"If you have multiple dir. lights with shadows enabled it will give weird effects" Mouse: hovering over the shadows option. My brain: just click it, I want to know what it looks like
Great tutorial! Glad to see that someone else uses extra lights in order to resolve shadowed areas being too dark. Never done so with a sun; can't wait to try it in a scene...
This was pretty interesting! I'd appreciate some more tutorials about baking lights and how to make a nice scenery without taxing the GPU too much. Also not everyone can use HDRP so showing how to get a relatively similar effect with other RPs would be interesting!
Would love for you to make a forest with a cave type enterance, vines around it etc. Be amazing to see your attention to detail in there. Awesome video as always.
great video man open world scenes are so much harder to get the lighting right for especially with a Day/Night cycle. This has been quite helpful as i'm learning HDRP slowly.
Hi, very informative video, i have learned how to fix the dark sides of my scene. Can you also make one tutorial of how to setup the lighting of a house interior? Thats one scenario where i have been struggling, especially when setting up the Exposure from the volumes and also the HDRi sky exposure. Thank you, keel up the good work. Subscribed!
Yo sorry about these guys. They're a little grumpy because of all the bugs they have on their plate haha. You're probably choosing the wrong unity plan, go with personal!
when im on my directional light i have an error that show, saying light have been disable in this scene and i dont have the same setting that you have.. any idea on how to fix it
Hello, can someone help me with HDRP.. When I create a new project in HDRP and import Materials like (Trees, water etc) it looks like Pinkish.😣 I watch many Tutorials regarding it but not helpful. Plzz help me..!!😣😣
As an temporary solution, you have to create new materials in the new render pipeline or modify the original materials shaders if they comes from another render pipeline. I hope this be useful until you find the oficial solution.