The resonance also needs changes. If Pyro has a +25% ATK bonus, Electro shoud have a +28% Energy recharge instead of 1 electro particle for every electro reaction (5 sec. CD). This would be specially good with the Emblem artifact set
@@victonxvixxxveriveryfanboy3887 if I remember correctly, the Cooldown reduction is already there and you can get it once you place your 2 Anemo characters on your party (check on Elemental Resonation on your Party Setup, this configuration will give you Elemental Skill Cooldown reduction by 5%)
No they probably intentionally evade giving ER as Elemental Resonance. Since electro is about quick recharge and certain character (Raiden and Mona) had ability to increase their damage which is overlapping with pyro and geo characteristics
Electro is the only element in the game that is dangerous both using and fighting against I Lost count of how many times my characters died from self inflicted overload
A bit of a spoiler for anyone who is interested A reaction between electro and dendro was confirmed by beta testers but it's going through a few name changes, They say the reaction current deals with lowering def or ATK of an opponent during reaction.
@BunsGlazing I whould say that the point of element is to not get one shoted (have the strongest shielders), and just being easy at using because no need to care about mastery or immunities (except slimes ofc)
@BunsGlazing the characters have good builds like Fischl who can deal consistent electro damage off the field but I was saying the reactions are very underwhelming. The point of geo isn’t the reactions tho it’s the provide shields
11:37 about that they did buff it, by increasing how EM and Level scaling contributes to Electro reactions but they inadvertantly buffed Anemo waayyy more.
Except that wasn't for electro specifically but to promote Kazuha banner, all transformative reactions got buffed with swirl benefitting the most from it.
@@Verseilus yep it was for him lol, they NEVER cared about electro, because it’s the only element so far that never got favored in the abyss, not even when Ei got released..
If I remember right swirl is the second weakest reaction and the only reasons it's so good is that the VV set amps it to 11 and swirl is always the trigger of the reaction on top of most Anemo units are able to apply a decent amount of swirls to a group of enemies. It was a novelty originally but the buff made it just good enough to build for on these units over atk and crit.
I literally thought that the release of inazuma was gonna change electro element to make the game better for them which ignited my motivation to raise for electro traveller and i also expected electro traveller to be offensive unit but everything i wanted was wrong, this video perfectly summarizes what i expected for the release of inazuma.
The cutscenes sell to us a completely different unit compared to what we really got. Yey traveler is a dumb sub-dps once again. Like rlly i prefer sub- dps characters and stuff. But 3 versions of traveler had already been sub-dps at this point. And i am almost sure dendro and hydro traveler will be as well, so why even bother going away from geo traveler the only one who can rlly dish out dmg. 🤡
The first time i used ele traveller my reaction was "why this is so goddamn weak lmfao? Not only that why this doesnt generate particles and had very long cooldown?" Then i decide to ignore ele traveller.
If you look at the characters, the Emblem Set and the resonance, Electro should have been the "Energy" element providing ER to the team. But the Resonance somehow only helps Electro units, the Electro-Charged is very low damage compared to Vape and Melt, Superconduct is NOT benefiting Electro? and only 2 characters actually provide Energy for the whole team.
@@phantasmalflight3896 if you're going with that then its not only "3 characters" it's "all the electro units" now lol the energy sara provides is copium
@@kou9ji No, I mean how her 4th ascension passive directly restores energy to the team. Not much, but she still directly restores energy like Raiden. Fischl doesn't, she only generates particles
Dendro reactions has made Electro much stronger now. One that decreases enemies' Electro resistance, and a reaction from Bloom which creates a strong homing Dendro projectile. They also reworked Electro resonance, which is pretty good too.
I think a cool way to mix these ideas would be something like this Overload: Deals a large amount of bonus damage, and if any nearby enemies are affected by either pyro or electro the overload will chain, dealing slightly reduced damage to them as well Electrocute (formerly electro charge): Deals electro damage over time. Enemies effected by electrocute will take bonus electro damage and attacking an electrocuted enemy will electro-charge you, giving you an increase in attack speed and decrease stamina usage I think Superconduct would be okay to leave how it is but if we wanted to make it more universally usable it could be a flat defense reduction instead of just physical res, though I think it would need to be lowered to 25-30% instead of 40% to accommodate
That's doing nothing for electro...its just making pyro stronger and having electro relying on pyro to be good...same for other elemental reactions ...Good idea but it's not solving the main problem. I think Mihoyo needs to associate energy recharge with electro resonance and reactions since both Shougun, Yae Miko and Beido both need high energy to trigger burst, plus making electro reactions produce more particles and increasing speed will bring more value to all electro characters...so if Pyro does 90K vaporize damage in 5 seconds total...then maybe it will take electro reactions 3 seconds to reach a similar number but still hav in pyro serve the purpose of being the offensive element
i think another passive way of improving electro could be through its resonance, like how geo resonance was buffed. not sure of the specifics but i would personally have it revolve around er as its true to the essence of electro, being raidens standout kit aspect, and also ig boosting emblem set as so many chars use it :) in short i think genshin should just hone in on the battery-energy recharge aspect for electro and have that some how convert into dmg boosting for combat
Resonance is a pretty limiting way to buff it though - if Electro's only viable when 50% of your team is electro it's always going to be relegated to a novelty for solving certain content that's designed for it instead of being viable in it's own right
Electro characters' battery capabilities are already fine, because batterying is pretty straightforward. The real problem with electro is its lack of offensive reaction potential, which makes it a dud element for offensive characters. All else held equal, all electro characters would be objectively stronger if you just made them cryo instead, which really should not be the case.
@@66maybe66 No the problem is their stamina usage for hyper carries outside Raiden. Take Keqing for example hers is monstrously bad for a carry. I think overload should instead give characters a 10 second buff of 50% less stamina consumption and 10% attack speed.
@@IveBeenWithBruma Of the seven electro characters, only Keqing and Lisa have stamina problems. Razor doesn't use his charged attack, Fischl and Sara's don't use stamina, and Raiden and Beidou's are fine.
I feel like electro is mostly for damage dealing.... Its so sad that electro can actually make situations worse if there are bodies of water... I mean yeah your enemies get electro charge.. but you get it too... Its luki using a double edged sword....
I also like the aspect of electro being the "energy" based element. Like with Shogun and Electro Traveler, getting tons of energy very fast is a fun aspect of electro. But I agree that identity is not shared with previous electro characters, so I would like them to be faster and have great constant dps with good battery capabilities.
There's Razor's energy recharge, and I guess you could argue that Oz can give you up to like 10 particles or that perfect counters on Beidou can give like 5 particles for a relatively short CD despite not having energy recharge in their kits, but they do have electro resonance as well.
Yea that is an idea Mihoyo seems to have had but I feel it's not all that necessary. Most of the time using the same element gives enough energy recharge already. Nice idea but I personally dont think it'll help electro much if it's just the battery element.
@@Estrio21 If they give good bursts with good multipliers then I think it could help electro. Let´s wait to see what they will do with Yae Miko, since there´s speculation that she will also benefit from energy management.
Having at least two electro characters in your active party can also make any reaction involving electro give you energy particles. But Mihoyo should expand more on that. It seems a very small benefit compared to other elements.
Fischl is also p much a battery besides being a really strong subdps, which is why I love using her and Ei in the same team, I literally never have to worry about energy xD
I always feel like electro should be based on speed, we already see this on multiple characters that use electro, but never in game as an actual mechanic. I feel like option 2 is the best considering electro's possition in fiction, increased attack speed and/or movement speed would drive home that electro is a fast cuncussive element
Yeah and also electro itself in the game is based on energy, lightning striking the ground literally gives you energy, and the resonance too, but it's soooo weak. You get so little energy from the electro resonance, etc. They could also make it based on CD, haven't seen an element like that before.
Also, on the speed thing, since speed in this case applies to your character directly, maybe we can have an elemental reaction that buffs you when it is applied to yourself, for example, maybe if overload is applied to your character instead of the enemy, it would buff your attack speed (normal, charged, you get it.), it would be unique, an elemental reaction that's beneficial when applied to the character itself, not to mention attack speed is really underrated, it's basically multiplicative, and while it doesn't buff the electro damage specifically, it can be used by a lot of characters that rely on their normal attacking talent (Which is a lot of characters, like ganyu, hu tao, xiao, eula, tart (Elemental skill's normal attack), etc.)
I think an opportunity for improvements can come from when Dendro is released, and the reactions that grants. We already know Pyro + Dendro is a damage over time effect, but the other reactions could be free game. I wouldn't mind seeing overlap of some kind of reactions (e.g., Electro + Dendro is multiplicative for some reason, like vaporize and melt) just so there's new combinations you can use to get to the same end. Alternatively, technically attack speed is a multiplicative buff too, at least for auto attacks, so maybe that'd be a way to implement it. A dendro + electro attack could "ground" the target, do a bit of damage to surrounding enemies, but also charge you up and give you an attack speed boost for a few seconds if you're nearby. Also seconded on the other comment proposing that Electro resonance just provides an ER buff instead of an active effect (or maybe in addition to.) ER is often the big stat associated with Electro (while crit is cryo, healing is hydro, ATK is pyro, DEF is geo, and EM is anemo. Not 100% of the time, but often.)
