In this video, I'm free Consider supporting what I do: / zyllius Music Used: Stargate Theme Command & Conquer Red Alert 2 - Military 2 Kapten Floede - Filosoferna - No Touch Knock-Out.mp3 Norfair - Purple Motions.mp3
the factory must grow, the factory must grow, the factory must grow, the factory must grow, the factory must grow the factory... It never ends my friend
When I started this mod I really don't think I fully understood what an undertaking it really was. Thanks for crushing my hopes and dreams 10/10 series would restart again.
I beat it and I still don't feel like I fully understand what I got myself into, lmao Good luck with your run. If my brains weren't currently leaking from my ears I'd offer to help, haha (haelp)
When you'll get to the ancient gate, can you try to rebuild it in a different place, like close to a star? The point is, you wouldn't have to bring an entire antimatter hyperpower plant to the middle of nothing, and it might be possible to get away with a Dyson sphere's worth of solar panels.
@@noahkim3392 if history has told us anything this time next year Martin will restart to Modpack, again and get to the pyrimid, again and leave us on a cliffhanger, again.
"Basically we need to enter a 3D vector that intersects the highlighted cell on the given grid. Which is no problem if you remember your vector math." Oh yeah I definitely remember my vector math that I definitely learned in school.
You learn it in linear algebra which is a first year course in most engineering degrees. iirc he said he has a computer engineering degree so yeah he's done it
@@jakeread9668 Hell, we are learning vectors both in physics and maths before we actually go to university although it's much more simplifed to the stuff that is taught in a degree. Basically the most advanced we get is relative positions between planes and their distances.
Man I really want to beat this mod but this stuff is genuinely beyond what I’m capable of. I could probably do it eventually but not in a reasonable time frame
The ruin at 54:25 (Persepolis) is supposed to have a whole structure of rooms, but the walls did not spawn. It turns out this has been bugged for quite some time but only by watching your video did anyone notice and it ended up getting fixed today :P
This was fucking brilliant. You are an amazing individual. Round of applause for undertaking this monster of a pack. I'm about 45hrs into it with ks2 installed, and I'm just In awe that you completed it. Thank you for doing this for our entertainment.
I'm pretty much in the same hours for me, I have two hours left till my CME and I have SEk2BZ248k though, I still need to make my science and unlock the CME protection thing.
@burr I also have 248k installed. Though it doesn't really affect much. 2bz isn't one I've looked into. I disabled the cme, because I was nowhere near ready for it. I didn't want it destroying a good chunk of the base
Congratulations on being the first person (as far as I'm aware) to make a complete, well-documented, digestible playthrough series of this god-forsaken mod
If this is the level of insanity it takes to play this mod I'm just imagining the person that made it. It also makes me really appreciate just how well optimized this game is.
That ending is so incredibly anti-climatic, I was thinking of all the possibilities with the gate, immediate space travel, infinite energy, a whole new universe, an incredible planet, something at the other side but no, it was just "ggwp", not even some neat particle effects lol I guess the thrill of being free from this god forzaken mod is enough
I've played early factorio alpha 0.11 or something. Back then building the Rocket Silo, just placed a white rectangle. A placeholder graphics. That was anticlimatictic.
@@krux02 that sounds pretty funny, I guess this is a mod, not a fully launched game, so the ring is pretty crazy on it's own already, just like a white rectangle is acceptable on an alpha
@@SerechII The mod is still in development, so who knows what the devs might come up with. I love the idea of instantaneous space travel, would do for some interesting designs.
Activating the gate and stepping through it should just place you back on an alternate empty Nauvis with the tech tree reset, but now with expensive recipes.
Knowing that I'll have this cool puzzle to solve at the end makes me way more motivated to finish space exploration. I love hard puzzles like what this seems to be, even if this is *probably* a step up in difficulty from what I'm used to.
As someone who did it all legit, if you want to do the puzzle, just use cheats to visit every pyramid and build the 90+ GW power station and the eight sun anchors. The puzzle is interesting but the 30 hours of busywork isn't.
@@DoshDoshington well said i don't think i will ever touch space exploration it looks really fun but i would probably spends good 1000h in the game i do love what you doing and so far you're the best youtuber I actually enjoy to watch about Factorio personally i believe that Krastorio mod was one of your favourite and its always fun to watch you plus i do like the base blueprints you're making and the stuff you do with circuit network I'm still trying to understand it of how it works and etc it was fun i would definitely rewatch this masterpiece Also to get the Cryonite: we mine it crush it steam it forge it filled it fuel it zip and ship it it was fun I'm really looking forward for next video but i recommend for you to get some rest first and we shall see you soon!
