to those interested I finally managed to make a simple and powerful face and mouth rig (tutorial on my channel). Thanks Pleyland for your great insight !
I’ve been trying to figure out how the fill tool works, the only way I got it working before was having to draw with it enabled and it wasn’t fun. Thanks for this, if anyone asks me how I made my animations I’ll link to this video. Thanks man!
Im not an artist but experimenting with 2d animation feels good. This is a really good tutorial for a beginner like me. things are slowly starting to click. I've chosen to work blender. Hope i can learn the skills and be able to work with other tools as well.
Might I venture in saying - "I believe you are a old school/original Blender user". You've reverted the default user interface color from dark to light. Blender's old default from the 90's. Man, they've really exceeded everyone of my expatiation, even the ones I never knew could be. Cool upload😃✌
I remember using blender in like 2010, I think that was the first time. I have another channel with some of the clips I made from back then. Everything I'm doing now I did back then just not as well, which is why it's hard to see kids succeeding, because I always feel like, hey, that could have been me
@@TommyLikeTom whoa! Im showing my age. I want to change my year there. My son was born in the late 90's. Then he & I learned in 2007 (that is clearer now LOL). Still.... I think you did wonderfully, my 1st video of yours. My advice to you. You love Blender. This I can see. From my perspective, Blender is a powerful tool. With so much to offer the community. This is a new frontier for all of us. And you are in front leading the charge. Don't give up, that's not the way. 😎✌
you are welcome. In my opinion it's easier to learn than Maya but harder than C4D, but when you get going I find it to be much faster than anything else because of the way that the shortcuts work the same in every context. It's incredibly powerful
@@TommyLikeTom I am still learning. I am only at minute 20 of your video, and go step by step 🤣🤣. But its going. I also saw some video about "bendy bones". I am not sure if this is a different technique... You know if it is a little bit different? Or is it the same?
Thank you so much. Been looking for a clear tutorial and I'm really blessed to find you. Great and easy to follow tutorial. Thank you so much and more power to your channel Playland. New Subscriber here!
Hey brother, I can't make another tutorial as I have already made several tutorials on that subject. Please look through my videos for a tutorial on 2D animation
great, I'm glad I could help. Remember this is just to get you started, there is a lot more you can do with these tools, keep you eyes peeled and your mind open!
you can either animate frame by frame using the grease pencil timeline or simply add extra limbs with bones for the secondary appendages such as ears or hair. you can use interpolation settings on the keyframes by pressing T, or you can change the handle type using the V key to make it automatic, making the motion much more fluid and reactive.
I'm sorry to here that. My only recomendation is to make sure that everything is set up properly. Make sure you have a properly defined chain length on the IK chain, make sure the pole is positioned correctly on the Z axis, make sure that you have the IK applied to the correct bone and make sure that the other bones do not any modifiers/constraints that should not be there
Yes there is, I would suggest checking out sketchy squirrels channel for a tutorial on exactly that. It works the same way except you use 3D meshes with image textures instead of grease pencil objects. You can quickly import images as meshes with the "import images as planes" add-on in the preferences menu. This will preserve any alpha channels you have for transparency. you can edit the shaders once the images have been imported.
small brain: making stickman animations in animation programs that were made for that or a lot of people use to do it big brain: making stickman animation in blender
Hi Nala. Nice pic. I'm working on a deadline right now and I intend to make a part 2 for this. Making a video like this takes an entire day so I need to plan ahead unfortunately
I followed this tutorial step by step...yet when I bend the arm eventually the drawing goes outside the boundary of the lattice plus the line and colour twist ...I can't fix this I even watched the tutorial again to see if i might have missed anything...I would really love some help.
The only thing I can think of without seeing your file is that there may be a scale mismatch with your object, and it would help to apply the scale by selecting the objects, pressing ctrl+A and selecting scale from the pop-up menu. If that doesn't work I suggest having a look at some other tutorials on youtube.
