In this video, I earn my sushi chef accreditation Consider supporting what I do: / zyllius Music Used: Yoshi's Island - Athletic Necros - Castle City (Jazz Jackrabbit 3) Jester - Stardust Memories Lizardking - Popcorn Siren - Carpe Diem
nuclear weapons are my favorite thing in factorio, and real life the government has not yet ceased my 2 pounds of thorium powder and 500 smoke detectors
its like viewing every concievable piece of knowledge in the universe at once. it may take a really really long time, but theoretically, *eventually* you will be able to understand it
It's interesting how you have effectively eliminated the entire portion of logistics in this game, specifically transporting the right resources to the right assemblers. You can place any assembler or chemical plant anywhere you want, removing a significant part of the headache in planning. Well, essentially trading a headache for an aneurysm.
I'd love to see the opposite of this playthrough, where you try to make everything perfect ratios and as efficient as possible. Also I'm surprised your brain hasn't evaporated by now with all the shit you've put it through playing these insane challenges
"Some base can be measured in rockets per hour, but this base is in hours per rocket" Gosh your monotone voice tone make this even more funnier. Please never change ! Your are the best :D
I did a sushi belt run. What made it interesting and didn't require memory was the idea of a "kidney" which would measure the concentration of a single item type along a "receptor" lane split off from the bulk circulatory system. If the concentration grew too high, then the journey would begin storing excess into boxes; when the concentration fell too low, then the boxes would unload into the blood stream. In effect, I was using the blood stream itself as a memory cell. Certain parts of the factory that didn't need a wide variety of parts could pull only certain items.
The thing is that this solution would require sorting. He banned the use of sorting injectors, so I'm not sure how much he could reasonably sort, if any.
That's OK. What Dosh is doing is certified insane and quite possibly the only wrong way to play factorio. So basically, the more you understand Dosh, the more horrible the base looks.
Im 419.9 Hours in (im not even joking) and i have no clue about the circuit network but i can understand most of what going on. I still have yet to complete the game
It's probably the best Factorio video ever created. It's both magnificent and disgusting at the same time, I've wanted something like this a long time ago (didn't know about it though). I'm glad you actually made it and put it to the logical end. You are starting the game with sushi, discovering the proper way to play effectively, and at the end you are going the whole cycle and finalize with peak sushi performance. So poetic.
You, sir, have the biggest brain among the factorio community. I did not understand a single word you said about circuits, but it is incredible amazing to see this sushi
it counts how many items enter the sushi train, if that number exceeds a number he set then it wont allow more of that item. Thats the entirety of the circuit. Its super simple and repeated across every item in the game, just looks complex because theres so many inputs and outputs but you can try replicate it with a single belt/inserter and item and figure it out in 30 seconds.
So the main part of the circuitry magic here is the two decider combinators in the beginning. So imagine two persons, their job is to sit in front of each other and pass to the other in front of him any object it is put in between them, let's say apples. So you give 1 apple to one of the persons and he proceeds to give the apple to the other person, the other person give it back, and again, the first person passes it along, for an infinite amount of times. Now you give one of them another apple, now there is 2 apples being passed along. See where this is going? Now you have essentially created a loop that keeps information. Now when an inserter takes an object, it will send a minus 1 item to remove 1 item signal from the decider combinators loop, and the reverse for when adding things to the main bus. Essentially, if you had those 2 apples being passed between those two persons, and you took 1 apple from them, now they are passing only 1 apple between them. This is how memory cells in Factorio works. Very useful.
Ill have a uhhh... Sense of pain with a dash of madness, uhhh and uhh. an everything belt with added clown vomit. Oh! And your bets Sins against all Factory kind, with extra salt and misery on the side. No sense of taste and uhh, ill take the rubber duck thanks. Also keep the tip , we wouldn't want this spawn of hell getting out now would we? Be a real shame yeah?
Well I certainty didn't expect to see a 500 dollar (Australian) donation when I scrolled through the comments this morning. I was drinking some tea and my eyes bulged out of my skull. Not sure what to say other than thanks. So, Thanks!
It’s wild how you uploaded the entire reality of the sushi into the wires, basically making the chef the master of a digital sushi world. You made the matrix with sushi…
you know what I would -hate- love? Sushi pipes. A mod that lets you put multiple fluids on the same pipe network, then sort them out later down the pipe.
Nefrums played with that idea while he has designing his newest 100% base. He even provided blueprints. If I remember correctly it was a little unreliable. But it can be done, pure vanilla
I have never played Factorio and I've never watched a Factorio video before, yet I enjoyed this entire video front to back. I think that says a lot about how entertaining you managed to make The World's Worst Base Concept!
I started playing Factorio because of you. So thank you and I hate you at the same. My first attempt had some sushi in it. I just figured it'd be easier and more compact to do it here and there. A few hours later I started a new file.
