This really should be a disclaimer for what he's talking about, along with the other things he's making work because of being at low life. A regular Petrified Blood ( which only works for 40% of damage ), without all the bells and whistles, is not making you more tanky, it's making you less tanky, especially on low life. You have to game the mechanic enough for it to be practical to use, which is self defeating of the point of the skill. It's like saying Level 1 Frostbolt can easily kill Sirus ....while talking about all the mirror tier gear you are wearing alongside it. The fact he had the character die in the same breath that he makes this video should be a cautionary tale. At least it was mentioned. People and content creators need stop making / taking statements at face value, or in generalized terms. It's super misleading and disingenuous.
@@ToadstedCroaks Petrified Blood does make you tankier if you are already at low life, especially if you have high regen and/or leech. Of course it should never be used as the sole reason for being on low life, but as a part of the combined offensive and defensive bonuses you get from being low life from other sources.
@@Chilionloppu It does and it doesn't. Even with the 51% version. You're Leech is doubled however your Degen damage taken is also doubled. It created two fairly extreme conditions that I wouldn't exactly call "more tanky". One exception is a Hybrid HP/ES build which is actually an overall gain. You'll still end up wanting high Physical and Chaos DR for degens so it's mostly something fun to use with otherwise meh Low Life goodies. Personally I swapped out to a perma Enduring Cry setup with secondary Pathfinder Ascendancy. It feels nice and smooth with very reliable defense.
I'm actually doing an Exsang build with Pet Blood low life right now and grabbed a Diadem mostly for the %reserve/gem levels (and +40% exsang dmg lab ench.) to make things tidy but in doing so grabbed MOM for 4 points from my tree (lost a bit of life) and I'm running around with 650 ES/Mana MoM on 2600 life feeling.... Pretty good? (Level 4 Enchant + Pet blood)
I'm doing a petrified blood without reserving any life, and just have perma life flask up, so I'm always at full life but I still get the benefit of taking less damage (if a hit htis more more than 50% of my life). This makes you incredible tanky
@@blub955 Yeah that, I don't need overleech at all, I'm usually full hp anyway just sometimes petrified blood saves me from a big chunk (actually saved me like 20 times now lol)
Man I stg I read this as though "Limbo Entrance" was a unique item in PoE and you were recommending it for low life it took me a bit over a minute to figure out what you actually said, I'm embarrassed. Best part is I'm not even a new player or anything like that.
I know im missing something, so help my dumbass understand. But if you have 50% less life, and take 50% less damage. Isn't that basically the same? Wouldn't you get oneshot by the same things? 6k hp to 3khp, 6k dmg to 3k dmg.
With Zizaran's setup, yes, but that's only thanks to the anomalous quality + enhance. A normal quality petrified blood only delay 40% of the damage instead of 45% a 20/20 anomalous gem (or 51% with enhance, as Zizaran did). On the other hand, with the anomalous quality, you take more damage overall (since the damage loss over 4s is increased with an anomalous gem), it puts a lot more pressure on your life recovery to heal between two hits whereas a normal quality one actually helps a bit on that regard (that's the price he pays to run petrified blood and not be any less tanky against one shots).
This video gives terrible information. First of all, his 44% Quality Anomalous PB (which is not easy to get btw) gives like 2% increase in ehp while increasing the total damage taken by over 150% (albeit as a DOT). Ditch the anomalous and just get the regular PB. He also missed the biggest defensive boost of PB, which is to anoint Harden Scars to get 100% uptime of fortify while staying at range.
Horrible. Hate petrified blood. Game is already difficult with high health and ES. Of course marauders tolerate far more damage than other classes, but I hate marauders in the first place. -1
Do you have any measures for labyrinth traps? they should still be damaging you as if you have full life, and since they aren't hits they don't get any mitigation. Do you turn off petrified blood when doing lab or you have a method for it?
Personally I just turn it off. It kinda sucks that we have these cool neat mechanics to make low life builds almost viable... but it just falls over to damage over time because you are basically having to play 100% more damage taken from DoT
I went with Exsanguinate Inquisitor, using Petrified Blood + Ivory Tower + Glancing blows and reserving like 49% of my HP. Hybrid regen + lots of ES due to reserved life + some ES leech feels is very smooth. Need to fix my chaos res a little more, to stop caring about Chaos dmg, as this still goes through my whooping 200 unreserved mana, and then straight to life ;)
as a softcore and new player kinda wish there was a path of building import, if there is im an idiot and didnt see it. love this kind of builds in every game, ur great
FYI the default petrified blood is much rippier as you effectively have 83% life instead of your usual 100%... and it's a pain in the ass to play. I'll try the anomalous one.
