to the same place : Death
Ive read alot about how this song makes people feel bad about what they've just done. I think it's like a pat on the back, as if someone's saying "Good job. You just brutally slaughtered a bunch of people, but you did it efficiently."
The Chaotic Banana I can think of a number of ways this can be interpreted, during Martin brown's death, is a tragedy, during the henchman death is like "Good job guys! You killed a drugged man who was abandoned by his girlfriend! But good job!" Is like a mix of sad/happy theme
Sliced Bread God...Martin Brown’s death was actually shocking. Like, I was absolutely loving the level, but I seriously thought that he had snapped during the filming of Midnight Animal and now didn’t know what was real or now. I didn’t want to really finish the level, because I didn’t want him to try and rape the girl again. When she shot him, I was kind of relieved. It was like I got the best of bit worlds, I got to go on a rampage, but I didn’t get to rape someone. And then it turned out that it was all just fake, and that the whole time you had been acting, but the guns blanks had been accidentally switched. Like, that was actually legitimately shocking.
I feel like, similar to climax reasoning v3 , this is sadness with a faint hope at the end of the road. Like, after the nukes are dropped, this injustice will be revealed. It works hand in hand with my headcanon that the hotline Miami series are movies made revealing the truth of what happened, way after the tragedy. Serving justice to those who died.
I listened to this song driving home from work one night. Coming onto the empty highway with no cars except mine in view, the only thing visible for miles was rows and rows of silver streetlights illuminating the road ahead and the endless black of night surrounding it. Hell of a vibe.
Уникальный звук, будоражащий сознание; натуральный звуковой экстаз от этого саундтрека. Подходит для любого настроения, начиная от лёгкой ностальгии, заканчивая хорошим настроением сейчас.
Listening to this song, I get a feeling of like... "What's done is done. Doesn't matter if it's good or bad. It's time to move on." I really hurt a friend and this was one of our favourite songs to listen to together. And now, I think of him every time it plays. We can't talk anymore, and it's all my fault. I'm sorry, Alex.
I feel you bro I had a friend too in middle school but after some time I made some other friends and sort of stopped talking to him and he moved somewhere else now I miss him
"Are we actually doing this?" "I fucking hate these people" "Do you like hurting other people?" "It's just a film" "C'mon guys... i just want to go home..." "What are you waiting for?!" "It's on the house!" "Let's get over with this" "Gotta get a grip" "Show some goddamn respect!!" "Leaving this world is not as scary as it sounds."
Play this song in your head after finishing a book,after a lot of people die.Then imagine all of them,the bad guys,the good guys,the people who had a single line of dialog in the book waving at you. Doesn't that make you want to -cry- die
If I can get through a game that involves brutally killing people with out shedding a single tear or wanting to kill myself, what difference would that book make?
It happened to me to cry after having watched Big Fish that has the exact same ending, it got me emotional but in a positive manner. I think that it is because remembering lifes and stories through people is like actually reviving everything in your head in such a short time. It's like a cannon ball through your mind, because people in our life play a fundamental role that cannot be replaced but it is often forgotten and underrated.
I love this game. Probably one of the most important games in my life. Synthwave accompanies me through it to this day. And to this day, this game has allowed me to help with many problems in private life. The sad thing is that it seems to me to be quite forgotten.
My headcanon is that everyone in hotline miami is dead, except for Biker, I mean the dude escaped to a desert afterwards so it would make sense if he was still alive. After the nuking of Miami, Biker comes out of the desert and goes back to where he lived and is just walking around in the remains of Miami feeling a strong amount of guilt, wondering if he could have changed something.
@@Ahmadkhadr. What about the 50 blessings guys with their bunkers? You could technically kill them. Imagine, killing a bunch of guys in animal masks/hardcore patriots.
i finished the 2 game on my switch some months ago and man, that really was a tremendous experience, every single character, the viscious and challenging gameplay and obviously, the rich lore of this game. everything about this story just makes you love and be intrested more and more. hotline miami really is, one of the games out there and will forever be marked on everyone that played it, including myself.
I did a lot of blow playing HM & HM2 do to depression and hating the workd around me. I lost myself in this game for hours, inflicting the pain i felt on the daily, but then after I beat HM2 i quit doing blow and changed my life. Was always ready to leave this world but now I'm content knowing there's others like me out there feeling how I do and still go on every day.
The openings to this song is the real feeling of bliss i cant stop chasing, this score is amazing (how itonic in context to find pleasure in the bliss this music creats, i love you hotline miami)
I love how a lot of songs from these games have different meanings for different people. For some this might be calming and a way to rest after a long level, while others might see this as regretful and somber after all of the people they just killed.
Now that I think about it, Jacket is such a poor guy. He was lost in him own self. He thought what he was doing was for revenge when actually, he did it just to build his future and family that was eventually taken away from him. We dont even know if it was just a dream or not.
@@Xhawk777 Considering Jacket got shot by Richter shortly after his fight against Biker, it's probable he misremembers those details. Biker, on the other hand, had just had a party, and was probably still suffering the alcohol's effects/withdrawal.
This reminds you that even tough you might find and acomplish alot in life, everything will still be taken away in the end, and after all of the suffering you lived trough in life, youll be left in the darkness to sit down and rest, to straight up dissapear... This track perfectly fits in the game
I feel like Payday and Hotline Miami fall in the same universe in some way. In Payday 2 the crew are always referencing to russian activity and equipment via the pager answers like "is this pager russian" so maybe Jackets legacy isnt over even in the credits at the end of Hotline Miami 2 special thanks is given to Overkill the creators of Payday
Brendan Colianni Actually they were credited because OVERKILL sponsored HM2 digital deluxe edition by adding jacket from the first hotline miami in PAYDAY 2
in the hotline maimi heist is payday 2, the commisar metions "didn't you read your history books? don't mess with the russians!" hinting to the destruction of multiple american cities by russian nuclear bombs.
@@gizmoray721 he IS the same jacket from hm games, it's just not canon to hotline miami's universe, but it's canon to payday 2's since jacket plays a big role in helping the crew interrogate, him and wolf, the psychos of the gang