Funny thing is that electro, and dendro reaction is even better than that. what I'm about to say is a leak so take it with a grain of salt.. Electro and electro decreases elemental resistance, just like electro and cryo that decrease physical resistance.
Multiplicative reactions would not improve any existing electro characters. Multiplicative reactions most benefit single huge damage numbers. All the existing Electro characters deal a flurry of small numbers. Given how ICD works for multiplicative reactions, only a small part of any existing electro's damage would get reacted and the rest would not react at all. It's why Ayaka is a trash melt dps. Despite her burst doing a ton of damage, it does so in a ton of tiny cryo hits so she only Melts like 1/3 of it due to ICD. Multiplicative reactions are not the answer for fixing any existing Electro. Also due to hitlag, attack speed does a lot less to improve melee dps than you would think. 12% more attack speed does not mean 12% more dps as many other factors like hitlag, dashing and other things don't get reduced. This is more a true boost to ranged characters though, as they don't need to sprint to catch up to targets nor suffer the hitlag issues.
I've always enjoyed Vars' calm, informative tone when delivering these good facts. But I nearly lost it when he mentioned Shogun's boobah sword like it was another totally normal point in his general lecture
I love how much people's first 5* influences their favorites. My first was Jean and Anemo characters are definitely the characters I enjoy using the most.
My first 5* other than traveller were Keqing then Raiden, and Razor was my first gacha four star other than Noelle cause she's guaranteed in the novice banner this could not be even more true
Welp,not really. My first 5* was Diluc but I did bench him for the cute funeral parlor director. Also my favourite is Anemo because of my love for Venti,also getting Xiao after Diluc.
I'm holding out hope that Electro-Dendro reaction will apply Corrosion to enemies, dealing % max health damage over a set amount of time. That would allow for Electro to continue with it's consistent DoT similarly to Electro-Charged, while not giving it a broken burst-oriented reaction to compete with Pyro.
Wouldn't that be a tad bit game breaking vs bosses? Think about it why build damage just slap on The Bell on Beidou and any other hp based weapon on the dendro characters. Too much hp to die and all you have to do is wait 100 seconds while reapplying corrosion.
My theory Pyro Dendro continuous burn (which is already in game) Hydro Dendro stamina Drain, as plant grows and absorb Cyro Dendro no reaction needed but I would like slowness Anemo Dendro bleed leaves cut with air speed so corrosion there Electro dendro uncontrollable movement (no reaction need otherwise) Geo dendro idk
@@sharishth Irl, plant roots can break rocks. So, a Dendro-Geo reaction could lower DEF. Another possible route could be "fossilization" which would work exactly like freeze but heavy attacks wouldn't instantly break enemies out of it?
@@mistman_161 corrosion in nature is oxydizing metal.. So it's should have been with geo and hydro. But we all know Geo only do crystallize with everything.
Ways to improve electro are\ 1- make overload push enemies less, but instead have a larger AOE and be able to crit. (It won't be broken because of ICD, and because most electro units don't do a large number of damge, but rather a huge amount of small dmg numbers overtime.) 2- make electrocharged stagger enemies, and cancel some of their attacks just like how electrocharged does to us. (With a cooldown of course, like every 6 seconds it cancels their upcoming attack) 3- change the resonance to "you get %25 energy" instead of "you get one particle every time you do a reaction (cd 5 seconds)" (25% energy recharge definitely isn't broken, but it will 100% help most electro units or units that are used with said electro units. An example would be the Raiden shogun for electro units, and the other units that are gonna benefit from this resonance are Xingqui, Eula, and Xiangling.)
You're right, Mihoyo's idea for Electro is damage through high amount of hits. For characters that you don't mention: Beido - has Burst which bounce between 3-5 targets with each proc, Kujou Sara - burst has one big hit and 12-18 small hits, Lisa - burst hits 1-3 enemies several times each second, and Traveler - E hits at least three times enemy in front of you and then pierces through all in line, while burst works similar to Raiden E. Now my take on this. Mihoyo can do this element justice and make it viable even without changing anything that there is right now. First thing might come from their previous game Honkai Impact. There is type of shield that will be broken only after a certain amount of hits, like 20/60/100, etc. That's where you might want to have electro fast attacking character, to easily break through it. Second thing, is electro-dendro reaction (and possibly other new reactions if there ever will be new elements). I'm personally have idea for a good reaction: let's say electro-dendro reaction triggers a debuff for 8 seconds, when enemy under this debuff takes electro damage, they proc stacking reaction (similar to how you need hydro-cryo to freeze and then can proc shatter). Idea of this stacking reaction is that when enemy receives electro damage for next 1 second all electro will be doing 1.1 times amount of damage, each stack is independent and they all multiplicative, so 2 stacks = 1.21, 3 stacks = 1.33, 4 stacks = 1.46, etc. In theory this will make that more electro attacks per second you do, more damage each attack deal for the next second.
That makes many electro units better then before. Especially Keqing and even makes my fav archon Raiden even better. I'd love that stacking reaction to be a thing.
how about a charging mechanic, where you have to charge (hitting opponents affected by electro with electro) it lets say 5 or 10 times by doing electro damage that will be multiplied after 10 stacks, resulting in a big explosion (similar to electro charge and ocean hued clam effect) that way it can be par with melt and vaporize reactions
Technically lisa already has that mechanic, and other non electro characters iirc, like yanfei and eula or nigguang(stack up with basic attacks/skills and use it all up by holding the same button), or even benett's skill, holding it down charges it up. But yea, i hope that can be the prominent theme with electro units
@@emotional_st0rm yea.. plus it stacks up to 3. Tho i don't really like to use it, rather tap e to infuse electro on the enemy instead of charging, takes a long wind up animation and takes a while to use it again
I was thinking this too but instead of a big charged damage, it was a combo where it never caps but the more electro damage you deal, the more your next hit will deal
My short version is: Electro charge: scale overtime damage with enemies' total HP Overload: Don't toss enemies, just increase damage Superconduct: reduce electro res along with physical res. Elemental resonance: reduce electro res/direct ER increase (remove reactions from the equation.) Gameplay: stop the self inflicted electro to hurt the characters eg electro charge and overload. But I'm pretty sure mihoyo is not going to make any changes. They are init for money, If they can make money by making trailers like shenhe's then they don't need to change mechanics of the game. They want something from each element, Pyro/cryo: dmg, geo: shield, anemo: crowd control etc. And for electro they just want a battery. So there it is. My fav dps is keeping as well and she was my first 5 star as well. So only a Keqing main can understand the real problem of electro.
Superconduct should flat out reduce DEF so it can increase all sorts of dmg and act as a flexible support as well and not only a dps element that supports itself.
@@Aeonite505 now THATS an idea I like, tho I do see some problems making it always crit, making it Able to crit alone would be amazing. Maybe something similar like you said, making the crit chance based on EM would also be good maybe every 50 EM can be 10%? Just a quick idea on my part, I have not thought of any balancing.
@@Aeonite505 They could also make it so the base electro element stacks as if you were building up "charge", and depending on how many stacks it has it would deal more damage and take half the stacks away with say a max stack of 15 or 10 (say your idea for overload gives white energy at 5 stacks, electrocharged Chains to more enemy's and farther enemy's and superconduit could shred more armor, maybe crystallize can give more shield strength, and I would leave swirl unchanged and just make it so it only consumes 1 stack per swirl, everything based on electro stacks), since I've seen many people mention how electro is also about fast attacks and how most charaters can't keep up with electro application. This would buff every electro reaction not just overload. And would Introduce what I would think to be a unique and playstyle for electro that isn't just a weak damage cc. I'm having to much fun thinking of ideas and ir makes me sad knowing they will most likely just make it another boring damage scailing if they do buff it at all.
Dendro is set to be debuffer element with overgrowth(overdose) paralyse intensified and burning based on datamines. Its says their kit will be on poisoning paralysing and increased atk and stamina heal regeneration. So I highly doubt mihoyo will make electro debuff element Also electro is more in elemental energy as electro resonance raiden gives energy, yae increases team ER and electro abyss lector depletes energy with atk.
I'm kind of sad that you never mentioned Beidou's ult, especially in the section where you were talking about speed. Her ult does huge amounts of damage and rapidly bounces between enemies, which further adds to your point of electro characters doing consistent damage. You even mentioned main DPS Fischl over her, which I didn't get at all.
Electro-charged is the only elemental reaction that allows for both elements to stay on the enemy. This means easy, consistent double-swirl and has allowed for some pretty strong comps like sukokomon.
