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How to Make a Realistic Earth in Blender in 20 mins 

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Blender tutorial showing you the surprisingly easy method to create a photorealistic earth. Using 100% Blender and some textures from the good ole boys and gals at NASA.
Download NASA Textures: www.dropbox.com/sh/1rxblwi19i...
Download NASA Reference Photos: www.dropbox.com/sh/3ghuz4477c...
Download the new Poliigon Addon: www.poliigon.com/blender?utm_...
NASA Imagery Use Policy: visibleearth.nasa.gov/image-u...
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24 авг 2022

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Комментарии : 1,8 тыс.   
@J.R.WilliamsFilmMaker
@J.R.WilliamsFilmMaker 4 месяца назад
For those of you working through this on version 3.5 or later, the shadow pass is gone. So to fix this, you have to instead use a Diffuse Direct pass instead. It's the first option under the "Light" category in the Passes tab. You will need to tweak the blur amount, but that will get you back on track. The more you zoom out from the Earth by the way, the more you'll have to crank up the blur amount. Hopefully that helps! :)
@Bohr2um
@Bohr2um 4 месяца назад
Thanks mate! This was the exact comment and support I was looking for! Big kudos!!
@LegendaryLife
@LegendaryLife 3 месяца назад
Need to check it out, I gave up exactly after searching for hours about Shadow pass.
@TellingSecrets
@TellingSecrets 2 месяца назад
I am on my 3rd day of blender, PLEASE could someone tell me where to find the Passes Tab and Diffuse Direct pass! Every time I feel like I make progress, I get lost with something lol
@J.R.WilliamsFilmMaker
@J.R.WilliamsFilmMaker 2 месяца назад
@@TellingSecrets So in Blender, on the right side of the program is all of your tabs. The top one should be the one that looks like the back of a camera, that is your Render tab. The 3rd one on that list that looks like some photos is called the View Layer tab. The View Layer tab is going to be where all of your render passes options are, specifically if you scroll down in that tab to the "Light" category. (Something you dont have to worry about for this tutorial but you should know if you keep using blender is that if you render multiple layers to combine for a final image, each layer you will need to come in here to tell Blender what passes you want.) Don't stress out too much, even experienced Blender users agree that Blender's UI is not great at best and a radioactive confusing monster of a mess at worst. Keep sticking with it, and eventually it will become second nature in no time! Good luck! I believe in you! :)
@paulmeesters
@paulmeesters 2 месяца назад
tweak what blur amount ? where ?
@navdeepsingh9743
@navdeepsingh9743 Год назад
You are the one who teach me blender 10 years ago, happy to see my favourite earth tutorial coming back. Glad you are still doing this.
@Cin3DyUEFNdeveloper
@Cin3DyUEFNdeveloper Год назад
me to, but after ten year, now since uly in UE5, but without Andrew I nver would work in UE5, byebye blender helo perfect program UE5
@shaheedgoni6594
@shaheedgoni6594 Год назад
Bruh... He taught us all!
@vxsniffer
@vxsniffer Год назад
@@LookBehindYou535 Blender classes, not English classes pls ;-)
@gauravghodinde2949
@gauravghodinde2949 Год назад
@@vxsniffer @VSAUCE4 or is it
@graphguy
@graphguy Год назад
I'm totally not in the 3d related business.... but I am a huge fan and admire the creativity, knowledge and willingness to share your gift with everyone. This was very cool :)
@zanuarkjordan7719
@zanuarkjordan7719 Год назад
14:50 for those on the latest version of blender, I tinkered around for a good 20-30 minutes and my best substitute for there being no Shadow pass anymore is to use Ambient occlusion. I ran ambient occlusion through the blur filter and the color ramp and increased the percents on the blur filter. Its not as good as the Shadow pass, but it was the best I could get.
@pipidudukk7548
@pipidudukk7548 Год назад
Thanks
@edgevfx
@edgevfx Год назад
thank you!
@MrEIsBehindYou
@MrEIsBehindYou Год назад
this needs to be pinned, thank you
@simonjacksparrow
@simonjacksparrow 11 месяцев назад
Yes.. I've been pulling my hair out trying to work out, which part I missed. Thankyou for pointing this out
@theoharisvarnas5315
@theoharisvarnas5315 11 месяцев назад
I ADORE YOU!!!!!
@LFPAnimations
@LFPAnimations Год назад
You can just tell that this had a lot of editing to get right. No fluff, step by step, and clearly as concise as you could make it. I got to admit sometimes I like the slower paced tutorials because we get a bit more info on each step, but man was this one efficient. Excellent work Andrew!
@Jakeurb8ty82
@Jakeurb8ty82 Год назад
One of the main reasons I started learning blender was to make stuff like this. Super grateful for you putting this together with everything needed. The result looks spectacular and versatile.
@ericcarlsen4603
@ericcarlsen4603 Год назад
Absolutely perfect timing. I need to make an earth and was literally just about to go through your much longer 2016 earth tutorial. Now I can use the latest and greatest methods in 25% of the time. You rock, Andrew!
