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How good is the new Mule Cart? (AoE2) 

Spirit Of The Law
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Let's take a look at the new Mule Cart coming in the Mountain Royals DLC. This is a new building available to the Armenians and Georgians, and let's see how it compares to the buildings it replaces.
0:22 Basic overview
2:00 Armenians
3:15 Georgians
4:20 Weak vs raiding
4:55 Smart behavior
6:40 Drawbacks
7:55 Wrap up and example
__________________________________________________________
Patreon: / spiritofthelaw
Background music from Epidemic Sound: www.epidemicsou...
Game: Age of Empires II Definitive Edition

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27 авг 2024

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Комментарии : 611   
@michaeltaylor8698
@michaeltaylor8698 10 месяцев назад
If it had been around from the start, I imagine the mule cart would have been something given to all the nomadic civs like huns, Cumans and mongols
@finsfan90
@finsfan90 10 месяцев назад
It still can. Watch the devs add them to those civs once people are used to them.
@Toonrick12
@Toonrick12 10 месяцев назад
​@@finsfan90Maybe Magyars too.
@Booklat1
@Booklat1 10 месяцев назад
@@finsfan90 that is one change i can easily get behind on
@AmanaraDev
@AmanaraDev 10 месяцев назад
Oh my, just imagine how ridiculous Mongols would be lol
@is7taken141
@is7taken141 10 месяцев назад
I kinda wish they implemented a special nomadic ability for these nomadic civs; like being able to pack/unpack some buildings, similar to how a trebuchet functions. (mostly excluding fortificated buildings like castles) Or instead of that, they could have a unique military building that has this feature. It could be similar to the AOE3 Japanese's Daimyo/Shogun units. Since this is more of a offensive strategy, the building would lack defensive stats due to being light enough to travel/transport.
@FightCommentary
@FightCommentary 10 месяцев назад
I love that AOE 2 continues to evolve! What an amazing game.
@hieratics
@hieratics 10 месяцев назад
Not actually evolving when they use recycled ideas from other games like this clone of the ox cart from AoM
@GBlockbreaker
@GBlockbreaker 10 месяцев назад
i don't think evolve is the right word, adapt and use what worked in the other age titles is more accurate
@JJJBunney001
@JJJBunney001 10 месяцев назад
Everybody is right, evolving just means change and if other stuff works, does it matter if it's new or taken from somewhere else?
@buzter8135
@buzter8135 10 месяцев назад
Age of mythology? Honestly my mind went to the special German Settlers in Age 3.
@hieratics
@hieratics 10 месяцев назад
@buzter8135 AoM is older, even the Atlantean villager is the precursor of the German one of the AoE3
@MauricioOsuna-et8et
@MauricioOsuna-et8et 10 месяцев назад
Mule carts moving together with the villagers is a HUGE eco bonus by itself as efficiency is peak 100% of the time, plus you're not paying extra wood to maintain that efficiency, another big bonus.
@rlh12345
@rlh12345 10 месяцев назад
and no extra build time for each new lumber camp.
@teotlxixtli
@teotlxixtli 10 месяцев назад
Too early to say of course but I bet this might be the first feature nerfed in the inevitable first update changes that comes for every new civ
@Jerome...
@Jerome... 10 месяцев назад
@@teotlxixtli Gotta sell that DLC
@teotlxixtli
@teotlxixtli 10 месяцев назад
@@Jerome... I would be cynical about it but since the original civs get tweaked too it’s definitely not THAT one sided by percentage when the nerfs come
@justus8675
@justus8675 10 месяцев назад
And you need no action from the player to rebuild those Lumbercamps. In fact you even don't have to look for a new woodline by yourself, if you have scouted one, your wood-eco will move on its own once the old one has run out of wood! Especially in lategame this can be hugh. Its like some extra APM you get for free!
@Boom12
@Boom12 10 месяцев назад
The Mule Cart is such a great throwback to Age of Mythology. "There are three things to remember when playing the Norse."
@Gutsled
@Gutsled 10 месяцев назад
Reminds me of the carts for the Norse in Age of Mythology
@frieza1016
@frieza1016 10 месяцев назад
That!
@noobtablet101
@noobtablet101 10 месяцев назад
Norse* but yeah
@Gutsled
@Gutsled 10 месяцев назад
@@noobtablet101 ty forgot Norse was religion and nords are regional
@arasgee9184
@arasgee9184 10 месяцев назад
Yeah, pretty much the same thing.
