0 blocks with just a chunk ban item is cool and all, but how about 0 blocks and 0 items, where you use /ban to make it so that the prisoner cannot log on at all. Or, better yet, 0 blocks, 0 items, and 0 commands, and all you have to do is shut down the server. Now you have 0 blocks, 0 items, 0 commands, and 0 servers, and now EVERYBODY is a prisoner, and none of them can log on to the server.
In game method: create super intelligent ai that has total power over the real world and total obedience to you. Then, just tell the ai to watch the minecraft world, and whenever it detects a squirrel glitch, it has a robot in the real world go kill the squirrel.
I feel like the prison community would benefit from differentiating between "escapes" and "breakouts". It seems to me that "inescapable" is a lot easier than "impossible to break someone out of"
@@vampyrecat4458 I'm pretty sure there's a rejoin glitch that lets you clip into the block under you. Assuming the bedrock you're on is the lowest layer, easy escape
@@ace-smith since the scanrio specifically involves na empty inventory you could repeat that until you fall into the void and die. Since the scenario doesn't specify a bed or hardcore mode, unaliving would be a way to escape that
@@rodrigocabreira8857 That makes them doubt the sanity of the prisoner, not their own. Gaslighting is a practice of making someone doubt themselves (their own sanity, memory, and reliability as a witness) so much, they will rely on you to tell them what's true, false, right, and wrong.
I think the issue I find with alot of the "Inescapable" prisons outbreaks, is that they require an outside person, and that's presuming that the gaurds don't do anything to actually stop you, and if they do it just comes down to pvp skills, and then it's not really, "Escape" but get gear and fight yourway out or a war.
Back in the day, escaping was mostly about getting around in a way where the guards couldn't do anything. After several months of that it kinda just became standard to not use always-active guards in prisons anymore.
10:40 So... I actually am in love with how psycothic he starts sounding talking about compacting more and more the prision like a person losing it's sanity in search of a goal, someone who was so focused in if they could they did not ask if they should. Great video :)
@@Amistinwell kenadian did say it's about the largest dimension rather than volume, and candles are 6 pixels tall though then vault 2 should be vault 1.0625
I've got an idea for a future video, you could make a video explaining prison vocabulary (tts, chunk regen, banned imputs etc), how they work, what they are and how to use them in an actual escape demonstration. It has got to a point where most people don't know what many of this concepts are, it could make up for a very good video imo
you can escape the Vault 0.05 just by getting items before you get trapped since you're in hardcore, the guards have no way to check whether you have any items
@@alittar8062 have all your items in a single shulker box, then have the last boat given to you picked up by you grabbing one boat with your mouse pointer+left click and hold it there
Use a very specific amount of memory in a shulker box so it overloads and bans if anything else is in the inventory but doesn't ban if the inventory is empty
I love how this goes over the smallest prisons, but we all ignore the largest inescapable prison: Vault [WorldBorder], a [WorldBorder]-sized prison with a built-in kill field that locks anyone outside of it in a more stringent Adventure Mode and progressively saps their health until they die It's so big that you can decorate the inside, but not the outside without server moderator access. Amusingly, OPs can also change the size of the prison, making it so there's more or less space for interior decoration That's right, Minecraft is the prison, and the server population is its prisoners.
Vault 0. A command block on a fast redstone timer simply teleports the prisoner constantly, keeping them above 10,000 blocks at a random X and Z. As long as a guard keeps that device loaded, it can be anywhere at all on the entire server. It will never be found. It cannot be stopped. The prisoner cannot escape.
I miss the brief snapshot where reinforced deepslate was as indestructible in the same manner as bedrock but movable by pistons. So with patience, time, and flying machines. You could in time move enough into one location to build a wither cage.
reinforced deepslate was not indestructible. mining it just took the same amount of time as mining obsidian with your fists and could not be sped up using tools.
@@wolfkey980 I don’t know man. Maybe you’re right. But I just remember a brief period of RU-vid commenting on how indestructible it was going to be yet manipulated via moving blocks. And all the plans they had for the indestructible yet movable block in Minecraft.
@@NinjaBearFilmskenadian already has a video on why it in that form was completely useless for prisons because flying machines can be used to remove the walls.
A lrigt, not a smart question from me, but couldn't you just squirrel glitch into the deepslate layer, break a block to not suffocate and spawn a wither in the box? It is pre 1.21.1 so it might work
I made a spell in a modded minecraft with ars magica server that deathloops anyone hit by it, so long as that chunk remains loaded, if you use it to kill someone, then go to world spawn (even though you are supposed to be protected from hostile spells in spawn I guess) you just deathloop however, because of the way I made it, it was set to only deal damage over time to you while you remained in the area, and noone else of course I accidentally got caught in it when I accidentally hit my own projectile, and without having any teleportation to escape, it was definitely an issue, Honestly I don't remember how I escaped, but the whole purpose of the spell was to create a dimensional prison, which traps someone who tries to infiltrate your own base, until you want to let them out, and then you just unload the chunk they initially died in yeah, magic is really busted, even in games like dungeons and dragons, you can use magic to disallow ressurection on a target, though it doesn't exactly work through spawn killing and in all cases an ally can help get you out of the effect via say splash potions or by dropping you ender pearls and such, I think teleportation spells and pearls weren't allowed at spawn on that server for some reason or something, but one item still worked
alternative idea: if you place a bed directly underneath an end portal the player will be locked in the end. If they die they spawn back on the end platform in only a couple frames. If you destroy the land around the end platform they're locked to the platform. It also doesn't really matter if someone gives them stuff through another portal because they're still locked in the end. This way you don't need to set up everything to contain a player, only an end portal. Set up a chunk ban perimeter and no one can approach the portal.
so on the one hand, the prisoner is off limits in the end, possibly getting elytra, full diamond, shulker boxes, theyre a threat to anyone who goes to the end, they have free roam of thousands of blocks but on the other hand..... um..... er.... its inexpensive to build?