@harrytaylorgraphicshaul1393
Just as I've finished designing, modelling and texturing a spaceship I find this beauty. Great work Andrew!
@Zi7ar21
@Zi7ar21 Год назад
1:17 Tip: In the scene panel there is a units menu where you can change the scale so you can use real-world measurements and not have to deal with floating-point precision issues
@Sam-yk9kh
@Sam-yk9kh Год назад
Did you do it Evee because I tried to do it on it and got stuck...the atmosphere wasn't showing
@guigs4467
@guigs4467 4 месяца назад
@@Sam-yk9kh pretty sure he does mention using Cycles' experimental features. Eevee is likely to be problematic here.
@saturnineNL
@saturnineNL Год назад
I love this style of tutorial, step by step and no nonsense. Easy to follow with pause from YT after each step. Every tutorial should be like this, too many tutorials just yada yada and explain too much noise knowledge. If you can't understand a step, google is your best friend too. You sir earned a BIG like.
@blenderguru
@blenderguru Год назад
Thanks mate. First attempt at heavily edited, less fluff, speedy approach to tutorials. Analytics show positive results so I’ll probably continue this style.
@Numb_
@Numb_ Год назад
@@blenderguru even a baby can under from this perspective I would totally keep at it.
@Allahuma.sali.ala.muhammad.
@@blenderguru i like how you strive to achieve the most efficiency possible, inspiring.
@23GOOOFY
@23GOOOFY Год назад
@@blenderguru I never minded your extra insights, rambles, and humour in your longer format tutorials, though!
@Pandorarl
@Pandorarl Год назад
@@blenderguru yah, i like this. cuz if we get a lot of side information its hard to follow through
@artemisDev
@artemisDev Год назад
you can actually just use a cube and use the length of generated coordinate as density for the atmosphere with a little bit of map range to make it more perfect
@jarozehnal2688
@jarozehnal2688 Год назад
I used spherical gradient texture with color ramp and map range. Same process.
@OvidiuHretcanu
@OvidiuHretcanu Год назад
being busy with other things, I was not following up on this channel for about an year... but now I get to see clearly the tremendous improvements in these tutorials. Well done, Andrew! Also, quite a lot of nice new features in blender. I think I will try it on, but using flat earth shape (LOL)
@brickmack
@brickmack Год назад
Most of this is fairly straightforward "how to make a planet in Blender" stuff common to most tutorials, but that compositing trick for the falloff on the atmosphere is a huge help. I've gone through dozens of tries at a solution for that (other than just doing it by hand in post) but this works way better than the rest
@gregmontroni1348
@gregmontroni1348 10 месяцев назад
Just one little doubt that I couldn't wrap my head around... Does the fallout work only if you have nothing behind the Earth and a Transparent background? Because I tried adding stars, both as a Material on a plane and on the world material and it just won't work... Dunno if you understand... Thanks!
@MikeMorrisonPhD
@MikeMorrisonPhD 3 месяца назад
@@gregmontroni1348 - Same question! I assume many of us will want space behind planets, but wasn't sure how to accomplish this besides adding the background in after effects or something.
@fakermakerprops3948
@fakermakerprops3948 Год назад
Incredible work, your tutorials have really helped me grow in blender!!! Thanks!
@smpritchard
@smpritchard Год назад
The oceans appear blue from space not (exlcusivly) because of sky reflection, that's a common misconception. Water actually does have an intrensic blue color, but it's only really visible in large volumes like, say, a swimming pool.
@VIIOmusic
@VIIOmusic Год назад
does that have something to do with chlorine?
@TheMULTIcanal
@TheMULTIcanal Год назад
​@@VIIOmusic ocean scatters blue and absorbs red part of the light spectrum... except of that its color can be influenced by algae, sediments or substances contained in it, thats why its pretty usual for ocean to appear green in some places
@MonsterJuiced
@MonsterJuiced Год назад
Pin this
@isodoublet
@isodoublet Год назад
@@VIIOmusic No, it's blue for the same reason that the sky is blue -- because high frequencies of light scatter more while low frequencies pass through intact.
@rohita.v6493
@rohita.v6493 Год назад
Yeah, that is called Raman Effect in physics, proposed by C V Raman (Nobel Laureate)
@vikasgarg17
@vikasgarg17 9 месяцев назад
Bro, your animations are always some of the most detailed and realistic I've seen from a blender artist.
@nicholaspatton3797
@nicholaspatton3797 Год назад
This is quite amazing, Blender Guru. I am so curious if you'll do another tutorial on creating a node setup to create something like a realistic day-night cycle for Blender 3.2 someday in the future.