@Thebdippy
@Thebdippy 10 месяцев назад
that's because it is the cart from age of mythology
@anonnymouse2402
@anonnymouse2402 10 месяцев назад
With the mule cart you do not have to lure boar or deer, as you can harvest and drop off where they die.
@Silffi
@Silffi 10 месяцев назад
can't be used on food. Only other resources.
@sergiomedina1099
@sergiomedina1099 10 месяцев назад
@@Silffi Dude 00:58 HUNTED FOOD!!!!
@henrykohver4771
@henrykohver4771 10 месяцев назад
Wrong. It can be used for hunted food, but not others. Its kind of works like AoE1 storage pit.
@tmp5194
@tmp5194 10 месяцев назад
@@Silffi it can be used on hunted food, but not berries or farms.
@nschep
@nschep 10 месяцев назад
Still would likely be worth luring a boar, unless it's near a group of deer, so that way you don't have a group of villagers exposed and also walking to the boar then to whatever their next resource is
@moron0000
@moron0000 10 месяцев назад
I like that they don't just make new civs: they give them an identity, making them properly distinct and different to play to their counterparts. I really like this
@noobtablet101
@noobtablet101 10 месяцев назад
Would love to see a comparison between this and the ox cart of AoM
@apex9806
@apex9806 10 месяцев назад
Just got an ad for that lol
@KyoushaPumpItUp
@KyoushaPumpItUp 10 месяцев назад
I was about to say this
@Quantumironturtle
@Quantumironturtle 10 месяцев назад
Not much to compare. The ox cart won't follow the villagers, but it also can gather everything instead of everything but plants, and it's a lot weaker.
@IsmaelSantos-xv9qf
@IsmaelSantos-xv9qf 10 месяцев назад
@@Quantumironturtle The Ox cart is also much cheaper and it takes 1 pop cap.
@WikiHL
@WikiHL 10 месяцев назад
​@@Quantumironturtle can the Loki ox cart keep up?
@lothar3073
@lothar3073 10 месяцев назад
More civs should have these things like the nomadic ones.
@ElemenTerra1
@ElemenTerra1 10 месяцев назад
I'd be willing to bet that there will be some community 'Nomad' maps starting with a Mule Cart rather than the resources to make a TC right away.
@unknownus63
@unknownus63 10 месяцев назад
They want you to buy their newst DLC though.
@soklot
@soklot 10 месяцев назад
Mongols should also have this cart.
@Bloodark124
@Bloodark124 10 месяцев назад
I'm not going to get the expansion, but whoever is, I'd like to see one of you try building mass mule cart use them as blocking shields against cavs in front of your archers/siege. Mules don't cost population limit anyway, so yeah...
@Herlgar
@Herlgar 10 месяцев назад
Can they be repaired by villagers or healed by monks, and can they be converted and used by other civs (and does it required redemption)?
@elonwhatever
@elonwhatever 10 месяцев назад
Seeing as they count as buildings. Prob vill repair and conversion with redemption
@Ashadowtotheworld
@Ashadowtotheworld 10 месяцев назад
@@elonwhatever Oooh converting one would be amazing! Imagine being able to steal one for a civ that doesn't get this!
@Qobp
@Qobp 10 месяцев назад
​@@Ashadowtotheworldmost players will probably delete before concerts tho :(
@sralmendrita
@sralmendrita 10 месяцев назад
just move it away, that cancel the convertion (building cant be converted from afar)@@Qobp
@Matt-ln7lb
@Matt-ln7lb 10 месяцев назад
They're buildings, so they can certainly be repaired. They can also garrison into buildings and can be converted with redemption.
@Whitecroc
@Whitecroc 10 месяцев назад
From a wider design perspective, I think this is a really interesting addition. The Mule Cart has a lot of levers that can be pulled for balance (e.g. restricting which Villager types can use it), it makes sense as a potential addition to nomadic civilizations (if needed down the road), and it allows for some really dynamic custom/campaign maps!
