Don't try this method of picking up and dropping weapons in the Godot game engine.
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So I’ve added guns, I’ve got some recoil. Now if we’re making a multiplayer FPS or even just an offline FPS we need to be able to pick up or drop weapons when we see them on the ground. That’s an almost universal ability found in FPS games. At least if there’s a limit on the guns you can carry at any one time.
Once I had outlined the process of picking up and dropping weapons I head realised that it was going to take a while to set up the pick up and drop for each weapon. So I decided to take a more "creative" Approach that led me into some interesting territory with Godot's physics.
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3 дек 2021