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how the tf2 classes and gameplay were designed so well 

shounic
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4 окт 2024

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Комментарии : 876   
@the_Red_Star
@the_Red_Star 4 года назад
"heavy was also added because they saw a cool movie" caution, professionals at work
@sampletext9426
@sampletext9426 4 года назад
professionalism is toxic
@cheatsykoopa98
@cheatsykoopa98 4 года назад
thats how most of doom's ideas came to be
@the_Red_Star
@the_Red_Star 4 года назад
@@cheatsykoopa98 doom is a 99% single player game, you pretty much can't go wrong with those the demons are not gonna complain about your minigun, your homing rocket launcher, your chainsaw instakills, cause they're not living breathing humans with feelings and a sense of "that's bullshit".
@cheatsykoopa98
@cheatsykoopa98 4 года назад
@@the_Red_Star ok but the devs can take inspiration and then balance them. heavy has good medium to close range firepower but he completely lacks in speed and anyone far away can either fight from a distance or just run away
@dr_birb
@dr_birb 4 года назад
@@the_Red_Star you propably tried to use more iq than u have. BECAUSE doom is single, they could see a cool movie and decide to add a part to it, as there's no pvp balance.
@tonalddrump255
@tonalddrump255 4 года назад
*Summary* Scout, Sniper, Soldier, Medic, Demo: OG Heavy: Cool movie Pyro: Anti-lag countermeasure Spy: "Cool bug, put it in" Engi: Fight without fighting
@tappajaav
@tappajaav 4 года назад
Bruce Lee: Be engineer, my friend _from distance you can hear the sound of buildings being upgraded at inhuman speed_
@phoonwax
@phoonwax 4 года назад
@@tappajaav And then you hear a zapping noise, followed with millions of other zapping noises in the distance. It was an absolute massacre.
@tappajaav
@tappajaav 4 года назад
Ooh yeah.
@SmashSSL
@SmashSSL 4 года назад
Civilian: so ur telling me theres a chance?
@tappajaav
@tappajaav 4 года назад
Negative. *dies*
@Toofty
@Toofty 4 года назад
Assuming nobody was going to work together was a smart move xD Overwatch has the opposite approach and this is probably why the game doesn't give me those satisfying 'carrying' moments
@infernodragon456
@infernodragon456 4 года назад
Hey Toofty, big fan here. Didn't know that you watched Shounic...
@bobbyferg9173
@bobbyferg9173 4 года назад
Yah Overwatch is a game where there is a constant heavy reliance on your team. This means that when you are going to be paired with a bunch of randoms, there is a good chance things won’t go well. The fact that each team only has 6 players only makes it worse since even one bad player can be a heavy burden on your team.
@phoonwax
@phoonwax 4 года назад
Imagine making a game with team in the name and then proceed to make it centered around the fact that its players don't want to cooperate with each other. madlads.
@neverritt
@neverritt 4 года назад
Was thinking the same damn thing. So many people playing Support just because the game demands.
@shaqm0bile
@shaqm0bile 4 года назад
I *think* Overwatch compensates with one button win ults that can allow you to carry a fight. Though, that's the only situation I can think of where you are likely to backpack mode a whole team. There's a lot of differences between the games that make solo play in TF2 far more entertaining. TF2, for one, has less hardline rock paper scissor based classes. There are definitely some weaker combat classes, but it's not as drastic as Overwatch. Also there are less absolute mechanics in TF2 (less instakills, stuns, invulnerability etc). In general, you feel helpless in Overwatch far more often than in TF2, which I guess is exactly what you said in a more succinct way. :)
@hellsredeemer
@hellsredeemer 4 года назад
Imagine designing your game around players and individual enjoyment. Imagine your game design choices being made by game designers.
@s0nnyburnett
@s0nnyburnett 4 года назад
Please don't make me any more depressed.
@zak9399
@zak9399 4 года назад
What's the problem with that? If I don't enjoy a game as an individual I ain't gonna play it, and I don't expect anyone else would if they felt the same.
@hellsredeemer
@hellsredeemer 4 года назад
@@zak9399 I'm implying the exact opposite of what you're thinking. Many game choices nowadays are not made by developers. They are made by the people who want to milk as much money as possible regardless of the cost of the enjoyment of the game.
@tuxedobird
@tuxedobird 4 года назад
《 Zak 》 How did you manage to get the exact opposite meaning of this comment?
@tappajaav
@tappajaav 4 года назад
It can be interpret as negative comment.
@bootstrap925
@bootstrap925 4 года назад
"Multiplayer Singleplayer game" thats the most introverted thing ive heard all day
@redacted_lol
@redacted_lol 4 года назад
^ ^
@GiRR007
@GiRR007 4 года назад
I am the main character you are all side characters in MY story.
@Lalipopulo
@Lalipopulo 4 года назад
Welcome to Titanfall 1
@czarkusa2018
@czarkusa2018 4 года назад
Have you played any MMOs?
@Cr4z3d
@Cr4z3d 4 года назад
@@GiRR007 this is MY world, you are NOT WELCOME in MY WORLD
@saltee3040
@saltee3040 4 года назад
"The entire team was an ass and we won't be working with them again." Does someone care to provide some context to that quote?
@josephstalin7506
@josephstalin7506 4 года назад
Gaben was in a team with 4 spies and 3 snipers and a battle medic
@gegethedog
@gegethedog 4 года назад
Gaben announcer pack for Dota 2. it happens when there is a team wipe.
@Brassrain0su
@Brassrain0su 4 года назад
@@gegethedog note that the "is an ass and we won't be working with it again" comes from gaben himself, he made a statement on a dota 2 caster 2GD after the latter went a little bit overboard with some jokes at an event in china
@eccentricjoe8786
@eccentricjoe8786 4 года назад
Any reason why he keeps putting gaben quotes at the end of videos? This isn’t the first time
@blur4504
@blur4504 4 года назад
@@eccentricjoe8786 gaben is the Lord
@DragoonCenten
@DragoonCenten 4 года назад
I always wondered why TF2 felt like you could do your own thing without fear of losing the match.
