There is an even better method but when I use shrinkwrap, if the terrain is too rough then many vertices of the ground snap to a single road vertex because its nearer. So I'm trying code the function so that each ground vertex gets attached to a unique vertex on the road. But i have a very busy schedule, so I'm unable to work on it atm
Oh. I have a better method but no time to make video. My college ends next month 5th. Finally 4yrs of torture will come to an end. I'll start making after that.
Great video! But having an issue when i go to use the knife project tool and get this message ''no other selected objects found to use for projection'' Any advice would be appreicated cheers.
@@Gamezoneadi I rewatched and figured out where i went wrong thanks. Much quicker method than the other way i was doing it for my assetto tracks. Just need to figure out how add trees into my map without them looking weird now haha.
Never checked but if my lowend laptop can handle urs definitely will. Not that the whole mountain needs to highpoly. But extra vertices on the mountain would be equal to the total vertices on ur road.
Naah i stopped game dev. No time left, my laptop aint fast enuf to handle it, long loading times and crashes, once i have saved enuf, I'll build a new pc and start with unreal engine
I love these videos you put out. I have been trying to use assets instead to get lighting. There is a video where you create lighting models from scratch and they lit up on the track but I am trying to use asset library lights instead, they are lit in blender but soon as I export them to nk5 and run the track in assetto the objects are there but no lighting is present. Is there a work around to this you think you may suggest?
@@Gamezoneadi Ey brodie, how are you apologies for the absence been mad busy with a few things. Things been a bit crazy for me. Can we get in touch on the socials? Please share your handles or I can share mine lets gets in touch and talk about a few things. Oh and the video I was talking about is the one on your playlist its part 6 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-m57EhSL65SA.html&pp=iAQB. I also have some strategies I think may work well fast workarounds during the modelling of the tracks and stuff. I have a lot of paid plugins I think may be useful to speed up the process but have not tried them out yet.
Yes u can put empty axis or cubes. And there is naming convention. I don't remember rt now. I'll share that forum. Y axis should be pointing up and z axis will determine which direction the car will face
@@Gamezoneadi by the way I've got so much to ask. Do you have some forum or discord ? Im making my local track with gis and Im new to it so things doesnt go as they should 😂