@@shiftyfly2569 They don't have food and will always have to return to the platform if they want to spawn with their stuff and a full hunger bar, anyone who wants to kill them and either take what they've already got or just reset them can go in with like iron armor or something until they successfully beat them. Additionally they can be effectively trapped on the platform by destroying the space around it. Sure they could get a pearl but either way they have no food and will eventually have to die and spawn back on the platform. If they get an elytra they wouldn't get fireworks with it so it would just be a slow glide to death. Even if they manage to somehow get to an ender chest they are still trapped in the end and will eventually loose against invading players and have to start back at square one. They cannot get out of the end without someone in the overworld breaking the bed, which could be surrounded by chunks with item frames containing game crashing text.
@@R8Spike forgot that it can heal hunger, but far too risky to just eat unless you take a ton of precautions and they provide 2.4 saturation vs cooked pork chop with 12.8 for example
@@no-lifenoah7861 irl, maybe, but if the point is to lock away an undesirable player in a game, especially one where death isn't permanent, without outright banning them, then having visitor access is a vulnerability.
@@Caldoric yes a prison by definition doesn't need visiting but building one legit is usually meant for roleplay, scripted prisoner scripted warden scripted escapist so its more interesting and "humane" if there is a visiting process. Though not sure if practical on such a small size.
@@filipetrujeira3359 like i said 2 months ago visiting might not be practical here but if anything its part of the challenge making a smaller prison. Its all about how much are you willing to ignore as the builder.
for vault 2, you must also be ignoring cheat clients since theoretically you could write a client side mod to break the block anyways ignoring the entity hitbox entirely
...no it isn't. Not having friends exerts no control over where you're choosing to spend your time. If it's a prison, then it's one of your own making.
@@Loctorak Dude, in the video, the last prison only works if there is no one trying to break you out from outside. The joke is that if you don't need to worry about a prisoner's friends, the prison is really simple.
Putting someone at the world border in the end is a pretty solid defense against outside escapes. By the time whoever’s coming to help the prisoner escape. They guards will be prepared and just kill whoever it is and they have no way of setting their spawn point.
My friends could not escape from an obsidian box or any semblance of parkour so I'd say for some people the most truly inescapable prison is about ~10 blocks.
Under some conditions, my cousin is more than capable of killing her avatar without any sort of external stimulus at all. It's really quite impressive .
The largest prison (and most humane) is a Java single player world. Billions of blocks, any item you want, even the ability to build other prisons. Yet you can't leave, and nobody can get you out.
Vault -500: A hole that the player is stuck in the center in. Ignores prisoners moving at all. You can't place any blocks. The hole can also be as large as you want for even smaller numbers. Yeah.
If you think about it, the smallest prison is the one you have to put yourself in emotionally to come up with ever-smaller Minecraft prisons. Doesn't even require a Minecraft server.
the composter carpet, is creative mode proof (uses an immortal invisible armor stand, and trapdoor instead), only way to escape is using spectator mode, outside help, or commands
i mean theoretically there is a in-escapable minecraft prison, depending on your definition of a prison, assuming it is a area within minecraft you cannot escape from or it is difficult to escape from, without giving a limit to the prison size, a superflat world is an in-escapable prison, you cant leave a minecraft world while still being in the minecraft, doing so would be a paradox of sorts
There is ONE minecraft prison _smaller_ than a single chunkban item in the prisoners inventory, and that one is to have the server enter the /ban command. Not a datapack or other forms of commandrunning, not even a player with operator status on the server-hosting-computer executing the command _ban _*_user_* No items, No player with admin typing a command, No datapacks or command blocks to type the command for them, just the server itself, typing the ban command, is the smallest minecraft thing that can permanently keep someone contained that they can't get out of
This prison break community is something which I completely ignored so far. It goes so far that most of the techniques you mentioned were unknown to me. Sounds fun.
@@TheARENAuwu Did you miss me saying _"[...] something which I completely ignored so far."_ I have no clue about that stuff and so it is not surprising that I use a label which is uncommon in that community.
Man, I really want to make a Fallout joke because of your naming convention. Like, Vault 111? There's gotta be a Fallout 4 reference I can make, but I can't think of one...
This joke is on par with the quality of content Bethesda usually delivers - unfinished and all over the place - and for that reason I actually think it's the perfect joke.
some idiotic idea I had: NanoVault. 2 Killchecks happen outside of the prison, and 1 Internal. It is just a 5x5x5 block with a bed and a trapdoor spawn glitch. Then, when you spawn you fall into an end portal which leads to the cell. The cell is simple: basically the Hades Vault cell. However, the cell is surrounded by chunk bans and you cannot forget the elder guardians and the conduit.
When Kenadian goes 1000000 iq to make the smallest Minecraft prison and people just make a bedrock box. This video was insane! It taught me a lot of facts that I didn’t know, like tnt range tnt minecart range and potion range. I can’t wait for the next video!
this is far from boring, i loved this, i love the super technical shit. I'm completely outside this prison escape community, so all the boring technical stuff you skipped what actually what i was most interesting in hearing about.
The candle prison and the composter-endcrystal prison would be cool for roleplay. This idea of being trapped like this somewhere in the void and "nobody can find you" might be entertaining. Like, of course you could just text them your coordinates, that's why I am talking about roleplay. There you can pretend, chat doesn't exist and instead you have to search for hints, question people and so on, in order to find out, where the prisoner is. Then you have to make a plan how to get there.