@bamboopublishing8662
@bamboopublishing8662 Год назад
Andrew, I still enjoy how you do these tutorials, other than that you make it look so DAMN easy! Other point of contention is what you said about the ocean being blue due to the reflection of the sky on it. It is only in extremely shallow water, rivers and some lakes, that the reflection is a major part. In the deeper water, it is more of an absorption and scattering issue. Water will absorb most of the light frequencies except for blue. The blue light is then reflected and scattered by stuff floating in the water, giving deep water a blue look. In the shallow parts of the ocean where there is a higher concentration of phytoplankton, the red and blue light is absorbed by the phytoplankton for photosynthesis, and the remaining green light is reflected, along with some scattered blue to give it the aqua color like off the coast of Acapulco. This is somewhat simplified. Keep up the great work!
@st.kamnakis
@st.kamnakis Год назад
I rarely use blender nowadays but I always enjoy your tutorials, I usually watch them more than once actually :D
@CarlMoebis
@CarlMoebis Год назад
BTW, Thank you so much Andrew. You're responsible for getting me into Blender and learning the first important skills that got me hooked. The Blender community would not be the same without you. Rock on.
@v-g-lant
@v-g-lant 6 месяцев назад
This man taught me everything I know ever since 2016 when I started my journey from pencil and paper to math and technology to create my artwork on another level I just want to say thank you again blender guru 👊🏾🧑🏾‍💻
@pudding1337
@pudding1337 Год назад
Its awesome to see just how far tools like blender how gotten and just how much more accessible imagine 20 years ago you told someone that the average person without much experience would be able to do something like this on their home computer in less than half an hour
@perecatherine
@perecatherine Год назад
Truely amazing
@zeeshanramay
@zeeshanramay Год назад
My i5 4th gen: Which takes more than 15 hours just to render a single 1080p image :/
@AnkushKumar-qu6yd
@AnkushKumar-qu6yd Год назад
@@zeeshanramay brand?
@Debaser36
@Debaser36 Год назад
@@zeeshanramay rendering with graphics card is for several reasons way faster. use your graphics card. if you have one!
@zeeshanramay
@zeeshanramay Год назад
@@Debaser36 The main problem was that I didn't have one, but now I just got GTX 1660ti. And it's way fast than my cpu :)
@ascotinva
@ascotinva Год назад
The river lake thingy is the Great Lakes and looks awesome in your tutorial. You are the best, Thank you:)
@arloc_official
@arloc_official Год назад
your videos are always fun. you teached me how to make a donut years ago and since then ive learned so much more about blender. always nice to get back to your videos.
@daveb.8426
@daveb.8426 Год назад
I remember one of my first blender tutorials, quite possibly by you, was making earth in like blender 2.49. So much of the work was setting up the shaders with the ancient diffuse/glossy/alpha materials. The 4k textures blew my mind and nearly crashed my old laptop, now here we are at 43k and PBR rendered on gpu. We're living in the future.
@Slferon
@Slferon Год назад
this is what started my adventure 2 weeks ago! the mission to make a pixel art earth animation in 60 FPS and a realistic earth animation! this is amazing
@lassekalhauge4801
@lassekalhauge4801 Год назад
Awesome as always. Thank you so much❤
@ShaggyMummy
@ShaggyMummy Год назад
I remember following the older version of this tutorial for Blender 2.79, and now I'm back to reference the techniques again, Thanks Andrew!
@113joel
@113joel Год назад
Very nice tutorial, it is actually my second blender tutorial I was working with. I had to reduce the speed to play the video with 0.5, because otherwise I was too fast to actually try to understand and repeat the numerous steps. Would have loved to have some advice to create the fly over shown inbetween, but this is probably content of my next tutorial 😀
@wauthethird
@wauthethird Год назад
Don't use UV spheres if you don't want warping at the poles. Subdiv smooth a cube, then Shift-Alt-S to invoke Mesh ‣ Transform ‣ To Sphere. Then, to get the images displaying correctly, enable the included Node Wrangler addon, select the image node, and press Ctrl-T to generate the texture coordinate nodes. Finally, switch the output from the Texture Coordinate node from UV to Generated, and change the projection method of the texture to 'Sphere'.
@nikittan.4863
@nikittan.4863 Год назад
i tried this, but the texture wasn't showing up accurately. i changed the projection method to "sphere" though and it worked out
@wauthethird
@wauthethird Год назад
@Nikitta N. Ah, yeah -- that's something I neglected to mention, thanks I'll edit my comment
@I_am_Spartacus
@I_am_Spartacus Год назад
I tried this 3 different ways and it still pinches in the poles.... the only way to stop the poles pinching is by getting rid of the single vertex and using grid fill...
@nikittan.4863
@nikittan.4863 Год назад
@@I_am_Spartacus are you starting out with a UV sphere or a cube? the above solution reqires tat you start out with a cube. the reason i prefer not to use grid fill is that it created a flat surface and i wasn't able to remodel the top of the sphere without it looking too oblong or asymmetrical
@Ethan_Simon
@Ethan_Simon 8 месяцев назад
I'm extremely lucky I found this comment here! I noticed this issue and hoped it'd be in the video. You provided great instructions, so thanks!