@@BRD691 As a not very good factorio player, it took me almost 800 gameplay hours to finish SE. It forces you to learn things you never really need to do in vanilla, or even in any other mod. Its difficult, when you're not familiar with robust train networks, and basic circuit usage, but quite a lot of fun as well. You can do SE+K2 which might make it easier, especially if you already know how K2 works.
Love it. Very well done. Would you consider doing a retrospective review of the mod? I'd be curious to hear what you thought it did well, and what needs improvement. Sounds like this mod was really grinding you down at the end, which is understandable, but it seems you missed out on some fun automation with spaceships, especially in space where you can use ships instead of trains to teleport around the map... Anyway, once again great job, this was amazing to watch Would it piss you off if you found out you missed something? Its not consequential, obviously you won, but it would have saved you hours of flight time. Spoilers: the 'place' that the ring is at is equally far from every asteroid belt2 and every asteroid field. You are somehow supposed to notice this by checking the deltaV in the GUI when you are there. The obvious implication is that every star, asteroid field, and belt2 is the same distance from Nauvis, and you can route your ships through there, anchoring briefly, and send them on to their final destination. Saves lots of time, and fuel. This is especially useful when your best naq field is far away, and saves tons of time collecting spheres and placing anchors. Cheers!
I'm looking forward to his thoughts on SE as well! Also, about the anomaly dV, I think that might piss him off slightly, but then he'll not want to think about it anymore after the scale he had to deal with, with achieving both victories.
@@kipuickbvs3578 Specifically for this particular thing, absolutely not. For the stargate at the end, maybe. TBH I never figured it out, but I suspect you can probably do some guess-and-check shennaigans, but even that was beyond me.
If I had to guess he might do a retrospective on doshierdoshington his second channel. But as for the part of the ring, I'm sure he figured it out but some of the *ahem* enthusiasts of space exploration like to keep info like that a secret and he probably didn't want to cause a stir more than he already will...
And there it is, well done. I finished my run at 253 hours (tough to be fair, I used a combination of the Aircraft mod with the programmable vehicles part of AAI to trivialize biters entirely. Imagine how powerful a spidertron with built-in personal lasers is. Now imagine 50 of them, except they can fly. Except for Asteroid Defense on spaceships, my run had 0 turret kills due to me completely eliminating all biters on every planet prior to building anything there) One thing you didnt make use of is the unique property of Foenestra being the same distance away from any given point in space. So instead of flying 30 minutes to an Asteroid Field, you can fly 5 minutes to Foenestra and 5 to the Asteroid Field from there. As an added bonus it also means you never have to deal with the higher asteroid density. It does make automation slightly more complicated, but not impossible. It might not be necessary depending on how close your Naquitite-rich Asteroid Field is, but it can save time. And serve as a refueling point if you're me and insist on using Spaceships using ONLY rocket fuel. I had an oil planet setup that made 180 rocket fuel per second even after the pumpjacks reach minimum yield, so I didnt have to care about shooting it into space in the millions. And then scrap the entire Refueling nonsense once Antimatter was unlocked. I set up "enough" production to supply 2 of every science per second, which included about 4 belts of each of the advanced resources, except vitamelange, which required 7. And to illustrate how ridiculously expensive Tier 9 modules are, I made 36 Prod 9 modules to put into my labs. It ate my entire vitamelange buffer (which included several warehouses worth, plus the landing pad storage), aswell as all the intermediates and crippled my bioscience for almost 5 hours worth of playtime (At a production of over 300 extract per second). A single of those modules takes over 75k Extract assuming you're making every intermediate with prod 3s. Almost 3 million Extract for just 36 modules. Not counting the catalogues. Why even bother adding them if it is cheaper to just build your entire solarsystems worth of infrastructure a second time. Efficiency modules at least start scaling exponentially, but once you have an Energy Beam setup shooting out 200+ GW of power, who cares.
"Here's a list of people who have recognized that threat and deicded to pay me tribute." I was laughing so hard at this line. Your delivery is always so incredible, amazing work on this video and the first two!! Your work is inspiring and so well-done.
It's quite telling that nearly every single major sci-fi mod for games like this always gravitate towards Stargate for their endgames instead of star wars or star trek.
