@@TheStarBazaar Don't know why, but the orange saber really does suit Cal best (just like how I couldn't imagine Yoda without a green one, or Mace without a purple). Maybe it's his hair?
Playing on Jedi Master. For the first several hours I'd been struggling in a lot of combat encounters. Then I came up against the Ninth and crushed her on my first try with hardly any hits taken. Something just clicked. It was the first time I'd felt like I'd truly found my groove, and most fights have felt like a cakewalk in the short time since.
I'm playing on jedi master to get the dark souls difficulty feel to it and with the ninth sister, I was an aggressive fighter, attack, dodge, and then lightsaber throw. The ability where every time you use a stim pack, your force meter replenishes is a great addition for boss fights.
A Darth Vader game set after Order 66 where he's roaming the galaxy hunting down the last Jedi. With this games amazing combat and TFU incredible force powers. 😍
To be fair if you played enough to the first cutscene seeing the bad guys as a gamer you should know you’ll be fighting them later but I do understand what you mean
@@picklesthdrumer3894 That doesn't count for Malicos, who you encounter a fair way in. I wasn't shocked to see him as a boss battle but it could be considered a spoiler.
raggedcritical see I didn’t know you had to fight malicos you spoiler I didn’t watch the whole video! Lol jk one hour into this game a recommendation video showed me the ending in the thumbnail nowadays spoilers is inevitable lol
The Star Bazaar holy shit if there was like an arena that you could return to where you could train, that would be the shit! I’m on the last level rn and it’s throwing enemy combos I’ve never seen before, it’d be cool to get that challenge post game.
Late to the party as I just bought the game in preparation for Jedi Survivor and started at the highest difficulty as I always do, died so many times till I noticed that blocking and parry is such a hugh part of combat. Tried to dodge and roll out of most attacks as its a common mechanic in many games. Makes combat so much easier and almost every fight looks like something directly out of the films and combined with the double light saber I just got its so much fun :D
@@LucienFender i do the same. I dont like being stucked somewhere. I Just enjoy the exploring and climbing and colecting stuff. Plus im always high af :-D
I used to play sekiro alot. It got stale cause we weren't going to get a dlc to extend the story. This is almost the dlc we been asking for. Except not as hard
After I got the ability to combo attack and switch from one blade to two blades or reverse, and you do as follows: 1 attack, hold attack button for a switch combo, 1 attack as opposite blade, hold attack button for switch combo back, rinse repeat. I could kill everything like they were nothing, on the hardest difficulty on my first play-through. Adding slow for force push and the dual wield attacks was just ferocious. Deleted boss stamina bars and let me stun lock so long as I had force. When I ran out of force, bosses would always force push me away or enemies would dodge away giving me room to pop a stim and then go right back to it once I got Full force restore on stim use. Made these combos a breeze and boss fights extremely quick since I didn’t have to wait to parry a few times to break guards. Just slow or force push and beat ‘em down with a switch combo then melt a good chunk like 1/5-1/3 their hp.
Great video and thanks for the tips. I’m not the most intuitive gamer but so far I’m having fun with Fallen Order and enjoying the honing of my lightsaber skills!
I've beaten the game and it was a great experience and this game is definitely one of the best Star Wars games in a long time.The lightsaber combat is great although Cal does block a little slow so your timing has to be good otherwise you will die very quickly.My play style is a mix of heavy offense and using the force to find an opening to strike.I've noticed that you were able to use the split saber on ninth sister how were you able to do that?
Recently purchased JFO & already having difficulties with combat. I had the same with God of War before I watched a combat tips video & honed my skills. I will try your tips & hopefully it will make the difference I need it to
wow same here, and yes i am an experienced console gamer. JFO is just shit in combat, tried multiple difficulty's, trained on some early settings with lots of troopers but the system is just broken. GoW is amazing in this, teaches you, is fair and the timing is right. The timing for blocking and parry in JFO is just not balanced or working. I cannot believe this was not picked up with the many reviews. Just one search on google brings up the complaints. Also the running animation is like a trowback to Mass Effect Andromeda and the sliding and swinging gameplay is the worst i have experienced. Plus side is the story, world and environments are good for a SW game, i am playing on Story Mode and enjoying it so far. I have never never never ever put a game on the easiest mode just to enjoy it, and for the get gud comments do not bother i have played and mastered these kinds of games.