@Ze TheGame talk about it being not enough when sukokomon and raiden national, two very popular teams, bank on the fact that electro charged does not remove the hydro and electro on the enemy
love how this an analysis of the characters that make up this element, and not a one-dimensional rant on “give amplifying reactions”. genuinely good criticism here, love this kind of content, don’t stop any time soon
Before the video start: Good topic, some of my fav char are electro and seeing how electro as an element is a bit lacking, i feel it could need some slight change to the element reaction/resonance. I really hope in the near future mhy will do a big rework on all element reaction and interaction with each others (hopefully when dendro is introduce). At the current state i feel that Pyro is just too strong compare to other element and there is not much that mhy can do to nerf pyro as well, beside introduce mob that immune to pyro dmg but that won't work that much cause pyro char usually go along with hydro char like Xingqiu anyway. So i think it better if they just rework all element instead of nerf or buff any element. After the video: - Interesting video as always. Tbh i kinda agree on the second option that you suggest, making electro into atk speed focus and quite a few electro char already have that kind of speedy atk already. - For people who said electro is fine and pyro is not strong (note: as an element): + let imagine Bennet but with electro not pyro. Yes, he will still be popular but it would go down noticeably cause his electro will ruins quite a few melt/vap team(you might somehow found a way to work around but that would be very annoying extra work to do) and you will lost a slot in the team for him instead of getting that double pyro resonance normally. Ofc people would still use Bennet, not for his element but for his char only if he is an electro. -> That also one of the problem i feel with a lot of electro char, people use electro char for the char not for the element meaning most of time electro actually give those char almost to none benefit as an element when you compare with other top char like ganyu, bennet or hutao
@@Hezkun if characters were what we judged an element by, then electro and geo are great elements by virtue of shogun and zhongli. We don't judge elements that way though, because there are lackluster characters in all the elements as well as inevitable comparisons to hu tao/ganyu in regards to the amp reaction teams. Electro and geo are lackluster elements, they just have characters with good/interesting kits.
Some of the current top meta teams do actually use Electro, but in a very specific way. Raiden National and Sukokomon NEED electro, as electro charged keeping both hydro and electro aura on a target allow for super crazy reaction cascades where (in raiden national) you get electrocharged, vaporize and overload at once for more damage than even VV swirled melt. For Sukokomon (admittedly a very finicky and mechanically weird team) you get swirl on top and the damage output is insane. That said, both of these are kind of using a very specific variant of reactions that most random electro teams can't really capitalize on.
@@TheEmperorGulcasa Those teams could be called really niche, Raiden-National is an overvape team and most of the damage comes from raiden's multipliers and xianling's vapes. Sokokomon is the same but using the generally high EM on Sucrose to buff the damage from electrocharged and overload that then get multiplied by vaping, again, most of the damage comes from an specific character strength, pyro multipliers and just 1 virtue from electro, that is also a virtue from hydro...
But then if they add a dendro dps it could easily end up in the same spot that electro is currently in. With these single sided elemental reactions, one of the elements won’t get the higher multipliers unless they do a complete overhaul of the system.
@@flytelp yep. Dendro definitely has its work cut out for it. Cuz it gives more advantage to pyro more than dendro when getting the burning reaction, hopefully we'll get better, equal sided reactions for dendro and the rest of the elements
@@eh9618 Yeah, All the other elements had 1+ year of balancing and buffs with resonances, artifacts, and characters. Dendro is practically nonexistent with the only known properties that it has are constructs, and a hp field drain. The only elemental reaction it has is burning (dendro + pyro). What I'm hoping is that dendro will have unique reactions with anemo and geo. For example, geo + dendero would result in a kind a rooted reaction that would cause an enemy to have plants grow all over them that would drain hp and slow them. Anemo + dendro would cause an hp drain field with defense reduction.
@@periwinkle1136 i think dendro can be a pseudo healer but also damage dealer. You steal health from the enemy..but we already sorta do that with healers, you increase health while damaging enemies
Electro is one of my favorite elements specifically because the characters don't have a gameplay theme between them. At first I was against the idea that every character of an element should do the same thing (and I still somewhat am). But the options you gave to make electro a more cohesive element were super interesting and felt like they would add a lot while allowing electro characters to maintain their uniqueness from one another.
I myself wondered how Electro reaction could be buffed in a cool way and thought a stack system could work for most of them. Electrocharged wouldn't disapear if you can refresh it fast enough and the longer you keep it active, the more damage it does overtime, potentially beating amplifying reaction overtime, but being backloaded, which could add some diversity and potentially become valuable against harder boss in the future, that would make EC team a bit different in gameplay as instead of doing set rotation of character for their damage/buff you'd specifically try to keep EC alive as long as you can. Overload could work similarly to Eula's Burst, with stack and a timer as well, the moment you attack with Electro or Pyro on an enemy affected by the corresponding other element the Overload reaction would start (pyro and electro aura would stay similarly to EC) and stack with each electro/pyro attack, if you trigger the reaction by doing pyro on electro you'd build stack with pyro attack and the other way around as well, this way faster attacking and multi hit character could benefit from it like Keqing, Klee, Amber or Yoimiya, that would fit the name as well imo, stacking to the point of "overloading", and offer pyro character another way to improve their damage other than the amplifying reactions, potentially being more powerful but being backloaded as well. And Superconduct physical shred could be improved by EM instead of its damage, because that's the sole purpose people use it. (and why doesn't it shred electro as well ?) Of course it wouldn't be possible to combine multiple reactions at the same time like it is now (Vape, EC, OL, Swirl) because it would be too op with this system, or Swirl could still work, swirling both element and adding stack as well, maybe even Vape could still be possible, but EC and OL wouldn't coexist ever. but all that is probably too complicated for Genshin so it will only be a dream of mine.
I wish they would make it work like in Hades. That is, electrocharge applies flat damage dependent on your em but doesn't simply extend its effect each time you reapply it, instead, it just doesn't have icd and awards you for high speed attacks. Or overload, make it leave a mark that explodes once every three seconds in a large aoe (but doesn't push enemies away from each other) and make the explosion stronger the more time you applied that reacting in the 3s time window. Would work marvels for keqing, raiden, fish etc. P.S. 12:00 that was curious... you took the butterfly but the pillar applied the effect before you could hit signora's iceberg. I always thought the effect only applies to your personal attacks...
Isn't main thing about ec is applying 2 different element at the same time, which allows for double swirl and sometimes triple(sukokomon). Idk why this video didn't say anything about it when most popular electro teams like taser are build around that mechanic almost.
Elemental Resonance High Voltage could be changed to allow elemental reaction to not remove the applied elements on targets for a few seconds. This would allow fast attacking, multi hitting electro attacks to have that higher damage from reactions.
The one who trigger reaction damage based on EM If leave electro element for a few second it will be trouble for char that has low EM And deal low dmg I still prefer electro to be played with high EM GO try raiden with 1000 EM ++ U will see the dmg of consistency from overload and electro charged
I’ve been playing electro since release, with Razor being my first companion. I know he is more of a physical damage dealer but I like him anyways. Now I got Raiden and MAN do I love her. I wanted to try the combo with Childe and honestly, it’s actually op, with Raiden being able to constantly apply electro while dealing a great amount of AOE electro dmg while Childe annihilates everything is honestly very satisfying. It actually feels like using Childe’s delusion. After using this combo, using childe without Raiden seems kinda hollow to me and the same goes viceversa. Still, Shogun is a god tier unit and the fact that this element is so overshadowed by others does nothing but limit her and the other electro users’ power. And I’m sure that this element has a LOT of potential, I really hope miHoYo will listen to us…
With Razor being my first real hyper carry, I’ve always initially viewed electro through the prism of physical damage, with electro charge being a somewhat annoying side effect on me or my enemies. But in general for the element, I like the ideas of increased attack speed or shield/defense reduction. You see the defense reduction applied so well on Lisa, it’s a shame it can’t be used to add some much needed utility to what should be a diverse and devastating element.
I don't think they have any intention of buffing the element itself at this point. Raiden, Beidou, Fischl, they all have good performance even if the aren't consistently top tier. They have made up for the element lacking multiplicative reactions by making most electro characters either huge energy batteries or have really high base damage. Some of the strongest teams also now use electro, such as Raiden National or Sukokomon. Moreover these top tier teams are such because they are integrating the overload and electrocharged reactions into reaction cascades that push them over the top of previous similar teams. A lot of this also hinges on electrocharged's unique property of maintaining both hydro and electro aura on a target instead of eating both. Does this mean some old electro characters like Keqing and Lisa are probably screwed? Yeah, unfortunately. But I think they have settled on where they want electro to be going forward. Some problems the element has historically had are just less of an issue now. Overload tossing enemies was kinda killed by most modern enemies being largely push resistant. Electrocharged got a decent damage buff and taser teams are fairly decent now. The only oddball is still Superconduct, which does effectively nothing for most Electro and Cryo characters and is a reaction you have to avoid to not lose dps if you aren't a physical carry. I would still like to see some changes. I mostly don't like how superconduct screws electro and cryo out of a reaction, so I think it should just boost electro and cryo as well at this point. Some specific boosts to electro dps, especially older ones, would be nice. Maybe a more usable 4 piece set than thundering fury or thundersoother. Keqing especially is a super popular character who's gotten both story and game spotlight several times but she's been bad since launch. Even Qiqi got salvaged by the new healer artifact.