@@Briskeeeen So true. I just thought of at least 5 mods wich went SG at some point in time. It was always fun to dicover a Stargate in some random mod you downloaded to see where it takes you
You've given me hours of content, rewatchablitiy is astonishing. I love your factorio videos, and when you made your towerclimb and marrow videos, I was dazed on how fast I was hooked. I look forward to all videos you have in store. Part 3 for tower climb needs to happen.
0:43 this single screenshot alone has cured me from ever wanting to play this mod, as if the circuit setups required to request cargo rockets hadn't dissuaded me already. I'd still love to try, but maybe when my brain has expanded a bit to accommodate all the information required. Well done and I look forward to your attempt at Angel's/Bob's, or even Pyanadon's 😳 Best of luck 🙏❤️
I would have never done this considering how complicated everything is. Thank you for doing this so that people like me can also see what the mod is about and what it had.
I had half considered starting a playthrough of SE at some point next year. Those considerations pretty much evaporated the moment you started looking into that artifact and it's requirements. Hats off to you for getting through all of this. If for some reason you're still interested in factory building in space, have a look at dyson sphere program. It's quite fun. It's still in early access but to me it feels finished.
Man this was incredible. I've only gotten to watch earlier this month your videos but they're so detailed while at the same time being simple to understand, time really does fly by ! Keep at it mate ! :D
Thanks Dosh for making this amazing content you are by far one of the best creators on this Platform thank you for all you do. I may not be able to fiscally support yet but know we all appreciate you a lot!
Yesterday I discovered your channel and I’ve watched your first SE video last night from 1:00 to 2:30 am. It was absolutely amazing. And one day after, you upload the final part! You’ve single-handedly destroyed my sleep schedule, congrats!
You sir, are a genius at making content - this modpack is so different and extensive, i forgot what was the progress in previous episode, I'm rewatching it now. Double views!
Truly, this is the most mesmerising series I've seen for ages. I caught myself being so hypnotized, I was momentarily uncertain of where and when I was. I only remember this feeling at times when I was travelling, and overwhelmed with new experiences, I didn't know where I am on waking up. So bizarre. Thank you!!!
Fantastic series, and my god what an incredible amount of work that was. I am humbled by how much effort you put into this and kept all the builds looking good too.
Was waiting for this video for a long time! Thank you Dosh! I will be rewatching this trilogy many times. I'm also quite impressed by depth of this mod. At the beginning of series I was quite confident that "if it's so long, it must same items as in base game but recolored and 100x expensive". Science is considerably more complicated but in a fresh way, new types of surfaces (planet, orbit platform, asteroid belt etc.) and ores, even built-in minigames and puzzles.
Absolutely insane series from start to finish. Thank you for giving me a tiny grasp of how far out of my depth I am when beating vanilla factorio and deathworld. I'm in awe at the scope of this mod and your dedication to see it through to the end legitimately. Thank you for making this content for us to consume in such a well thought out palatable way. I could go on and on about how impressed I am about every facet of this video and this run but i think you get the point. Amazing work! Take your patreon sub you earned it.
WOW, JUST WOW. what a ride. thank you so much for the videos. I loved how you put in your deaths and it makes you restart your sentences. That was by far the most tedious looking run I have ever seen. Great job on persevering through it all.
You monster, you actually did it. Epic undertaking, monsterous build, and really interesting to watch the whole way. I am really happy that the 'assistants' were able to help with the puzzle. I am sorry that you got too frustrated to keep with the belt only science design, cuz it was super cool, but i also don't blame you at all, about halfway through i just got lost as to what was happening. Thanks a lot for all the time and effort you put in to entertaining us and also explaining what was going on. Now to watch this (and the rest of the episodes) another 30x to try and figure out what's going on!
The fact that you need THAT much power for the stargate ending is kind of nuts but damn. I wish I could build stuff in factorio as efficient and visually pleasing as this. Also would it be possible at all to get a screenshot of the main space base as it appears on the map? It looks like a silicon blueprint and it would be very pleasing to look at. Hell, it might actually make a decent wall poster or something that I'd totally buy.
You released the video just perfectly to make my day just a bit better because im sick and have a fever. Love your factorio vids please never stop making these videos
Well done, I'm particularly fond of this thumbnail. This came out at like 5am here and I watched it the very moment I woke up. What a perfect start to my day. Congratulations
As a person who's been watching you since my hours in this game were in the single digits, it's amazing how rewatchable your content is as I slowly pick up on details here and there that I did not think of myself. I never thought of belt weaving...