Found this really useful but one question, how do I allocate different colours because when I select a different colour it changes the colour of everything I previously filled in?
if you want to paint in many different colors I suggest enabling vertex color in the tool properties menu, but if you are using a few base colors then use the material properties panel and create a new material
Hi. On the video where you start duing first arm. Im duing all Exactly same but it don’t work for me. I don’t understand what I’m duing wrong. Tryed twice but didn’t worked
You seem to be doing pretty well so far! Did you use autocorrect for that? I'm sure trying to learn blender in a foreign language is more difficult than learning to speak English!
@@TommyLikeTom I have many talents. But English is not among them.I expect artificial intelligence to progress a little further. I will not make an effort to learn English.I have difficulty speaking to people in my own language. Thank you for your instructional videos. All you can do for me is show more than talk.Note: My English is just not enough
So I followed everything step by step, but when duplicated the arm over to the other side, and resetting the targets. I am getting a weird rotation when moving the hand. I've played with the euler settings and the transform settings, and the hand bone transform in pose mode, but the hand is still spinning in 3d space.
Help! I'm doing exactly as you told like in 14:01 to 14:17 about lattice. But only my bones move, my sketch doesn't!!!! Is there any setting I need to turn on? Or am I doing something wrong?
I had the exact same problem. You need to make sure that the lattice is connected to the bone according to the vertex groups. Basicaly you need to check if the name of the bone is the same as the name of a chosen vertex group. I named my vertex groups Bone 005, when it actualy was Bone.005. In my case I missed the dot. Hope that helps)
@@TommyLikeTom haha I was only joking, I fully understood where you were coming from. Thank you for this tutorial I truly appreciate the effort you put into making this video. I'm currently trying to work my way up in the skill ladder of Blender and this has helped me tremendously.
You can make a 2D fighting game using these principles. There was a great 2D fighting game in about 2008 called Stickman Ragdoll Warrior which was very cool. My advise is to just learn how to code a game first
also, do you use the time offset mod for stuff like head turns also? ive made some 2d rigs like this but i did it with pngs and drivers to change the expressions and stuff
very cool! rigs are well and good but I highly recommend getting stuck in there with frame by frame drawn or clay animation. It's amazing what quick, simple movements can achieve, and you learn to express yourself more freely. Rigs are kind of like object oriented programing, it's generalization. You should work on specific first before you generalize. once you master specifics, you can do amazing things with rigs!! I'm still learning so much!
There are many such places online, RU-vid is the best place for it. Just keep searching for tutorials. The most important thing to learn are the 12 principles of animation. The RU-vidr Alan Becker created a video series on the 12 principles, you should watch it
Bro can you please provide a rigged blend file of one character because i have tried everything from your video and head and hands part will be fine but after that leg part and body part doesn't work properly i have been trying it from past few months and have spent soo much time on this. It would be a great help if you provide a blend file of a character, I have kept every character ready only i need is rigged part please bro.
i'm trying to learn the 2d animation part of blender, but every time i switch between object and edit mode, the bones and strokes are in completely different postions. is there a setting to stop this?
Yes, you need to look at the modifiers panel, for each modifier there is a number of settings at the top that change how the Modifier looks in various modes. I can't tell you exactly what each one does because I usually just flick them on and off at random until I get the desired effect.
@@TommyLikeTom thanks for tip, I'm uber noobie and was hoping to derive what i know from Davinci resolve and photoshop but that is absolutely not the case with blender. GREAT VIDS subb'd
i was following how to setp lettice to the hand properly, but at the end the stroke didnt not assgn to follow the bone when i moved it..can anyone help me
Hi,I learned your animation tutorial, followed you to do the body binding, and ik, everything can work normally. But I do facial bones and body again after bone after Ctrl j, to move characters positions when found floating down the facial features of grease pencil. facial bones is this why? Why can't moving along with the bones of the body, I opened a copy of what function problems.
the issue i had was that the outline strokes (the black ones that border the fill and canvas) kept staying rigid at the elbow and shoulder instead of bending with them. do you know how to fix that?
