Amazingly well written, and researched. I’m a Jake main and I really can’t approach any character without using horse, and even then I still would get punished. I like your suggestions and agree with pretty much everything you said. Great vid!
The game is good, the community just complains about the broken stuff instead of the bad stuff. So PFG berfs the good stuff without buffing the bad. It's the community's fault.
Yes, but their budget isn't a billion dollars. The game is free which already gets rid of SOOOOO much profit they could make and everything else you can spend money on is optional so ofc the game isn't perfect.
Game is meant to be played 2v2 I think everyone os pretty balanced when looked at from a 2v2 lens 1v1 will remain broken because the game wasn’t even meant to truly be played that way
I have been playing Jake since Multiversus rereleased, and yeah... he kind of sucks now. He isn't really able to abuse the new dodge mechanics like other characters can (mostly spamming dodge to cross up opponents and take back stage control) since he is so slow and his jump doesn't go very far vertically. Meanwhile, his good option coverage moves are insanely slow (down special and skateboard). You would think to yourself "Yeah I can catch someone dodging below me with these moves", but no. Unfortunately, Jake doesn't have ultra fast or active moves for this purpose, like prepatch Bugs nair or Black Adam down air. This makes it so characters can easy camp Jake while spamming him with projectiles. Meanwhile, you try to punish by spacing sairs or taking your time to find an opening... only to be punished with "stop camping debuff". I especially feel this with Morty (who I think is his worst matchup). He spams dirt, which can easily catch your extremly low jump, while also getting opportunities to land his hard-to-land traps on you for free since you extend your hurtbox with your moves. Pretty much forced to play with "stop camping debuff" for the whole game. Jake has some good combo strings and mixups. Neutral B to Neutral B on the side of the stage WAS true, but they basically patched it out by making it easier for opponents to mash out of the command grab after already being eaten (Pretty much impossible to double bite someone now if they know how to mash). The opponent also goes into no lag after successfully mashing out, so they will just dodge away or reversal you. Jab 1 is a great combo starter leading into grounded down attack, grounded down attack, and bite at around 100-130 for a kill (the trick is to jab 1 -> bite -> jump up -> angle it depending on which blastzone is closest and spit them out). If you manage to land it, skateboard still gives okay reward wince you can follow up with nair or bite. Sair is also an INSANELY broken move for edge guarding. You will likely trade with their recovery moves, but if you angle it down you can spike people at literally 0-30 percent and kill them. You can even use it to poke downward through platforms, popping opponents up and true comboing into almost anything. His up special is also still a decent cheese move and can lead into good confirms if the opponent doesn't DI correctly or haphazardly dodges into the move. For changes that would make him better, the main things he needs is a better way to deal with swords and projectiles. Down special is way too laggy to work as a real reflecter and sair trades or loses to everything. Any frame data buff would be appreciated. Even though some characters like Jake are in a bad spot, im still enjoying the game and I think it could bounce back if the developers improved the game speed a bit. Although, I lowkey think Steven and Iron Giant need reworked entirely, they are cringe.
Jake is bad, buff everything besides the janky hitbox, it’s about if his body, it should be a hit box, it’s not like Joker’s crowbar or Finn’s Sword!!!
Man if y’all think Jake is bad y’all just haven’t went against that “musty nobody” guy he stomps me everytime in the most irritating cheesiest way possible
@@vaexsil that’s like saying “just avoid iron giant” it’s in their kit if you know how to use it youre top 3 if you don’t like you said easily bottom but that guy isn’t just top 5 on a “bad” character
This game is really not bad at all. People love to complain about every little thing when it comes to games and ruins it for everyone else. I absolutely love this game. Are there bugs? Sure. Is every character completely balanced? Nope. But it doesn’t ruin the game like I see so many people say. Just hit the lab and grind and play the damn game. Every character can compete with any other character when used properly.
Tell me you haven’t played a good Jake without telling me you haven’t played a good Jake. He is still a top tier and your tierlists are wrong especially for 2v2s
He is litterally garbage. And the tierlists were both made by people who are pros at the game. A tierlist can also not be "wrong" since it is based on opinions.
Tell me you’re getting bodied by a low tier character so he think he’s top tier without telling me you’re getting bodied by a low tier character so you think he’s a top tier character
Same, the only things better about the rerelease is the new characters and online (kinda cuz the game is so fucking slow all around) it's still fun casually but besides that it's pretty bad
@itsagameriag The only bad things about the game are the monetization (spending money is optional btw) some bugs which do need to be fixed and a few balancing issues. For the rest the game is better than in the beta.
@@vaexsil 5k is DISASTEROUSLY low for a game like this, but it doesnt even have 5k. It has around 3k, and none of those players are spending money on the awfully designed microtransactions, so its gonna get shut down in a month
@awildmoose6541 Platform fighters is a dead genre anyway so 5k is definitely not bad. People need to realize that they don't need to spent money on the game and they need to stop complaining about unnecessary stuff. PFG listens to us and always will. People are just impatient.