I agree woth everything except Thundering Fury. TF is arguably the best 4 piece for Keqing. If used correctly, her E cd can be cut in half essentially doubling the damage from her skill (this is especially doable with electrocharge). Imagine not having to waste stamina running? Blinking around every 3~4 seconds then unleasing charge attacks? Anyways, the potential of TF is actually really large and over a large period of time it can actually deal so much damage, but it was never meant to be a "damage-per-screenshot" artifact which led to it being underappreciated. It's also in theme with how electro works, consistent dps (as opposed to pyro's burst dps); Keqing's ult doing a multitude of small damage, Beidou's ult adding on hit, Fischl's Oz giving constant dps, Razor's flurry, Raiden's E
@@username-ql8ox I mean the thing is people have run TF Keqing since the start. It's not just damage per screenshot. Her team dps with it or any other combination just isn't that competitive. It's not terrible. She can still clear stuff ok. But you compare her damage, whether in short bursts or sustained periods, against other hyper carries, let alone super meta teams like Morgana, National or whatnot, and she's just not keeping pace with her currently available tools, nor is she useful for the roles where Electro is meta. So changing that without changing electro's core mechanics requires a better artifact, weapon or support character that maximizes her tools in ways they currently aren't.
The first (national) is a Xiangling carry team, and the second (Sukokomon) is a Sucrose carry team. If you actually try playing a electro main dps carry (Raiden, Keqing, Beidou, Fischl) team you are incentivised by theorycrafters to ignore electro reactions altogether and use a third buffer (something like Kazuha + Bennett + Sara and carry) than an enabler for reactions, they're not worth it for electro dps characters. It's really sad that even theorycrafters don't care about electro reactions anymore, "electro dps should care only about their scaling" is not what I want in a game about elemental reactions. Geo is in the same sad place, their reactions are useless so the only thing that matters is their scaling, and there already is the existence of physical dps, where their numbers is the only thing that matters. So what is the difference between electro dps, geo dps and physical dps? Their colors? What I want is for electro dps (and geo too) to be mechanically different from the others, having their reactions changing the way we play with electro dps in comparison to others, that's what at least happens in the other elements: pyro dps with their reactions is about timing application correctly so you get the 1.5x or 2x buff, cryo dps is all about freezing and crowd control, anemo dps utilizes tazer gameplay, and the build changes too to full EM (with the exception of Xiao who has no reason to be anemo, if he were physical and scaling changed accordingly nobody would tell a difference). All of the other elements with their dps feel so unique in comparison to one another then there's electro dps and geo dps where only scaling matters.
@@rafaelbittencourtmiranda4338 Raiden is still the field unit for Raiden National and she and her reactions contribute a fair bit to damage. Raiden and Electro reactions are what separate the team from older national shells like Sucrose driver. I also think it's rich to call Sukokomon a Sucrose carry team. It's working on a different angle from a traditional carry team. Sucrose happens to be the driver, but I don't think she is necessarily irreplaceable if new anemo characters come out that fit the team's criteria. Also Beidou taser teams are plenty powerful. Not top tier but a more than competitive secondary team. I think it's worth pointing out that there aren't a lot of electro main dps in general. Fischl, Beidou, electro traveler, Sara and to an extent Raiden are all supportive units. Razor is also a phys dps who is just incidentally electro. DPS Fishcl is also a physical dps. Even Keqing does half time as a physical carry. In a sense, what a main dps electro is supposed to be is pretty undefined since apart from Keqing, who is very old, there isn't one. Electro reactions are not useless. They are maybe slightly lower powered, but plenty of teams make good use of their reactions. Again, taser teams are a competent team that rely on electrocharged and electro/hydro swirl. Raiden National and Sukokomon also use electro reactions as fundamental parts of how the teams operate regardless of how you want to define who is wearing the dps pants in the team. Future elemental cascade teams will likely continue to require a suitable electro member because of how fundamental electrocharged is to how these teams work. These are also some of the more popular conceptual areas for theorycrafters to play around in. I'll also point out that despite pyro being the super dps element, most of it's characters are mediocre or bad at this point. Only Bennet, Xiangling and Hutao are still really meta relevant. Diluc is pretty mediocre at this point. Klee never worked with her own elemental reactions properly, Yanfei's damage is too low and Yoimia is both clunky and still not that good. Hydro also doesn't really have a defined carry role. Like electro, most of their members are just building blocks in teams for other drivers. The only main dps is Childe and he's...ok. Geo I will agree was a failed element from the start. Crystalize is just poorly implemented and they have clearly largely given up on crystalize being an important part of Geo gameplay. The element is incredibly insular and they seem to just be leaning into that with the current support. Ultimately, most electro characters see frequent usage in effective teams. If anything, it's got a very good density of popular and effective characters, only really beaten by Hydro, who has a really small pool, and Cryo because Blizzard Strayer was overtuned and broken. Electro might not be the best element for a hypercarry dps right now, but that also doesn't seem to be the space most Electro are occupying or where the element seems to be going. Electro sees pretty good usage overall and has places in some meta teams and said teams are making use of electro reactions to do their thing. I cannot really see that as being a totally failed element. Are there still some gripes I have and things I'd like to see changed? Sure, but I think saying electro as a whole is in a bad spot isn't true anymore.
@@TheEmperorGulcasa It's good electro reactions help others, but can't they help their own dps units too? Just so they can have their own identity. With the other elements it's the reactions that make each element carry unique from one another, and that's what I want for electro reactions too.
Electro resonance should really be 10% ER and 5% attack speed. Additionally when collecting energy particles it stacks to a max of 3 stacks ( 30% ER and 15% Attack Speed). if you want to make it more explosive make it so at max stacks you gain 17% crit damage. Stacks ofc can only be gained once every 0.1 seconds and expire after 5 seconds, gaining a stack refreshes the duration.
Attack speed makes more sense for Anemo res, electro res should get Elemental skill cooldown or something else instead that allow u to generate energy faster
@@Ben-vg6ox the reason I went with attack speed as because electro is a sustained DPS element rather than a Burst element, a lot of electro characters would enjoy the attack speed too like razor, DPS fischl, Baal, beidou, or even use Miko? if leaks are true. Making the identity of electro a fast paced sustain damage rather than just pyro -1.0 really helps distinguish it's playstyle. As for resonance in general i feel like a lot of them should be revamp to better suit the majority of characters rather than just some. For example hydro resonance is extremely mediocre in non ocean-hued clam teams, if they changed it to something like: After applying the hydro element (1%), using an elemental skill (5%), or burst (10%), heals party members. Additionally healing recieved and healing bonus for all party members is increased by 30%. This actually signifies hydro as the support element it is while also giving it's DPS members of the element (mainly Childe and the soon to come ayato) a sustain option. I feel like the resonance system needs a big overhaul to be as good as the pyro and geo resonances
@@Rakaan238 Increasing healing bonus and incoming healing bonus by 30% each amounts to 60% increase in healing. Which is, quite frankly, too much because at that point the only way to die while using Kokomi would be one shot mechanics or enemies that can perma-freeze you.
Electro is already all about Energy recharge, looking at the artifact set, the resonance and raiden. So why can't we have some way to take advantage of that by reducing burst cooldowns. That's also in line with the idea that electro = speed. Make the new resonance something like: when you use an elemental skill/collect an electro particle reduce (all) burst cds by 0.x seconds.
First video of yours i've viewed, and i gotta say this is beautifully done. This is incredibly articulated into extremely valid arguments... Bringing previous electro implementations into question really drove home just how much of an identity crisis that element has always had. Additionally, it was refreshing to watch a video that had a real flow of vernacular. Too often i feel a content creators vocabulary stagnates over the length of a video, but you kept it engaging. My thoughts on the dilemma: I love the idea of it as a breaker element, but i feel like people would rely too much on electro to be the "Shield breaker role". It removes the urgency or need to have a pyro unit for a cryo shield, hydro for pyro shields, etc. Maybe one viable workaround is to have a "shocked/stunned status" which could mean many things... but what if for .5 seconds every 3 seconds the shielding is ignored? Allowing for direct damage for small windows of time. With that, you could also implement the speed aspect... For example if you only have .5 seconds every 3 seconds to damage an enemy in shocked status, the quicker you need to be. Skyrim/ the elder scrolls comes to mind.. Electric spells would damage a target's health while also damaging stamina. So cryo+water freezes movement solid... but maybe electro could be a lesser version where enemies can't attack as consistently, or attacks aren't as aggressive... Maybe even disorients the enemy where there is a chance they may attack in the wrong direction, (maybe instead of an enemy attacking once per second, maybe once every 3 seconds? Hmm... or no attacks in succession. Just 1... stop..another.. stop) So many possibilities are coming to mind now... Water applications could have a counter going forward, so an electro attack would multiply itself by how many instances of water is applied. Stacks would be the closest thing we currently have in-game... Lets say your electro skill normally does 1000 damage... but that is multiplied by however many stacks of "wet" is applied to your enemy. 1000 x 3 water stacks= 3000 damage . Ive personally always felt some sort of abnormality should happen when using electro against ruin guards and similar enemies, either shorting them out, or temporarily strengthening them like as if running an increased voltage. (maybe raise their attack and/or attack speed to obscene amounts, but they become disabled after a short time.. kinda like their systems can't take the extra electricity) Now that i'm sitting here brainstorming about this in depth there are so many adjustments that could be made, we are bound to have a fair and balanced solution at some point.
