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How I Render large Scenes Very Fast and Easily in Blender 

Bro 3D
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Hello guys , in this video I will tell you my method to render large scenes in blender very fast and easily. Even without the tension out getting your scene out of system memory.
My Gumroad Page :- bro123d.gumroad.com/
How I made this scene - • How to make Stunning L...
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25 ноя 2022

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Комментарии : 63   
@keriatin5338
@keriatin5338 7 месяцев назад
Bro, dont ever stop, someday you'll get the credit you deserve ! ,these tuts are out there in youtube ,but never this simplified and clear ,great job and keep going !
@bro-3d
@bro-3d 7 месяцев назад
Thanks, will do!
@MTOcreations
@MTOcreations Год назад
Great video bro! Just a few other things that often work, -Restarting blender sometimes fixes it -make sure your viewport isn’t in rendered view when you go to render -simplify tab let’s you downsize your textures if ur in cycles
@bro-3d
@bro-3d Год назад
Thanks for the tips!
@guitarmetal1
@guitarmetal1 Год назад
Thank you for making this. I found it quite helpful!
@bro-3d
@bro-3d Год назад
Glad it was helpful!
@photons30
@photons30 Год назад
Bro Bro! Great tutorial - However regarding the ethics for compositing I would like to share, I don't know if anyone has pointed it out but - think the layers are like in Photoshop So when you were Punching a hole in the Background for the castle that was not required since the castle would sit on top of the layer hence it would not matter how ever the caste would require gound hold out and any foreground objects hold out. So yeah grouping the layers is very important. The process is not wrong but it would create matte lines.
@cschbck
@cschbck Год назад
finally an easy to understand and straight forward tutorial about this topic! thank you! you know if premiere finds the correct location of the frames automatically?
@navidumardaraz7163
@navidumardaraz7163 Год назад
Very good information. Thanks
@ruslandad365
@ruslandad365 5 месяцев назад
Great tutorial!!! Thanks!!!
@pablog.511
@pablog.511 3 месяца назад
Duuuuude this is gold, currently I render the first plane areas that need detail and the background I do it in photoshop, because I always have de out odf memory issue, but this can help my workflow
@ayaz1979
@ayaz1979 4 месяца назад
Thank you for the nice tutorial, In the file menu of Photoshop there is the 'Place' command, that places on exact pixels where the render layers are supposed to be.
@vfxsandyboy
@vfxsandyboy 10 месяцев назад
bro seriously this helps alot
@selachiistudio
@selachiistudio Год назад
Amazing! Thank you!
@bro-3d
@bro-3d Год назад
Our pleasure!
@greenflamingoentertainment8613
@greenflamingoentertainment8613 6 месяцев назад
@Bro 3D (these videos are awesome, keep it up) Do you have a video on why you masked the terrain for the rock render? (6:18 in the video) What does it mean for the indirect bounce? Is there a reference you have or a video you've made explaining it in more detail?
@baystar8032
@baystar8032 Год назад
THANK YOU
@OTTA24
@OTTA24 2 месяца назад
THANK YOU 🙏🏽
@mini.aakash
@mini.aakash Год назад
This tutorial was so amazing, 🔥 i was wondering how I can render a whole animation using this technique, do i need to change any other settings?
@bro-3d
@bro-3d Год назад
I recommend optimize your objects if they are high-poly. Other than that , you can decrease sample count in render settings. And you are good to go.
@Hrishikesh7620
@Hrishikesh7620 Год назад
Sometimes that happens to me then i switch gpu to cpu but if you are rendering scene with animation then this technique is best
@WeebHamon
@WeebHamon Год назад
turn off noise threshold , helped me a lot
@harshraisaxena6724
@harshraisaxena6724 Год назад
is this technique work in eevee? i have a scene with a plane and volumetric clouds in eevee, so the plane has metal texture and the clouds should be seen through reflection but when i check holdout or indirect only or both it doesn't work for refection
@emretoruk7067
@emretoruk7067 Год назад
if you duplicate images to file where you import to , they can find their location in photoshop.
@bro-3d
@bro-3d Год назад
Oh , thanks for the tip.
@creativekaii
@creativekaii 8 месяцев назад
how do you do this?
@zeeshanhaider9636
@zeeshanhaider9636 8 месяцев назад
Do you have any tutorial related to mountain texture painting or envoirnment design
@antoniojadrejcic1519
@antoniojadrejcic1519 Год назад
Hi, this tutorial really helped me for some stuff and I really thank you for that. But did you use this same photoshop method for every frame of your animation? Because thats a lot of work just for that and I was wondering if maybe you know some other method that combines all the layers automatically after rendering each frame.
@bro-3d
@bro-3d Год назад
Yeah , if I render animations I combine them in da Vinci resolve. There it's just matter of seconds
@hugoantunesartwithblender
@hugoantunesartwithblender Год назад
You can join them even using only blender, using the blender video editor. Or using Natron, also open source
@mucutecto
@mucutecto 10 месяцев назад
@@bro-3d You can also conbine the view Layers direct in blender using an alfa over node.