Jam Entert Sorry to hear you having a hard time with it. I very slowly got better over time. Helps throwing force moves into the combat which was weird to get used to but ultimately a game changer. I recently completed on Jedi Knight mode but I’ll be completely honest & admit I had to do almost every boss on story mode. Overall good game but not sure I’d go back to it. It’s already making me want to start GoW from scratch again
@@jamentert3450 From my experience, the parry in this game is pretty forgiving compared to Dark Souls or Sekiro, at least in the penultimate difficulty
@@Dass_Jennir I'm not sure if you remember, or maybe you didn't play much multiplayer in JK, but you have to aim at the right place to block a saber attack. In my opinion it's one of the best features in the game, especially in multiplayer duels. Really raises the skill ceiling
I’m sad that I didn’t pre-order it in time for the orange saber color. 😕 BUT later in the Game without trying to spoil anything when you get to construct a new saber there are hell of a lot different choices but Cyan Blue is my favorite color of choice for this Game since I can’t use orange yet. (Until it gets on the store for dlc later on I guess)
@@johanstrohman4465 Sadly the week before I knew anything about the update I bought a Pre-Order code for the Orange saber and item bundle for $12.00 on Ebay than I seen that the update gives you the color for free like a Month later after I purchased that! xD
I probably just suck but I have the double lightsaber and I find it difficult to fight more than one enemy at a time. It feels like it meant to only be a one on one fight. But like I say it probably cuz I suck but I'm enjoying the game a lot though.
Just started playing this game on story mode. I’m in my mid 30s and trying to get back into gaming. It’s so hard trying not to button smash. When I’m fighting more than one enemy I end up hesitating and just smashing square or triangle. Lol
What I don't like about the combat is, that some attacks seem parryable, and you nail them, but the attack continues. And when it continues, you can't parry the rest of the attacks. It took me the longest to get used to that. Also, some boss (and strong regular) fights had strong attacks that you couldn't parry, but weren't preceded by a red glow. Certain boss battles gave me the feeling that I wasn't as powerful as other moments had me think.
Some of the attacks are tricky because you need to wait until just before the blow lands to parry, and some of them have a pretty long "wind up" before they hit. The purge troopers especially love to do that. But I never saw a non-red attack that I couldn't parry. And a successful parry breaks their attack combo. If you think you nailed the parry and they immediately hit you, you didn't nail the parry. And the red attacks are great, I wish they did it more. Most of them you simply dodge at the last second. Not roll away, just a slight dodge. They are wide open after an unsuccessful red attack and you get a few free shots at them.
I play mostly sports games, and really suck at these types of games. I'm playing on story mode, and it's one of the best games I've ever played. Only other game like this I played through was Uncharted 2 when ps3 came out.
Fair point, I considered it but I don't think it necessarily spoils anything other than a certain character's name, there isn't backstory. Also seeing as all boss fights have been posted by another channel already and has been seen by over a quarter-million people I think this is alright haha Appreciated though
The Star Bazaar I’m going to go ahead and assume that taron malocos or whatever is the wanderer from Dathomir? If so then you’ve spoiled for me, cheers ya fuckin wanna be rock n roller. If not then still, eat my ass
The parry delay of this game is ridiculous in which I press the block button at the right time and the game just does not seem to register. I was playing on Jedi Grandmaster mode in the first half of the game and Jedi Master in the second half. I have never seemed to miss that many blocks in Sekiro because the block of the game is instant so you could still parry perfectly with aggressive enemies. But in this game, it's just ridiculous because when you fuck up on parry you are bound to get the subsequent 3 hits. I don't think this is a skill issue, it's a game balance issue. Respond, please fix this.
@@TheStarBazaar Great video, I love it, thanks for making the tips so understandable, I do have a question for, how intense do the one on one saber battles get, are they cinematic, are there lightsaber clashes, and how difficult r they? 😅
First comment! I think that it is great to have a modern game with solid lightsaber combat. Why did you delete your first fallen order walkthrough? I thought it was a great video
I am playing in the hardest difficulty I was really searching a video like this one o I feel that I am decent and sometimes I surprise my self and in dathomir made think am I bad ? I got killed so many times and sometimes after I died a couple times enemies would stand still very laggy stuff after like 20-25 seconds they comeback and walk but like floating after 10 Seconds they turn agro this glitches have been very good for me because in kassick the final part were you fight an at-st it would lag for the flame trooper and the security droid that appeared in rogue one they wouldn’t move until I did damage it was good for me but I felt kinda bad because it was the games fault I think if it wasn’t for that I would still be in kaskkki (sorry Idk how to write in English )
If they redo KOTOR combat, I reeeeally hope it’s like Fallen Order. Just with more variety in force powers. But I did love the way the subtle force powers in FO complimented the lightsaber combat. I moved the attack and block buttons to the L&R triggers. Just feels right that way
Normally no, but there is one way to do it. With the double blade if you are getting shot at by a bunch of ranged guys you parry the first bolt and hold the button. Then you will parry every other bolt in the volley straight back at the source. Even better if there are melee guys in between you will mow them down with the parried bolts, then do it again to kill all the ranged.
I'm not sure if you're joking but that "free secondary health pool" is stamina bar which the enemy has and so do you. And yours regenerate as well. The impossible-to-parry attacks are just icing on the top. At least we can be happy that they glow red before attacking, rather than making us painstakingly keep track of enemy movements just for making sure whether it's a normal attack or impossible-to-parry attack.
