Thank you so much! I have owned Gaea for a year now but have not seen a tutorial like this. Your tutorial covers everything I need to know to get better results in Blender. Gaea is an awesome product and IMHO the best terrain software you can buy...and way better than any Blender addon you can buy. Well worth the Pro version price...there's usually a big discount during Cyber Week in late November.
Yeah Gaea is amazing, definitely worth the price, I bought the indie version and I'm happy with it, I think I'll wait for Gaea 2 which will be release in 2024
This is the content i love to watch for blender simple, concise, something to learn and its on the level of paid courses quality video here my friend thank you for this tutorial Because for me i make the mountains using the free addon of Blender called A.N.T Landscape so i really wanted to learn how to make custom shader for these mountains just the thing that i wanted so thnx a lot it is very insightful
Hiya, I do have 2 requests :) Is it possible to make a tutorial where you make a whole scene like with camera set up etc, adding trees etc. Basically this being different in the sence that it is a large scale scene. And 2 is would you happen to have a process that uses alpha textures instead of actually geo for grass and tress?
your tutorials on this are incredibly helpful, i am trying to make a large scale terrain for a flyover scene and i was wondering about the 1k limitation for the free version, is there a way to tile and export like 10 of these to blender and stitch them together or is that only going to be a pro version featuer? I could always try to fake the scale but at 1K I feel like things will look too blocky if I try to pretend the 1K texture is representative of 10km of groundspace or something.
Why have I NEVER HEARD of this GAEA tool?! This thing looks stupid cool!!! a WHOLE lot better than Antgen plugin 🤣🤣. But now I'm curious, do you think it would be possible to do the same thing in Unity shader graph nodes? I know it wouldn't be exact, but with LODs, this could be an AMAZING workflow...
I haven't used Unity for a while so I don't know, but I know that can be done in Unreal with auto materials so I assume that with unity too, just search "auto material unity"
@@chuckcg i was change to render preview but nothing happen, still white color, i was check shader editor, but nothing happen, just white :( thank you for reading my comment