thanks dude you helped me much now and before witht he residental video. i always wanted some kind of a realisitc city and this video is informative and easy to understand.
Another highly-informative video, reminding me of how real cities and towns are set up. And, again, thank you for the very helpful spreadsheet. :) Looking forward to your next one!
I have watched an other RU-vidr make this kind of video to explain this but he didn’t do it in this much detail and I really understand how I can help my city become more realistic. Thanks😊
Realistic USA type of cities, but this game is more focussed on that so it's really a valid tutorial. Also making the quay's as low as possible is also a good way of getting a realistic look. Most build a huge cliff that looks very off scale.
Yes I totally agree that the assets are more American inspired, but I like that. Thank you, I always try to build to scale, I'm civil engineer after all. 😅
Thanks, this was a great tips & guide I've seen it so far, I never play CS 1. Great job. I hope you come with some tips for industrial zone. The spreadsheet are very helpful.👍👍
@NoxNovaYT Without you, my city would still be an ugly mess. Thank you for your videos. This video is the only video i found, which is helpful and not 30 min... Please make more Cities: Skylines 2 content in the future❤ You got a new Subscriber
Bro! awesome videos, loving the guides! Look forward to the industrial video and please do a How to build realistic city-specialized industry as well! Got yourself a subscriber!
Thank you! I was about to combine the default industrial with the specialized ones, but as I started laying down ideas, I thought that it will either make for a bit longer video or for two, we'll see. 😅
Flawless execution! The only thing that messes all three zones up...is the terrible driving/parking AI. Holding up 4+ blocks of traffic to back into a road parking spot? Come on....
Thanks! The one I used in the video is called "Ducks in a Row" but I can see now that there is a new one called "Line Tool Lite" but I haven't tried it yet. Link to mods: thunderstore.io/c/cities-skylines-ii/p/Cities2Modding/DucksInARow/ thunderstore.io/c/cities-skylines-ii/p/algernon/Line_Tool_Lite/
Haha yes I mostly flatten. Because now we have buildings that have a huge lot area compared to CS1, but almost all maps are hilly and have steep valleys with little to no flat areas. So placing the bigger buildings on steep areas looks awful, creating that huge dirt wall while rendering that area unusable, and unrealistic. But on more hilly maps I try to preserve the landscape as much as I can, flattening spots here and there, because if someone was to start a city from scratch in real life in 2023, I'm sure it wouldn't do it on a steep valley between two mountains. 😂
The thing with hotels and motels is that they have a really small chance of spawning, I don't know thy is that, but while I was testing the game with my first cities, I noticed only one motel has spawned at 50K population. Then I added some more tourist attractions and after some time when I started to build the downtown, I found myself like I said in the video, with a super tall building near the other small ones and I noticed that is a hotel. So even by now, I couldn't figure it out exactly if the hotel that spawned in the downtown had anything to do with the fact that I placed some more tourist attractions around the city or it just spawned because the algorithm wanted to.
Yes I know what you're saying, I also had this problem where I wanted to install all the mods because they ware all so nice. But at the end of the day I end up using only a few that really help to make my life easier, so now I know to filter them and only download the ones that I am 100% sure I'm gonna use.