@bennicholson7782
@bennicholson7782 10 месяцев назад
FYI, the wrong celt bonus is highlighted @2:42. The important one is the lumberjacks not infantry
@benstephens4488
@benstephens4488 10 месяцев назад
I suppose they could also solve the issue of the mule cart following too closely is to Have it have 2 hit boxes one is for collision and another for drop off. They could be very similar
@ryanforgo3500
@ryanforgo3500 10 месяцев назад
thank you, as a west bank palestinian i need this escapism atm, we need an analytical video by you about what could be done about militia line as we saw how even the early champions are useless against crossbows with daut vs tatoh friendly match.
@Specoups
@Specoups Месяц назад
How are you?
@ryanforgo3500
@ryanforgo3500 Месяц назад
@@Specoups nothing much bro you bury your head in the sand when things become hard to see and wonder if tomorrow is your turn, Then life goes on.
@Specoups
@Specoups Месяц назад
@@ryanforgo3500 I want to have hope for you, but I know that would be so hypocritical coming from me, living in a country that actively participates in your sufferings. I can at least say I'm sorry. I'm sorry.
@samnesvacil8727
@samnesvacil8727 10 месяцев назад
I have never once in my entire life played a multiplayer game of AoE 2. I only really played the campaign when I was a tiny child Despite this I have never missed a single Spirit of the Law video since I started watching years ago. This video format is just so good.
@UntoTheBreach24
@UntoTheBreach24 10 месяцев назад
There are dozens of us
@Kaaxe
@Kaaxe 10 месяцев назад
Pleasantly surprised such an oldschool rts like AoE is introducing automated smart behaviour instead of tedious apm fluff. More of that I say
@abbemartensson3850
@abbemartensson3850 10 месяцев назад
They need to give vikings mule carts! Age of mythology reference
@barbiquearea
@barbiquearea 10 месяцев назад
Or maybe even Goths and Teutons since Germans in AOE III had special villagers that rolled with donkeys attached to a cart, better known as the settler wagon.
@WhiteOwlet
@WhiteOwlet 10 месяцев назад
That miner mining to the beat at 2:58 scratched me in places I didn't think could be scratched.
@simongerhardts7413
@simongerhardts7413 10 месяцев назад
I have followed your videos for almost 4 years now. I appreciates your time and effort you put in them. Thank you!
@tkzsfen
@tkzsfen 10 месяцев назад
Wait. If the mule cart takes damage as a building, this means that it has a potential to scout dive under arrows quite well.
@girishkamath642
@girishkamath642 10 месяцев назад
As a building, it's a low priority target
@sam4secretary
@sam4secretary 10 месяцев назад
pierce armor is a lot lower than most buildings-- suspect it will get torn up almost immediately
@andya9685
@andya9685 10 месяцев назад
Get all the defensive building upgrades, then spam loads of them and use them as movement blockers to protect your ranged units from melee attacks, might be weak but they are popless mobile trash u units that will absorb some enemy attacks, or ruin their pathing long enough to kill what's coming your way
@tkzsfen
@tkzsfen 10 месяцев назад
@@andya9685now that's original!
@felipearellano2811
@felipearellano2811 10 месяцев назад
I think you highlighted the wrong civ bonus for the Celts around 2:46, but other than that, another great video as always. Recently I've been watching pro players and casters, they have unique takes around new content, but the insight you go for is off the charts. Hats off, Spirit.
@24680kong
@24680kong 10 месяцев назад
One downside is that it's harder to wall-in your villagers. You don't always want to run away from your valuable resources. If gold or stone is being raided, people often wall-in the villagers, using the mining camp as part of the wall. But with the mule cart, you have to build a longer wall. I can't wait to see this in competitive!
@personalbranddata
@personalbranddata 10 месяцев назад
Funny how just yesterday Hera said that SOTL will make exactly this video and here it actually is
@Elavid
@Elavid 10 месяцев назад
Oops, you said Georgians at 2:40 when talking about Armenians and their +25% mule cart technologies.
@SpiritOfTheLaw
@SpiritOfTheLaw 10 месяцев назад
Good catch
@vitsobotka6268
@vitsobotka6268 10 месяцев назад
Im am amazed by the ability of the devs to still come up with cool and interesting mechanics after so many years
@hugovanpayns9557
@hugovanpayns9557 10 месяцев назад
Really like your videos Spirit! Thanks for all your work
@stoicmillennial
@stoicmillennial 10 месяцев назад
Mathematician analyzing one of the best strategy games ever created...SOTL deserves millions of subscribers. 😇
@goodmusic4673
@goodmusic4673 10 месяцев назад
Weird comment but ok
@Lordbobomb
@Lordbobomb 10 месяцев назад
Those mule carts remind me of the Slave Miners from Red Alert 2, and i absolutely love the idea of them. It really makes AoE2DE feel like a different game and not just a graphics and balance update. And i hope to see more cool ideas like this in the future for new civs.