@mrnobody2929
@mrnobody2929 Год назад
Plss don't make our earth 🌎 donut shape 😂
@enegort2228
@enegort2228 Год назад
Har harr 😒
@CosplayZine
@CosplayZine Год назад
🍩
@Ikaruga_XD
@Ikaruga_XD Год назад
He actually did it hahahhahaha in the starting two mins there is a clip of it 🤣🤣
@elwiwithegreat7771
@elwiwithegreat7771 Год назад
@@enegort2228 has grey hair
@itslenis3395
@itslenis3395 Год назад
@@enegort2228 🤓🤓🤓
@trevorsoh2130
@trevorsoh2130 Год назад
Goodness, so many awesome mini-lessons in this one! Thanks heaps, had you not explained these to me - I’d be fumbling on so many of these concepts for years
@vickmc
@vickmc Год назад
Thank you so much for this amazing tutorial. It was so fun doing this on my free time and a learned so much new stuff I didn't know about blender. keep up the amazing blender work!
@guibson1258
@guibson1258 Год назад
For those who didn't find the shadow option, you have to select Filter->Filter node and then set option from soften to shadow, link image output from your render layer node to filter image input, then link your filter image output to blur image input. After that you can follow the video. One last thing X and Y blur values can be different from tutorial.
@blub9633
@blub9633 Год назад
This should be pinned
@siemensohm
@siemensohm 11 месяцев назад
@@blub9633 No, doesn't work in 3.6 ;)
@Excalium
@Excalium 11 месяцев назад
@@siemensohm Have a solution for 3.6?
@siemensohm
@siemensohm 11 месяцев назад
@@Excalium I have a couple of different Blender versions on my system, so I just went back to an older one. Sorry.
@JohnKMcCarthy
@JohnKMcCarthy 7 месяцев назад
I was able to achieve the same thing n Blender 3.6 by just using the alpha layer, which is already there, just blur and apply the colour ramp to that
@charlesskoutariotis2504
@charlesskoutariotis2504 Год назад
I found the pitch black of the dark side of Earth a little odd looking, so some kind of duller fill light representing the moon wouldn't be out of place. I also wonder how much of the Milky Way would act as ambient light as well. As always, these are such fantastic tutorials - without this channel I would have never made the jump from Maya to Blender!
@32_bhavesh_patilauto27
@32_bhavesh_patilauto27 Год назад
hi sir
@32_bhavesh_patilauto27
@32_bhavesh_patilauto27 Год назад
i have started learning blender. its been 3 months and have started making some vfx. and now i am making Thor's miojnir, problem is that how should i summone that in sky out of nowhere in between the video. means if i add that in video its there for whole time from beginning, i want that to appear at particular time in video
@vexnity460
@vexnity460 9 месяцев назад
plus lights from citie sand ubildings and whatnot
@Patchnote2.0
@Patchnote2.0 Год назад
I tried doing this a year or two ago and I was never able to figure out why my ocean looked so garbage. I was anticipating being able to find out what I could have done differently/what I did wrong, and you delivered.
@muzza152
@muzza152 8 месяцев назад
Thankyou so much for this Andrew, and for all your amazing tutorials over the years…you have been a true inspiration to me..I wouldn’t have started this journey if it were not for your beginners tutorials…just one thing…I made sure, as a fellow Aussie, to place Perth city at the centre of my globe!!…keep on doing what you do, great work!!
@AM-lm8ev
@AM-lm8ev Год назад
Awesome work as always! Just a math tip when remapping the night-lights falloff. The dot product (when both of the vectors are normalized) will return values from -1 to 1 based on the difference between the vectors (1 for identical, 0 for perpendicular, -1 for opposite, etc), so for much easier control just plug the dot output into a map range with a From Min value of -1, a From Max of 1, a To Min of 1 and a To Max of 0. After that you can plug it into a ColorRamp and have complete and easy control of the falloff. Thanks for all your tutorials, I never would have got started in 3D without that original donut!
@kerbybarrett
@kerbybarrett Год назад
Soooo much easier to control. Thank you!
@matthewgartner5339
@matthewgartner5339 Год назад
Thanks for explaining how the vector dot products work. I remembered that from math class a long time ago and now it makes sense. I apologize to my math teacher for "When am I ever going to use this?"
@terranplanetproductions
@terranplanetproductions Год назад
Holy cow! I have been looking for these extremely hi-res maps just recently. Woohoo! Thank you! Your results look killer! Good on you!
@JonathanNelson-nelsonj3
@JonathanNelson-nelsonj3 Год назад
Wow, I followed your original tutorial to get me started. It has been a few years since doing anything in Blender (life got busy) and I feel like I am starting out almost at the beginning again. A lot has changed.
@user-nd2bo7no7e
@user-nd2bo7no7e Год назад
Great job, sir guru. Pushing the dimensions up to huge really does the trick to make the flyovers realistic. Thanks for the lesson!
@SardiPax
@SardiPax Год назад
Very nice, I'd like to see improvements to the Atmospherics element though so will investigate alternatives there. Good to see some new (to me at least) nodes in use.
