I have a more challenging jacket, an cold jacket...i think maybe it is.. but even this one is a challenger.. and i love the result of an very well detailed cloth, also backpacks 😅
@@ianfavreau9776 funny fact is: i draw some cloths and i loved to draw since start, these hard detailed jackets, but after make something in 3d i realized that i love to do cloths and objects in 3D too. Yeah the hardest is the best but not everything needs to be, i love to draw pixel art for example, but make spritesheet is tiring, so im on a journey learning 3D, one thing that was hard when the time we did poly by poly and zbrush wasnt an software (incredibles 1 time), so for me it is an challenge but today we have many ways to reach an character and i love games low poly, low poly with good art style, one that is always on my mind is Tunic Game. But like you, i love those well done characters so i keep myself trying to model hard characters like anime styled, they are hard but when well done it shiny bright. I cant wait to learn more about 3D cloths. I wil learn also marvelous, an formidable software with better cloth simulator. Yesterday i maded an simple scarf on blender, trying to simulate it got very crazy. One thing im curious to do is: itens attatched to an belt but that also keep individual movement and colission that bounces on movrment like tiny pockets, i love those ones.
thank you for this video, it put the last video into practice but actually I was misunderstanding something and just another video help me understand it more 🙏
That being said, it's nice to see this technique in practice. I will be using this method as it looks quite satisfying ;D Btw. I am waiting for a video about texturing this jackets
The best tutorial🎉🎉🎉 Im curious about this squich and stretch with cloth simulation, how can i keep this effect active while animating? And will it deform on animation too? Also if i just parent the cloth to the body,will it simulate cloth and follow the animation? Thank you,i learned a lot😮🎉🎉❤❤
I find it challenging to wrap my head around how to make use of this for game development.... or anything really, considering most of the time the clothes I want to model need to be on a body.
I wish this went into more detail about the sculpt brushes. For one, Pose Mode keeps dragging the cloth horizontally instead of vertically when I drag down. For another, the Cloth brush set to Snake Hook just doesn't do anything at all, even at max strength. I fcking hate sculpting, lol.
Need Help. Saw this video, then bought the full course on Gumroad, but unfortunately, it doesn't have any SOUND. Difficult to follow a detailed 5-hour course with no sound. Is there a version with SOUND?
What i would try is after transferring rig weights to the cloth and then deleting or masking the skin under the cloth so the rig would actually be used on the clothing directly
4:44 how did you get so many folds as ribs? I got very smooth folds no matter how much subdivisions I set in multires... sad UP: found a checkbox that solved that problem
Every time i try to use Pose, the white line inside the yellow circle snaps to one single specific yet random area. What am i doing wrong? Update: I think it's because i had Rotation Origins set to Face Sets instead of Topology. But can i just say, the Pose tool makes nothing even close to what i'm seeing it do, in the video. Why?
How are so many tiny wrinkles able to be made in the cloth, when the jacket polygon faces are as large as they are? Is the brush adding extra polygons or something?
@@victorAgain00 Thanks for the explanation. I tried using the multi-res modifier on the shirt i made and I can't get it to work the same way. It make wrinkles but they don't really look like shirt wrinkles, like they do in the video. Not sure what i'm doing wrong.
agreed lol, but sculpting part is only for small details like the lines in the bottom, almost all of it done by cloth tools, and the sculpting parts also requires no pen or tablet and can be done with mouse