@SarahExpereinceRequiem
@SarahExpereinceRequiem 10 месяцев назад
I feel like these might be big for low level players who aren't confident at pushing deer, rather than milling deer they can use this and then send it to wood or gold.
@tamaskosa4456
@tamaskosa4456 10 месяцев назад
Does it take pop space? If not can you make an infinite Mule Cart army and march on your opponent?
@ignaciootondo8732
@ignaciootondo8732 10 месяцев назад
no, i think. its a bulding
@Dr.Happy11
@Dr.Happy11 10 месяцев назад
It shouldn't, so you can theoretically do that. It's almost as efficient as a saracen forward market rush, but with the added benefit of listening to the donkey chants while trampling your opponent's base.
@Ashadowtotheworld
@Ashadowtotheworld 10 месяцев назад
That's a good question. I am curious too.
@ryan80166
@ryan80166 10 месяцев назад
lol hiding monks in an army of mule carts
@user-dp4ck5ut2q
@user-dp4ck5ut2q 10 месяцев назад
Yeah thought about this too. Walling Amazon tunnel and then releasing hundreds of carts to soak the arrow fire while you storm in.
@DeanFWilson
@DeanFWilson 10 месяцев назад
Great video. Love how detailed you get. The mule cart reminds me of what the Norse have in AoM. Very handy.
@kostastsiropoulos6287
@kostastsiropoulos6287 10 месяцев назад
In case nobody mentioned, I think it's obvious enough that they took the idea from the Norse in Age of Mythology, which works as a nice reference.
@seeranos
@seeranos 10 месяцев назад
The introduction of moving buildings as a mechanic could open the floodgates
@roqeyt3566
@roqeyt3566 10 месяцев назад
That auto following of the tree line is so good. The mule cart is already my favorite unit lol
@Timmothy_plays
@Timmothy_plays 10 месяцев назад
I hope when they remake Age of Mythology they change the Norse Ox kart to be more like the Age of Empires 2 Mule kart,... vise versa I'm glad that when they basically put the AoM Ox kart into AoE2, they improved it instead of needing to micro it constantly like you had to in AoM
@julianbrelsford
@julianbrelsford 5 месяцев назад
Video made me think of how cool (and hard to implement ) it could be to have a mod where supply lines are a thing (i.e. resources need to be carted/hand carried to a location before they can be utilized at that location). One could lose or gain supplies due to bombardment or raids...
@fenhen
@fenhen 10 месяцев назад
So cool. I like the idea of stealing resources from an opponent with villagers and then retreating, or being able to recover at a new location faster if your base gets overrun.
@nd15music73
@nd15music73 10 месяцев назад
Mule Cart could be very effective as a sponge unit to throw into fights. ...oh it's a building so I'm guessing units won't prioritise attacking it.
@NoMoreCrumbs
@NoMoreCrumbs 10 месяцев назад
There's gonna be some incredible griefing potential in this unit at high level play
@SpiritOfTheLaw
@SpiritOfTheLaw 10 месяцев назад
Since it's a building, enemy units should prioritize your units first. It wouldn't be as effective to put in front and absorb arrows like a ram, for instance.
@Silffi
@Silffi 10 месяцев назад
Placing the mule cart strategically well can save you some wood in feudal. Saving lumber camp gold mine cost! Transition to castle can be faster when not needing possibly one villager to wood and using that for food. Of course it depends where the gold is located.
@zachariastsampasidis8880
@zachariastsampasidis8880 10 месяцев назад
It's one of the best long term bonuses and both civs have additional synergy with it The only issue is raids in extended feudal or late game open maps where wood becomes an issue. You probably won't build 20 plus churches for defense though I could be wrong
@danielmorrison5509
@danielmorrison5509 10 месяцев назад
They should be capturable like sheep. It would balance out some of the benefits nicely to increase the raiding risk.
@TARDISES
@TARDISES 10 месяцев назад
I think they're trying to get people used to more AoM mechanics (as this is effectively a backport of that game's Ox Cart unit in concept) before giving us more info on Retold.
