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How to Create Ghibli inspired Foliage bushes - File project DOWNLOAD - UE5 and blender tutorial 

GraphicLine Games
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How to Create Ghibli inspired Foliage bushes - File project DOWNLOAD - UE5 and blender tutorial
For project and reference file: graphicline.gumroad.com/l/gsrfv
Music by Davide Joerg
With unreal engine 5, nanite and lumen.
I tried to recreate a graphic style that is close to studio ghibli.
Welcome to this captivating journey into the heart of indie game development. In this videos, we will delve into the depths of crafting a unique virtual world, from the initial conceptual stages to the final realization. We'll uncover the challenges faced by independent developers (one in this case :D), immersing ourselves in the intricacies of level design, the implementation of captivating graphics, and the integration of interesting gameplay mechanics. Through various showcase, we will gain a thorough understanding of the development process, from coding to optimization, ensuring an engaging gaming experience.
Whether you're a game development enthusiast or simply curious about the inner workings of captivating virtual worlds, this video offers an in-depth exploration of the game's technical achievements.
Software used:
UE5
Blender
Substance painter
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Игры

Опубликовано:

 

31 май 2024

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Комментарии : 37   
@jacewarren6542
@jacewarren6542 17 дней назад
Thank you for sharing! Best Ghibli-style foliage tutorial I've come across so far!
@graphiclinegames4843
@graphiclinegames4843 17 дней назад
thank you :)
@Atem.
@Atem. Час назад
good video looks so nice
@azrad
@azrad 5 дней назад
Great Tutorial, let me also help you speed things up a bit You can press LMB + S = Create Parameter LMB + A = Create Add LMB + E = Create Power LMB + T = Create Texture Sample LMB + U = Create Texture Coordinate LMB + O = Create 1-x LMB + P = Create Panner LMB + D = Create Divide LMB + V = Create Vector 3 Param LMB + N = Create Normalize Those are some of the more frequently used shortcuts
@AllesLatte
@AllesLatte 5 дней назад
dunno, but i have other shortcuts by default in the material editor. for example, create a vector 3 is LMB+3 is on UE5.3
@graphiclinegames4843
@graphiclinegames4843 4 дня назад
thank you very much, I will definitely use them in future videos :)
@azrad
@azrad 4 дня назад
@@AllesLatte I mean if you want to create constants you can go with LMB + 1, 2, 3 but to create a V3 parameter in on go you need to press LMB + V
@surajprakash3181
@surajprakash3181 17 дней назад
Finally! You promised a tutorial and here is it, Thank you very much! Hoping for more tutorials from you! You are awesome>
@graphiclinegames4843
@graphiclinegames4843 14 дней назад
Thank you so much, these comments are a huge inspiration. More tutorials will arrive slowly :P I think I have some very interesting content in the coming months.
@sgt.handsome2362
@sgt.handsome2362 16 дней назад
Someone needs to start selling Ghibli Style - assets on the Marketplace its like an OPEN market that is yet to be claimed. I would instant buy.
@graphiclinegames4843
@graphiclinegames4843 14 дней назад
thanks for the advice :P
@haroldfrancoG36CMW4
@haroldfrancoG36CMW4 15 дней назад
Amazing!! muy bueno
@graphiclinegames4843
@graphiclinegames4843 14 дней назад
thx
@AllesLatte
@AllesLatte 5 дней назад
great stuff! i think this tutorial could be even better if you explained your reasoning behind some shader operations, because otherwise its more like copy+paste instead of learning how to build billboard systems for your needs yourself. thanks anyway!
@graphiclinegames4843
@graphiclinegames4843 4 дня назад
Thanks for the comment, as said in the video I don't know much about shaders, it's the result of various trials and errors taken from other tutorials. Here I explain my method where I found a solution that works for my needs. I will try to improve in this aspect, thanks for the advice.
@graphiclinegames4843
@graphiclinegames4843 4 дня назад
thanks for the comment, as said in the video I'm not super skilled about shaders, it's the result of various trials and errors taken from other tutorials and tests i did. Here I explain my method where I found a solution that works for my needs. but I will try to improve in this aspect, thanks for the advice
@EvanGames-ns2ps
@EvanGames-ns2ps 17 дней назад
man I've really been looking to make something like this and you really nailed it, it looks amazing great job!!
@graphiclinegames4843
@graphiclinegames4843 17 дней назад
thank you :)
@real2late
@real2late 17 дней назад
Awesome tutorial! Would you mind making a tutorial about your waters and rivers? Not just the materials, but also how you create the meshes. Are you using the ue5 river plugin?
@graphiclinegames4843
@graphiclinegames4843 14 дней назад
thanks! I am trying to create content that explains step by step how I implement the various graphic aspects, such as water, grass, interactions, trees,... and then perhaps in the future create entire scenes step by step. With a little patience everything will come, because I don't have much time available between a little girl who turned one yesterday, a full-time job and the development of my indie game project :D
@TheFlyingEpergne
@TheFlyingEpergne 15 дней назад
If you hold S and left click you can create a scalar parameter instead of 1 + left click then right clicking to convert (:
@graphiclinegames4843
@graphiclinegames4843 14 дней назад
thanks, this would actually buy me time :D hahaha
@ferdinandkasangati5089
@ferdinandkasangati5089 14 дней назад
thank you so much GLG but i got a small problem i love so much anime and i love realistic as well but in some way i'm not satisfied with all my stylized results, when i dont want to do a realistic project, and want it stylized, it all tend to look bad, trees, rocks, characters can't even be placed together in the same scene, since i'm a solo dev and i dont want to use external assets, how can my art style match the whole scene?
@graphiclinegames4843
@graphiclinegames4843 14 дней назад
it's a problem that I sometimes have too, especially in rocks, you have to work a lot on the textures and the model, smoothing it sometimes makes everything more stylized, even a black outline could be interesting. I still have to experiment with this too ;)
@utura3141
@utura3141 14 дней назад
do you think this could be implemented in a mobile game? Or it is to heavy?
@graphiclinegames4843
@graphiclinegames4843 14 дней назад
I'm not sure but I think so, clearly with limitations regarding map size and polygonal complexity. It would be worth trying.
@shannenmr
@shannenmr 14 дней назад
Show overdraw view ?
@graphiclinegames4843
@graphiclinegames4843 14 дней назад
sorry, I do not understand what you mean
@dracofells5390
@dracofells5390 11 дней назад
He means to show the quad overdraw. Its a way of measuring performance especially with foliage and transparent objects. ​@graphiclinegames4843
@NewBie3DArt
@NewBie3DArt 17 дней назад
Please make tutorial how to make asset and texturing gibli style
@graphiclinegames4843
@graphiclinegames4843 14 дней назад
In addition to proposing videos related to the development of my indie game project, I am trying to create content that explains step by step how I implement the various graphic aspects, such as water, grass, interactions, trees,... and then perhaps in the future create entire scenes step by step.
@SebiArchive
@SebiArchive 14 дней назад
wdym about press F on kristoff? he gone or something?
@graphiclinegames4843
@graphiclinegames4843 12 дней назад
oh man! that's really bad English :P
@eligijuspranskunas3509
@eligijuspranskunas3509 15 дней назад
soundtrack name? :)
@graphiclinegames4843
@graphiclinegames4843 14 дней назад
it is a song composed by a friend, Davide Joerg ch.linkedin.com/in/davide-joerg-43083b2a2
@tylercathey8848
@tylercathey8848 17 дней назад
omg graphic line video dropped
@graphiclinegames4843
@graphiclinegames4843 14 дней назад
:D I have some very interesting things coming out in the next few months ;) we'll see :P
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