@eriktimme3558
@eriktimme3558 Год назад
Samuel Krug has a really good tut
@Undy1
@Undy1 Год назад
@@eriktimme3558 This. And Alex Heskett sells a really good planet shader (that's pretty similar to Samuel's atmospheric renderer but already premade and easy to use).
@eriktimme3558
@eriktimme3558 Год назад
@@Undy1 Samuel sells the completed one on Patreon.
@virgilhawkins3390
@virgilhawkins3390 Год назад
To help with rendering speed, in Render view hit Num0 to get into camera view, then Ctrl+B and select a box slightly larger than your camera window. That'll set it to just render the selected area instead of everything.
@stablermusic
@stablermusic Год назад
Should this help reduce vram usage? Because I keep running out
@Sam-yk9kh
@Sam-yk9kh Год назад
Did you do it Evee because I tried to do it on it and got stuck...the atmosphere wasn't showing
@adamjuwaied7212
@adamjuwaied7212 Год назад
I wish I were joking when I said I really needed this, but this actually helped me. Thank you for updating your tutorial! Keep up the great work.
@MrSudzio
@MrSudzio Год назад
one of the best blender tutorials i have seen, and model great as well
@mr_vky
@mr_vky Год назад
Nice tutorial. Some stars in the deep space would have made the environment much better. This tutorial reminds me of Andrew Kramers orb plugin. Great work by both Andrew(s)
@DavidsKanal
@DavidsKanal Год назад
Stars are basically invisible when exposing for the bright side of the earth
@mr_vky
@mr_vky Год назад
@@DavidsKanal May be another system that makes stars visible from the darker side!!!
@gordonbrinkmann
@gordonbrinkmann Год назад
Well, the tutorial is called "make a realistic Earth", so I guess a starry background wasn't the goal here ;) Apart from them realistically not being seen due to exposure, since Andrew renders on a transparent background it should be easy to add any starfield you like.
@gordonbrinkmann
@gordonbrinkmann Год назад
@Eazy Dub Yes, now you're someone who says Voronoi texture... in most tutorials they always use a Noise texture which I don't really think is good for that...
@ryleypalmer
@ryleypalmer Год назад
And animated clouds but that would be a whole project itself
@newax_productions2069
@newax_productions2069 Год назад
literaly in 1 minute this guys blend looks 100x better than anything ive ever done lmfao.
@StephenWebb1980
@StephenWebb1980 4 месяца назад
The intro to this video is amazing. That last-second doughnut earth is absolutely brilliant.
@julzgaming4312
@julzgaming4312 22 дня назад
I'm learning this realistic earth blender tutorial, and I'm just a newbie. I'm happy that I'm here to learn and give life to this model. Thank you for sharing this blender guru.
@freshcoastdrifttracks6074
@freshcoastdrifttracks6074 Год назад
this was cool! It would be sick to see an advanced version with animated clouds, northern lights, a few satellites and the moon!
@Max_Mustermann
@Max_Mustermann Год назад
Thanks a lot for the tutorial. Some additional things I found that could be useful: -In order to apply the NASA textures to a sphere without distortions at the poles, it is possible to use an environment texture node inside a shader. It's a hack I found online. -The brown tint in the area where the light meets the shadow can be reduced by adding a volume absorption node to the atmosphere material. -The atmospheric falloff at the edge can be simulated to a certain degree by using a fresnel node. This can be combined with the compositor approach from the tutorial for better effect.
@aero_smd
@aero_smd Год назад
i have distortions at the poles, but im not sure how to fix it with the environment texture node, please help
@Max_Mustermann
@Max_Mustermann Год назад
@@aero_smd You have to replace the image texture nodes with environment texture nodes and connect their vector input to the object coordinates of a texture coordinate node. The texture will be flipped horizontally, which can be fixed by placing a mapping node with the x scale set to -1 in between. Hope this helps.
@aero_smd
@aero_smd Год назад
@@Max_Mustermann I am still very confused, im not sure how to do what you said but i tried my best to do it and i didnt do it properly as its not fixed.
@Max_Mustermann
@Max_Mustermann Год назад
@@aero_smd Unfortunately RU-vid doesn't allow to post direct links, but if you search for "Mapping texture to planet blender" online you will find a post that describes the procedure in detail.
@hyperchunky7299
@hyperchunky7299 Год назад
I have a question and i cant seem to find an answer anywhere, after sometime following the tutorial everything went 100x slower and just viewing my earth takes extremly long to even render in, and when i render it says its gonna take 5 hours for a picture. ihave a 3060ti
@23GOOOFY
@23GOOOFY Год назад
wowoowow perfect timing! needed some specific Earth angles and tough to find exact matches in stock footage.
@TheFuzzypuddle
@TheFuzzypuddle Год назад
adding the lights to the night areas is a very nice detail
@LivingParadox87
@LivingParadox87 Год назад
That “little lake river thing” happens to be the Great Lakes, the largest group of freshwater lakes on Earth (at least by total area) and are so large that they have sea-like characteristics like tides. They were carved out by glaciers. 4 of them surround and define the borders of the state of Michigan where I have lived my whole life. Us Michiganders are very proud of our Great Lakes, even if they do make the weather here a bit… unpredictable. Thanks for the great tutorial! I’m working on model of the Enterprise that I think would look great orbiting the Earth in a render or two.