@MouseDestruction
@MouseDestruction 10 месяцев назад
This was a great addition they took from age of mythology. The spiritual successor to aoe2. Didn't have as good multiplayer though, never did really replace aoe2. Maybe next they could take the walls and rotating buildings to odd angles? I thought they were both good additions. I'm guessing that would be pretty difficult in the square grid that is aoe 2 though.
@hallamhal
@hallamhal 10 месяцев назад
I've only just heard about Mule Carts and I already have a couple of ideas if they need nerfing: -Give them a set amount of resource they can receive, say a couple thousand, and then they'd need to drop these off at the town centre to reset - If a Mule Cart is killed by the enemy, they 'capture' a certain amount of resource off you
@mvcavinato
@mvcavinato 10 месяцев назад
One downside seems to be walling. Lots of players use the lumber and mine camps as part of their walls, mainly vs melee. Think of that gold mining camp with 3 villagers wallet by 2 palisade walls. Mule cart will likely make it harder to pull off
@jadekaiser7840
@jadekaiser7840 10 месяцев назад
There's a lot of potential for these in custom campaigns.
@CelticB
@CelticB 10 месяцев назад
I had a bad day, thank you for uploading :)
@ppeez
@ppeez 10 месяцев назад
Havent played Aoe2 since maybe 3 or 4 years, but i love seeing the amazing things they add!
@samlytair5168
@samlytair5168 10 месяцев назад
4:36 Saracen mains best dream come true
@spicywolfsongs
@spicywolfsongs 10 месяцев назад
Could you make a box formation of these to protect trebs or archers? Could be a great empty pop space way to protect units
@cdakak
@cdakak 10 месяцев назад
Probably not, you can see the options they have at 2:21 and there are only upgrades and garrison there
@Firebird377
@Firebird377 10 месяцев назад
My scorching hot take is that the mule's saddle should be the player's colour, not that dull grey.
@wintersking4290
@wintersking4290 10 месяцев назад
You mean the exact same thing the Norse had in age of mythology? That was a good entry into the series, it's good to see them bringing back some features from it.
@estellebright2579
@estellebright2579 10 месяцев назад
I hope this cart can be retroactively added to well-known nomadic civs like Huns or even Vikings (mule cart with free wheelbarrow and handcart bonus, juicy), similar to that new siege ship designed for Romans and added back to Byzantines later.
@Matt-ln7lb
@Matt-ln7lb 10 месяцев назад
The biggest disadvantage of the mule cart is that it seems somewhat fragile, with only 300 hp and 1/2 armor, it'll be very vulnerable to raiding compared to typical eco buildings, especially later in the game when units deal more damage. Fully upgraded hussars/light cav will deal 10 damage to it, so that's only 30 attacks to kill one. Even feudal age archers after fletching only need 100 shots to kill one (Which sounds like a lot, but when you have 20 archers, that's only 5 volleys). It'll also be more difficult to wall off wood/stone/gold to defend against raids, which may be a big deal vs aggressive civs in the feudal age.
@yahm0n
@yahm0n 10 месяцев назад
This will really help with Georgian TC drops. If it wasn't enough that their TC is unassailable, they can move and hide their eco anywhere for free.
@METALmurdererOG
@METALmurdererOG 10 месяцев назад
Oh hey, that's like the Norse thing from Age of Mythology! Honestly, it will be neat to see if/how that effects the meta.
@arya.n.8252
@arya.n.8252 10 месяцев назад
If the mule cart exists in HD it would have ship armor class
@cloud_and_proud
@cloud_and_proud 10 месяцев назад
I wonder if they'll give the mule cart to more civs. In particular, I'm thinking of the nomadic cavalry civs like the Cumans, Huns, and Tartars. They're in the same general geographic area, and having moving camps would fit really well with those cultures being nomadic.
@anuragbisht1200
@anuragbisht1200 10 месяцев назад
my issue with mule cart is, it is a more like a unit and because of which: 1. we can't use it as static wall because they keep moving closer to the resource. 2. In early game we have to protect it as other units like villagers.
@cdakak
@cdakak 10 месяцев назад
i agree with that, but if your woodline is hit by archers you can just move it together with the villagers to a new one
@inductivegrunt94
@inductivegrunt94 10 месяцев назад
Mobile drop off points sound really good for nomadic villagers traveling from resource to resource they should be really useful to save on wood from constant lumber and mining camps.