@AmelpsXett
@AmelpsXett 2 года назад
TF2 feels like some sort of open world where the life exists without you. 24 people with their own complex mini-adventures each spawn.
@vivelespatat2670
@vivelespatat2670 Год назад
Singleplayer-multiplayer game
@ValeBridges
@ValeBridges 10 месяцев назад
​@@AmelpsXettUp until you hear "mission ends in thirty seconds" and all these adventurers come together for yet another final showdown.
@tenacity25
@tenacity25 4 года назад
Pyro was made to help laggy players? So THAT explains why fire hitboxes used to be bigger when your connection was worse
@ThePC007
@ThePC007 4 года назад
Wait, was that really the case? :o
@tenacity25
@tenacity25 4 года назад
@@ThePC007 It was in the past, yes. I believe it was jungle inferno that patched it out, fixing the janky fire hitboxes.
@meyes5671
@meyes5671 3 года назад
Pyro kinda evolved past being a crutch class anyways
@arstulex
@arstulex 3 года назад
@@meyes5671 I mean, it still is if you don't use the newer weapons. Not that there is anything wrong with that. Every class/character based game needs a crutch character. The only problem with crutch characters is when they don't fall off at higher skill levels, which thankfully Pyro kinda does.
@TheTaquitoProject
@TheTaquitoProject 3 года назад
@@arstulex honestly my favorite thing as pyro is cross map flares. So satisfying.
@chinesemassproduction
@chinesemassproduction 4 года назад
I like the fact that there are only 9 classes. Having 4-5 characters that all do the same thing slightly differently is a chore to keep track of. Simply having the class capable of changing loadouts to match the style/approach the player desires is better than trying to introduce a whole new character to solve this problem, and even better is having the ability to change these loadouts anytime you please, instead of waiting until your character dies or until the game ends.
@lev7509
@lev7509 4 года назад
Well, loadouts can only be changed when touching the resupply lockers.
@pablopereyra7126
@pablopereyra7126 4 года назад
@@lev7509 shhhh
@Tulip_bip
@Tulip_bip Год назад
having 9 characters who have extremely specific purposes that only they can do makes things so much simpler and streamlined
@BluBerryVA
@BluBerryVA 4 года назад
Holy shit, so those Pyros that rubberband all over the map are the truest forms of Pyro
@weneedmorefacemapsasprofil1593
@weneedmorefacemapsasprofil1593 4 года назад
It warms my heart to know our cute little Pyro mann was always actually about WM1 and hoping for the best, even if it's not neccesarily about skill.
@the_Red_Star
@the_Red_Star 4 года назад
something we all knew deep down. now if only reddit would accept this instead of denying what pyro is... or worse, asking for buffs.
@h4724-q6j
@h4724-q6j 4 года назад
@@the_Red_Star Not saying I disagree, but there's a pretty big difference between OG Pyro and current TF2 Pyro, namely airblasting and class loadouts. Still, I don't think the Pyro should ever be removed or anything, because I do not see Team Fortress as a competitive game, even though it can be played that way.
@yoloRetardSwag
@yoloRetardSwag 4 года назад
And pyro mains will still whine when you call them shit for this reason
@Xhelah207
@Xhelah207 4 года назад
@@yoloRetardSwag you call them shit because you keep dying from them, get good instead of blaming a class mate
@muntadar1655
@muntadar1655 4 года назад
@@yoloRetardSwag gee I wonder why did you call them shit, oh wait you got salty cuz you don't have enough braincells to counter a phlog with BB or Vacc
@richardwatson1254
@richardwatson1254 4 года назад
In TF2 it is meticulously done that if you are a good enough player, you can carry your team to victory. Be you a sticky-spamming demoman, a competitive soldier, a professional medic surrounded by first time players or even a gibus spy with dead ringer/cloak&dagger on the last stage of goldrush, pushing the cart to victory, for the enemy team was too busy spawncamping your team. This is why TF2 works so well.
@Eeveeening
@Eeveeening 4 года назад
Man just imagine your team doing well and all then a fucking God sniper joins the other team and just fucks your team's ass yeah That's sad.
@MetalX34
@MetalX34 4 года назад
uuuh no i completely disagree. if you systematically carry the game alone that's cause the opposition is simply incompetent. even the best players by themselves are easily shutted down with the right cheesy strats, which are plentiful and don't require any elaborate coordination. the fact übers are necessary to make pushes through chokepoints bearable just shows that even in chaotic pubs (which is like the most basic tf2 gameplay ever) you won't do much alone and get steamrolled if your teammates don't keep up. where i get you tho is that the game's skill-based aspect is indeed spot-on enough to be called great.
@sahanavic7841
@sahanavic7841 4 года назад
@@MetalX34 There are games I've played where I've been good enough to slow down the enemy team rolling us after joining the server quite late. Once the team had a bit more breathing space, the rest of the players were better able to play their part and we'd end up reversing the momentum against a team that maybe got a bit complacent. So yeah, you do still need at least a handful of players in your team playing their part to pull off a win, but it's also true that a player can singlehandedly change the game.
@MetalX34
@MetalX34 4 года назад
​@@sahanavic7841 ​ making a decisive play at a moment or another isn't the same as carrying tho. you created an opportunity and your teammates took it, then they played their parts. in other words, you weren't alone except at the very start. point being that if tf2 excels as a skill-based game on an individual scale, we shouldn't blow things out of proportions. a lot of interactions in this game are skewed even in the context of a teamfight, so imagine if you gotta do it by yourself. you can make epic and influential plays but hell from my experience that's not particularly inherent to tf2 in the slightest.
@the_Red_Star
@the_Red_Star 4 года назад
a good enough player can't always carry a team all the way to victory. BUT a good enough player always gets to have fun and kill shit, whether he wins or loses. and that's good enough.
