#tekken8 #guide #tutorial #dragunov #tekken #fgc Are you losing against too many Dragunovs in ranked, well this video is for you. We will talk about how to counter all of his main moves in 3 minutes
As a Dragunov main from Tekken 7 (haven't played 8 yet), these quick tips would help you against a lot of Dragunov players for sure. I myself play Drag less aggressively and instead focus more on punishing whiffs, and using a few tracking moves to compensate for the linearity of Drag. I love to use a bunch of different throws while learning my opponent's rhythm to use his parries. Here's a small list of things to watch for but take with a grain of salt since I haven't played 8 yet: -He has a generic parry that works against most highs and mids, automatically goes into a command grab -Secondary low parry that evades highs and goes into a grab when timed right against a low -His sweep: hits low and goes into a command grab on counter hit when close. (I think they may have changed the effect on counter hit) -It can also be cancelled into a dedicated low grab so be careful. -Best to either hit mid or low to interrupt because it's slow. You could also block the low hit or stand to avoid the low grab but that's more tricky. -His dashing 2: Can be cancelled into a standing grab (I think the break is 1+2) -2 extra standing grabs (f + 2+3) (f + 1+4): Come out a little faster, less range, a little extra damage. -He has a low grab like King -A mixup string that you might not see very often: 2, 1, 3 (can't remember all the hits but standing guard is fine), but can mixup into 2, 1, 4 which hits low on the last hit. Both weak against sidestepping since it's pretty linear. - I hear he can no longer go into a tackle while standing without using a string in T8
@@Geheimnis-c2e Idk, when I played Drag I had trouble against people who know how to sidestep so I had to figure out how to play around it in T7 by using more tracking and sidestep crushing moves. Then again I wasn’t amazing at the game so it is possible that I’m missing stuff despite watching the same video lol.
Pretty decent guide i suppose. When u have people side step alot i just switch up the moves i use. I just start using tracking moves or moves with some tracking built in like b 1,2 and db 2,1,2(i think that's the input)
This is good entry level advice, but he’s a menace. I know exactly how to beat him and struggle. My game plan is out offense them so I don’t have to play any defense lol
That’s why Tekken is a difficult game which scares away many new players. You need to understand the moves of all characters, not just those you main. 😅
i would argue that you can get simple notes like this on the top 5 chosen characters and be just fine. i reached purple without researching any machups at all. just now am i doing it, cause i feel it would behoove me if i wanna get past purple.
one important point is that when you dont break the uf 1+2 grab you need to stay on the ground. Drag got a garantied b4 of it. If you stand up he gets b4, 3 into heat
If you find yourself getting blown up all of the time by long range moves or strings, it's most likely because you don't realize how good side stepping is. Never forget it's a 3D game. Practically any move that isn't hard coded as a tracking move can be evaded by some means.
Can be easily negated midscreen by blocking qcf4 and then sidewalk left. Beats every option due to the pushback (except crouch cancel b3 but that’s a massive callout by the dragunov).
Kinda inaccurate. You SWL if he does WR2 from range 3 and beyond. SSR and you'll get clipped. In fact most of his moves from range 2 and lower can be SSR. But it's at range 3 is when you have to SWL.
No, half dragunov players run from 5km away and u can sidewalk his asses, for the people that actually do the iwr2, you have to figure out their pressure and timings in order to sidestep him
@@tabkg5802 I think he's most likely top 1. No downplaying. But people complain too much. Learn the matchup and get good. No one SSR against me and I'll continue to abuse the shit outta that