It's amazing watching the optical illusions on the belts when you're at 100x speed and such. Sometimes it looks like everything is moving in the wrong direction! Reminds me of how "randomness" is actually really difficult to achieve, because even in the "static" of the visuals of the misc items we can see patterns.
I love the part when Dosh said "Its Sushi Time", and than proceeded to Sushi all over the place. Was actually pretty entertaining and weirdly comprehensible.
This is extremely painful to watch. I can only imagine how painful it must have been to build. You are a much braver man than I for taking on this challenge...
I understand that this carved another chunk out of your soul, but I need to tell you I've been wanting to see a full sushi belt base for so long now and you have made my dream come true.
I love how the belt would change colors a bit, tons of green circuits or iron pieces move across like a bizarre sunrise/set. A work of art born from a nightmare of an idea. Not to spoil it, but the fact "that one mod" appeared towards the end was both amazing and hilarious to see.
Goddamn dosh, you did it again. Seriously tho I commend you for going through this kind of suffering for us, love ya man and keep making amazing content
This is actually one of the coolest bases I have ever seen cause I don’t know anyone else mad enough to take it this far. It’s a feat in and of itself.
A few horrible ideas I have had for a challenge run. 1: Magic box -every method of refining resources has to fit inside a predetermined box -ore, trains, belts and pipes carrying water or crude oil are allowed outside the box 2: One Train to rule them all -fairly boring but being limited to a single train might be vaguely interesting
"Cubic Visual Sludge" is my new band name. Or maybe "Highly Volatile Sushi". I really love how much thought and effort went into making this base, when it really becomes the equivalent of one million monkeys at one million typewriters trying to create a rubber ducky.
My favorite part of this was the zoomed-out shots of belts taking up the whole screen, all going in the same direction and with the time sped up. It almost felt like an aerial shot of the ocean the way certain items would return in this wave of barely distinct colors.
MOAB droped me on the ground laughing! Great video I love that you go to 11 with your videos. And explaining math behind all of that crazy *chef's kiss*.
I know the base ran very poorly, but it was rather awe inspiring to watch everything run. And I completely understand you being mesmerized by the belts. So... Many... Colors...
Just stumbled on your videos and they're great! I had an inkling that I was quite an idiot but the couple of videos that I've watched of yours have left little doubt in my mind. Keep up the great work!
This is by far the most hilarious thing iv ever seen built in Factorio well done sir. Thank you for exploring these small pockets of hell for our amusement!
I'd love to see a concise but detailed video explaining of some of the blueprints and circuits you made in your longer videos. They are very impressive and interesting!
It is no surprise that Dosh is the creator that got me really invested in factorio. What is surprising is the fact I hear his voice in my head while I'm plotting the next section of my factory and I don't know what that says about me.
That was incredible! The circuitry that makes it even possible is in itself beyond anything I could have imagined. For a (probably casual compared to this) challenge, there's a mod that allows you to build stuff inside buildings. It also allows you to build buildings inside other buildings, so could you beat the game playing entirely inside one warehouse?
My first factory, before I watched any media, was based on what I called in my head as a “spam belt”. Essentially just one belt and everything in my factory took from and added to the same belt. It was quite something. It *just* got me through to robots, and then robots solved all my problems.
found this goldmine of a channel 2 days ago and i can say in confidence and extreme sorrow that its one of the best channels out there.... and that I dont have any more videos to watch :(
Fun fact, the first time I ever played a logistics game (an early build of Dyson Sphere Program), this is the base design I used, because it's what most closely approximates how cells work in real life (dump every product into the cytoplasm and it'll eventually randomly percolate over to whatever needs it; stuff needed in bulk can be shipped in dedicated vessels, like Factorio's trains), which was the only logistic system I knew well enough at the time to know how and why it worked. Then I discovered all the things that you discovered in this video, and never did it again. You're making me want to either try again, or code my own logistics game that's optimized for this stuff. Anyway, I agree: this is very beautiful, and it really needs to be a menu simulation, similar to the Space Exploration simulation that's just one of Runway's old bases (it is maximally dense and maximally chaotic).
This is exactly the Factorio video I wanted. Thank you! It was everything I hoped it would be and more. The sight of the entire screen filled with glorious sushi was so satisfying.
I did a lot of experiment with this, I love the idea of setting the recipe anywhere and not having to use your brain... So here is something i discovered, if you use a fast inserted in a chest with only 1 space in it and use a normal inserter to take it out, any resource on the belt that can feed the slow inserter will lock the chest on that resource automatically exporting from the bus things that are in the highest quantity. I'm not 100% sure it could scale up to the level you use it, but it's a neat trick to keep your sushi belts half clean.