@s0nnyburnett
@s0nnyburnett 4 года назад
Games designed organically by the people who played and knew them best. It was fun while it lasted.
@Luna-Lux
@Luna-Lux 4 года назад
God I miss it so much
@crimsonlanceman7882
@crimsonlanceman7882 4 года назад
Hollow Knight, Celeste, Darkwood... Just go play indie games.
@SireForseti
@SireForseti 4 года назад
man...
@Grim_Pinata
@Grim_Pinata 4 года назад
@@crimsonlanceman7882 Dishonored, Prey, DOOM 4... Well, just ID and Arkane in general. They're awesome.
@IronicHavoc
@IronicHavoc 4 года назад
They aren't at the forefront as much anymore but they still exist.
@extendedmag9411
@extendedmag9411 4 года назад
Now, if everyone was a field of rice, we would all be burnt down by someone with a lighter.
@annaphorra
@annaphorra 4 года назад
or eaten by sparrows and other pests
@commietearsdrinker
@commietearsdrinker 4 года назад
Or napalmed.
@greenoftreeblackofblue6625
@greenoftreeblackofblue6625 4 года назад
That's why people say the pyro is the most overpowered class in the game.
@tackyoptic
@tackyoptic 4 года назад
*cough * PYRO *cough *
@the_Red_Star
@the_Red_Star 4 года назад
that's why pyro ransacks casual
@fangrowls6336
@fangrowls6336 4 года назад
one thing i love about tf2 is the pure chaos that comes with it. big matches with player that know and don't know what is going on. Level skill can be anywhere and you can pull off mamy different things in many maps. Micspammers here, people who are chatting there, friendlies the other side and tryhards the opposite way. Bunch of random crits or pumpkins anywhere. the ability to fly with some class and do crazy shit or other amazing things that doesn't necessarily mean you have to fly like trickstabbing, airshots, hitting as pyro the degreaser detonator axe combo, blowing 3 people up with the caber, stunning an enemy the otherside of the map with the sandman and killing him with the flying guillotine (good times), remember the taunt kills compilation that some dudes liked to upload? jumping around and creating teleporters in strange places. also some bugs and glitches even if game breaking were fun in a way. so this is trying to explain the pure chaos i meant and i find myself comfortable usually in trade servers messing around with no objective, halloween maps and especially mann power maps with grapples and power ups enhance that chaos pretty well.
@lev7509
@lev7509 4 года назад
IMHO trade servers are edgy.
@feinky8489
@feinky8489 3 года назад
Perfect comment
@1nzynier
@1nzynier 3 года назад
the "singleplayer-multiplayer" concept explains why as an introvert I really enjoy playing TF2 and think to myself that I'm contributing a lot to the team even if I'm not talking with them
@realdragon
@realdragon Год назад
That's also how some MMORPGs are designed, to have many people in the world while you can do your own things
@rlenclub
@rlenclub 4 года назад
hilarious that the pyro was originally created because it made hitreg *easier*
@sirstumpleton4989
@sirstumpleton4989 4 года назад
True ogs remember when this was privated
@shounic
@shounic 4 года назад
i.imgur.com/BPXjoaE.png i just had to restore his bald glory :'(
@sirstumpleton4989
@sirstumpleton4989 4 года назад
Its fine
@Portentous__
@Portentous__ 4 года назад
@@shounic lmao
@MorbidMindedManiac
@MorbidMindedManiac 4 года назад
One thing I liked about TF2’s design was that, while teamwork was a big focus, they didn’t focus on it *way* too much Most classes work well on their own, and does a nice job of fighting solo, so if a few of your teammates suck, it doesn’t ruin the entire team, but if there was too much of a focus on teamwork, those few people who don’t know what the hell to do will screw the whole team over because they won’t do their job right But at the same time, teamwork can add this extra layer of strength to the team that could give you an advantage over an uncoordinated team It struck this perfect balance, where you don’t *require* teamwork, so there’s no over reliance on other people, but it’s still better than going full-on Rambo on the entire team, so there’s this big level of depth in the combat Instead of jumping in solo like a one-man army, get the scouts, soldiers, pyros and demos to attack, get the heavies to draw their fire, get the spies and snipers to kill important targets, and get the engineers and medics to really reinforce the entire siege That’s something that I thought made the game special
@writwits5826
@writwits5826 4 года назад
This makes me appreciate TF2 much more
@dangerjones4632
@dangerjones4632 4 года назад
I've got 0.5 second delay on my satellite internet and in my 10 hours of tf2 I played pyro, it worked as originally intended.
@charliechips257
@charliechips257 4 года назад
my dad told me about him playing quake and team fortress so I got him playing tf2 and he had a lot of fun
@pineappleplaguedoc
@pineappleplaguedoc 3 года назад
man, hearing shit like this really just makes me smile. thank you.
@charliechips257
@charliechips257 3 года назад
@@pineappleplaguedoc :)
@cosmiceyness
@cosmiceyness 3 года назад
was he good
@charliechips257
@charliechips257 3 года назад
@@cosmiceyness idk lol
@SoraTheKobold
@SoraTheKobold 3 года назад
This is such a pure comment, just...take my like already
@Luizo_
@Luizo_ 4 года назад
"I'm sure it's far from perfect" talking about one of the most satisfying things to achive as medic and what makes the class so fun to play...
@lobsterbark
@lobsterbark 4 года назад
The only thing as fun as pushing to victory as a medic by ubering someone is being that person who is ubered.
@PersephoneYT
@PersephoneYT 4 года назад
"pyro was added to help players with slow network connections" LMFAO
@doujinflip
@doujinflip 4 года назад
Certainly explains why I noticed I trended towards Pyro while living in Sub-Saharan Africa 🌍......................🇪🇺
@PigGuy2301
@PigGuy2301 3 года назад
God that's fucking embarrassing, there is no reason to main pyro after that statement.
@davidkonti2944
@davidkonti2944 3 года назад
What???