@@TommyLikeTom i kind of worded my question weird sorry. what is happening to me is that the border strokes dont bend at the elbow. They still move, but dont bend with the fill. when you move your character's arm, the fill and border bend. for me only the fill bends and the border doesn't. Edit: the issue was that my stroke only had 2 points... but i subdivided it and it fixed it!
Hello. I made a rig based on your lesson. Everything works, but there is no way to load the rig as a reference object, as it is done in Maya. And this kills the ability to work with multiple characters in the scene. I link to a file with a rig, then an object, relations, create a proxy. And a huge heap of hierarchy elements pours out to me to choose from. And I have to offer only the rig. The question is, how did you manage to load the rig as a reference?
I'm not sure what you mean by "load rig as a reference", do you mean to use it as an instance from another file? I haven't tried that, I just used the rig that I made in the same file. This should not be taken as a industry method, this is sort of like a workaround for people who don't want to pay for animation software
@@TommyLikeTom Yes, I'm talking about an instance. The automatic translator did not translate correctly (I am from Russia). Your answer is clear, thank you. Your lesson was very valuable to me. As I found out, the instance is tightened like a proxy without problems if the entire rig is inside the armature. In your lesson, the controllers are outside the armature, or rather the blender perceives them as another entity and when a proxy is created, they are scattered when selected. In Maya, a copy of the file is completely tightened without problems, and a whole army of clones can be tightened from one copy. In the blender, by the way, it does not work (or I have not yet found a way) to make a link to several clones from one copy. We have to copy the rig of each clone as a file). This moment is very inconvenient. The rest of the blender is a wonderful program. It contains so much. Thanks again for the lesson. Best wishes .
@@MrGravicaper okay I see. Thank you for your kind words. I believe that you problem can be solved by using bones instead of empties as the targets of the IK, the controllers. This is more common practice amongst professional blender animators and I actually made an error by using empties. I added a disclaimer to the bottom of the video explaining this mistake. There are multiple layers in the armature that can be used to separate control bones from deformation bones.
@@TommyLikeTom Yes. The problem is definitely this - i need to do everything inside the armature, and for the information that "The armature consists of several layers that can be used to separate the control bones from the deformation bones." Thanks again. I work in Maya and when I first started learning blender I met her, but by this point I forgot. Now the puzzle is almost complete. Good luck!
the pole is not meant to bend the bone, the pole target directs the "elbow" of the IK chain in 3D space. The main target is what bends the IK chain. In this case the pole target is only for swapping the direction of the limbs, because we are working in 2D. Make sure all of your controls and armature bones are on the same plane. Also check your pole angle and chain length in the settings
Has Blender gotten better being able to rig imported 2D images? It seems no matter how many times I increase the mesh (6x-10x), the bones don't make the image pieces bend smoothly. And I do know where to place bones and how many. Many prefer to import their images than recreate them inside Blender with Blender's 2D drawing tools. Thanks.
You need to enable bendy bones and make sure your lattice is at a high enough subdivision level. You can import images, take a look at squishy squirrel, I pinned his channel in the comments
Pay careful attention to the grease pencil timeline. You must access the dope sheet and change it to grease pencil timeline. Make sure that your strokes are arranged in the correct order on the correct layers and also make sure you are drawing on the correct plane
How do I animate this? Moving the lattice and empty around doesn't add a keyframe. Also, why when I flip through "time offset." the grease pencil object doesn't change to the previously drawn frame? Hopefully my question make sense.
You need to add keyframes using the i button on your keyboard or alternatively press the record button at the bottom of the screen. Do not keyframe the lattice, that is not how this works, you only keyframe the control empties. To fix the time offset problem just used fixed frame from the drop down menu