I've been using Petrified Blood on a Ground Slam Beserker and it definitely makes me more tanky, but it does sometimes look like I lost all my hitpoints.
just a Qwestion not on this topic. but what Skill or Gem or item do you use to Pop all your flask at the same time ? all the time ??? in the vids wher your ar fighting all your flask wil pop at the same time over and over again. becuse for me its hard and i die alot becuse i get stuck pressing 1/2/3/4/5 and not pressing skills at the same time help me Grow to be a Bether PoE player ;) (just started playing this game 5 days ago) (and sorry for bad eng hope you understand)
On my Ascendant Bow Elehit Ballistas, I'm reserving 47% of my life and running a Saturated Small Life flask of Iron Skin with Hardened Scars. So basically spending life on skills will be enough to keep the flask up for full duration. I'm using Ascendant/Chieftain for Leech from totems, so recovery is great and it's really nice to have fortify on a bow build. Petrified blood is soooo bad vs DoT though... basically you're playing with 100% more damage taken from DoT....
EDIT: NVM, i doubt this would work with SRS since i don't do damage my mobs do so i have no way to leech. I'm playing SRS build still, and i'm really stuck at level 91. I keep insta dying so often i'm making 0 progress in leveling and i still haven't gotten to end-game content yet. i'm using all the clusters now, have a trigger wand. have all end-game skill setup. Only thing i really have left to do is getting the end-game helmet and switching my chest to Koams, yet i still instant die almost once every couple of maps. I'll run maps full of mods steamrolling them,, then suddenly i instantly die. I don't know what is killing me. this is same frustration i run into every time i play POE. i can never get to end-game content without dying every now and then. Just another reason why i could never play HC. I'm in a catch 22, i need more skill points to get my final end-game points of my build to get my health over 5-6k but i keep dying and can''t level up past 91, i literally played all day Sunday and by end of day i made 0 progress in my level.
I know this is old but I feel like not reserving any life, or reserving only a small amount of it works way better for petrified blood builds if you're able to generate flask charges, since we have so many tools that empower life flasks while we're on low life. there's the life mastery, ryslatha pantheon, flask mastery, corresponding flask affix, profane chemistry wheel, entrench etc. and you can combine all of these with whatever you want, including supreme decadence, corrupted soul, strength of blood (with vaal pact), like anything really. ghost dance/aegis aurora also works well with petrified blood, because a portion of consecutive hits are mitigated by it and the remaining part is divided into two again, making it nearly impossible for any hit based stuff to kill you. I've tried this on a scion with pf ascendancy and supreme decadence with a good amount of es (with skin of the lords+discipline) and anytime I take a big hit, I'm instantly back to full life and full es with a single flask use. This also makes anomalous pb redundant, which becomes really dangerous to use in some situations, because you pretty much never take two massive hits in a row and you'll be close to full life at any time you're about to take a big hit
I use PB the simp way and don't reserve any health. I keep the whole globe topped off usually with health potions which makes you really tanky. Also self proc adrenaline on champ with corrupting blood spam when i want the buff.
just to understand, why very low armor? why prefer evasion? IF you're hit it hits hard and math sais .. sooner or later it will happen twice or more times almost at once (asking especialy because hard scurges tend to hit me every now and then very hard and i replaced the evasion flask with an armour flask and mitigated this problem)
I feel like this skill is never fully viable on HC in the current state of the game, UNLESS you deliberately intend to always be flasking to full. 1 shots are basically the only way a good player dies, it's just not worth the extra aura.
Pretty new here, only playing hc on ps4, after dying I restart again. So far my builds were so bad I could only get around kitava to brine king, I don't know how or why petrified blood is the key for me to survive beyond that point.
idea: Could an Enduring hybrid flask with some increased effect hold your life pool at 100% constantly with Petrified Blood active? Would it work? How i understand it, you would have 100% life pool and the bottom half part would be protected by PB. So assuming yu have 6k life and take 6k dmg, you would take 3k normally from upper half, but bottom would be reduced by 40% to only 1,8k, so you take in total 4,8k out of 6k, which is 20% damage reduction. It would allow to take even up to 8k hit which get reduced to 6k, which equals 25% reduction at near-kill scenario. I know it negates all the low life benefits, but as a defensive layer a straight 25% reduction in most critical situations is not bad.