@nicefloweytheoverseer7632
@nicefloweytheoverseer7632 3 года назад
Ironically, TFC!Pyro was revealed as female in the main TF2 comics.
@machy8515
@machy8515 3 года назад
@@PigGuy2301 ????
@tuxedobird
@tuxedobird 4 года назад
You know, it’s nice how much effort they put into making sure everyone was happy.
@s--b
@s--b 4 года назад
This video is well made and I am commenting so the algorithm picks it up.
@devinward461
@devinward461 4 года назад
Same
@TheMastreek
@TheMastreek 4 года назад
i agree
@elllieeeeeeeeeeeeeeeeeeeeeeeee
@elllieeeeeeeeeeeeeeeeeeeeeeeee 4 года назад
Drive those interaction stats up
@grilllord5251
@grilllord5251 4 года назад
I agree
@asonofliberty3662
@asonofliberty3662 4 года назад
For the algorithm
@shrimpboom8
@shrimpboom8 3 года назад
5:01 That heavy's playing call of duty in tf2, that spy's playing MGS in tf2, that medic's playing WoW in tf2, you're playing bloons tower defense in tf2, and it all comes together to make the real TF2 experience
@gayflower900
@gayflower900 3 года назад
Scout, Sniper, Soldier, Demo, Medic: “Teamwork, except not” Heavy: “Cool movie, put it in the game” Pyro: “Lag bad, aim hard” Spy: “It’s not a bug, it’s a feature” Engie: “What if we made this FPS game more appealing to fans of Bloons Tower Defense?”
@gayflower900
@gayflower900 3 года назад
lol bloons td came out after TF1 ur so dumb xdxd
@parkeriv
@parkeriv 2 года назад
Good profile picture.
@cz_Fenix
@cz_Fenix Год назад
as a BTD fan, I agree with what you put for Engie.
@thunderspark1536
@thunderspark1536 Год назад
Funniest part is they later added the engineer monkey to Bloons tower defense, based off the engineer :)
@Gr3nadgr3gory
@Gr3nadgr3gory 4 года назад
Then everything changed when the spaghetti code attacked...
@RaposaCadela
@RaposaCadela 4 года назад
I thought this was going be a shitpost of high caliber from that thumbnail and title, but in the end, it was a really informational video with lots of cool graphics. Look at those 3D models on the screen, moving around so smoothly, so nice!
@jackhudner3804
@jackhudner3804 4 года назад
6:33 I distinctly remember Plants vs Zombies: Garden Warfare 1 & 2 had exactly that problem regarding their version of the teleporter. In the gamemode Gardens and Graveyards/Turf Takeover (which is essentially Garden Warfare's version of attack/defend with varying numbers of points and special objectives as the end like a payload) there would be a teleporter that spawned in one of a number of preset locations, and it would be up to a player on the attacking team to build it so their team could spawn really close to the point. Problem was, this was restricted to a single class (The Engineer in GW1 and also the Rose in GW2), so players would switch to that class, build the teleporter and switch back. It was especially bad in GW2 because the Engineer was borderline unplayable in that game and the Rose was cancer (GW2 did not live up at all to GW1). Luckily they fixed that in the third game, Battle for Neighbourville, which got rid of the teleporter system and gave reworks to a bunch of classes (mostly the GW2 classes, all of whom had some sort of major design flaw as compared to the GW1 classes).
@TheLaurapalumbo
@TheLaurapalumbo 4 года назад
@Jack Hudner While I have my own opinions on the latest entry, I’m glad someone out here is giving the GW series some of the attention it deserves. While I partly agree on the teleporter being a case of “someone else will do it,” building the teleporter as Engineer would give you a fair amount of coins which could accumulate into a high amount if the game continued for a long time. The addition of the teleporter seemed to solve two issues: the painful distance between the attacker’s spawnpoint and giving attention to the flank routes. The high-priority teleporter would draw out defenders to destroy it and slow the attacker’s advance, which gave flanking a purpose and concentrated battles into areas that weren’t just the capture zones. The back and forth dynamic of building and rebuilding teleporters could distract the defenders from the actual objective, allowing the attackers to capture it while they’re away. But still, the teleporter wasn’t a perfect solution, as it left the Engineer as a class with a job and no real reward. He could make a difference if someone chose him (just like Medic), but there was little incentive for it when compared to the much more attractive combat classes.
@elllieeeeeeeeeeeeeeeeeeeeeeeee
@elllieeeeeeeeeeeeeeeeeeeeeeeee 4 года назад
@@TheLaurapalumbo I never played past the first game (one of my favorite TPS games), is it worth it to get back into the series?
@09razpup
@09razpup 4 года назад
@@elllieeeeeeeeeeeeeeeeeeeeeeeee no. save yourself. the latest entry is just.... bah. i dont wanna explain it
@stachuvonokrutny7071
@stachuvonokrutny7071 3 года назад
PvZ GW1 also solved medic's problem: Who will heal? Who will rez? Everyone could heal to half of hp and everyone could rez everyone although Sunflower/Scientist did it faster and better
@Dr_Dan_
@Dr_Dan_ 2 года назад
Replying to a 2 years old comment is bussin. Teleportres in those games are not really that important, they just give you a slight boost at capturing the point. Engineer is honeslty a strong class on its own, and because of his mobility abilities it doesnt feel like a chour that much. Rose was nerfed
@Tabieeee
@Tabieeee 2 года назад
That's actually amazing my favourite classes are engineer and pyro. I'm not really good at aiming and when I played TF2 as a kid my internet was very poor or I had fps lag, so those 2 classes became my go-to pretty cool to know that a player like me was the intention behind those classes
@magicmanscott40k
@magicmanscott40k Месяц назад
Same. I had 200 ping for years and I learned the engineer helps regardless of how bad your internet is. I played only that until it got better.