if electro is intended to be fast and applied rapidly, i would change electro reactions so that electro's effects can be amplified by applying electro multiple times. heres what i would do: superconduct: when electro is applied to an enemy afflicted with cryo, its defense is lowered by a small amount. when electro is applied again defense is lowered further (with diminishing returns). the effect lasts until another element is applied to the enemy or 5 seconds after the last application of electro. if cryo is applied to electro it will significantly lower defense but cant be reduced further. overload: when electro is applied over pyro, there will be a short window where electro can be applied, resetting the window. after a set amount of time, electro hits or an application of a different element the built up damage is released for one large damage hit. electro charged: electro or hydro can be continuously be applied within a short window to continuously increase the damage dealt. hopefully these changes would make elecctro a sort of combo based element, applying it as quick as possible is the optimal way to use it
Electro is in the weird Placement for my end since I also run Electro-Based team now and then. I main Beidou because she has a high Multiplier on her Skill but I never use my party to Amplify her attack save for Superconduct. And with my Raiden, Beidou is delegated as a Off-Field Burst and Battery for other Team Comps. And with that... Electro Team is almost non-existant if you don't run a Physical Resistance Shred with Eula, Razor or Keqing. Lisa is the only Electro with a Defense Shred and her Burst pushes off Mobs away from it. Fischl Amplify Oz due to her Passive 2, but a lot of Units can do that with or without her, even with a very high Amplifier on her kit. Sara, while in a Raiden team, makes her niche that people barely use her at all without C2 or even C6. With the Exception of Lisa, a lot of Electro has a Lingering Effect but not much else to add. And, like you said, Pyro already fills in the Role for Amplifying Damage and Cryo helps with Crit Rate. Even Mihoyo, in the Recent Trial Events, puts Electro for Burst and Reaction Based Team Comps. With the Exception of Raiden, they are mostly there to cause a Lingering Reaction that doesn't benefit with other multiplier save for Elemental Mastery with how Reaction works, Electro Unit with high EM should be the one ending the Reaction to get a benefit out Electro-based Reactions and Damage. And with a game running a Four-Head Team, Electro-Focus Reaction Team can be so muddled up that you feel like none of it left an impact as a lot them Transformative Reactions where it can only be beneficial with a high enough Elemental Mastery.
When talking about some of the breaker aspects of electro already in game I think you forgot to mention Lisa's passive talent where enemies hit by her ult have their defence reduced
6:10 I’d argue energy battery is their character specialisation, no element has every single character utilise the element’s specialisation like how Geo is known for shielding and terrain manipulation but the only one who can consistently (not counting crystallise) use both is Zhongli, Noelle is a Shielder DPS, Ningguang, Albedo and traveller have pure terrain manipulation and Itto, Gorou and Yunjin don’t have either (Itto technically has a Geo Construct but it can be pushed around and has a significantly shorter duration so it doesn’t count, Yunjin’s skill grants her a temporary personal shield but then you’d be calling C0 Beidou a shielder too and Gorou’s burst is the best Crystalise maker in the game but those don’t count as shields really) And even if you take the characters in the element that you said weren’t to do with energy battery Fischl’s skill generates an insane amount of Electro Energy Particles and is often used as an electro battery, Razor has this Electro Sigil mechanic that returns energy to him when he uses his burst, sure without batteries Sara and Beidou have a significant energy problem but their bursts are powerful to compensate and so they want batteries and then there’s Keqing who really would have been better as any element other than Electro which is weird considering she’s the only pure on field Electro DPS in this supposed DPS element
absolutely loved these new ideas. keep up the great work man. I really love the electro element and the idea of doubling down on it's wildcard nature and speed is my favorite.
They should have made the Electro Resonance just give you flat energy recharge so that Electro would be the Element of Unlimited Energy for Burst Rotations. They already had this idea from how Current electro resonance generates more Electro Energy particles.
as an electro main, i really enjoyed watching and loved how you showed most of the best ways to improve the element as a whole !! keep up the great work, i always look forward to your genshin impact analysis videos :D
I just wanna say rq about the power of some of the electro characters. personally I would say that Beidou isn't that far off from being on the same power level of Xiangling and same with Fischl to Albedo depending on the constellations, I still think that electro has some of the strongest characters in the game but not because of their element
Xiangling is light years ahead of Beidou. Xiangling is absolute top of the meta whereas Beidou comes and goes with abyss rotations since she's completely reliant on what kind or how many enemies are present.
@@sweetillusions5495 I have built both Xiangling and Beidou and I am saying this as someone who has a very powerful build for both of them. Xiangling is better yes but not by a lot, Beidou has never not been good in a patch imo, there has never been a single abyss where Beidou hasn't been meta because there has never been an abyss where it's literally only bosses. Beidou does the most damage when there is 2 or more enemies, that is true, but I think that can also be said for Xiangling because if you're just fighting 1 enemy it's wasting the aoe of her burst just like Beidou.
@@zedith6045 You analyzed their damage wrong because Beidou loses a huge amount of damage when her burst is only hitting one enemy whereas Xiangling there's no real damage loss. More enemies being hit by a Xiangling burst is just a bonus whereas Beidou burst REQUIRES you to have 2+ enemies for optimal damage output. Xiangling is so good to the point where they had to nerf her very hard since Closed Beta, and despite that she's still the Queen of off-field DPS output. Beidou's damage output is just too conditional, she's a niche character but that's also her greatest strength because once those conditions are met she's extremely strong. Vape Xiangling has been a staple for a long time for a good reason.
@@sweetillusions5495 yeah she does suffer more when there's less enemies but I've still used her in the abyss against a single Magu Kenki before and killed it easily. Xiangling is still better but Beidou is still S tier, the way I see it is Beidou is S tier and Xiangling is SS tier. Granted I'm not a meta slave and I never have been so I honestly could care less who is better but the difference is not that huge, you can watch tier lists from very well established meta players saying that Beidou is really high up there as a main DPS. You can look at Zy0x's video where he says that she is tied with Eula at 5th place for being one of the best DPS characters, Xiangling is number 2 on that list but still, the difference is not that big as to make Beidou like B tier and Xiangling SSS+ tier.
I would have preferred the suggestion from this video of Electro to be the defense breaker element rather than what happened with Dendro. While hyperbloom and quicken/spread/aggravate are fun to watch, they turned Dendro and Electro into the same concept: offensive support attack spam that gets secondary effects from hydro. Right now, Anemo characters remain the “defense breaker” and not because of the element itself, but because of gear: Viridescent Venerer (VV).
I wish when dendro comes out, we can get a new electro reaction which can stun/ paralyze enemies (it should be different from frozen as frozen status can be broken with claymore). Also, i totaly agree with electro element giving us an attack speed boost and consistent dps rather than burst dps. The current meta favors characters that can do big nukes, but I hope in the future there would be more focus on constant dps and debuffing enemies, which will serve as the right time to give electro a proper buff.
I think combining the first 2 ideas could be an interesting thought: fast attacking breaker element Using LoL ADCs as an example, Jhin could represent Pyro. He deals big bursts of damage but not consistently with 4th shot reload mechanic. Vayne on the the other hand could represent Electro. She attacks constantly and consistently, not prioritizing big chunks of damage but being able to wear down tanks. Both focus on dealing damage but with completely different play styles. The elements could even compliment each other in Electro tearing down defense for Pyro to do even larger damage. Imagine if every slash of Keqings ult, except the last, reduced defense by 5% for x amount of seconds. She herself could continue rapid attacks to eventually take down an enemy or swap to a burst character, lets just say Hu Tao for this example, to destroy enemies from there. The elements could still remain as damage dealing while being unique to one another. Rather than compete do to damage, they could compliment each other’s instead.