@willemverheij3412
@willemverheij3412 10 месяцев назад
Learn something new every day, donkeys are constructed with a hammer, can be improved by architecture and are hard to put down with a spear, you'd need a battering ram for that. Which makes sense since the ram is obviously the donkey's natural predator.
@theclaudeqc3rdone290
@theclaudeqc3rdone290 10 месяцев назад
Basically, it's a similar but movable storage pit (AOE1)
@LasseBoogieJensen
@LasseBoogieJensen 10 месяцев назад
And Age of Mythology
@maxfunk9761
@maxfunk9761 10 месяцев назад
Awesome idea. Simple but implemented really well. Seems like it can be quite powerful.
@Destructivo
@Destructivo 10 месяцев назад
The Mule Cart could be a pretty good team bonus too
@nixishierfrei
@nixishierfrei 10 месяцев назад
Broadly speaking, the Mule Cart is very similar to the Norse Ox Cart from AoM with some core differences, such as being a building rather than a unit and being built instead of created from the TC. The same goes for a lot of elements of the upcoming DLC, such as the warrior monk being similar in concept to Egyptian Priests and the Monaspa to Fenris Wolves, just like how Flemish Revolution worked a lot like the Ragnarok God Power.
@myopiniondoesntmatter7068
@myopiniondoesntmatter7068 10 месяцев назад
The problem that I don't see anyone mentioning. Is that its going to be extremely difficult to wall in attacks on stone or wood if this thing moves or is on a weird tile. No longer will two or three walls stop scouts on your gold for example.
@the_andrewest_andrew
@the_andrewest_andrew 10 месяцев назад
i generally dont have much of a problem with shorter videos but i kinda expected a deeper dive coming from THE SotL
@williankc
@williankc 10 месяцев назад
I would imagine the hunter only feature could easily be tricked by quickly ordering the villager who is full of berries to attack a far away boar then drop food at the mule-cart, followed by back to the berry bush. it might be a lot of microing... but it could be done.
@AEGISAOE
@AEGISAOE 10 месяцев назад
i like then skin tbf
@ezechiel194
@ezechiel194 10 месяцев назад
I love your voice, you are as an actor, and your intonations make me so much excite everything you say. Well done job.
@Binarokaro
@Binarokaro 10 месяцев назад
Honestly having a moving unit that counts as a building in every sense is a fun concept. I wonder what other current or future units they can apply this to Mule knights...
@biggali
@biggali 10 месяцев назад
Didn't cover how mule carts after architecture are essentially gold-free rams that don't cost pop-space (when it comes to absorbing archer fire)
@Naxhus2
@Naxhus2 10 месяцев назад
I don't think they'll be preferentially autotargeted by units if there are enemy units around (as buildings generally aren't)
@Polymachaeroplagides
@Polymachaeroplagides 10 месяцев назад
Maybe one can use it in feudal age for soak arrow fire (like a ram), if it comes to archer/skirmisher battles. If it has town watch, it could be a nice scout.
@orc_gunslinger
@orc_gunslinger 10 месяцев назад
Spearman: stabs mule cart Mule: It's just a flesh wound!!
@santawashere4877
@santawashere4877 10 месяцев назад
Now that they've added a norse drop-off, I look forward to the civ with an atlantean drop-off
@shingamba
@shingamba 10 месяцев назад
So mule is very similar to the storage pit in return of rome but it can move.
@mcarpen89
@mcarpen89 10 месяцев назад
I saw a clip today that appeared to show archers prioritizing mule carts over units until the units got closer, even when the unit was in range of the archer. If I understand what I saw correctly, that would mean that units consider the mule cart a unit for targeting purposes. This could be a big problem for late game, as a player could build a lot of mule carts that take up no pop space and flood the enemy with movable buildings that the units treat as a unit
@franconnorton7087
@franconnorton7087 10 месяцев назад
It seems way OP to me. No renewing camps, perfect dropoff and garrison ability. Find Gold and stone far away? No prob, mule cart takes the place of a town centre for getting resources. A patch of deer? Mule cart in the centre and hunt away. The cart can just move towards the hunters as they butcher. Save on Mining camps by just placing as close to the treeline and mine as possible and then have the cart do gold, stone and wood with very small inefficiency. Not to mention the monastary improves workrate giving the Celt, Spanish and Tueton bonus at once. Wood, Gold and Stone bonus in one. Too OP.