@TheDiscusserOriginal
@TheDiscusserOriginal 4 года назад
I think Overwatch failed to look at these elements when they took some inspirations from TF2. Overwatch is so heavily team-based, that it's honestly ridiculous. Not only does the team need to communicate, and be in harmony with each other, but each player on the team has to act as their role (as in healers stay purely healing), and know their role (knowing how to defend as a take). The team also has to have a shot caller, because otherwise you just have a silent team who doesn't know a character is behind them wiping the team, or doesn't know their overstepping past the payload. It's also interesting to see that every class in TF2 is practically a DPS, with the exceptions of maybe Heavy (because he seems to be more of a tank) and of course Medic. And then when you look at Overwatch, there's far less players playing both Support and Tank because they aren't designed to be as fun, but a chore that needs to help the team.
@joeltarnabene5026
@joeltarnabene5026 4 года назад
I'd say the heavy is a dps as well, he just needs to get in the face of the enemy.
@HudahTuTink
@HudahTuTink 4 года назад
I think the more fun tanks would be Roadhog and Orisa, since I tend to kill more with them over just supporting my team.
@baxstar1699
@baxstar1699 4 года назад
This is so true, this is the reason why toxicity grew in overwatch, its not because of the bad people who came and play overwatch, its how teamwork is so emphasized in the game
@noisemarine561
@noisemarine561 4 года назад
You just basically described League of Legends, Dota 2, and Overwatch.
@NeostormXLMAX
@NeostormXLMAX 3 года назад
Except medic and spy lol heavy is strongest class in 6s hes banned basicly
@MacheTheFerret
@MacheTheFerret 4 года назад
The last leg of the video about why the designed the medic the way they did gave me a whole lot more appreciation for older, chokeir maps like dustbowl. This might be a tad extreme, but I believe that 90% of the problems people have with most of the maps in the game actually stem from the players, and not the map design. Sure, there are a bunch of particular design elements that seem to repeatedly cause problems, but maybe, just maybe, players would enjoy the maps more overall if they actually worked as a team.
@jakobknecht7654
@jakobknecht7654 4 года назад
I mean, maps with one small choke point aren't exactly interesting to play compared to most new maps that add some extra routes.
@theowlogram888
@theowlogram888 4 года назад
Welp, chokepoints encourage the defending team to all go demo/soldier and spam, or engie and camp, while the defending team can go full tryhard and cooperate with 3 medics, the sheer amount of knockback will ruin their efforts. So only way it's "the fault of the player" is because the RED team doesn't suicide by all going spy/battle medic lol
@GermanPeter
@GermanPeter 4 года назад
Regardless of what Robin Walker said, I think they still tried to emphasize teamwork with the original maps. Look at the original 2fort, there are ZERO healthkits or ammo packs in the bases, only in the spawn rooms. This encourages people to go Medic or Engineer and help out their team as they're trying to storm the enemy fort. Just going in there as Soldier only gets you so far, because you'll run out of HP and ammo pretty quickly. And the same goes for maps like Dustbowl, which is pretty choke-y. Then again, those maps were designed around grenades, and Sentry nests are much easier to take out with a well-timed grenade than having to get a Medic with Übercharge.
@nbr1rckr
@nbr1rckr 4 года назад
@@GermanPeter I wrote a whole essay bashing Valve's game design in this comment originally, but... Whatever, point is, grenades are good, I wish they would bring them back, and I agree with your assessment.
@the_Red_Star
@the_Red_Star 4 года назад
99% of players don't work as a team, and don't find it fun. it's a lot of work and it doesn't guarantee payoff unless all your teammates also work with _you_. it was said in the video and we all know it. that's why team reliant games are always said to have toxic fanbases, like league and overwatch.
@TheDunsparceGames
@TheDunsparceGames 3 года назад
anyone who tries to put the team back into tf2, a game that was designed around people not working together, hats off to you
@ElectricChaplain
@ElectricChaplain 4 года назад
It's funny that 4 of the original 5 classes are the main comp classes.
@NeoBoneGirl
@NeoBoneGirl 3 года назад
All 5 are tbh cuz Sniper is pretty commonly played in comp
@canuckhorse5014
@canuckhorse5014 4 года назад
5:17 - that's me getting beat to death!
@Justaregularguy86
@Justaregularguy86 2 года назад
I agree with the “they want someone else to do it” just like overwatch everyone wants and needs tanks but when given the option like in no limits you have a team of 6 dps
@MDPOPE
@MDPOPE 4 года назад
"We fixed the need for teamwork by making a bunch of different classes that fill certain rolls and can't fulfill other rolls, needing teamwork" Fuckin brilliant
@gododoof
@gododoof 4 года назад
What a great window into their design philosophy.
@ZappyOh
@ZappyOh 4 года назад
"Entire team was an ass. We won't be working with them again."
@Lico5512.
@Lico5512. 4 года назад
A video to watch after I turned my essay in 30 seconds before it was due, nice
@Duplicitousthoughtformentity
@Duplicitousthoughtformentity 4 года назад
Lico5512 based
@tickercruse3177
@tickercruse3177 4 года назад
One of the most menacing things to happen in TF2 is a band of 3 soldiers all with different banners charging right at you, one with a katana, one with the black box, and the other with a shotgun for their corresponding banner
@redead-ita
@redead-ita 4 года назад
Shotgun? Are you sure about that?