@thefreshest2379
@thefreshest2379 Год назад
I've lived on the tip of lake superior, Minnesota, my whole life and I'm proud too
@dyslexicstoner2408
@dyslexicstoner2408 Год назад
Here in Milwaukee we can't even swim in it anymore 😭
@neehgurg2111
@neehgurg2111 Год назад
who asked tho
@personguy1004
@personguy1004 Год назад
I have swam in all of the great lakes
@turboguppy3748
@turboguppy3748 Год назад
@TheCrispyChip it's weird to take the time to comment that no one cares. Smacks of some issues you might want to work out.
@wailboulmaarouf1920
@wailboulmaarouf1920 Год назад
This is the best free software Ive seen. Respect.
@dontbeconcerned
@dontbeconcerned Год назад
Amazing how you just know how to do all this. I'm in awe of your memory alone!
@lukeae2001
@lukeae2001 Год назад
Bruh I was looking for something like this just a month back, I'm hyped. Thank you heaps 🙌
@StaK_1980
@StaK_1980 Год назад
Incredible tutorial!! I'd suggest two things: 1- people turn on the light before dusk so a bit of bleed into the lighted part would be realistic (and turn off the lights after dawn) 2- The atmosphere looks a bit blocky there. You probably should increase the poly count on that. 🙂 PS: could you do a comparison between the quality of the full blown, max res images and poly counts and the low res one you did here? I'd love to see if the whole thing would be worth it or people should go with low / medium quality for most works out of studio?
@kitsuahri6585
@kitsuahri6585 Год назад
3090 rendering a planet in 1 min. 1650: I CAN'T HOLD IT MAAAAN. Pc proced to crash...
@maikhowthomaz6322
@maikhowthomaz6322 5 месяцев назад
The guy is indeed the Master of Blender as they say. Thank you for the Tutorial. Truly amazing. I'm gonna make a short using this.
@shivamroy04
@shivamroy04 Год назад
Magnificent masterclass
@SchloobySnack
@SchloobySnack Год назад
I can't be the only one that paused and went back to witness the glory of donut earth right?
@kamensway3817
@kamensway3817 Год назад
Excellent tutorial Andrew. The efficiency, knowledge and usefulness reminds me of the turorials of another Andrew (hint-Video Copilot). Rock On.
@leonkennedy7776
@leonkennedy7776 Год назад
Great earth rendition. Especially clouds are awesome.
@blenderanimeichons604
@blenderanimeichons604 Год назад
First there was two theories: Flat earth Spheric earth But now we all know the earth is a donut :D
@Karmai9
@Karmai9 Год назад
🤣 CONFIRMED BY BLENDER GURU
@holoflat1662
@holoflat1662 Год назад
Flat earth, globe sky, the matrix.
@DillandShaj
@DillandShaj Год назад
Following along to this tutorial, my computer sounds like an airplane. I feel like I'm flying over the earth model I'm making xD
@chaoyishih8324
@chaoyishih8324 Год назад
at least you see the earth, half of the time i am just seeing some blue green white noise orb on my screen
@DillandShaj
@DillandShaj Год назад
@@chaoyishih8324 haha the struggle eh
@Illumimate08
@Illumimate08 7 месяцев назад
Underrated comment
@muhammadarifakbar1497
@muhammadarifakbar1497 3 месяца назад
Wht your computer specification
@jamesc5801
@jamesc5801 Год назад
Cheapest / best way I found to make edge soft was a transparent/diffuse shader mixed using a fresnel or layer weight node + colour ramp to tweak. Another colour ramp to dial in atmos colour. It was something like that, was awhile ago now. Comp works great but I'm still a sucker for in viewport solutions
@_MKVA_
@_MKVA_ 9 месяцев назад
I have been struggling to create a planet in blender for an entire day now by myself (because I'm stubborn) and to no avail as I cannot properly eliminate the seam in my equirectangular projection and when I saw you'd made a tutorial I almost cried. Thank you so so much
@DJphotoandtech
@DJphotoandtech Год назад
14:00 Back in the early 2000s I used 3ds Max to make an Earth and there was a way to have a volume sphere that was basically invisible in the centre (when viewing perpendicular to the surface), but that created a soft edge for the atmosphere. The textures back then were only about 2-4K though, so these huge ones are awesome!
@azure8247
@azure8247 Год назад
You can do that with a fresnel node
@arkanthorartist__maker8328
@arkanthorartist__maker8328 Год назад
Yeah I remember messing with NASA files on my old Pentium 2 computer. At one point I tried opening what was probably an 8k file in Photoshop. That poor, poor computer, and it's 8mb video card, may it RIP.
@sulphurous2656
@sulphurous2656 6 месяцев назад
I remember doing this with C4D once, no idea how to do it with Blender though.