Now that Raiden is in the game it's paradoxically harder to buff/fix electro. Make the wrong thing and Raiden C0 4* weapon will become the best char in the game in all roles (but healing), but also Beidou, Fischl and Sara might also skyrocket out of control. Electro statement being bad is mostly due to Keqing being a bad character in the first place. She has the identity of a carry DPS à la Diluc, but every single perks of her kit is counter-intuitive with Genshin's DPS optimisation (worst designed CA of the game, normal AA being kinda bad, weird uptime on her infusion, lower ratios on most attacks due to being scattered in a lot of hits while Genshin favors single hit big ratios). She was probably designed as a chaser (with CA pushing the mob, E was probably made on purpose to close the distance created the gap, but actually spam CA is the best Keqing DPS sequence so this idea fell apart) but in Genshin chasing enemies is considered as a loss of time. She is so badly designed it acutally hurts. Buffing Electro wouldn't help her much. If she was good as a pyro or a cryo DPS, ppl would already play it with Chongyun/Bennett C6's fields but she's not. Fischl and Beidou never got any complain when we got to understand their kit better, and they are still part of the meta currently even if they're not the primary choices. Electro needs a stronger artefact set (which is the reason why Anemo is busted, we wouldn't care about Anemo if VV set didn't exist) and maybe a resonance tweek. But nothing major.
If Electro reactions were made for buffs it would definitely do a lot better than it does now But comparing that to some of the reactions of other elements in the game (Except Geo) it still wouldn't be much better than just unga bunga vaporize everything into extinction
@@thenomainman5499 As the video stated, Electro should open for new playstyles rather than trying to catching up Pyro. Pyro was made to be the DPS element by nature. No surprise to see them having access to the two best reactions in the game.. But for exemple, Cryo is atm on par with Pyro, because freezing or physical superconduct are efficient reactions and part of Cryo identity They have access to a crazy good artefact set (which Electro lacks) and a three good carry DPS characters (Electro only has Raiden C2+, the rest is either bad or off-field DPS) Electro's identity is atm a utility/support element for others. So unless you're making busted ratios and passives (and in that case, it's the kit that make the char good and not the element), or you buff indirectly/rework the element, Electro's own damage will never be good on itself.
Electro still have messy desing. Superconduct work for 1 good character. No cryo or electro get anything, this bar all cryo/electro comps. Overload ltill make to much chaos, if that would be stun or cknock downeverything would be ok. Resonance is to much "if" and "do" and electro character don't need more particle, normal 30% ER buff wold be ok and universal.
I like a lot of these points. I feel like the most "modern genshin" way to directly buff the element itself (and not the characters) would be to make Overload/Superconduct apply *stacks* up to a certain limit and not just effectively proc once. Warframe had similar issues with their elemental/status procs and moved to a more stack based approach - while things are far from balanced in that game the changes did mean there was increased viability of some of those reactions that only got applied in a binary fashion. This could also play into Electro as speed since something like a Keqing burst could apply multiple elemental effect stacks in one go, and Fischl's Oz being a consistent form of Electro being metered out would benefit too. Ultimately elemental reactions between genshin's characters is kind of it's unique selling point in terms of strategy/theorycrafting so I'm less interested in buffs/nerfs to characters and more interested in them playing to that system's strengths, especially as Dendro comes online and shakes it all up
they should have overload benefit from attack speed, like overload procking a 10 second affect where damage gets multiplied based on the amounts of electro/pyro attacks landed in the 10 second period. it would be so much better than a stupid fire fart that no one cares about. oh and electro charged should decrease elemental resistance for 10 seconds by a reasonable percent. kinda like what superconduct does for physical damage.
I found it odd that you didnt get into the Electro Resonance and how it's *really* close to establishing an identity around being a battery duo for other elements if it were to provide a non-elemental orb or particle rather than strictly an Electro particle. The ideas surrounding Defense reduction does interest me the most and it could be a future 4 pc Artifact bonus similar to how Viridescent Venerer completely uplifts the entire Anemo element. All that said, I do feel like *some* of the scaling multipliers on *some* of the Electro characters would be absolutely busted if it were to gain amplifying reactions rather than the transformative ones we have right now particularly Beidou's burst, Lisa's skill, and of course Raiden's burst. Going down the defense breaking route rather than the amplifying route makes the most sense there - especially if future artifacts and Electro characters can lean into the battery and defense shredding aspect.
Electro is a “CC” based element, with overload exploding enemies away, electrocharge basically being a stagger+DoT and superconduct is mainly for shred although it also gives aoe cryo dmg. It initially seemed underwhelming because it doesnt have those x1.5/2 multipliers but with the introduction of enemies like specters and wolves, overload is actually my new go to with yanfei and raiden/fischl (i havent raised beidou so cant use her). As for my keqing, i actually gave up trying to use electrocharge and went with a kazuha monoelectro which performs better for me. Ofc i would love for any kind of electro buff like what they did with geo resonance, but as an electro main i personally think electro is an alright spot right not. Not meta (unless youre raiden or using beidou/fischl in fireworks childe) but it does alright.
The issue is that the time based mechanics of the endgame has made knocking enemies away a bad thing because it lowers your DPS. If there were no time limits in the Spiral Abyss I'd say it was fine enough but the way it is now, CC is actually a negative part of Electro's kit.
@@TakumiJoyconBoyz , depends on the enemy, for example overload staggers big doggos and doesn't allow them to perform their stupid ass animation with million s.
I always liked the idea of electro being a element that revolves around speed and energy recharge. I feel as if there are characters who really do support that (Keqing with Speed, Shogun with her ER, Razor has low cooldown, ER mechanic and Speed, etc.) Perhaps leaning into speed and energy can help differentiate it. But I gotta say I love the idea of debuffing. Although maybe Dendro will feature something similar to this...
I personally see electro as a energy production element. Raidens main function in alot of teams is energy production but her being electro doesn't add to thatsadly. I propose that superconduct should decrease electro resistance as well and the resonance should give 15-20% er and make it's current resonance produce neutral energy orbs. This would be a massive buff for some electro characters that ironically have energy problems. For shield breaking I personally feel this should be delegated to geo make it that every crystalize reaction syphions a part of enemy shields to use as your own both buffing geos survivalability and damage dealing ability by helping it contest other elemental shields.
Idea: After dodging an enemy attack (using Iframes from sprint) you gain flat damage bonus and ignore a portion of def for 5 secs. This would lend itself to the fast hitting (low endlag moves) playstyle of electro and would give a flat damage increase without relying on buffing reaction damage to be similar to pyro.
The fact genshin has no benefit of actually using s to dodge attacks is just stupid. They should take a note from Punishing gray raven there, perfect dodges slows enemies movement and attacks down to a crawl in an area around you
Great video, it's clear you put a lot of effort into this (and every other+ video from your channel I've seen so far) and as someone who also had Keqing as his first 5 star I'm also kinda baised towards the element (even though Childe made hydro my new fav). I think electro beeing based around "speed" is probably the best and most fun way to differentiate it from the likes of pyro while giving it its own personality. There's already a lot of characters, mainly E!Traveller and Raiden who grant their team a lot of energy recharge making elemental bursts easier to use on cooldown and making rotations "faster" therefore befitting the very speedy attributes lighting has in real life but I feel like there should be additional increases in other similar stats like attack speed and cooldown-reduction. Fun will always powercreep high damage for me so even if electro consistently deals less damage than pyro, if it is faster, flashier and more fluid I'll prefer it in almost every case. Besides that I personaly really like your idea of electro beeing a debuffing element that staggers and weakens enemies to increase it's own damage rather than buffing itself. Also I don't get why so many people are hoping for electro+dendro reactions to buff electro. If that reaction were to be broken you could literally only build viable eletcro teams around 1 singular reaction which would suck out all the fun of the element. I like the idea of electro beeing both supportive but also self sufficient (maybe not to the extent of geo where you could run a full mono electro comp but to a degree were double/triple electro could be viable for a team). Maybe change the resonance so it grants 5-7,5% CDR per electro character in the party or something like that. Maybe triggering a lot of electro reactions in succession increases your characters attack speed. Hell they could add a reaction between electro and electro that electrocutes/staggers enemies what do I know. The reasons why electro reactions suck aren't all that complex either. The main problems are that they usually don't benefit electro characters themselves and if they do they have a minimal impact at most. Transformative reactions like electro/swirl and crystalize reactions only scale of your character level and elemental mastery. I don't know of 1 single electro character that would actually build EM. I bet if you COULD build 800+ EM on an electrocharged support that shit could actually deal decent damage. There just isn't any insentive to do so within the element. They'd just have to make electro character scale off EM in some sort of way. Lastly, as much as I think this part is extremely boring I feel like a straight numerical buff to some aspects of the element like certain abilities (cough cough Keqing ult for example cough cough) would also not hurt anyone.