Yes, that'd work (well, at least, it would work with an enduring mana flask + indigon which usually is the better version of what you want to do; gotta admit I'm not super clear on how enduring hybrid flasks work, I think I saw people complaining about them not working like that recently, i.e. the life recovery portion ending when they got to max life). The only problem is that builds that typically use these kinds of recovery like to also use MoM + agnostic (since they also have a good mana recovery thanks to said flask). So, said builds would need to decide what to do with petrified blood's 35% mana reservation. Arrogance supporting petrified blood is out of the question as it'd reserve 70% of the life pool negating the benefits of such a scheme. You could use a "socketed gems have blood magic" unique but that would still reserve 35% of your life which isn't ideal (+you lose an item slot). Socketing it in an essence worm could work but then you lose a ring slot and can't use it for a damage aura+supreme ego. Your last option (with MoM) is to give up and accept reserving 35% of your mana but that would require a very big mana pool (for MoM) and would also be incompatible with an essence worm setup. So basically, you'd need to give up either a big part of your mana pool (which usually means less tankyness from MoM and kinda defeats the point) or at least your best damage aura with supreme ego (probably considerably less damage), all of that for a virtual 33% more life (0.5+0.5/0.6; assuming a normal quality petrified blood gem) for one shots purposes (that isn't bad, but the tradeoff might not necessarily be worth it). If you give up on MoM+agnostic and reserve all of your mana, you're not benefitting from your free mana recovery and the excellent pseudo mitigation from MoM, but perhaps that'd work. After all, you might be able to reallocate the resources typically used in indigon mana builds to increase the mana pool size for other things like even more life or dps (as for whether it's really possible to reallocate these resources efficiently enough for the build to be competitive with its mana-based equivalents, I don't know, perhaps). Also note that in all of the above cases your classical life regeneration and leech would also be mostly useless (well, the regen could be useful to recover from a very big hit that gets you under 50%, but the leech is unlikely to kick in quick enough after such a big hit to get you out of "anything that hits me kill me"-range), and since in the latter option you don't indirectly benefit from the mana recovery either, you'd severely lose on overall health recovery compared to your typical mana build.
51% below half life is prevented. Your 50% hp is 3000, it prevents 1500 dmg so you have 4500 hp basicly which is pretty low for any character farming T16 maps. If you get any damage above 4500 you insta die.
At 3:18 he mentions soul tether, but to be more specific getting an Ahuana Glorious Vanity jewel or the Mahuxotl's Machination machination work the same: they all allocate Immortal Ambition.
is it viable on a RF build to run another aura? because you have so much life recovery the down side would be the percentage of recovery right? is it based of your maximum life or the current amount you have (Low Life)
only using PB isnt that great (if being at low life), but if you are hybrid Life/ES with Life/ES leech or Inquisitor, or using MOM and agnostic then it should be enough and provide you with the low life benefits. Also with a lot of damage, the overleech should help for a few moments
Maybe I missed this but could someone clarify what is the significance of having a flask that brings you above the petrified blood threshold? Does that not mitigate the leech instantly along with the low life buffs as you go right to or slightly above 50% hp?
It has no special significance. It's just to show that he has reserved ~49% of his life since it's important to not go over 50% life reservation due to how leech works with petrified blood. You obviously still want to bring a panicked life flask with you for "oh shit" moments.
has anyone tested yet if Petrified Blood would work with like a Shav's build or would there be no way to convert the life leech to ES leech, was curious if there was a way to just super charge the tankiness of it with Shav's and ES
So what happens if you're going hybrid, and you put on both shavs (to counter chaos), and petrified blood to mitigate all damage taken, while having both life and ES leech. Would this work or is it a bad idea?
No, some other people have done decent videos on it. First of definition of low life has changed to below 50% rather than below 35%. Secondly just regular 20/20 petrified blood makes you take about ~10% less damage - you *are* more vulnerable to oneshots but if you're not in oneshot range you do take less damage. 20/20 anomalous corrupted blood causes you to take about 20% more damage from an individual hit, but gives you slightly more oneshot protection than regular version. If you're running something like Herald+Arrogance you're now automatically at "low life" with 50.0x% reserved, petrified blood on top will reduce the amount of damage you take from there. The case use is that if you're not in danger of getting oneshot, petrified blood *will* keep you a lot healthier at low life.
Finally i understand the idea of low life ;) thanks to your explanation. Can somebody explain, what item slot is it , next to the flasks. This cube amulett ? Didnt see something like that . Greetings
Still don't understand the second part which states "% of damage mitigated this way is dealt over 4 seconds" on your gem says 213% does that mean that the hit damage is reduced by the first %, but then the remaining damage is increased by the second % and dealt over time?
Yes. Lets say Ziz takes a 1,000 damage hit. 51% of it gets prevented by petrified blood so Ziz takes a 490 damage hit and 510 was prevented. He then will take 510*213% over 4 seconds like you said. So technically over the total 4 seconds Ziz will have taken a 490 + 1086 damage for a total of 1576.
So do you just not use Life flasks anymore? Or what do you do when you get hit big and have to use one, and it puts you over 50% again? Just wait until you get hit again and go under?
