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How to make a mountainous road in Blender 

Gamezone. adi
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Check out my new models here:
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Help me upgrade my laptop 😅
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7 янв 2023

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Комментарии : 69   
@phildec7859
@phildec7859 Год назад
Very smart way of doing this, especially the use of the knife project. Thank you man!
@RealGaryGibson
@RealGaryGibson 8 месяцев назад
That's the best way I've seen of adding a road! The use of the knife project and shrinkwrap is very clever. Thank you!
@osmankerimli6710
@osmankerimli6710 Год назад
Wow this is the easiest and good looking method I've ever seen. I was searching for a good solution on how to do this for so long. Thanks!
@Arcki_Plage
@Arcki_Plage 8 месяцев назад
really great ! Precise, to the point, everything worked perfectly !
@itsblkworld
@itsblkworld Год назад
that knife project was a new technique for me. Thanks for sharing!
@Gamezoneadi
@Gamezoneadi Год назад
There is an even better method but when I use shrinkwrap, if the terrain is too rough then many vertices of the ground snap to a single road vertex because its nearer. So I'm trying code the function so that each ground vertex gets attached to a unique vertex on the road. But i have a very busy schedule, so I'm unable to work on it atm
@DownDance
@DownDance 9 месяцев назад
Really great tutorial! Also a really smart use of the features that I've never seen in Blender. I learned so much from this
@PanXingxing
@PanXingxing Год назад
Very smart. Really like it!
@rakdos5371
@rakdos5371 7 месяцев назад
Fantastic tutorial! Thank you so much!
@dangerously9498
@dangerously9498 10 месяцев назад
Thank you this method is the best and easiest to follow I have found for this purpose.
@nirajkapadiya3890
@nirajkapadiya3890 8 месяцев назад
awesome tutorial man, thanks
@Gamezoneadi
@Gamezoneadi 8 месяцев назад
Wc♥️
@vrajeshK.I.E.E
@vrajeshK.I.E.E 11 месяцев назад
Oh thank you this is so understandable😀!
@HalkerVeil
@HalkerVeil Год назад
Step 1: Make mountain terrain magically appear out of nowhere.
@Gamezoneadi
@Gamezoneadi Год назад
Yeah tectonic movement occurred in my blender🤣
@moonamayag
@moonamayag 5 дней назад
My UV Map looks completely different, I'm stuck there, any help :(?
@yumleaw3902
@yumleaw3902 Год назад
终于找到了最优解!👍
@ilikecakeandbiscuits
@ilikecakeandbiscuits Год назад
Great stuff. When I shrink wrapped the terrain to the road it seemed to crop terrain outside of the road intersections so most of the map disappeared!
@Gamezoneadi
@Gamezoneadi Год назад
Oh. I have a better method but no time to make video. My college ends next month 5th. Finally 4yrs of torture will come to an end. I'll start making after that.
@OscarG-ElMano-
@OscarG-ElMano- Год назад
Thank you very much, I just need to know how to make a rail guard and follow the curve. Thanks for the video
@Gamezoneadi
@Gamezoneadi Год назад
Just make 1 unit of the railing and rest is same as u did for road. But here u must do the uv mapping before applying the modifiers
@lucasew
@lucasew 4 месяца назад
How did you get this sick mountain model?
@Gamezoneadi
@Gamezoneadi 4 месяца назад
Blender kit addon
@johnsmith-sv9tm
@johnsmith-sv9tm Год назад
Great video! But having an issue when i go to use the knife project tool and get this message ''no other selected objects found to use for projection'' Any advice would be appreicated cheers.
@Gamezoneadi
@Gamezoneadi Год назад
U need to select the object with which u want to cut the ground while the ground is in edit mode. Hope this helps
@johnsmith-sv9tm
@johnsmith-sv9tm Год назад
@@Gamezoneadi I rewatched and figured out where i went wrong thanks. Much quicker method than the other way i was doing it for my assetto tracks. Just need to figure out how add trees into my map without them looking weird now haha.
@matthewexline6589
@matthewexline6589 Год назад
If you don't mind me asking, how many verts in total is this model?
@Gamezoneadi
@Gamezoneadi Год назад
Never checked but if my lowend laptop can handle urs definitely will. Not that the whole mountain needs to highpoly. But extra vertices on the mountain would be equal to the total vertices on ur road.
@japp3playzz
@japp3playzz 4 месяца назад
Wow i would love to have those skills and ideas, bro. Thanks for the tuts. Are you creating any tracks or stages for some sim/game? :). Cheers.
@Gamezoneadi
@Gamezoneadi 4 месяца назад
Naah i stopped game dev. No time left, my laptop aint fast enuf to handle it, long loading times and crashes, once i have saved enuf, I'll build a new pc and start with unreal engine
@alexmonteiro166
@alexmonteiro166 8 месяцев назад
can we use array for race tracks too? or not?