@smed9769
@smed9769 10 месяцев назад
the mule carts gotta be a hint that Age of Mythology retold is coming closer to us
@itsnotjiaching4968
@itsnotjiaching4968 10 месяцев назад
can you drop off other food sources by switching them to a lumberjack or hunter? for the berries example maybe they could been tasked to hunt so they become hunters, and then drop the berries food off
@shigerufan1
@shigerufan1 10 месяцев назад
For Georgians, what if you started deer instead of sheep for food income, using the cart as a means for forced drop-offs? Would you then be able to keep villager production up without breaks or is it still not enough?
@rafaelsousa3414
@rafaelsousa3414 10 месяцев назад
Now we need a Savar vs Paladin video
@Zeru.
@Zeru. 10 месяцев назад
This cart gives me Age of Mythology vibes. Can't wait for the remake
@EokaBeamer69
@EokaBeamer69 10 месяцев назад
I feel like the Georgians will be the new fast castle OP rush strat like Sicilians were.
@nguyenhuyduc9151
@nguyenhuyduc9151 10 месяцев назад
Just a quick remind that pro always put extra lumber after 2 or 3 tiles. They do it for purpose! And now mule appear!
@rick7424
@rick7424 9 месяцев назад
The Ox Cart from the Norse faction from Age of Mythology has finally arrived to Age of Empires.
@panwp123
@panwp123 10 месяцев назад
Some time ago you made a video about optimal woodline reseting, i would love to see a short video that mule cart as a comparasion.
@WWFanatic0
@WWFanatic0 10 месяцев назад
@2:46 highlighting the infantry movespeed bonus instead of the lumberjack bonus had me so confused for a moment.
@Timmothy_plays
@Timmothy_plays 10 месяцев назад
Headcanon with the trapped villagers, they're just distracted by the mule.
@Alienoiable
@Alienoiable 10 месяцев назад
I imagine they don't take pop space either, even though that wasn't talked about in the vid.
@SpiritOfTheLaw
@SpiritOfTheLaw 10 месяцев назад
Your assumption is correct. They don't take pop space.
@Alienoiable
@Alienoiable 10 месяцев назад
@@SpiritOfTheLaw Thanks for the confirmation ! (also sorry if the last comment sounded aggressive, wasn't the intent)
@swisstravellearth6232
@swisstravellearth6232 10 месяцев назад
More related /,nomad style civs that have no/bad eco bonus should get the mule cart as a buff
@scharfys
@scharfys 10 месяцев назад
This could make higher level play a little more interesting for drush/man at arms and/or scout plays. Doesn't look as easy to quick wall your wood line with this mule.
@androsp9105
@androsp9105 10 месяцев назад
I feel bad for the mule having to lug around all those resources all by itself.
@damienverishine5434
@damienverishine5434 10 месяцев назад
Converting mule carts may be quite interesting 🤔
@FolgoreCZ
@FolgoreCZ 10 месяцев назад
Do they take up population space? I hope not, since they are technically a building. And if not, would it be a feasible way to use them in combat as damage sponges?
@finsfan90
@finsfan90 10 месяцев назад
Thats interesting. If they occupy no pop space, you could, in theory, produce an unlimited amount in the late game, in addition to military.
@JohnKazuma
@JohnKazuma 10 месяцев назад
So we are entering Age of Mythology territory now.
@NestorKYAT
@NestorKYAT 10 месяцев назад
Babe wake up, new Spirit of the Law video dropped
@thebonfireofgains
@thebonfireofgains 10 месяцев назад
This NEEDS to be given to the nomad civs, even replace camps for balanc3
@maxmichalik4938
@maxmichalik4938 10 месяцев назад
Minor Mule Cart questions: Can the Mule Cart garrison in Fortified Churches and/or Towers? Does the Mule Cart add arrows when garrisoned, like a Villager would?
@imjusthappytobedepressed1123
@imjusthappytobedepressed1123 10 месяцев назад
Do enemy units treat the cart as a unit or as a building? In the sense that, if there are units nearby, will they know to prioritize those over the mule carts? Otherwise it might be a very valid tactic to mix in some mule carts with your units to soak up some of the damage.
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