When you're over 50% your skills cost a bit of life in addition to mana which should be enough to get you under 50 after a couple uses if you managed your life reservation carefully enough (you'll still lose your leech effects after hitting your flask and reaching max life though). The other two options are either to boldly claim that you don't need life flasks with overleech (and certainly not play HC), or to use skills that naturally cost a sizeable amount of life (e.g. for a decent part of the current league, I played LL with only around 30% of my life reserved (banner+vitality) but I also used corrupting fever which costed me around 900 life, so, sometimes, I used the life flask then corrupting fever immediately after while the buff was still up only to get back under 50% quicker, sometimes, I even let my life stay temporarily at 70% to be slightly more safe but I was obviously giving up the usual LL benefits for that).
Why would you ever want to use the anomalous? Normally you take 55% of the hit then 150%+ of that dmg over 4 secs. While the normal one you take about 80% of it. So Anomalous makes you take more dmg rather than less?
It's a question of what's the bigger threat to you, oneshots or total incoming damage. If you are able to regenate life absurdly fast (for example with Slayer leech which Petrified Blood also implicitly provides, or with stuff like Agnostic), but are prone to getting oneshot, Anomalous PB is ideal because it makes you tankier against oneshots and the increased degen you suffer is more than compensated for by absurd recovery anyway, so you can actually ignore this downside in that case. If you are already resilient vs oneshots because you have several other mitigation layers, but your regen is weak, then you wouldn't want to use the Anomalous variant because the downside of actually taking extra degen damage would hurt a lot.
hold up, you prevent 51% of dmg, and then take 213% of that damage on 4s... so... if you take a 3k hit, you get 1470 dmg, and then in the lapse of 4s you take 3260 dmg, or 814dmg/s... isn't this anomalous version worse than the normal one? I'm sorry if this is a stupid question, this last couple of years my mind is a lot more hazy than normal.
You can leach and regen well over 814dmg/s. It is much better to take that degen than the big hit, also because you can react to it by flasking and backing off.
it's a yes and no depending on build. Yes, it is worse if you do not have good Regen, No if you do. The Anomalous version prevents Oneshots much better when doing a LL Build as it Converts more of the Damage Taken into a Degen, allowing your Initial HP Pool to take damage similar to being at 100% HP. Normally, you have to tank the initial 60% damage with 50% of your life, so you need 20% More Hp to take what 100% Hp normally could naturally. By pushing it closer to 50%, the initial damage you have to take is much less, thus having a better chance of surviving the initial blow which is an issue being LL since well, you have lower Life. Regarding the remaining 49% being 213% higher, yes you take more Overall Damage, but as a Degen. Degens are susceptible to Regen, with his Vitality alone, he get's 540 Life Regen/s, using your 3k hit, 814dmg/s - 540 = 274 effective dmg/s or, "Every second he doesn't take any additional hits, he loses 274hp/s for a total of 1096 damage". This doesn't include Leech Regen, so he can actually get another 1.2k HP Leech (Base 20% of Max life Regen with no Leech Passives) with his 6k life, completely negating the Degen since he now Regen's 1.74k life per second while taking 814. Now let me bring in Normal Petrified Blood, let's assume you got a lv 21, cause screw that 1% for calculations, say you took 6k damage, you take 3.6k up front and 540 damage/s, as you can see, Vitality alone can alr handle the Degen, resulting in a net Regen of 1.2k total Regen with Leech. But, you took 3.6k which will kill you at 6k Life as your HP Pool is now 3k. Now Anomalous, 6k hit, 51% taken = 3.060 instant damage, 6262.2 Total Degen damage which is 1565.5 Degen/s, wow, 9.2k total damage? Surely that's terrible.... or is it? With Leech and Vitality, you have 1.74k Regen which means you STILL have a Net Regen of 174.5 and thus ignore the Degen damage. Now, with just 3k Life, you're still very much dead, but as you can see, it's much closer to being survivable if you had 122 extra hp (approx 5% More Life) compared to taking 600 more damage which would require another 1.2k Life to Tank (20% More). So in TL;DR, Anomalous basically let's you convert Excess Regeneration into more OSP (One Shot Protection) while the Normal one works better if you don't have Excess Regen. No point having 4k Life regen if you literally die to any hit. Even with that 174.5 regen healing you, you still have Flasks to help out as long as you're alive.
You've misunderstood, leech doesn't take you over 50% ever, and he's reserving less than 50%, so he's only reaching 50% out of like 51% life. This means his leech never gets canceled like it normally would. The whole point was that this method effectively grants you overleech.
You are, petrified blood cancel your upper 50% hp leave you exactly on upper bound of low life. In this build ziz 100% uptiming low life, but for 0.01s after panicked flask use he lose it.
Petrified blood prevents you from getting over 50% (except for life flasks), so as soon as you take any damage that puts you on low life, you'll stay there
@@PLSGuitar I see, that means I really need a skill that costs life too then like exsanguinate. Otherwise I wont get any of my LL damage buffs without taking a hit first.