@Gamezoneadi
@Gamezoneadi 8 месяцев назад
Yes u can
@alexmonteiro166
@alexmonteiro166 8 месяцев назад
@@Gamezoneadi ty ill def use it
@lupikekeampu6757
@lupikekeampu6757 Год назад
What am i doing wrong? When i use the knife project, it doesn't cut the shape of the road, just some bits here and there.
@Gamezoneadi
@Gamezoneadi Год назад
Did u select top view before doing knife project?
@lupikekeampu6757
@lupikekeampu6757 Год назад
​@@Gamezoneadiyes
@Gamezoneadi
@Gamezoneadi Год назад
I've found a new method. Will make a video during the weekend.
@leoal1590
@leoal1590 Год назад
@@Gamezoneadi niceeee
@lupikekeampu6757
@lupikekeampu6757 Год назад
@@Gamezoneadi thx!
@clipsfdrive
@clipsfdrive 10 месяцев назад
Solid stuff, I saw your "albert park" model. Did you build that whole thing on a plane?
@Gamezoneadi
@Gamezoneadi 10 месяцев назад
i used gis to get the land and then replaced the track area with the modeled mesh
@clipsfdrive
@clipsfdrive 10 месяцев назад
I love these videos you put out. I have been trying to use assets instead to get lighting. There is a video where you create lighting models from scratch and they lit up on the track but I am trying to use asset library lights instead, they are lit in blender but soon as I export them to nk5 and run the track in assetto the objects are there but no lighting is present. Is there a work around to this you think you may suggest?
@Gamezoneadi
@Gamezoneadi 10 месяцев назад
I've been looking into this for sometime myself, I'll let you know if I find a work around. Can u put link of the video u saw?
@clipsfdrive
@clipsfdrive 9 месяцев назад
@@Gamezoneadi Ey brodie, how are you apologies for the absence been mad busy with a few things. Things been a bit crazy for me. Can we get in touch on the socials? Please share your handles or I can share mine lets gets in touch and talk about a few things. Oh and the video I was talking about is the one on your playlist its part 6 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-m57EhSL65SA.html&pp=iAQB. I also have some strategies I think may work well fast workarounds during the modelling of the tracks and stuff. I have a lot of paid plugins I think may be useful to speed up the process but have not tried them out yet.
@akemidryzz9387
@akemidryzz9387 Год назад
When I put the nurbspath to the curve modifier, the plane just disappears, any idea why ?
@Gamezoneadi
@Gamezoneadi Год назад
Make sure both the nurbs path and plane are at 0,0,0 in object mode. Move the nurbs path only in edit mode
@akemidryzz9387
@akemidryzz9387 Год назад
@@Gamezoneadi It worked, thanks !
@akemidryzz9387
@akemidryzz9387 Год назад
nvm it doesn't lol
@Gamezoneadi
@Gamezoneadi Год назад
Ok, if it ever happens again just check the above said points. U need to do follow those steps when u use mesh to curve function
@akemidryzz9387
@akemidryzz9387 Год назад
@@Gamezoneadi aight I’ll try again
@doralann6054
@doralann6054 Год назад
what do you mean by "raise path by two units"? I can't see what you did on the screen. Thanks for thee tutorial btw!!
@Gamezoneadi
@Gamezoneadi Год назад
Just select the road and press G and then Z and press 2
@Gamezoneadi
@Gamezoneadi Год назад
Just move the road up so that it doesn't intersect the ground/mountain surface so that u get the desired cut
@doralann6054
@doralann6054 Год назад
@@Gamezoneadi thank you!
@VldAc
@VldAc 6 месяцев назад
hey nice video but how can I make start and finish and spawnpoint for aseto corsa. Is there any way in blender or Ks editor?
@Gamezoneadi
@Gamezoneadi 6 месяцев назад
Yes u can put empty axis or cubes. And there is naming convention. I don't remember rt now. I'll share that forum. Y axis should be pointing up and z axis will determine which direction the car will face
@VldAc
@VldAc 6 месяцев назад
@@Gamezoneadi that means if I will put cube on the road in right direction it should work ? With that thing you'll share.
@VldAc
@VldAc 6 месяцев назад
@@Gamezoneadi by the way I've got so much to ask. Do you have some forum or discord ? Im making my local track with gis and Im new to it so things doesnt go as they should 😂
@Gamezoneadi
@Gamezoneadi 6 месяцев назад
@@VldAc yeah mate everything is documented. It's sad it doesn't pop up if u search.
@Gamezoneadi
@Gamezoneadi 6 месяцев назад
@@VldAc discord.com/invite/e2PTQV5s U can join here.
@dudeimsquid1793
@dudeimsquid1793 Год назад
why didnt you say anything about changing the scale of the path to 10?
@Gamezoneadi
@Gamezoneadi Год назад
Not necessary. I did it so that i don't have to keep zooming in to select it
@jonaslimoseth1711
@jonaslimoseth1711 11 месяцев назад
sub nr 700 :)😁
@Gamezoneadi
@Gamezoneadi 11 месяцев назад
Thanks man we r 700 strong
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