@user-ti8on9zb6y
@user-ti8on9zb6y Год назад
This is a tutorial where I would love to see a much slower and more detailled version.
@squibblejack
@squibblejack Год назад
Top notch, my man. I like that experimental Adaptive Subdivision feature. I also have the Polygon add-on available now in my properties panel. Top Notch, top notch, like the judge Smells would say. Great Earth results, fine lesson.
@lildevilgamer
@lildevilgamer Год назад
I missed non color data so much from old tutorials. My life is empty without it. I think I will call my son non color data if I ever have one. Great tutorial as usual.
@jamesfilios6138
@jamesfilios6138 Год назад
15:40 Every American watching this was screaming Great Lakes!!! at their screen
@Frame4
@Frame4 Год назад
For the fuzzy atmosphere, you need a Gradient texture (radial) fac plugged into a colour ramp which has its colour plugged into the density of the Volume scatter. Dial in the colour ramp so the black is around position 0.565 - you'll also need a mapping node before the gradient (ctrl T) . After this, I mixed the above with a transparency node, just to ease back the atmosphere a little. Seemed to work well.
@smoothprox
@smoothprox 10 месяцев назад
Working for me. Thanks
@revolutionaryfilms5164
@revolutionaryfilms5164 Год назад
My mentor, you taught me all I need to know about blender. i am happy you are doing it great.
@LeastInsaneUtsu-PFan
@LeastInsaneUtsu-PFan 3 месяца назад
I honesty don’t even use Blender- I just like watching you turn blank grey shapes into crazy complicated artworks.
@esscee96
@esscee96 Год назад
I shouldn't have been caught off-guard by that donut earth in the intro, but I was xD
@fun2wotml516
@fun2wotml516 4 месяца назад
I dont see the shadow pass on newer blender. Can you help me
@She_is_Rose
@She_is_Rose 10 месяцев назад
Hi Andrew, i am new to this blender and animation thing, i m glad i stumbled on you, i made my first donut all thanks to you, you are a great teacher.
@user-dp9ts9wz5s
@user-dp9ts9wz5s Год назад
Thank you so much! This is stunning work and great teaching. Even as a beginner I could follow the instructions easily! Liked and subscribed. :)
@ThatGuyThatCommentedOn_A_Video
15:38 That lake river thing is actually a collection of the biggest lakes in the world.
@afkaqualls
@afkaqualls Год назад
The Great Lakes: Superior, Michigan, Erie, Huron, and Ontario.
@BUniqueBCreative
@BUniqueBCreative Год назад
Hello, for anyone that is having issues where your cloud is blurry, out of focus, the atmosphere looks weird. Go to your cloud layer and make sure the correct shader was added for Transparent and not Translucent. This will fix the blurred look.
@jmuurart
@jmuurart Год назад
THANK YOU
@jonsimcox725
@jonsimcox725 Год назад
always worth the wait, best tutorial on blender
@tapchiipo179
@tapchiipo179 Год назад
Fantastic tutorial, keep up the great videos!
@LethalChicken77
@LethalChicken77 Год назад
The correct way to make the atmosphere look good is by using the object coordinates to create a sphere with exponential falloff. Then just tune the values until the surface has the density you want and the atmosphere is as thick as you want.
@amthx4005
@amthx4005 Год назад
Do you mind explaining that in steps ?
@tf2scoutpunch175
@tf2scoutpunch175 Год назад
@@amthx4005 This is a RU-vid tutorial with comments filled with pretentious snobs who dont want to actually explain something for some reason.
@ian_wallace
@ian_wallace Год назад
Great tutorial, it really helped me improve my blender rendering skills, making everything look a lot more realistic. Thanks! Just wondering, what was the music you used at 21:56 ?
@michaelchileshe2619
@michaelchileshe2619 Год назад
Aero by Ryan Taubert
@ian_wallace
@ian_wallace Год назад
@@michaelchileshe2619 thank you man
@rudypieplenbosch6752
@rudypieplenbosch6752 11 месяцев назад
Great explanation, especially the compositor was always a bit of a mystery to me, now its more clear, thank you.
@Arcessitor
@Arcessitor Год назад
I've never so much as touched a program like this, and I doubt I ever will, but it's really cool to see.
@manthankapadia2126
@manthankapadia2126 Год назад
13:41 the shadow option is not available in the ewer version of blender that is 3.5 ... what should I do ???
@theworm7156
@theworm7156 4 месяца назад
use Ambient occlusion and make the blur lower
@sudd3660
@sudd3660 Год назад
for anyone having problems with the textures, make a new sphere and double the geometry. that fixed it for me.
@Exe3D
@Exe3D Год назад
or just add a smooth modifier. Happened to me too. Smooth modifier was faster.
@DonikiDoniki
@DonikiDoniki 4 месяца назад
Amazing work! Thank you very much for sharing your experiences!