@unknownuser8967
@unknownuser8967 4 года назад
*Shotguns with their corresponding banner* please read this slowly and as loud as you can. Lmao
@GermanPeter
@GermanPeter 4 года назад
They had a good idea initially, but it doesn't always turn out all that well in the end. The problem is when people go Spy or Sniper despite there already being 2 of them in the team, and then they just mess around and do whatever they want, without caring for what the team actually needs. Plus, people feeling compelled to play let's say Medic or Engineer because the team would be instantly losing otherwise is still a thing. It's why I ended up being resentful towards Medic after a while, because while I wanted to play Scout or Heavy, I realized that if no one went Medic, the round would be over in a minute. Thus, I forced myself to go Medic because I knew I could change the tide of battle, in hopes of being able to play a different class after things calmed down. They tried making Medic more fun with the Medigun, but the problem is that healers just aren't fun to most people. They want to kill and do damage, since that's more exciting. I think Overwatch tried to solve this issue much better, since there's more healers that fight in battle and heal passively, not actively. They still don't get picked as often because guy with grenade launcher or guy with akimbo shotguns is still cooler, but it makes healing and supporting more engaging for most people. Bottom line, you really do still need teamwork to play the game effectively, and everyone messing about and doing their thing only brings you so far. Eventually you'll hit a roadblock (such as a big Sentry nest), and then people realize that maybe trying to trickstab the enemy Pyro for the 15th time in a row doesn't really do anything. It's why I like 5CP maps so much, because uneven teams eventually even themselves out once one of the teams puts up this roadblock. The steamrolling team can't steamroll anymore, and the previously losing team can then reorganize themselves and push back. And since this goes on for so long, eventually you'll have mostly people that really want to win in both teams, and they'll try their absolute hardest. I find that way more fun than people just doing their thing and perhaps stumbling across the cart at some point. Though, the initial idea for the game to work like that also explains why CTF was such a big part. You really only need 1-2 guys to cap the flag or bring it over to the control point. Teamwork will definitely still help you, but not everyone has to go after the objective at the same time. Even just distracting the enemy team so the Scout can sneak past with the flag is enough. But for TF2, they put a much higher emphasis on other game modes like the cart or control points, with mixed results.
@hamburgerburgerham8610
@hamburgerburgerham8610 4 года назад
Bravo, You should be hired at Valve!
@fangrowls6336
@fangrowls6336 4 года назад
one thing i love about tf2 is the pure chaos that comes with it. big matches with player that know and don't know what is going on. Level skill can be anywhere and you can pull off mamy different things in many maps. Micspammers here, people who are chatting there, friendlies the other side and tryhards the opposite way. Bunch of random crits or pumpkins anywhere. the ability to fly with some class and do crazy shit or other amazing things that doesn't necessarily mean you have to fly like trickstabbing, airshots, hitting as pyro the degreaser detonator axe combo, blowing 3 people up with the caber, stunning an enemy the otherside of the map with the sandman and killing him with the flying guillotine (good times), remember the taunt kills compilation that some dudes liked to upload? jumping around and creating teleporters in strange places. also some bugs and glitches even if game breaking were fun in a way. so this is trying to explain the pure chaos i meant and i find myself comfortable usually in trade servers messing around with no objective, halloween maps and especially mann power maps with grapples and power ups enhance that chaos pretty well.
@bobbyferg9173
@bobbyferg9173 4 года назад
I personally haven’t had the same experience with 5Cp maps. Most of the time one team would steamroll the other to the final point and rather instantly cap or fight for a few excruciating minutes more. 5CP’s constantly moving back and forth nature also tends to favor some classes over the other, such as Scouts and Soldiers over Heavies or Engineers. I know that Heavies and Engineers generally have a more limited role, but other game modes seem to let them be a lot more useful.
@fangrowls6336
@fangrowls6336 4 года назад
@KnemoDight yes i had the idea of writing it to german peter but then i thought well i can make it also as a normal comment
@badfrad1754
@badfrad1754 4 года назад
They basically made medic op so people would want to play as him. It does get pretty annoying when I want to play a different class but half the games I have to play medic because he just gives your team a huge advantage over your enemy team.
@DenD3de
@DenD3de 3 года назад
normal online fighting game teams: crap we have a f2p. WHAT ARE YOU DOING GO THIS WAY! tf2: awww look at the little f2p he's making a sentry on his own!
@Sealdrop
@Sealdrop 4 года назад
mad soldier
@Reemus4
@Reemus4 2 года назад
These days its allways: "We want to make THE MOST IMMERSIVE, GROUNDBREAKING, INNOVATIVE, REWARDING, FORWARD THINKING, PLAYERFOCUSED, COMMUNIYT DRIVEN, BOOTS ON THE GROUND GAMING EXPERIENCE " Back in those games:"You how about we recreate that cool character from the movies? Lets do it"
@eva2602
@eva2602 Год назад
It's because games back then were made *by gamers*, not committee, so they would know what was actually cool and funny and interesting about a game
@nicholaswilliams6475
@nicholaswilliams6475 3 года назад
So basically, they made the classes able to survive individually so that you don't need to rely on bad teammates to win? You can be succesful on your own.
@Cobalt985
@Cobalt985 4 года назад
Where was the last Gabe Newell sound clip from? lmao
@JoNarDLoLz
@JoNarDLoLz 4 года назад
I think it was from Dota 2, they have an Gabe Newell announcer, and that's one the lines(or meme) that got into the bundle
@iwiffitthitotonacc4673
@iwiffitthitotonacc4673 4 года назад
It's a reference to when Gaben called James Harding an ass on reddit.
@Davesoft
@Davesoft 4 года назад
It was nice seeing the old team fortress models again. I remember servers running 2fort3 and 2fort4, and not trusting 2fort5 since 'that doesnt exist yet', good times.
@ultr4nima
@ultr4nima 3 года назад
Compared to 2fort5, how different were 2fort3 and 2fort4?
