Damn, that sucks! I guess you can take some of the methods I used and kinda make them your own? Maybe get the cloud shapes in another way and then use the smoke workflow I did? Sucks to hear it didn't work for you :(
@@AlbinThorburn I did until reached mid video and.. smoke doesn't work, the way it's out of control makes me hate blender. I'm using blender 4.1, the issue being smoke renders as solid or as a chunk of ugly matter. thank you for the tutorial thou, I did learn using cloud displace to create animations as side note.
хай БРОУ!!! зыс ис видео рыли кулл👍👍👍 ю ноу ам сэинг??? бат май тичер сэинг сделать тоже самое что ин ёр видео, так что я немношко недолюбливаю тебя....
everything went sideways for me really quick on this video. After the random selections and extrusions, adding Solidify and Remesh did not look anything like whats in the video. My geometry looks more like the yolk from an egg and not separate at all. I have no idea why, I did everything they did in the video. Cloud kept disappearing when I changed the resolution until my graphics card caught up or something...not sure what happened.
The tutorial was incredibly helpful, and I appreciate it more than you realize. If possible, could you also display the buttons you’re clicking? That would be quite useful.
I like grabbing the volume attribute from Geometry nodes, you can build the shapes there and convert to volume instantly. Eevee Next also allows you to apply density attribute in volume now, so it's very fast. But you loose the fluid sim. Using textures to add the wispy details consumes more ram though
I'm not sure what I'm doing wrong. When I apply the displacement I just get very large out of place blobs even if I scale up the size of the clouds texture.
They aren't realistic, but very beautiful. This is what truly matters, as your tutorial deserves like. If you want some shader magic, take a look for Dagor engine code. There's a sample showing procedural volumetric clouds, it's closer to reality.
i have a problem the character literally separates from the rig ands stops moving in the photogram 250 idk why i also have find out that its because the cloth simulation, any idea why?? 🙃
great tutorial! Although I have a problem when I separate the windows from the car to explode them it removes the baked soft body simulation. do you know why this is happening?? thanks in advance!
Dang, really creative method to create clouds. But imo the biggest challenge is simulating cloudscape formations using real fluid sim solvers that can be seen moving subtlely in real time when rendered in animations. Seems like Houdini's the only software that can do that rn
I’ve been working a lot with clouds in blender over the last year and you’re absolutely right! Blender smoke sim is very outdated… I’ve seen some videos where people do clouds in houdini and they’re so beautiful