@Zuneku13
@Zuneku13 Год назад
I actually made a node to vary to color of the atmosphere from light blue to black and utilized a color ramp and a bunch of math nodes to concentrate it to a specific portion, though I think I added a volume absorb node as well (opposite color to the scatter node) It seemed to work pretty well. I also made the ocean black, but I was going for more of a himawari look. I think the grey color actually works pretty well. I also made everything to scale. Luckily we can change the units within blender itself to an astronomical scale, quite literally. That helps to make things to scale more easily :D I never actually thought about using the SSS node for the clouds, it looks really good I also noticed that from a lot of satellite photos, the ocean tends to have a bit of a roughness to it, so using a bit of a noise or musgrave texture can help to add a bit to that :) oh! An interesting effect I tried was making the sun really bright and lowering exposure, then, when adding the lights, I change that exposure by increasing it show parts lit by city lights
@BJHSSkills
@BJHSSkills 6 месяцев назад
Time it took for : For you- 20 mins, For me- 2 hrs
@Attilakiralyart
@Attilakiralyart 5 месяцев назад
For me it took 5 hours
@robroy289
@robroy289 Год назад
I think there's a bit more light between the daylight and darkness. You're not accounting for timers on lights and a lot of people don't wait until it's really dark to turn on lights. Also a lot of US city/municipal/freeway/street lights are timed to come on at dusk - at least for public safety reasons.
@personguy1004
@personguy1004 Год назад
not really, the amount of distance between night and dusk, especially at this scale wouldn't really be noticeable
@ANDROMEDANEBULAGROUP
@ANDROMEDANEBULAGROUP Год назад
Thank you. Undoubtedly the simplest tutorial and with everything you need in one "click"
@JadDarawsha
@JadDarawsha Год назад
Love your tutorials!!
@spencer5028
@spencer5028 Год назад
Andrew: Blender Guru extraordinaire, wrangler of nodes Also Andrew: doesn't know the Great Lakes (^^')
@ObscureHedgehog
@ObscureHedgehog Год назад
He's Australian. Can you name one lake in Australia without Googling it? How about the capital? :P
@WaterShowsProd
@WaterShowsProd Год назад
@@ObscureHedgehog Hardly the same thing. The Great Lakes Region is the largest collection of liquid fresh water in the world. A better comparison would have been to geographically significant features like The Himalaya Mountain Chain, Ayers Rock, The Grand Canyon, The Nile, The Amazon, The Sahara, etc.
@spencer5028
@spencer5028 Год назад
@@ObscureHedgehog the largest fresh water body is kinda like knowing the tallest mountain in the world, largest ocean, largest continent etc.
@spencer5028
@spencer5028 Год назад
@@WaterShowsProd thinking alike
@r.yuksel9774
@r.yuksel9774 Год назад
@@spencer5028 Well most people wouldn't know these things except the tallest mountain and maybe the biggest ocean
@talentedman5000
@talentedman5000 Год назад
15:45 thats Michigan and the great lakes! Where im from!
@Christian-pr2gv
@Christian-pr2gv Год назад
Great work, thanks! And I am proud to understand several minutes of what you did :-D
@HammerdownProtocol
@HammerdownProtocol Год назад
You'll never know how much time and arseache you saved me, just now, Andrew. Its Pete Amachree from Artstation, btw. Thanks a million, mate.
@JamieWoodsEmu
@JamieWoodsEmu Год назад
Relatively new to Blender.... this looked like an amazing tutorial. Far more advanced than I should be getting into at this early stage, but hell... why not. Followed most of the parts... Each step, checking and trying to understand why you were using the settings you were, and enjoying it. Then you seemed to start rushing it around the 16 minute mark, adding cuts that seemed to skip bits. Which I just had to follow by pausing and re-creating the node elements... About a three hour process, checking your settings so I could understand them, writing notes on my progress. Loved it, despite the hitches. It was at the 19:20 mark (flicking to the wireframe mode), while trying to add lights that the program simply quit on me. No error, no log, nothing. Just... poof. gone. No big deal right? I'd saved the project initially, and been hitting CTRL+S saving the whole way through (Habits formed from a lifetime in Graphic Design) Guess what I found out? Yeah.... ctrl + s does nothing. >>Insert childish tantrum here
@Popsz75
@Popsz75 Год назад
Sorry to hear that's put you off - Ctrl + S should have been working, you can see it is the shortcut beside save in the file menu, works for me here, you should get a little toast popup in the middle bottom of screen confirming the save.. and yes it's real good practise i tell all my students the same over and over at our local coding club
@JamieWoodsEmu
@JamieWoodsEmu Год назад
​@@Popsz75 When this happened, I remember looking it up online to find, to my dismay, that it wasn't the default shortcut. Looking back at it now, I'm unable to confirm that! It seems that you're right, and that it SHOULD hav worked. Confirmation bias on my part while still angry? Possibly. Either way, I've since gotten heavily into 3D modelling for 3D Printing and found that the cad programs I use, while amazing for the things I use them for, are almost entirely useless for creating "organic" shapes.... so I'll likely be getting back into Blender for those in the near future. Wish me luck!
@Popsz75
@Popsz75 Год назад
@@JamieWoodsEmu absolutely get back in there & good luck!
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