This video is so great and showed me a lot of tools I didn’t know like the wrinkles , just wanted to mention that instead of making a seperate object for the curve at 8:43, you could select the edge on the inside of the jacket, duplicate it, seperate it, and then convert it to curve. So it’s already lined up for the array.
Wow, I just started modeling the character Gambit from Marvel, and this video is EXACTYL what I needed! I have never modeled clothing, so this video is a life saver!
usefull tip get the base garments from connect closet shop for marvelius designer, do a patch topology , bring it here so you dont have to model itlike the first stage of video, you can start with a base garment
Please make a video on if its possible to texture pain on the clothes. ..like adding shadows anime style on the folds ....or maybe make a video on making anime clothes?...that would be helpful..Thanks
By "anime-style shadows", do you mean cel-shading? If so, that's more of a Grease Paint thing but you can do something like it in the main Blender pipeline by manipulating nodes (shader to RGB > Colour ramp, chiefly). Search "cel-shading in Blender" or "toon shading in Blender": there are lots of videos on RU-vid about this.
Hey thanks a lot for this tutorial! But just to confirm: this is a 'static' cloth mesh right? The cloth won't move in simulation or animation? I'm guessing for that we need to do some weight painting etc.
It will move if you do the proper steps for it, this is very high poly so you'd retopo, bake details, rig it, weight paint etc. But those are all a feat of their own.