Must've watched this atleast 6 times and the compilation with the music and video sequence at 56 min still gives me such good feels! Well job on the editing!
i once again finished to watch this piece of factorio history. one hell of a ride. love your sarcasm and way to describe things! had a blast watching it for the second time.
great video. So hyped! One question: how do you decide how big to make original builds, without knowing how much you gonna need? I often struggle with perfectionism and making all designs super extendable but I struggle with making 'organic' bases that aren't just city blocks
Pure intuition and blind luck. I needed to make more of pretty much all the extraterrestrial materials, but I just ended up standardizing pretty much everything to four lanes. If I did it again I'd do six lanes
An in-game day lasts 25000 ticks or 416.66~ in-game seconds. 330 hours(total playtime) / (416.66 seconds) = 2851.24562 in-game days which is 7.824 in-game years. How the fuck does factorio man/woman/fish go from absolutely fucking nothing, build and rediscover almost all human knowledge, design and construct a stable faster than light ship, and uncover ancient interstellar civilizations in 7 YEARS just to leave behind his/her/fish own kingdom of automation to go back to his/her/fish home planet.
Honest, your delightful presentation of logic and step-wise problem solving makes me want to be an engineer like you, Dosh. You seem like a cool dude. Great finale to this series, by the way! Congrats on being free. :)
I would actually be really interested in your thoughts/review of Space Exploration. I kinda bounced off of it the one time I tried it and didn't enjoy how extensively grindy it is, but it's *so popular* that I'm curious why so many people love it so much and are so invested in it/hope that it is incorporated into the base game.
If I'm not mistaken the modder now works for Factorio so I'm sure some of the ideas will make it to the base game. But SE is incredibly grindy (and the most recent update appears to make that grind worse tbh) but there are some things that can feel very satisfying and once you've gotten a hand of base Factorio you kind of just want something different. Also out of all the mods I've seen it hands down looks the best which a lot of people care about aesthetics in factory building more over practicality.
hey dosh at around 24:38 i had to get up and let the cat out of my room. could you re-play, re-film, re-edit, and re-upload the entire series so i can see the part that i missed? thanks
Thank you so much for this. I know it’s took a lot of time to do something like this video like this and I truly appreciate it because I myself am trying to complete the space exploration mode and you serve as a guide for me sometimes.
idk if im alone in this but this series was super fast so i missed most of what happened. i wouldve enjoyed it a lot more if it was more parts, but that kinda goes against the point of your factorio videos being concise. i only realised how much stuff got cut out when i downloaded ur krastorio save to check everything out and was super surprised by how much stuff there was you still have the best factorio videos by far though
@@nahblue yep, Zisteau seems to have found the perfect balance between "watch my 300 hours in real time" twitch streamers, and "watch 300 hours in 3 hours".
Well, I have no hope of solving the gate puzzle. I couldn’t even beat Myst, much less whatever that is. I think I’ll scuttle back to SpaceChem where I belong.
I don't think I have ever been this dedicated to finishing a game. Not only that, but all 3 of you actually stuck all the way through (even if you did most of the work). This is insane, you got my sub just for the immense amount of time put into this essentially movie. I would love to hear how many days it took you and how much you actually played every day to make all of this happen. Plus, what the heck do you for a job that you could decipher half of the crap from the mod? Insane dude, I have immense respect.
The stargate theme music at the start of the video did something to my soul that I cannot properly explain. But well done good sir! A lovely video series!
Dosh you are by far my favorite youtuber and I have been waiting for the finale of this series more than any tv show or movie this year. Congrats on the win!
I found the channel 3 months ago and I cannot believe how great all the videos are. When this video came out I instantly got hyped because I already knew it was going to be a banger. Can't wait for the next one. :D
Part 3 finally out, what a journey! The end game of this mod is way more mind bending then I would ever have imagined. Your videos inspired me to try it out one day... after I finish my current Factorio map to prepare for this insanity. Thank you for all your hard work. I loved every minute of it and I will rewatch it a few times for sure.
This Triology should be in a Movie...Teh dedication and effort are insane and even i was happy to see that you are finally done... Its also notable the beatiful designs and belts...like the rainbow from the science packs and thank you now i know what to do if i am bored for some years
Congratulations, that really did seem to be quite the undertaking in the end, especially to also figure out how to get that gateway functional as well. Well glad you helped show how much effort the remaining parts would have been for our own group game.
Before I could watch the conclusion to this epic saga, I had to first rewatch part 1 and 2 (again), wait a couple days for some completely free and relaxed time, and load up with some snacks and a hot drink before finally diving in. You're an absolute legend, Dosh. Thank you.