No ,sorry, this video would have been good months ago, definitely not now. There are also a lot of contradictions, like how you wouldn't really consider superconduct's utility for eula since she is cryo but would still count razor as an electro unit even though he is a physical damage dealer too. As you said, giving a vape/melt reaction to electro would be bad because then the different elements would make no sense. Electro is a utility/sub dps element and it has many advantages. One of the biggest ones is the double application of hydro and electro in electrocharge. Double swirls (so double shreds with anemo VV supports) are incredibly powerful and it's one of the reasons why sukokomon is such a powerful comp right now. This is something that Raiden abuses too with Bennett/Xiangling/Xingqiu for stupid amounts of damage. In general, the bad electro units (Lisa, Keqing, Razor, Sara if not c6) are mostly bad because they are flawed as units and not because of their element. Fischl, Beidou, Raiden, Sara c6 have been good for a long time now
I think there are far more important things that genshin need to fix than electro. Discussions about electro being weak is so outdated since the 1.6 em buff, yes that was intended for anemo but it also affected all transformative reactions. Saying electro is weak and superconduct is the best electro reaction is severely misinformed. Overload actually scales off of em and you can build around it if you really wanted to. Electrocharged also has staggering abilities that provide some cc. And the difference between EC and electroswirl is with how elemental guages work, if you apply anemo to electro you swirl once with no lasting anemo status, but if you apply hydro and electro on an enemy both elemental status stay on the enemy which means you can still proc both overload and vape at the same time which what makes electro so strong on top of the fact that most electro characters have relatively higher mvs than other elements. People need to learn that just because you can't see BIG NUMBERS doesn't mean it's weak. You can easily reach the same amount of damage as melt/vape if you added all the small numbers on your screen. In terms of having a specialization, electro has it's own identity in energy. Beidou is an outlier because she's more of a dps, but watering beidou down to a "counterpunch attacker" when most of her dmg comes from her ult which is the strongest in the game in 2 target situations, is also misinformed. Razor is physical much like Eula. Sara generates some energy with her passive. Fischl was doing raiden's and electromc's job before they were even released (see turbo fischl, even tho she was probably patched). Electro resonance also generates energy albeit specifically electro particles. If they buff anything they could maybe change that to white particles or just straight up give energy recharge to the party. I get wanting more for your favorite character but Keqing's flaws are down to her design and not to her element.
You're right in Keqing's speed. It definitely is my favorite part of her kit and the fact ahe does quick damage in a short time even the fact she can "teleport" to reach enemies quicker is great and shows electro as speed. Raiden's more supportive but she also deals lots of damage fast. Seeing what you said about Razor too, electro seems like a speed element. Electro res makes electro seem more like an energy unit though. Giving more energy particles (though not enough to make it worthy and n e e d s a buff). However the point of energy only shows well in Baal and electro traveler. You put in about the reactions dealing mostly with damage, amplifying it and such. It seems there's a confliction between speed, energy and amplification and no set "what does electro do" I think they should choose one and buff it or make electros purpose more definitive. Either way electro deserves a buff.
Electro is my favorite element too. Thinking about reactions, I believe that electro-charged could be buffed, in one of three ways: 1- reducing the enemy atk% 2- reducing the enemy res 3- buffing the normal atk speed of characters when attacking a electro-charged enemy I think superconduct and overload are reactions that have already a personality (even though overload, in my opinion, should proc more than just one time after a reaction), electro-charged is the only that I think should have more potential (with you think about it, hydro is such a present element in the game, all the other elements have strong interactions with them, besides electricity been sooooo relatable to water)
If that attack speed ramping change you spoke about happened electro would immediately become my favourite element, I love attack speed so much got damn
From what I see, electro reaction is quite inconsistent in term of how they are triggered. Imagine having Childe and Beidou in a same team and trying to trigger electro-charge. In this scenario, it will be hard to know who will be the one who triggers the reaction. As we all know, the reaction is triggered by the second character that apply the element to enemy and the damage is based on their stats alone, regardless of how good the first character's stats. So sometime, in this case Childe can trigger the reaction but the damage is most likely gonna be low if he doesn't have EM at all. Same goes with Beidou. But this could happen because how their have interval between their attack. For example, some character will have their ability strikes at fixed interval and some have their ability strike after hitting enemy. Another issue that electro could be facing is internal cooldown. Incase you guys don't know, internal cooldown is how often a single character can trigger a reaction. Usually, elemental skill, normal attack and elemental burst doesn't not share the same cooldown, so does between different characters. Essentially, a character cannot trigger more than one reaction at a time on one instance of attack regardless of how many times it strikes. After that, they will enter cooldown of 2.5 second. Still, there is an exception. If you are able to hit three time within a short time the reaction will trigger an additional reaction (excluding Fischl's Oz, because for some reason it need to attack 4 time to trigger additional reaction). So how is this a problem again? In this case, if electro is focus on speed I don't think the reaction will be able to keep up with the character result a loss of DPS. The other issue I found on electro reaction is how it works with pyro. We all know overload is just a pyro explosion but that is the thing. The explosion is very annoying to deal with. It causes the enemy effected to be launced back and making it harder to group them up together. This reaction is good but the effect is hard to deal with especially for melee characters. I was hoping they can adjust how enemy are effect by this reaction, maybe like get staggered or at least got launced on the same place rather than launching the away from their current position.
I actually really like the concept of electro being based on speed more than anything, I seriously love whenever I get to use a character with attack speed (like one of those domains with random buffs that gave atk speed, or Razor's burst) but currently there's no character that actually gives any speed at all other than one of Jean's constellations.
Electro reactions are weak, but at least half of electro characters are strong. Fischl is really good, Beidou does wonders on eletro charged teams or on Yoimiya team. Raiden is Insane, easily top5 strongest characters, Sara has it's spot on the meta suporting Raiden as well.
@@natalielettuce7029 I agree, most people see him being physical damage oriented and immediately dismiss him as an inferior Eula, but his Electro damage output is actually pretty solid despite not having any Electro dmg bonus in his kit. That coupled with his ult basically being an enabler for sub DPS's similar to what Childe and Kokomi do still makes him a good option for a main DPS.
Like the way you could fix electro they are pretty solid and the game is quite rigid in it characters design and balance currently. i see that there is no other way than letting electros split into to factions the ones that deal one big hit but can charge burst really fast while the other one requires alot of energy but can deal multiple hits, i wish if electros reflect the idea of having two forms of electrical currents the DC and the AC.
Small note, the concept of true damage exists within the mechanics of Genshin itself. If you take a look at one of the gems in the Energy Amplifier one of the charge attack ones(it think its the sword) denotes True Damage as its damage type
Imho, the problem with Electro is that it's diverse but doesn't really shine : its units are self-sufficient, it has energy generation with some characters and it's resonance, CC with Overload and Electrocharge...I think instead of trying to change, it should improve on what's already here. Overload and Electrocharge CC are too weak, Overload even being detrimental in most cases. Freeze can shut down enemies, I don't see why the over two reactions could not be more effective. Overload should stun enemies whitout moving them, or if that's not possible due to programming, it should double down and have several explosions. Electrocharge should definitly stun enemies longer. And the resonance...honestly, the problem is that it both is not that great, and is very limiting since you need two Electro units AND one Pyro/Hydro/Cryo unit...for exemple, 2 Electro/2 Geo just doesn't work...Either rework the resonance to give Energy Recharge to all units, or lower the particle CD and make it neutral, not Electro... TLDR : Electro doesn't need more damage, it needs to increase its utility.
I love your videos and it’s very clear you put a lot of time into these. The beginning sets up a very good tone to the video and using games outside of Genshin really helps prove your point. Adding to the shield shredder for overload, this also makes a lot of sense since all elemental shields are weak to electro and/or pyro.
What I’ve noticed is that electro is really trying to do two things at once, and that is be BOTH a support and damage based element. (This is a bit of a analysis, be warned.) The element’s characters have really high DPS potential such as Keqing, Razor, Raiden, even Lisa who has the highest scaling of nearly any character on her skill, but the reactions it has prove it to be more of a support or utility based element with superconduct, electro-charge, and overload all serving as more transformative actions that “just so happen” to do damage. Like you said, electro is swarmed with sub-dps potential, and it’s not an element you really build around for damage since the reactions aren’t made to be damage oriented. It’s the same deal with someone like Xiao or Itto. Anemo and Geo aren’t typically built around to have the character be main DPS material, so they have to simply boost their raw numbers since they don’t have reactions that can boost them. You mentioned Raiden doing big damage because of her scaling and not because of electro, and I agree with that. In fact, the only electro character who can take advantage of all of electro’s reactions to their fullest extent is probably Razor and he’s a physical DPS, not electro, and even then he’s overshadowed by Eula, a cryo character that only relies on ONE of electro’s transformative reactions. So, I would agree with you in saying that it should be a breaker element that focuses on consistent DPS, and once again, Razor and Keqing are prime examples of that philosophy, but it should also probably focus on energy recharge as well. Pyro being burst oriented should be balanced by having bursts not easily be filled, while electro is able to proc their bursts rapidly and often with the downside of not being all that powerful on their own. This idea is actually implemented into a few characters already. Once again, Razor, who’s skill boosts his energy recharge abilities and produces a lot of particles so his burst’s high cost isn’t an issue, Keqing’s burst is low cost and is able to be used constantly, and Fischl, Raiden, and Electro MC being really good electro batteries. In fact, taser teams follow this philosophy too, but due to the fact pretty much all the hydro characters are better off filling roles in other teams, they’re pretty rare to come by. After all, why focuses on consistent DPS when you can just nuke them in a single strike and get it done just like that? So... in conclusion, let’s just hope Dendro, Yae, and Ayato are good to electro.