@Davesoft
@Davesoft 3 года назад
@@ultr4nima Oof, it was a long time ago, I think the ramp room changed a bit, and the water route got a tunnel straight into the ramp room. I don't remember 5 much, we treated it as unofficial at the time anyway. Not long after we found an extreme/ultimate mod for TF that added all sorts of mad stuff, like throwable sentries and merv-mervs that just kept exploding :P
@ultr4nima
@ultr4nima 3 года назад
@@Davesoft That sounds insanely interesting, I wish documentation regarding QWTF was more prevalent 'cause at the moment we only have basic information, old forgotten videos & word of mouth. Everytime I hear anything about Quake TF chances are I'll learn something completely new about it
@randomizer3024
@randomizer3024 3 года назад
Nice last quote from Gabe there
@eh2587
@eh2587 3 года назад
7:23 time stamp for "the entire team was an ass and we won't be working with them agin"
@HDZ274
@HDZ274 4 года назад
Leaving a comment because the algorithm needs to peddle this
@psychoandfbi
@psychoandfbi 3 года назад
They did a good job on balancing this game tbh and Robin Walker was pretty much on point with what he said about the classes. When I was feeling a bit lazy but still want to contribute to the team? I choose Engineer. I want to pick off important classes such as medic, highly skilled player or a stubborn engineer spot? I chose sniper. I wanna be sneaky and one hit kill classes using some intelligent game play? I use spy. I have played TF2 for more than 8 years and I still find myself coming back to this game every now and then. It's a great game and always will. I just wish they will spend more time developing this game further because it has so much potential.
@walterbrink5391
@walterbrink5391 3 года назад
Finally: Team fortress 1
@azrielaurelio8342
@azrielaurelio8342 4 года назад
I remember back in Team Fortress Classic, the Medic could poison enemies with the same medkit used to heal teammates.
@HowslyOfficial
@HowslyOfficial 3 года назад
engineer=the class you play when you don't wanna shoot people pyro=the class you play when you can't play
@ptitjo2920
@ptitjo2920 Год назад
Funny how the class created from a bug came to be plagued with bugs affecting its gameplay
@Ayeloo
@Ayeloo Год назад
With that, and a little bit of fairy dust, you can get a player to endure 10+ years of being queued on the team you just know will lose, for having 2 less medics and 5 more spies than the enemy team, so that they still occasionally win thanks to Pub Push Power
@pokemnfan1
@pokemnfan1 2 года назад
Interesting how they implemented the Medic without considering how he should feel good to play as a single player game like the other classes. He and the Heavy have become the "I hope somebody else picks X" classes like the beta Demoman was. The Medic problem was only solved by making him so overpowered that it doesn't feel like a drag to play him.
@davidmacdonald1855
@davidmacdonald1855 4 года назад
this was really interesting and informative thanks for making this:)
@rollanan
@rollanan 3 года назад
"pyro was originally added to help laggy players" well that makes sense why i happen to main pyro
@technoguyx
@technoguyx 3 года назад
6:12 man this is EXACTLY what happened with the Engineer in Wolfenstein: Enemy Territory, nobody ever wants to build mission objectives and plant dynamites, and no team cooperation means that even if you were willing to you couldn't just go and place the dynamite without getting killed and/or instantly defused by an enemy Engineer.
@kuni2330
@kuni2330 Год назад
It's poetic that the spy and engineer were released at the same time
@blurryeyestf2
@blurryeyestf2 4 года назад
2:45 early version of dragon's fury
@bigpenny3509
@bigpenny3509 4 года назад
Oops random bullet spread & crits were added
@jackismname
@jackismname 3 года назад
I don’t know if the concensus in this comment section is that this train of thought is dumb, but I personally think its brilliant. There is no artificial teamwork, the whole dimension of teamwork is a skill that has to be learned, and it does help tremendously despite there being little built in class synergy. Its like Csgo or chess, where you are given a set of rules and have to figure the game out from scratch.
@alexalcalaortiz368
@alexalcalaortiz368 2 года назад
love how the comments make fun of the pyro being made for players with bad connections but no one mentions that the engineer was made for players with bad aim i think there might be a slight bias against the pyro
@SU76M
@SU76M 2 года назад
In TF2 the perfect class for people with bad aim is Medic. (that's why I like to play medic)
@alexalcalaortiz368
@alexalcalaortiz368 2 года назад
@@SU76M maybe at release but now the crossbow exists
@SU76M
@SU76M 2 года назад
@@alexalcalaortiz368 And? It's medic's primary, it doesn't supposed to use that intensive.
@alexalcalaortiz368
@alexalcalaortiz368 2 года назад
@@SU76M fair enough
@sumrando9203
@sumrando9203 4 года назад
"Sarcasm self test: Complete" - Portal 2
@LuckyStrikeLT
@LuckyStrikeLT 4 года назад
That's why I liked TF2, there are opportunities for some sick solo plays but also you can't just carry your team if the opponents are at least somewhat competent. Haven't found a game like that since, Overwatch and Paladins feel sluggish, if your team is bad you just get completely rolled over.
@bassbusterx
@bassbusterx 4 года назад
Thanks for your work shounic. Love your dry humor
@denkiryu226
@denkiryu226 2 года назад
THIS is what makes tf2 so timeless, compared to other class based shooters
@silverblank1139
@silverblank1139 2 года назад
One unique thing in tf2 is how you can become friends with enemies. A recent example, i noticed an enemy sniper behind our lines. With unusual hat. He clicked on my head a few times, i was in optimal range to gib him but...i couldn't. I followed him while accusing him of being a spy. When he noticed me we did a few crouches to signal peace and went on my way. You WILL NEVER EXPERIENCE THAT IN ANY OTHER TEAM BASED MULTIPLAYER. I Tried. The unwritten rule is just not present in those game's culture.
@elithris
@elithris 2 года назад
No way is one of the most iconic video game characters a predator reference lmao
@weeb7312
@weeb7312 4 года назад
It's all fun and games until someone kills your entire team with a random crit the biggest damn mistake the developers made
@SIRTACONATOR007
@SIRTACONATOR007 4 года назад
Random crits are the shit. WHat are you talking about?
@kommentier9884
@kommentier9884 4 года назад
@@SIRTACONATOR007 Exactly, they are shit.
@ratheruncreativename3252
@ratheruncreativename3252 4 года назад
@@SIRTACONATOR007 If you have an example of random crits making a game more fun, I would like to hear it.
@akyer8085
@akyer8085 4 года назад
Random crits break stalemates which progress the game more, whether it leaves you a shitty taste or not.