@lucidparalysis2794
@lucidparalysis2794 Год назад
Nice video! How would you get an hdr to show up in the background of one of the passes?
@AshishKumar-le1cm
@AshishKumar-le1cm Год назад
i think you dont need transparent background checked for hdri background terrain layer
@FrancoAversa
@FrancoAversa Год назад
Why don't you use Davinci Resolve for compositing?
@bro-3d
@bro-3d Год назад
Yes...I always do. But only then when I want to combine whole animation. When I just want to composite a single render, I use Photoshop because it's color grading seems a bit simple.
@FrancoAversa
@FrancoAversa Год назад
@@bro-3d sorry i didn't listen right i thought you always wanted to create the animation not the single frame. Well done, thank you.
@Wojciechazik
@Wojciechazik 5 месяцев назад
After splitting the scene into layers, Blender still has to load all holdout elements onto the background layer - which still use a lot of ram memory. How to get around this problem?
@Quan-tz6lm
@Quan-tz6lm 8 месяцев назад
what about the sky texture
@Sunny-wp4fd
@Sunny-wp4fd 2 месяца назад
But what I don't understand is how this is animated? Do I have to do this for all frames manually?
@lucidparalysis2794
@lucidparalysis2794 Год назад
It’s rendering an extra image in the default render folder location. Is there a way to bypass this and only have it render to file output made with the nodes?
@S9universe
@S9universe 10 месяцев назад
uncheck combined
@ultraozy4085
@ultraozy4085 10 месяцев назад
Do render layers work with glow effects applied to the objects
@mucutecto
@mucutecto 10 месяцев назад
you can use an alfa over noder in the compositor an then apply any filter.
@Instant_Nerf
@Instant_Nerf Год назад
It’s crazy to me how you can run this scene in real-time .. @ 60fps if you were to use unreal engine. But in blender .. you have to almost use cutout boxes for the set pieces.. and the tender Time is hours ..they need to do something.
@barrylee2001
@barrylee2001 9 месяцев назад
Its because its a production based renderer and it tries to be more accurate than a real time rendererer.. if you want real time use eevee.
@Sekkizan
@Sekkizan 5 месяцев назад
Eevee is not real time either​@@barrylee2001
@wrongdirection3984
@wrongdirection3984 3 месяца назад
I think Unreal's renderer is somewhere in between cycles and evee
@unwpfdsbeats
@unwpfdsbeats 6 месяцев назад
What about reflection and shadows would that effect the scenes if you render separately??
@LucianoSalomoni
@LucianoSalomoni 5 месяцев назад
I think tou haver to hit The "indirect" Button in these cases.
@jasolively1986
@jasolively1986 Год назад
Any one know how to use this method to have the mist pass only effect one layer and not the whole scene?
@mucutecto
@mucutecto 10 месяцев назад
in the copositor you use an (or more) alfa ver node tu put your image together ans you should be able to apply any node in the compositor
@mjeditingzone494
@mjeditingzone494 11 месяцев назад
Bro i use this technic for render my interior scene, but there is little transparent thick line around object. I don't know where is the issue, it cant mask properly or need some setting??? PLEASE HELP to fix this i need to submit my work in few days. PLEASE HELP🙏🙏🙏🙏
@bro-3d
@bro-3d 11 месяцев назад
In light paths , try to increase the transparent paths to 25 or something
@mjeditingzone494
@mjeditingzone494 10 месяцев назад
@@bro-3d I'm tried this....but still that problem.....can you please share your insta id so i can show you.....whats the problem actually....🙏🙏
@westernzendara2029
@westernzendara2029 Год назад
What's the cost of your PC🖥️ and what's it's specifications??? please 🙏🙏🙏🙏🙏🙏
@bro-3d
@bro-3d Год назад
Hey buddy, here are my PC specifications :- 12 Gb RTX 3060 graphic card 1.5 TB ssd 8 GB RAM AMD Ryzen 5
@jasonmornac8233
@jasonmornac8233 Год назад
@@bro-3d you use 12gb gpu with 8gb ram? huge bottleneck
@mariuswickli3206
@mariuswickli3206 Год назад
​@@jasonmornac8233 GPU RAM and normal (CPU) RAM are independent of each other. So no bottleneck for GPU rendering as far as I know
@amjadiqbal478
@amjadiqbal478 Год назад
​@@mariuswickli3206 still PC Ram should be higher, I think.
@sriharivaila7276
@sriharivaila7276 Год назад
How much time it took for animation.
@bro-3d
@bro-3d Год назад
It took me 15 seconds for a single frame. In total I had approximately 200 frames.
@sammedia3d
@sammedia3d Год назад
Very good video! straight to the point! Thanks a lot for this. Oh and if you interested i would love to invite you to our small art discord :-) let me know
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