I DEFINITELY didn't think about the implications when voting for this. That said, I both hate it and absolutely love it. There is something about this I can't quite explain. Like you said, it's like a trainwreck in slow motion. You're horrified but can't look away.
as crazy as it may sound, I actually really like the concept of sushi facility simply due to needing time, not as much resource management outside of the main logic gate.
This is an object lesson about why production lines need to be separated. Holy SHIT, I don't even play Factorio and even I cringed at how horrible (and yet, in a way, beautiful) this Great Sushi Belt is. Thank you for your service.
this... must be... unquestionably... hands down... the best factorio video that i have ever seen... or i will ever see... thank you for creating this masterpiece! i will add it to my favorites playlist and i will be re-watching it for years to come as one of my most favorite classics ever made! even the music is spot on i mean nothing is missing here! thank you!
Yesssss! This is the thing I've been always thinking about since i discovered your first video, but i was too much afraid to try out myself hoping that one day you will be mad enough to just sushi it out (it being all on a belt challenge)
Maybe you could have added a recalibrate function. You could pause I/O and place a unique item as an indicator that is not counted on each belt. You would then zero out the counts for all items then count each item that goes through the chef TM as an insertion. When the indicator items finally make it back to where they were inserted they are removed from the belt and calibration is completed, then I/O continues as normal.
Pretty sure this wouldn't have worked? Because the balancers add a random element to the time it takes for an item to move across the belts. Sure, it'd only be maybe 5 seconds difference at most, but the nature of the Sushi Belt means that's actually a ton of inaccuracy.
I don't actually play this game, but could you build tla second 'chef' that just reads the amount of each item across each lane, and then averages them out to find a rate? Then instead of using total items in the system, you could also use the rate to stop inputs to the bus until it goes back to a normal number.
@@mattizie91 It might be hard to work with since a full loop is like 20 min. There will be delays in the readings and the system would overcorrect so it never reaches equilibrium.
Found your stuff on accident and i have to say. This is both the most horrendous build designs and the most hilarious commentary. I love it so much lmfao
I hope dosh keeps up with videos, I just love them, nearly everything is perfect and the voice is just so relaxing, I've listened to towerclimb at least 20 times and I still enjoy it, please dosh keep up your work
I thought about it when you mentioned liquids and remembered, barrels exist! This is like the one time those dinky little things have an actual use, haha
33:04 Around that time i understood that the music is a remix of ussr music from "Ну, погоди!" from the episode about building construction. THANKS YOU VERY MUCH for bringing me to my childhood.
Def laughed out loud when you mentioned what you call the various science packs. I was trying to explain this to my partner this week! I feel like most people only call space and military science by their actual names, and use colors for the rest.
I mean, space and military are the only sciences that are sufficiently distinct. Space science because it's made in a rocket silo, and the final boss among the sciences. And military science because it takes military supplies and gives you military technologies (the use for making both of which varies with your biter difficulty). This distinctness COULD be extended to chemical science, by having it be made in chemical plants. And production/utility science packs could be requiring the assemblers they are made in to be beaconed, or there to be at least 1 green module effect active on the assembler or something. Or maybe utility science packs could be ingredients for rare crafts, like spidertrons/ artillery wagons/ their remote controls/ power armor/ power armor equipment/ ... If this was the case, then more people might start to see them as something else than just "yet another tier of the same concept", like we rightfully do for "electronic circuits"/"advanced circuits"/"processing units" or "normal"/"fast"/"express" belts, or assembling machines "1"/"2"/"3".
@@calvindang7291 yea thats pretty accurate, red/green/purple/yellow/military/space are pretty ubiquitous, but often blue does get called 'chemical' usually before and while you are building it, and 'blue' afterwards, due to it being the only science that specifically requires you to start a new resource chain - ie oil.
Another thoroughly entertaining video and I can only thank you for taking the time to demonstrate Sushi in its final form. It is beautiful, horrifying, intriguing, awe-inspiring and frankly scary, to name a few feelings I've had thought this whole video. You could say this video elicits a Sushi Belt of emotions. Deep...
Never seen one of your videos before. Never played Factorio. In fact, never even really seen it be played. Somehow this is still interesting as heck to me... Also thanks for introducing me to a nice version of Popcorn
Mr. Doshington, I just want to say thank you. I have been watching your videos since your coverage of the Rampant mod and it always brightens my day when you upload. Your ability to tackle these mods and horrific challenges with the mindset (and skills) of a mad scientist is astonishing and inspiring. EDIT: I wrote this comment just after the first rocket was launched. I have been nauseated several times by this video. The base is beautiful in its horror. The skill and dedication needed to do, THAT, is unthinkable to me. I am convinced that DoshDoshington shall be the one to destroy humanity. Or perhaps save it.