@luigifan4585
@luigifan4585 4 года назад
@@akyer8085 How can random crits break stalemates, though? They're random, which means you can't control when they decimate a player. It could easily be as probable for a random crits to kill a chunk of players at the right time or simply do nothing as it was shot and misses.
@mastertheboi
@mastertheboi 6 месяцев назад
1:25 "hmm, this seems familiar" someone explain this if y'all can
@a6pukoc113
@a6pukoc113 5 месяцев назад
Scout, Sniper, Soldier, Demo, Med are the most common classes seen in competitive TF2 matches, still. The Meta
@maxnovakovics2568
@maxnovakovics2568 3 года назад
Man Predator is still an amazing movie. I can't imagine seeing that come out in high school or something.
@beybladesinmyheels1267
@beybladesinmyheels1267 3 года назад
Bruh the engi and pyro were literally added if you couldn’t aim, im dying hhshajsjdkfkd
@goldengifts3830
@goldengifts3830 4 года назад
You’re videos are very well made, i like to listen to them
@unheitermasenelmundo4416
@unheitermasenelmundo4416 4 года назад
How you made that? (Flat logos and animation) (Minutes 0:13 0:39 0:54 2:19 7:10 )
@doublesystem9790
@doublesystem9790 4 года назад
The programs he used are on the video description
@xeome5596
@xeome5596 4 года назад
basic video editing
@elmoelmerson172
@elmoelmerson172 4 года назад
Adobe After Effects
@wilburcobb8990
@wilburcobb8990 2 месяца назад
6:22 sounds a lot like when the enemy team has a problem sniper that's guarded by his teammates and no one on your team wants to counter-snipe
@highmedic2351
@highmedic2351 2 года назад
“No one wants to play Medic.” lul
@curtisbrown547
@curtisbrown547 3 года назад
and then there's overwatch where your hard capped on contribution and fun by every other player on the map
@lukaf5
@lukaf5 4 года назад
Since you brought up the old Demolition Man, I'd like to mention that one other game has done nearly the same thing - Wolfenstein: Enemy Territory has an Engineer class, which can plant dynamite to destroy critical structures and is required for many maps. They solved the problem by making him essential in other ways too - only he could build supporting structures, repair vehicles and had a special weapon - rifle grenade launcher.
@SphericalCowPhysics
@SphericalCowPhysics 3 года назад
I'm just here because I saw a plot of the absolute value of the complex gamma function. You know you're a physicist when...
@lordmarum
@lordmarum 4 года назад
I love your infographics and every single end commentary
@BeanBeret
@BeanBeret Год назад
The spy's butterfly effect goes crazy cuz just because of a bug valve earns a lot more cosmetics-money just because there's 9 classes instead of 8, a bug worth million of dollars
@AFreakingAxeCH
@AFreakingAxeCH 3 года назад
In all honesty this is the reason why TF2 is nigh-impossible to take off as a competitive game. The nature of the game, its design was created to have a good old fun time with little to no pressure do something competitive in nature, its up to the player to do so.
@connordarvall8482
@connordarvall8482 7 месяцев назад
So Scout, Soldier and Demo were designed around differences in one stat, Sniper and Medic were added as already established parts of the fiction, Heavy was an "I saw this in a movie once" (more common in game dev than you'd think) Pyro was deliberately built to be a WM1, Spy was built out of people accidentally playing the game wrong, Medic's Ubercharge was an attempt to stop people hating playing a healer class and Engineer was built for people who wanted to be playing a different game. Half of this sounds like the notes for how D&D designed its classes.
@flyingturret208thecannon5
@flyingturret208thecannon5 3 года назад
I just love Medic because I love yelling at players to let me juggle them.
@Emerald29
@Emerald29 3 года назад
in a nutshell: fuck the others imma just shoot some bad guys = best teamwork
@Pivotist
@Pivotist 4 года назад
Let's not forget that Dustbowl is a game of its own.
@Smilephile
@Smilephile 3 года назад
Wow all eight classes are important and have a foothold in one position that no other class has! Sniper is there too!
@dugoose777
@dugoose777 3 года назад
I find it funny that pyro was designed around bad network connections because I always play him whenever I join a laggy server.
@jackdaniel3135
@jackdaniel3135 Год назад
“So where’d you get the idea for Heavy?” “Big gun in movie. Good movie.”
@tired3444
@tired3444 2 года назад
Honestly where Overwatch failed from a design phase, even after all the warnings during the beta of these exact flaws. There is no pick whatever class you want, contribute to a fight, have fun. It's pick a counter class (which you may not even enjoy playing), or else you won't be useful in a fight, and you will lose. Overwatch stresses way to much on winning instead of having fun.
@plastiktuten3866
@plastiktuten3866 2 года назад
Yes, people always call Overwatch a MOBA, which is obviously wrong, but this is one way in which it is MOBA-like: the need to pick counter classes and have the same immediate goal as your teammates if you want to win. Whereas tf2, if you just have the same ultimate goal as your teammates, that is, win and have fun, and cooperate a little on the immediate goals, everything works well; like the interviewed person, you can look left and right, and realise that you’re playing really well as a team.
@eazy2195
@eazy2195 4 года назад
This is basically why LoL is hands down the most frustrating game i ever played. You have 5 people, if one them afks you lose, if one of them trolls you lose, if one of them feeds you probably lose, if the enemy has a better jg, all lanes get fed, objectives get taken, you lose, if your enemy has better mid, basically the same, you play adc but team decides they dont want to play tanks or real supports, you get killed non stop and flamed for being useless, its just such a shitshow that its amazing that so many people still play the game
@JacobKinsley
@JacobKinsley 3 года назад
Everyone's been in that situation where you get an insane killstreak and don't die the entire game but then hear "you've failed!"
@alexismandelias
@alexismandelias 3 года назад
Having played 30-some hours of tf2 the description is frighteningly accurate
@ArtichokeAnarchy
@ArtichokeAnarchy 6 месяцев назад
I love how spy was birthed from a bug and remains one of the buggiest classes in the game
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