@@sharif47 Honestly once you get around to it, it's not that bad true BUT the game doesn't explain most of the acutal mechanics you're going to be using or facing and the red attacks can be literally spammed more than 10 times by npcs sometimes. So no I don't think of it has "icing on the cake" since it can make a 2 mins fight into a 20 mins nightmare.
@@TastyGamingQc By "icing on the cake", I meant the slight upperhand your enemy gets over you to make the combat a bit challenging. Anyways, talking about games not explaining mechanics, the first thing that comes to my mind is Dark Souls (I only played the 2nd one). It has some strict timing window with moves that are not even explained to you. When it comes to teaching advance mechaincs, Dark Souls 2 is so bad that the only good way to learn them effectively is to search online. And people say "git gud" when the game clearly doesn't let me realize what I'm doing wrong. With this one however, I saw some boss fights before just to have a good sense of how the game works and what to expect from the boss fights. But after I picked it up, I was on my own (Jedi Master, too afraid to START the game on the highest difficulty) and I don't remember having to look up on the internet on how to beat the bosses (they were hard, but I beat them on my own). So, the tutorial served me well, to say the least
@@sharif47 see I played Ds 1-2-3 and never had such problems bc the mechanics were very intuitive and well done. Although I find it is a bad example everyone use. The game is nothing like DS if anything it is very similar to the old Prince of Persia games. When I understood that fact it became much easier bc the game uses the same mechanics to the point I'm actually wondering if they used some of the assets.
@@TastyGamingQc well, it took me a long time to realize that DS2 even had a parry move until I watched a video on YT. Also, unlike most games, the right mouse button (on PC) is for attacking with the right weapon and the heavy attack buttons are so weirdly napped that I didn't even bother trying them. And of course, the game doesn't tell you need to press the heavy button for a parry. So, imagine my frustration every time I timed the light attack button with a shield and hoped for a parry, only to fail and wonder how the timing is off (when the problem was that I had to press a different button). And I don't know which games you played (or maybe it's because you use gamepad) but on my entire life of playing third person melee games, if there is a parry/counter option in a game, it's always the right mouse button. So, for me, parry was not at all intuitive. And I'm still wondering what other basic movements I am missing out because the game doesn't want to tell me the mechanics.
Lmao, Starkillers' move sets, abilities, and powers from both games with this game's mechanics equals too easy. What a lot of these developers don't understand is fighting and spacial awareness, we don't need a camera shoved up the rear end. I'm not sure why they don't get these are games and not movies as the camera angles and shots don't mesh together. Two cameras are what's needed for these types of games, one for combat and the other for the environment as that would have the correct ratio aspect and immersion.
@@TheStarBazaar Yes exactly!! People say jedi academy had the best lightsaber combat, but it was just a spam glowstick fest. There's no real fluent strikes, just wild swinging. I will never understand why people think that's the most superior lightsaber combat system
@@ight3817 I used to think the exact same thing. Watching combat in the game on RU-vid made me think it was just a lousy "swing saber the craziest" kind of thing. Recently I saw it on the PS4 store for nine bucks so I decided to just give it a shot. Didn't think I'd like it. But man, when i tell you the lightsaber combat is awesome, it's pretty fucking awesome. Now the story itself is okay, and i don't really care for it. But the actual fighting is brilliant and takes skill. You should definitely give it a shot I'd recommend
I played them both last year, Academy might have been great when it came out, but it definitely aged poorly. To the point I believe people who still hail it as the definitive lightsaber combat experience must be the same that have been playing it since 2003 with a nice pair of nostalgia goggles. In the Jedi Knight trilogy: •There could have been in-game tutorials to explain how the combat and lightsaber styles worked. •The fact there isn’t a button dedicated to blocking, opting for automatic deflection instead (which is far from working 100% of the time), baffles me. •It’s impossible to telegraph the movements of the lightsaber wielding enemies and know the right time to strike. Jedi Fallen Order has all those things which JK lacks, and even though the attacks aren’t as based on character movement as in the JK series, it compensates by having all of the above features plus a fleshed combo list that allows the player to be creative during fights. That being said, I would still like to see in a JFO sequel lightsabers that deal damage even when they aren’t swooshed around and the removal of the enemy’s health bar when facing Bosses, so the power of a lightsaber doesn’t feel reduced after insta killing troopers and average foes like nothing.
The need to teach you guys how to properly walk climb and rope swinging because you do more of that then lightsaber fighting lol dont let starwars fanboys fool you this game is not worth 60 bucks. And this video is correct but you will literally run around more than anything
Honestly man. You could’ve done anything but you spoiled the hell out of the game. There are a hundred mobs to fight. But no, you gotta show boss fight the whole dang video. Vid would’ve been good otherwise.
As someone who truly dislikes Soulsborne games and loves JFO, I can tell you the only “Dark Souls things” this game has are the healing system and the meditation points. Other than that, it’s way closer to God Of War in any case.