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How to Create AI for Strategy Games 

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What do pancakes and Back to the Future have to do with the development of Artificial Intelligence for strategy games?
Ross Przybylski de-mystifies the bewildering challenge many people experience when they first consider how an AI system for a game might be developed. It's all "smoke and mirrors", claims Ross, an elaborate illusion that masks a relatively simpler collection of techniques that create the compelling computer opponents we face in games. Learn how to unpack AI into a series of simple tasks and gain both applied techniques and a framework for thinking about how to tackle the problems associated with AI development. The approachable format is designed to appeal to programmers, game designers, and general audience interested in learning the behind-the-scenes magic that drives AI.
Slide Deck: drive.google.com/file/d/121ll...

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16 июл 2024

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Комментарии : 26   
@mikaxms
@mikaxms 4 года назад
Great presentation Ross! I’m currently working on a grand strategy game, so this is pretty damn helpful.
@dizmanskoemreska6537
@dizmanskoemreska6537 3 года назад
is it somethink like eu4 ?
@mikaxms
@mikaxms 3 года назад
@@dizmanskoemreska6537 It was more like the boardgame Axis and Allies. I had to abandon the project, due to a critical mistake I had made early on. All of the data was stored on the units and within the map instead of in a database; which meant that I couldn't make the map horizontally scrolling.
@allorgansnobody
@allorgansnobody 2 года назад
I would’ve felt condescended by the little game callout at the beginning, until I heard the voices on the room build in excitement as you went on. It was an icebreaker and a way to wake everyone up. Well played. Excellent strategy. GG.
@d20studios
@d20studios 2 года назад
Indeed, helps to draw people in, thanks!
@Ivcifer
@Ivcifer 3 года назад
such a nice guy, and very good presentation! thanks for this video.
@emilekroth100
@emilekroth100 6 лет назад
Eyy this is a good presentation
@DrWho2008t101
@DrWho2008t101 3 года назад
thanks
@jez9999
@jez9999 8 месяцев назад
Erm, enumerate all possible legal moves? For many strategy games that could number in the hundreds of thousands or millions. This will only work for really simply games like chess with seriously limited numbers of legal moves.
@warkah7557
@warkah7557 3 года назад
Why do great channels always stop posting?
@paulblart7378
@paulblart7378 Год назад
Making good content is not easy. Making crappy, reposted content is really easy.
@LawlFrank
@LawlFrank 5 лет назад
At around 41:00 minutes in: Math comment: 15 choose 15 is 1, there is one way to choose 15 things from a set of 15. What you're looking for is 15 factorial (15!).
@geizkafahriza4127
@geizkafahriza4127 5 лет назад
If it is a permutation then yes, but choosing regardless of order is 1
@FutbolShortsFC
@FutbolShortsFC Год назад
I need to do this, what do I do.
@Moroo009
@Moroo009 3 года назад
What does he mean by simulation ?
@GameDevChats
@GameDevChats 3 года назад
A simulation is where the AI will play out a move, its entire turn or even its prediction for the player's turn so that it can calculate the potential outcome as a numerical value. By ranking each potential move according to score, the AI can choose the most effective combination that contributes to its end goal.
@futuregenerationz
@futuregenerationz 3 месяца назад
What if I flip the script and ask the question: why no grand strategy games make any real solid effort at organizing and accommodating multiplayer? Humans will share your experience and remember it with you.
@d20studios
@d20studios 2 месяца назад
Thinking back to one of my favorite grand strategy games, Masters of Orion 2, where we'd spend hours engaged in hot seat multiplayer, one reason we're not seeing more multiplayer options in grand strategy games today might be the overall shift in the games market towards faster pace genres and divided player attention. Complex games demand a lot of time and focus. Younger generations will aim towards faster pace modern games, and for older generations that grew up on these games, available time to share with one another in person is scarce. On the positive side, this creates a unique opportunity for developers who can find ways to innovative by making complex experiences more accessible, whether by simpler interactions or new ways to play, such as asynchronous multiplayer.
@futuregenerationz
@futuregenerationz 2 месяца назад
@@d20studios And it's certainly not as easy as 1v1 play. What I'd like to see, is not only an accommodation for multiplayer, but an actual multiplayer format for grand strategy mp(my suggestion would be 3v3 all majors w USA starting as China until France falls -cold war MD would be different) with the opportunity to play with friends to take over an alliance, or have them assigned by the platform/mp program. What would REALLY be nice, would be to have some way of ranking players based on their game performances. No one listens to me though.
@Sovietube
@Sovietube 3 года назад
Eu4: nah
@Skatche
@Skatche 4 года назад
Just use minimax, 4head.
@EthanLR
@EthanLR 3 года назад
I think what the presenter describes is minimax, and also that minimax in a videogame is very difficult to calculate regarding available processing power
@Skatche
@Skatche 3 года назад
@@EthanLR Was kidding. 4Head is an emote on Twitch used when giving terrible, out of touch advice for comedic effect. "Damn, this boss keeps killing me! How am I supposed to beat him?" "Just don't get hit, 4Head."
@EthanLR
@EthanLR 3 года назад
@@Skatche ah I see. wanted to point it out anyway because minimax wasn't explicitly mentioned in the video. Thanks for the nice reply :)
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