Overload: AoE increases, overload damage is added to the triggering attack, this damage is dealt to all units within the overload AoE. Overloaded attacks always crit and the bonus reaction damage is effected by crit damage. Electro Charged: Hitting an Electro Charged unit with Electro deals the Electro charged damage again. Hitting an Electro Charged unit with Hydro spreads the effect to all nearby units. These effects trigger regardless of the internal cooldown. Superconduct: Targets effected by superconduct have their Physical Resistance reduced by 30% and their Defence reduced by 15% for 8 seconds. This effect can be stacked up to 3 times with stacks after the first reducing Physical Resistance by 15% and Defence by 7.5% for a total of 60% reduced Physical Resistance and 30% Defense reduction. The duration of each stack of Superconduct is independent of the others. Electro Resonance: In addition to its current effect, picking up an Electro particle applies the "Sparking" effect to the party for 5 seconds. Innitiating a normal or charge attack with the Sparking effect active consumes it and increases the attack speed of the active character by 15% for 3 seconds.
I feel like electro should be the battery element , since electricity is bassically just extremely volatile energy and with the 2 most popular electro characters + the electro Traveler being great batteries
Can we please stop that? No element in the game deserves being relegated to energy generation duty, not when the reaction system requires it's own dedicated stat o work. If Elemental Mastery didn't exist and reaction scaled of any other stat, relegating Electro to ER could work, but because it exists Electro characters is literally forced to not cause damage with reactions because the game keeps forcing you to building any other stat BUT EM. NO, what electro needs is a rework to the reaction system which greatly, greatly benefits amplifying reactions and ONLY amplifying reaction. This system is the villain here not electro as an element
FYI: If I recall right, True Damage did have an appearance in Genshin recently via Elemental Difusion (?) Event. It is part of many shard passives. But all these ideas are super cool. Electro is the element I use the least and mostly purely for Fireworks comp (Yanfei, Fischl, Beidou and flex). Would be nice to have other options
How is that true when electro is a lot less effective at dealing with elemental shields compared to pyro, cryo, hydro and even anemo? Those 4 elements are literally better than electro in every aspect of the game. Tell me how is electro is good? It’s BY FAR my favorite element but it’s clear as the sun how weak it’s sadly.
@@ZackFairlady ok but did you know that if beidou and fischl were hydro, cryo or pyro they would be easily an S teir instead of B or A? Them being electro didn’t help them AT ALL, that’s why electro is bad. They’re just strong because of their kits. But if you look at xingqiu, he’s an S tier character, why? Because of his kit? While yes his kit is pretty good, but it’s alone would hardly make him an A tier character, but because he’s hydro who can make the pyro and cryo carries a lot stronger, that’s why he’s an S tier character, BECAUSE OF HIS ELEMENT.
@@KYSNYAN ok so is Xinyan Amber and Thoma great cuz of their element??? Characters are balanced because of their element and the capabilities that they can do. Mihoyo can afford to give very high multipliers for anemo geo and electro since they can't really melt or vape reliably. On top of that you really need to understand ICD and gauge theory since not all pyro/hydro/cryo characters are actually that good at doing these "broken" reactions
@@KYSNYAN comparing other units to xingqiu is just shooting yourself in the foot, even if other units were hydro they wouldn't be as good as him, maybe if someone like kaeya or xiangling was hydro but they are already good in their respective Element so making them hydro wouldn't improve them.
Nice ideas. I never truly liked electro in Genshin because their supposed one benefit that the game is pushing us towards is energy recharge but you can bypass it with a good battery (like Jean for Xiao or Bennett for Xiangling as examples) so there was never a true use for electro. 11:37 The changes did happen. Although they were more of a buff to anemo than electro because there is no electro character you would naturally build EM on compared to building EM on a sucrose, Kazuha or Venti
electro is not the weakest element in the game. Electro is related to the property of energy in game just like other element have some in game property. In fact some of the top meta teams such as beidou-childe firework, or beidou-sucrose EC, sukokumon heavily relies on the ability to recharge their burst and do ticking dmgs. The only electro characters that are not in top meta are keqing , lisa, and razor, not becauae they're electro but because their scaling is bad and kit design is klunky
Not sure about razor but Lisa's scaling are one of the highest lol, just that she's weird to use aside as a TTDS slave It's just that the characters you mentioned are good as in themselves and would be a better one if it's a different element
There's one important detail you've yet to noticed. As stated in the video, all characters have a knack or feature that ties into their element. Geo focuses on Defense, Pyro on Attack, Hydro on Healing, Anemo on CC/Swirl, and Cryo being debuffing/slowing down. Something I have noticed with all Electro characters is that they have some sort of skill or burst feature that allows them to either blink or shift to a small distance, or travel to a short distance while dealing damage. Keqing's Elemental Skill allows her to shift to a small distance, even allowing her to control where she teleports. Kujou Sara's, while not having the same amount of range, still has the same feature, it teleports her back a small distance, allowing her to reposition. Fischl's burst, while not really that useful instead of maybe adding another Oz, allows her to travel really fast, inflict damage while doing it, and not consume stamina. Plus, (YAE MIKO LEAKS. So it makes sense for Electro to be viewed as the Speed Element in lore, I wish they did more with this feature though. Yae Miko's rumored elemental skill allows her to shift through enemies and leave an Electro Totem on them, if this really is true, than doesn't that make Electro the Element of speed?
Just a heads-up, electro is no longer considered a weak element. EC builds are really powerful are are usually extremely close to being Meta. Electro has less problems that the game systems themselves are causing the problems we currently face
That said the ATK Speed suggestion is pretty solid since we have so few sources of this stat. It would help way more than one extra energy orb once in a blue moon
See, this is a great video. Amazing even. But sadly Mihoyo will never give a damn about any of the smart adjustments mentioned here. Great work regardless!
Please, I would love there to be an element dedicated to breaking enemy shields regardless of shield element type. The game doesn't even let you swap to a better element mid-combat, so sometimes you have to spend a solid 3 minutes trying to take down one abyss mage shield with really ineffective attacks. It completely drives the gameplay to halt whenever it happens.
Another idea is to make electro around energy recharge either in the way razor does as the longer they are out the more recharge they get or have them grant a burst of energy to everyone on the team
Welp, to make electro good you have to invest a shit ton of resources, but at least electro aren't as expensive as geo. Electro is still a better element than geo. Other than Itto and Zhongli, geo is just meh.
Geo is not for dmg but utility in the first place, it's not a must, but when u have it, it was a quality improvement. Ningguang is only one that kinda stuck in awkward spot for dps, bcz other has specific set that suit them well, while she only can run 2/2 with atk bonus
@@Hezkun yeah there's this thing called National Fischl comp. I should know cause I'm a Fischl main, triple crowned and everything. More like I main every Electro characters ¯\_(ツ)_/¯
@@periwinkle1136 but one day we will get more enemies that geo is good against. Like Geo Abyss mage. Then geo will be important. But the tanking and stuff, that doesn't really matter.
Im a bit late to the party, but here are some of my thoughts. Like you stated, if we look at Electro and Pyro 'big hitters' as it were, Pyro's entire schtick is one large heavy attack that deals big damage, Electro would be the one dealing damage through multiple smaller hits. On their own, maybe it won't be optimal by any means (there is another video on this channel talking about amplifying vs transformative reactions which goes a lot deeper into this) but by taking advantage of off-field units it's definitely doable. To the best of my knowledge, almost every electro character released has constant electro damage either off-field (Fishl/Beidou) or on-field (Raiden/Keqing/Razor) Maybe the electro resonance can be designed in a way to help off field units to have better uptime on their skills. Currently the Electro resonance is gain an electro particle for every elemental reaction caused involving electro which is very thematic with electro being the 'energy' element but maybe instead of causing a particle for every reaction, energy is directly fed into each unit this eliminating the need for funnelling particles. This way, it doesn't step on any toes while still having its own niche. As for the reactions, I really don't see the need for too much change as is, I think the reactions themselves although underwhelming are fairly balanced when compared to other elements that are not Pyro. Perhaps the only change I'd make is that they're the elemental shield breaking element. As it stands all shields have a specific weakness, but maybe electro could be the element that has better shield breaking capabilities than other elements which attack the shield for neutral damage. One of the most fun parts of Genshin at its inception a was building teams to try to break through the enemies elemental shields before laying the hurt on them. This could lead to an interesting mechanic with Geo, since Geo is the sheild-making element while electro could be the shield breaking element. Maybe instead of a regular crystallise reaction, there could be an magnetise elemental reaction caused by applying electro on Geo (Geo on electro would still cause electro-crystallise) that pulls other enemies that have the electro element applied to them towards each other. This could give give Electro a much needed boost through giving them fairly powerful CC capabilities and make Overload and Superconduct slightly more useful (they do have a small AoE) Another minor tweak could be increasing the AoE of Overload? Hopefully with the release of the upcoming Dendro reactions Electro characters could have a pretty fun new niche they could play with.